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Updated the changelog

--HG--
branch : minor
Alex Szpakowski 8 years ago
parent
commit
7f9ec24dae
1 changed files with 28 additions and 5 deletions
  1. 28 5
      changes.txt

+ 28 - 5
changes.txt

@@ -11,34 +11,48 @@ Released: N/A
   * Added love.math.hash, which supports MD5, SHA-1 and the SHA-2 family.
   * Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
   * Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
-  * Added love.graphics.getRawImageFormats.
+  * Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
+  * Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
+  * Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
+  * Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
   * Added SpriteBatch:setDrawRange.
+  * Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
+  * Added love.graphics.validateShader.
   * Added Shader:hasUniform.
-  * Added support for non-square shader uniform matrices on desktop platforms.
+  * Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
   * Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
   * Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
   * Added love.window.updateMode.
+  * Added the ability to prevent love from creating a stencil buffer for the window.
   * Added Object:release.
   * Added queueable audio sources.
   * Added audio input support.
   * Added Transform objects to love.math.
-  * Added 'fullnpot' and 'pixelshaderhighp' graphics features.
+  * Added 'glsl3', 'instancing', 'fullnpot', and 'pixelshaderhighp' graphics features.
   * Added 'anisotropy' graphics limit.
+  * Added Mesh instancing support.
   * Added a Mesh:attachAttribute variant that takes a different target attribute name.
   * Added Mesh:detachAttribute.
+  * Added a variant of Mesh:setVertexMap which accepts a Data object.
   * Added Source filters: low gain, high gain and band pass.
 
   * Changed all color values to be in the range 0-1, rather than 0-255.
+  * Changed high-dpi functionality to require much less code (often none at all) for things to appear at the correct sizes and positions.
   * Changed love.graphics.print and friends to ignore carriage returns.
   * Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
   * Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
+  * Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
+  * Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
   * Changed the audio playback APIs drastically.
   * Changed enet to no longer set the 'enet' global, again matching luasocket.
   * Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
 
+  * Renamed love.window.getPixelScale to love.window.getPixelDensity.
+
   * Removed the default source type for love.audio.newSource.
   * Removed variant of love.filesystem.newFileData which takes base64 data, use love.math.decode instead.
   * Removed the no-argument variant of Text:set, use Text:clear instead.
+  * Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
   * Removed Shader:getExternVariable, use Shader:hasUniform instead.
   * Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
   * Removed deprecated enet function host:socket_get_address.
@@ -46,14 +60,23 @@ Released: N/A
     * Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
     * Removed love.window.isCreated (use love.window.isOpen instead).
 
+  * Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
+  * Improved performance of Shader:send when the Shader is not active.
+
+  * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
   * Updated Source:seek to work if the Source isn't playing.
   * Updated love.math.random to have improved numeric distribution.
+  * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
+  * Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
   * Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
-  * Updated Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
   * Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
-  * Updated the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
+  * Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
   * Updated luasocket to version 3.0rc1.
 
+  * Fixed Joystick:getGamepadMapping to work with xinput controllers.
+  * Fixed BezierCurves to error instead of hanging in some situations.
+  * Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
+
 LOVE 0.10.2 [Super Toast]
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