@@ -615,9 +615,6 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
std::string name = basename + comp.get_member_name(type.self, uindex);
- if (name == "Debug")
- float x = 1.0f;
-
switch (memberType.basetype)
{
case SPIRType::Struct: