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Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.

--HG--
branch : minor
Alex Szpakowski 10 years ago
parent
commit
8d0654a6a7

+ 6 - 0
CMakeLists.txt

@@ -186,10 +186,16 @@ source_group("modules\\event\\sdl" FILES ${LOVE_SRC_MODULE_EVENT_SDL})
 #
 
 set(LOVE_SRC_MODULE_FILESYSTEM_ROOT
+	src/modules/filesystem/DroppedFile.cpp
+	src/modules/filesystem/DroppedFile.h
 	src/modules/filesystem/File.cpp
 	src/modules/filesystem/File.h
 	src/modules/filesystem/FileData.cpp
 	src/modules/filesystem/FileData.h
+	src/modules/filesystem/Filesystem.cpp
+	src/modules/filesystem/Filesystem.h
+	src/modules/filesystem/wrap_DroppedFile.cpp
+	src/modules/filesystem/wrap_DroppedFile.h
 	src/modules/filesystem/wrap_File.cpp
 	src/modules/filesystem/wrap_File.h
 	src/modules/filesystem/wrap_FileData.cpp

+ 12 - 0
platform/macosx/love-Info.plist

@@ -32,6 +32,18 @@
 			<key>LSHandlerRank</key>
 			<string>None</string>
 		</dict>
+		<dict>
+			<key>CFBundleTypeName</key>
+			<string>Document</string>
+			<key>CFBundleTypeRole</key>
+			<string>Editor</string>
+			<key>CFBundleTypeOSTypes</key>
+			<array>
+				<string>****</string>
+			</array>
+			<key>CFBundleTypeIconFile</key>
+			<string>Document</string>
+		</dict>
 	</array>
 	<key>CFBundleExecutable</key>
 	<string>love</string>

