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Don't try to bind the love_PseudoInstanceID vertex shader attribute (it's disabled for now)

Alex Szpakowski 11 years ago
parent
commit
8b90f64440
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/Shader.cpp

+ 1 - 1
src/modules/graphics/opengl/Shader.cpp

@@ -768,7 +768,7 @@ StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::t
 
 StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
 {
-	{"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID},
+//	{"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID},
 };
 
 StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));