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@@ -20,6 +20,8 @@
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#include "wrap_ParticleSystem.h"
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+#include <common/Vector.h>
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+
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#include <cstring>
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namespace love
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@@ -260,6 +262,15 @@ namespace opengl
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lua_pushnumber(L, t->getY());
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return 1;
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}
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+
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+ int w_ParticleSystem_getPosition(lua_State * L)
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+ {
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+ ParticleSystem * t = luax_checkparticlesystem(L, 1);
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+ const love::Vector& p = t->getPosition();
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+ lua_pushnumber(L, p.x);
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+ lua_pushnumber(L, p.y);
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+ return 2;
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+ }
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int w_ParticleSystem_getDirection(lua_State * L)
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{
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@@ -376,6 +387,7 @@ namespace opengl
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{ "setOffset", w_ParticleSystem_setOffset },
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{ "getX", w_ParticleSystem_getX },
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{ "getY", w_ParticleSystem_getY },
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+ { "getPosition", w_ParticleSystem_getPosition },
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{ "getDirection", w_ParticleSystem_getDirection },
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{ "getSpread", w_ParticleSystem_getSpread },
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{ "getOffsetX", w_ParticleSystem_getOffsetX },
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