+ 24 - 0
platform/macosx/love-framework.xcodeproj/project.pbxproj

@@ -272,7 +272,13 @@
 		FA636D8B171B70920065623F /* RandomGenerator.h in Headers */ = {isa = PBXBuildFile; fileRef = FA636D89171B70920065623F /* RandomGenerator.h */; };
 		FA636D8E171B72A70065623F /* wrap_RandomGenerator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA636D8C171B72A70065623F /* wrap_RandomGenerator.cpp */; };
 		FA636D8F171B72A70065623F /* wrap_RandomGenerator.h in Headers */ = {isa = PBXBuildFile; fileRef = FA636D8D171B72A70065623F /* wrap_RandomGenerator.h */; };
+		FA70573C194A3FC600670B30 /* DroppedFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA70573A194A3FC600670B30 /* DroppedFile.cpp */; };
+		FA70573D194A3FC600670B30 /* DroppedFile.h in Headers */ = {isa = PBXBuildFile; fileRef = FA70573B194A3FC600670B30 /* DroppedFile.h */; };
+		FA705740194A55CB00670B30 /* wrap_DroppedFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA70573E194A55CB00670B30 /* wrap_DroppedFile.cpp */; };
+		FA705741194A55CB00670B30 /* wrap_DroppedFile.h in Headers */ = {isa = PBXBuildFile; fileRef = FA70573F194A55CB00670B30 /* wrap_DroppedFile.h */; };
 		FA7175AA178E8418001FE7FE /* lua.h in Headers */ = {isa = PBXBuildFile; fileRef = FA7175A9178E8418001FE7FE /* lua.h */; };
+		FA782D0119F2F945006A3E93 /* Filesystem.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA782CFF19F2F945006A3E93 /* Filesystem.cpp */; };
+		FA782D0219F2F945006A3E93 /* Filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = FA782D0019F2F945006A3E93 /* Filesystem.h */; };
 		FA7AA59217F6AC1F00704BE2 /* wrap_Mesh.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA7AA59017F6AC1F00704BE2 /* wrap_Mesh.cpp */; };
 		FA7AA59317F6AC1F00704BE2 /* wrap_Mesh.h in Headers */ = {isa = PBXBuildFile; fileRef = FA7AA59117F6AC1F00704BE2 /* wrap_Mesh.h */; };
 		FA7C937A16DCC6C2006F2BEE /* wrap_Math.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA7C937516DCC6C2006F2BEE /* wrap_Math.cpp */; };
@@ -843,7 +849,13 @@
 		FA636D89171B70920065623F /* RandomGenerator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RandomGenerator.h; sourceTree = "<group>"; };
 		FA636D8C171B72A70065623F /* wrap_RandomGenerator.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_RandomGenerator.cpp; sourceTree = "<group>"; };
 		FA636D8D171B72A70065623F /* wrap_RandomGenerator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_RandomGenerator.h; sourceTree = "<group>"; };
+		FA70573A194A3FC600670B30 /* DroppedFile.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = DroppedFile.cpp; sourceTree = "<group>"; };
+		FA70573B194A3FC600670B30 /* DroppedFile.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = DroppedFile.h; sourceTree = "<group>"; };
+		FA70573E194A55CB00670B30 /* wrap_DroppedFile.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_DroppedFile.cpp; sourceTree = "<group>"; };
+		FA70573F194A55CB00670B30 /* wrap_DroppedFile.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_DroppedFile.h; sourceTree = "<group>"; };
 		FA7175A9178E8418001FE7FE /* lua.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = lua.h; sourceTree = "<group>"; };
+		FA782CFF19F2F945006A3E93 /* Filesystem.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Filesystem.cpp; sourceTree = "<group>"; };
+		FA782D0019F2F945006A3E93 /* Filesystem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Filesystem.h; sourceTree = "<group>"; };
 		FA7AA59017F6AC1F00704BE2 /* wrap_Mesh.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Mesh.cpp; sourceTree = "<group>"; };
 		FA7AA59117F6AC1F00704BE2 /* wrap_Mesh.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Mesh.h; sourceTree = "<group>"; };
 		FA7C937516DCC6C2006F2BEE /* wrap_Math.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Math.cpp; sourceTree = "<group>"; };
@@ -1757,11 +1769,17 @@
 		7B0734182055607468261A5E /* filesystem */ = {
 			isa = PBXGroup;
 			children = (
+				FA70573A194A3FC600670B30 /* DroppedFile.cpp */,
+				FA70573B194A3FC600670B30 /* DroppedFile.h */,
 				11D141087979064B441B787D /* File.cpp */,
 				31A444CF0B4E6DA450120730 /* File.h */,
 				62370A494F9D6E2D570065EB /* FileData.cpp */,
 				54A13C2209F945671BC27974 /* FileData.h */,
+				FA782CFF19F2F945006A3E93 /* Filesystem.cpp */,
+				FA782D0019F2F945006A3E93 /* Filesystem.h */,
 				64DD03B45BF6265723662DAF /* physfs */,
+				FA70573E194A55CB00670B30 /* wrap_DroppedFile.cpp */,
+				FA70573F194A55CB00670B30 /* wrap_DroppedFile.h */,
 				6C367AE309C453C412D91363 /* wrap_File.cpp */,
 				52E15B702C40593D3BF431DF /* wrap_File.h */,
 				597478A255B82B56488B4717 /* wrap_FileData.cpp */,
@@ -2044,6 +2062,7 @@
 				FAE010DD170DDE99006F29D0 /* ddsparse.h in Headers */,
 				FAE010E1170DE25E006F29D0 /* ddsHandler.h in Headers */,
 				FAE010E5170DF75C006F29D0 /* wrap_CompressedData.h in Headers */,
+				FA705741194A55CB00670B30 /* wrap_DroppedFile.h in Headers */,
 				FAF6704E18184FF800DBDEEA /* wuff_config.h in Headers */,
 				FA0CDE3D1710F9A50056E8D7 /* FormatHandler.h in Headers */,
 				FA7AA59317F6AC1F00704BE2 /* wrap_Mesh.h in Headers */,
@@ -2088,8 +2107,10 @@
 				FA34E7CE174B513F00E04D3F /* System.h in Headers */,
 				FA34E7D3174B515D00E04D3F /* System.h in Headers */,
 				FAF670571818501300DBDEEA /* WaveDecoder.h in Headers */,
+				FA70573D194A3FC600670B30 /* DroppedFile.h in Headers */,
 				FA1EF7C51799FEB200FF380C /* wrap_System.h in Headers */,
 				FA435EA417B36E9C004C3F22 /* Polyline.h in Headers */,
+				FA782D0219F2F945006A3E93 /* Filesystem.h in Headers */,
 			);
 			runOnlyForDeploymentPostprocessing = 0;
 		};
@@ -2283,6 +2304,7 @@
 				FA08F62C16C7541400F007B5 /* wrap_Shader.cpp in Sources */,
 				FA0A4BFA182E26F500E1E4D2 /* wrap_MotorJoint.cpp in Sources */,
 				FA08F62D16C7541400F007B5 /* wrap_SpriteBatch.cpp in Sources */,
+				FA782D0119F2F945006A3E93 /* Filesystem.cpp in Sources */,
 				FA08F62E16C7542600F007B5 /* ImageData.cpp in Sources */,
 				FA08F62F16C7542600F007B5 /* Image.cpp in Sources */,
 				FA08F63116C7542600F007B5 /* wrap_Image.cpp in Sources */,
@@ -2351,10 +2373,12 @@
 				FA08F66D16C7549200F007B5 /* wrap_Sound.cpp in Sources */,
 				FA08F66E16C7549200F007B5 /* wrap_SoundData.cpp in Sources */,
 				FA08F66F16C754A100F007B5 /* Decoder.cpp in Sources */,
+				FA70573C194A3FC600670B30 /* DroppedFile.cpp in Sources */,
 				FA08F67016C754A100F007B5 /* FLACDecoder.cpp in Sources */,
 				FA08F67116C754A100F007B5 /* GmeDecoder.cpp in Sources */,
 				FA08F67216C754A100F007B5 /* ModPlugDecoder.cpp in Sources */,
 				FA08F67316C754A100F007B5 /* Mpg123Decoder.cpp in Sources */,
+				FA705740194A55CB00670B30 /* wrap_DroppedFile.cpp in Sources */,
 				FA08F67416C754A100F007B5 /* Sound.cpp in Sources */,
 				FA08F67516C754A100F007B5 /* VorbisDecoder.cpp in Sources */,
 				FA08F67716C754A900F007B5 /* threads.cpp in Sources */,

