@@ -1208,7 +1208,7 @@ bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err,
{
const glslang::TQualifier &qualifiers = type->getQualifier();
- if ((!qualifiers.isReadOnly() || qualifiers.isWriteOnly()) && (info.stages & EShLangComputeMask) == 0)
+ if ((!qualifiers.isReadOnly() || qualifiers.isWriteOnly()) && ((info.stages & (~EShLangComputeMask)) != 0))
err = "Shader validation error:\nStorage Buffer block '" + info.name + "' must be marked as readonly in vertex and pixel shaders.";
return false;