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@@ -44,8 +44,6 @@
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#if defined(LOVE_WINDOWS)
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#include <windows.h>
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-#include <dwmapi.h>
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-#include <VersionHelpers.h>
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#elif defined(LOVE_MACOSX)
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#include "common/macosx.h"
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#endif
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@@ -1012,22 +1010,6 @@ bool Window::isMinimized() const
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void Window::swapBuffers()
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{
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SDL_GL_SwapWindow(window);
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-
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-#ifdef LOVE_WINDOWS
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- // https://github.com/love2d/love/issues/1628
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- // DwmFlush helps avoid apparent stuttering in windowed mode on Windows. Be careful to only call it when
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- // the compositor may be active and non-adaptive vsync is enabled (it syncs to nearest refresh which stops the
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- // "adaptive" part of adaptive vsync).
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- // Calling it directly after vsync seems to have less chance of dropping a frame than directly before.
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- if (context != nullptr && (!settings.fullscreen || settings.fstype == FULLSCREEN_DESKTOP) && getVSync() > 0)
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- {
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- // Desktop composition is always enabled in Windows 8+. But DwmIsCompositionEnabled won't always return true...
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- // (see DwmIsCompositionEnabled docs).
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- BOOL compositionEnabled = IsWindows8OrGreater();
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- if (compositionEnabled || (SUCCEEDED(DwmIsCompositionEnabled(&compositionEnabled)) && compositionEnabled))
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- DwmFlush();
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- }
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-#endif
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}
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bool Window::hasFocus() const
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