+ 1 - 0
src/common/runtime.cpp

@@ -634,6 +634,7 @@ StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
 
 	// Filesystem
 	{"File", FILESYSTEM_FILE_ID},
+	{"DroppedFile", FILESYSTEM_DROPPED_FILE_ID},
 	{"FileData", FILESYSTEM_FILE_DATA_ID},
 
 	// Font

+ 2 - 0
src/common/types.h

@@ -37,6 +37,7 @@ enum Type
 
 	// Filesystem.
 	FILESYSTEM_FILE_ID,
+	FILESYSTEM_DROPPED_FILE_ID,
 	FILESYSTEM_FILE_DATA_ID,
 
 	// Font
@@ -123,6 +124,7 @@ const bits MODULE_T = (bits(1) << MODULE_ID) | OBJECT_T;
 
 // Filesystem.
 const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
+const bits FILESYSTEM_DROPPED_FILE_T = (bits(1) << FILESYSTEM_DROPPED_FILE_ID) | FILESYSTEM_FILE_T;
 const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;
 
 const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;

+ 27 - 1
src/modules/event/sdl/Event.cpp

@@ -20,6 +20,8 @@
 
 #include "Event.h"
 
+#include "filesystem/DroppedFile.h"
+#include "filesystem/Filesystem.h"
 #include "keyboard/Keyboard.h"
 #include "mouse/Mouse.h"
 #include "joystick/JoystickModule.h"
@@ -108,7 +110,8 @@ Message *Event::convert(const SDL_Event &e) const
 {
 	Message *msg = NULL;
 
