@@ -660,6 +660,11 @@ int OpenGL::getMaxTextureUnits() const
return maxTextureUnits;
}
+float OpenGL::getMaxPointSize() const
+{
+ return maxPointSize;
+}
+
void OpenGL::updateTextureMemorySize(size_t oldsize, size_t newsize)
{
int64 memsize = (int64) stats.textureMemory + ((int64) newsize - (int64) oldsize);