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@@ -47,14 +47,14 @@ namespace box2d
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return new World(b2Vec2(gx, gy), sleep);
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}
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- Body * Physics::newBody(World * world, float x, float y)
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+ Body * Physics::newBody(World * world, float x, float y, Body::Type type)
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{
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- return new Body(world, b2Vec2(x, y));
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+ return new Body(world, b2Vec2(x, y), type);
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}
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- Body * Physics::newBody(World * world)
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+ Body * Physics::newBody(World * world, Body::Type type)
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{
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- return new Body(world, b2Vec2(0, 0));
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+ return new Body(world, b2Vec2(0, 0), type);
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}
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CircleShape * Physics::newCircleShape(float radius)
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