-	love::keyboard::Keyboard *kb = 0;
+	love::keyboard::Keyboard *kb = nullptr;
+	love::filesystem::Filesystem *filesystem = nullptr;
 
 	love::keyboard::Keyboard::Key key;
 	love::mouse::Mouse::Button button;
@@ -210,6 +213,29 @@ Message *Event::convert(const SDL_Event &e) const
 		msg = convertWindowEvent(e);
 		break;
 	case SDL_DROPFILE:
+		filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
+		if (filesystem != nullptr)
+		{
+			// Allow mounting any dropped path, so zips or dirs can be mounted.
+			filesystem->allowMountingForPath(e.drop.file);
+
+			if (filesystem->isRealDirectory(e.drop.file))
+			{
+				arg1 = new Variant(e.drop.file, strlen(e.drop.file));
+				msg = new Message("directorydropped", arg1);
+				arg1->release();
+			}
+			else
+			{
+				Proxy proxy;
+				proxy.data = new love::filesystem::DroppedFile(e.drop.file);
+				proxy.flags = FILESYSTEM_DROPPED_FILE_T;
+				arg1 = new Variant(FILESYSTEM_DROPPED_FILE_ID, &proxy);
+				msg = new Message("filedropped", arg1);
+				arg1->release();
+				((Object *) proxy.data)->release();
+			}
+		}
 		SDL_free(e.drop.file);
 		break;
 	case SDL_QUIT:

+ 252 - 0
src/modules/filesystem/DroppedFile.cpp

@@ -0,0 +1,252 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "DroppedFile.h"
+#include "common/utf8.h"
+
+// Assume POSIX or Visual Studio.
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#ifdef LOVE_WINDOWS
+#include <wchar.h>
+#else
+#include <unistd.h> // POSIX.
+#endif
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile::DroppedFile(const std::string &filename)
+	: filename(filename)
+	, file(nullptr)
+	, mode(MODE_CLOSED)
+	, bufferMode(BUFFER_NONE)
+	, bufferSize(0)
+{
+}
+
+DroppedFile::~DroppedFile()
+{
+	if (mode != MODE_CLOSED)
+		close();
+}
+
+bool DroppedFile::open(Mode newmode)
+{
+	if (newmode == MODE_CLOSED)
+		return true;
+
+	// File already open?
+	if (file != nullptr)
+		return false;
+
+#ifdef LOVE_WINDOWS
+	// make sure non-ASCII filenames work.
+	std::wstring modestr = to_widestr(getModeString(newmode));
+	file = _wfopen(to_widestr(filename).c_str(), modestr.c_str());
+#else
+	file = fopen(filename.c_str(), getModeString(newmode));
+#endif
+
+	if (newmode == MODE_READ && file == nullptr)
+		throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
+
+	mode = newmode;
+
+	if (file != nullptr && !setBuffer(bufferMode, bufferSize))
+	{
+		// Revert to buffer defaults if we don't successfully set the buffer.
+		bufferMode = BUFFER_NONE;
+		bufferSize = 0;
+	}
+
+	return file != nullptr;
+}
+
+bool DroppedFile::close()
+{
+	if (file == nullptr || fclose(file) != 0)
+		return false;
+
+	mode = MODE_CLOSED;
+	file = nullptr;
+
+	return true;
+}
+
+bool DroppedFile::isOpen() const
+{
+	return mode != MODE_CLOSED && file != nullptr;
+}
+
+int64 DroppedFile::getSize()
+{
+#ifdef LOVE_WINDOWS
+
+	// make sure non-ASCII filenames work.
+	struct _stat buf;
+	if (_wstat(to_widestr(filename).c_str(), &buf) != 0)
+		return -1;
+
+	return (int64) buf.st_size;
+
+#else
+
+	// Assume POSIX support...
+	struct stat buf;
+	if (stat(filename.c_str(), &buf) != 0)
+		return -1;
+
+	return (int64) buf.st_size;
+
+#endif
+}
+
+int64 DroppedFile::read(void *dst, int64 size)
+{
+	if (!file || mode != MODE_READ)
+		throw love::Exception("File is not opened for reading.");
+
+	if (size < 0)
+		throw love::Exception("Invalid read size.");
+
+	size_t read = fread(dst, 1, (size_t) size, file);
+
+	return (int64) read;
+}
+
+bool DroppedFile::write(const void *data, int64 size)
+{
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
+		throw love::Exception("File is not opened for writing.");
+
+	if (size < 0)
+		throw love::Exception("Invalid write size.");
+
+	int64 written = (int64) fwrite(data, 1, (size_t) size, file);
+
+	return written == size;
+}
+
+bool DroppedFile::flush()
+{
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
+		throw love::Exception("File is not opened for writing.");
+
+	return fflush(file) == 0;
+}
+
+bool DroppedFile::eof()
+{
+	return file == nullptr || feof(file) != 0;
+}
+
+int64 DroppedFile::tell()
+{
+	if (file == nullptr)
+		return -1;
+
+	return (int64) ftell(file);
+}
+
+bool DroppedFile::seek(uint64 pos)
+{
+	return file != nullptr && fseek(file, (long) pos, SEEK_SET) == 0;
+}
+
+bool DroppedFile::setBuffer(BufferMode bufmode, int64 size)
+{
+	if (size < 0)
+		return false;
+
+	if (bufmode == BUFFER_NONE)
+		size = 0;
+
+	// If the file isn't open, we'll make sure the buffer values are set in
+	// DroppedFile::open.
+	if (!isOpen())
+	{
+		bufferMode = bufmode;
+		bufferSize = size;
+		return true;
+	}
+
+	int vbufmode;
+	switch (bufmode)
+	{
+	case File::BUFFER_NONE:
+	default:
+		vbufmode = _IONBF;
+		break;
+	case File::BUFFER_LINE:
+		vbufmode = _IOLBF;
+		break;
+	case File::BUFFER_FULL:
+		vbufmode = _IOFBF;
+		break;
+	}
+
+	if (setvbuf(file, nullptr, vbufmode, (size_t) size) != 0)
+		return false;
+
+	bufferMode = bufmode;
+	bufferSize = size;
+
+	return true;
+}
+
+File::BufferMode DroppedFile::getBuffer(int64 &size) const
+{
+	size = bufferSize;
+	return bufferMode;
+}
+
+const std::string &DroppedFile::getFilename() const
+{
+	return filename;
+}
+
+File::Mode DroppedFile::getMode() const
+{
+	return mode;
+}
+
+const char *DroppedFile::getModeString(Mode mode)
+{
+	switch (mode)
+	{
+	case File::MODE_CLOSED:
+	default:
+		return "c";
+	case File::MODE_READ:
+		return "rb";
+	case File::MODE_WRITE:
+		return "wb";
+	case File::MODE_APPEND:
+		return "ab";
+	}
+}
+
+} // filesystem
+} // love

