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@@ -11,34 +11,48 @@ Released: N/A
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* Added love.math.hash, which supports MD5, SHA-1 and the SHA-2 family.
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* Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
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* Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
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- * Added love.graphics.getRawImageFormats.
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+ * Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
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+ * Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
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+ * Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
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+ * Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
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* Added SpriteBatch:setDrawRange.
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+ * Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
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+ * Added love.graphics.validateShader.
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* Added Shader:hasUniform.
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- * Added support for non-square shader uniform matrices on desktop platforms.
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+ * Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
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* Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
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* Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
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* Added love.window.updateMode.
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+ * Added the ability to prevent love from creating a stencil buffer for the window.
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* Added Object:release.
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* Added queueable audio sources.
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* Added audio input support.
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* Added Transform objects to love.math.
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- * Added 'fullnpot' and 'pixelshaderhighp' graphics features.
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+ * Added 'glsl3', 'instancing', 'fullnpot', and 'pixelshaderhighp' graphics features.
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* Added 'anisotropy' graphics limit.
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+ * Added Mesh instancing support.
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* Added a Mesh:attachAttribute variant that takes a different target attribute name.
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* Added Mesh:detachAttribute.
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+ * Added a variant of Mesh:setVertexMap which accepts a Data object.
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* Added Source filters: low gain, high gain and band pass.
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* Changed all color values to be in the range 0-1, rather than 0-255.
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+ * Changed high-dpi functionality to require much less code (often none at all) for things to appear at the correct sizes and positions.
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* Changed love.graphics.print and friends to ignore carriage returns.
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* Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
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* Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
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+ * Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
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+ * Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
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* Changed the audio playback APIs drastically.
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* Changed enet to no longer set the 'enet' global, again matching luasocket.
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* Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
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+ * Renamed love.window.getPixelScale to love.window.getPixelDensity.
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+
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* Removed the default source type for love.audio.newSource.
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* Removed variant of love.filesystem.newFileData which takes base64 data, use love.math.decode instead.
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* Removed the no-argument variant of Text:set, use Text:clear instead.
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+ * Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
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* Removed Shader:getExternVariable, use Shader:hasUniform instead.
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* Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
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* Removed deprecated enet function host:socket_get_address.
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@@ -46,14 +60,23 @@ Released: N/A
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* Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
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* Removed love.window.isCreated (use love.window.isOpen instead).
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+ * Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
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+ * Improved performance of Shader:send when the Shader is not active.
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+
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+ * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
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* Updated Source:seek to work if the Source isn't playing.
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* Updated love.math.random to have improved numeric distribution.
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+ * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
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+ * Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
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* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
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- * Updated Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
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* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
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- * Updated the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
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+ * Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
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* Updated luasocket to version 3.0rc1.
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+ * Fixed Joystick:getGamepadMapping to work with xinput controllers.
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+ * Fixed BezierCurves to error instead of hanging in some situations.
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+ * Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
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+
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LOVE 0.10.2 [Super Toast]
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