+ 83 - 0
src/modules/filesystem/DroppedFile.h

@@ -0,0 +1,83 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_DROPPED_FILE_H
+#define LOVE_FILESYSTEM_DROPPED_FILE_H
+
+// LOVE
+#include "common/config.h"
+#include "File.h"
+
+// C
+#include <cstdio>
+
+namespace love
+{
+namespace filesystem
+{
+
+/**
+ * File which is created when a user drags and drops an actual file onto the
+ * LOVE game. Uses C's stdio. Filenames are system-dependent full paths.
+ **/
+class DroppedFile : public File
+{
+public:
+
+	DroppedFile(const std::string &filename);
+	virtual ~DroppedFile();
+
+	// Implements File.
+	using File::read;
+	using File::write;
+	bool open(Mode mode);
+	bool close();
+	bool isOpen() const;
+	int64 getSize();
+	int64 read(void *dst, int64 size);
+	bool write(const void *data, int64 size);
+	bool flush();
+	bool eof();
+	int64 tell();
+	bool seek(uint64 pos);
+	bool setBuffer(BufferMode bufmode, int64 size);
+	BufferMode getBuffer(int64 &size) const;
+	Mode getMode() const;
+	const std::string &getFilename() const;
+
+private:
+
+	static const char *getModeString(Mode mode);
+
+	std::string filename;
+
+	FILE *file;
+
+	Mode mode;
+
+	BufferMode bufferMode;
+	int64 bufferSize;
+
+}; // DroppedFile
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_DROPPED_FILE_H

+ 66 - 4
src/modules/filesystem/File.cpp

@@ -29,6 +29,68 @@ File::~File()
 {
 }
 
+FileData *File::read(int64 size)
+{
+	bool isopen = isOpen();
+
+	if (!isopen && !open(MODE_READ))
+		throw love::Exception("Could not read file %s.", getFilename().c_str());
+
+	int64 max = getSize();
+	int64 cur = tell();
+	size = (size == ALL) ? max : size;
+
+	if (size < 0)
+		throw love::Exception("Invalid read size.");
+
+	// Clamping because the file offset may be in a weird position.
+	if (cur < 0)
+		cur = 0;
+	else if (cur > max)
+		cur = max;
+
+	if (cur + size > max)
+		size = max - cur;
+
+	FileData *fileData = new FileData(size, getFilename());
+	int64 bytesRead = read(fileData->getData(), size);
+
+	if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
+	{
+		delete fileData;
+		throw love::Exception("Could not read from file.");
+	}
+
+	if (bytesRead < size)
+	{
+		FileData *tmpFileData = new FileData(bytesRead, getFilename());
+		memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
+		fileData->release();
+		fileData = tmpFileData;
+	}
+
+	if (!isopen)
+		close();
+	
+	return fileData;
+}
+
+bool File::write(const Data *data, int64 size)
+{
+	return write(data->getData(), (size == ALL) ? data->getSize() : size);
+}
+
+std::string File::getExtension() const
+{
+	const std::string &filename = getFilename();
+	std::string::size_type idx = filename.rfind('.');
+
+	if (idx != std::string::npos)
+		return filename.substr(idx+1);
+	else
+		return std::string();
+}
+
 bool File::getConstant(const char *in, Mode &out)
 {
 	return modes.find(in, out);
@@ -51,10 +113,10 @@ bool File::getConstant(BufferMode in, const char *&out)
 
 StringMap<File::Mode, File::MODE_MAX_ENUM>::Entry File::modeEntries[] =
 {
-	{"c", File::CLOSED},
-	{"r", File::READ},
-	{"w", File::WRITE},
-	{"a", File::APPEND},
+	{"c", File::MODE_CLOSED},
+	{"r", File::MODE_READ},
+	{"w", File::MODE_WRITE},
+	{"a", File::MODE_APPEND},
 };
 
 StringMap<File::Mode, File::MODE_MAX_ENUM> File::modes(File::modeEntries, sizeof(File::modeEntries));

+ 9 - 9
src/modules/filesystem/File.h

@@ -49,10 +49,10 @@ public:
 	 **/
 	enum Mode
 	{
-		CLOSED,
-		READ,
-		WRITE,
-		APPEND,
+		MODE_CLOSED,
+		MODE_READ,
+		MODE_WRITE,
+		MODE_APPEND,
 		MODE_MAX_ENUM
 	};
 
@@ -77,7 +77,7 @@ public:
 	/**
 	 * Opens the file in a certain mode.
 	 *
-	 * @param mode READ, WRITE, APPEND.
+	 * @param mode MODE_READ, MODE_WRITE, MODE_APPEND.
 	 * @return True if successful, false otherwise.
 	 **/
 	virtual bool open(Mode mode) = 0;
@@ -107,7 +107,7 @@ public:
 	 * @param size The number of bytes to attempt reading, or -1 for EOF.
 	 * @return A newly allocated Data object.
 	 **/
-	virtual FileData *read(int64 size = ALL) = 0;
+	virtual FileData *read(int64 size = ALL);
 
 	/**
 	 * Reads data into the destination buffer.
@@ -134,7 +134,7 @@ public:
 	 * @param size The number of bytes to attempt writing, or -1 for everything.
 	 * @return True of success, false otherwise.
 	 **/
-	virtual bool write(const Data *data, int64 size = ALL) = 0;
+	virtual bool write(const Data *data, int64 size = ALL);
 
 	/**
 	 * Flushes the currently buffered file data to disk. Only applicable in
@@ -192,13 +192,13 @@ public:
 	 * Gets the filename for this File, or empty string if none.
 	 * @return The filename for this File.
 	 **/
-	virtual std::string getFilename() const = 0;
+	virtual const std::string &getFilename() const = 0;
 
 	/**
 	 * Gets the file extension for this File, or empty string if none.
 	 * @return The file extension for this File (without the dot).
 	 **/
-	virtual std::string getExtension() const = 0;
+	virtual std::string getExtension() const;
 
 	static bool getConstant(const char *in, Mode &out);
 	static bool getConstant(Mode in, const char *&out);

+ 62 - 0
src/modules/filesystem/Filesystem.cpp

@@ -0,0 +1,62 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Filesystem.h"
+#include "common/utf8.h"
+
+// Assume POSIX or Visual Studio.
+#include <sys/types.h>
+#include <sys/stat.h>
+
+namespace love
+{
+namespace filesystem
+{
+
+Filesystem::Filesystem()
+{
+}
+
+Filesystem::~Filesystem()
+{
+}
+
+bool Filesystem::isRealDirectory(const std::string &path) const
+{
+#ifdef LOVE_WINDOWS
+	// make sure non-ASCII paths work.
+	struct _stat buf;
+	if (_wstat(to_widestr(path).c_str(), &buf) != 0)
+		return false;
+
+	return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
+#else
+	// Assume POSIX support...
+	struct stat buf;
+	if (stat(path.c_str(), &buf) != 0)
+		return false;
+
+	return S_ISDIR(buf.st_mode) != 0;
+#endif
+}
+
+} // filesystem
+} // love

+ 261 - 0
src/modules/filesystem/Filesystem.h

@@ -0,0 +1,261 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_FILESYSTEM_H
+#define LOVE_FILESYSTEM_FILESYSTEM_H
+
+// LOVE
+#include "common/config.h"
+#include "common/runtime.h"
+#include "common/Module.h"
+#include "common/int.h"
+#include "FileData.h"
+#include "File.h"
+
+// C++
+#include <string>
+#include <vector>
+
+// In Windows, we would like to use "LOVE" as the
+// application folder, but in Linux, we like .love.
+#define LOVE_APPDATA_PREFIX ""
+#ifdef LOVE_WINDOWS
+#	define LOVE_APPDATA_FOLDER "LOVE"
+#	define LOVE_PATH_SEPARATOR "/"
+#	define LOVE_MAX_PATH _MAX_PATH
+#else
+#	ifdef LOVE_MACOSX
+#		define LOVE_APPDATA_FOLDER "LOVE"
+#	elif defined(LOVE_LINUX)
+#		define LOVE_APPDATA_FOLDER "love"
+#	else
+#		define LOVE_APPDATA_PREFIX "."
+#		define LOVE_APPDATA_FOLDER "love"
+#	endif
+#	define LOVE_PATH_SEPARATOR "/"
+#	define LOVE_MAX_PATH MAXPATHLEN
+#endif
+
+namespace love
+{
+namespace filesystem
+{
+
+class Filesystem : public Module
+{
+public:
+
+	Filesystem();
+	virtual ~Filesystem();
+
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
+
+	virtual void init(const char *arg0) = 0;
+
+	virtual void setFused(bool fused) = 0;
+	virtual bool isFused() const = 0;
+
+	/**
+	 * This sets up the save directory. If the
+	 * it is already set up, nothing happens.
+	 * @return True on success, false otherwise.
+	 **/
+	virtual bool setupWriteDirectory() = 0;
+
+	/**
+	 * Sets the name of the save folder.
+	 * @param ident The name of the game. Will be used to
+	 * to create the folder in the LOVE data folder.
+	 **/
+	virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0;
+	virtual const char *getIdentity() const = 0;
+
+	/**
+	 * Sets the path to the game source.
+	 * This can only be set once.
+	 * @param source Path to a directory or a .love-file.
+	 **/
+	virtual bool setSource(const char *source) = 0;
+
+	/**
+	 * Gets the path to the game source.
+	 * Returns a 0-length string if the source has not been set.
+	 **/
+	virtual const char *getSource() const = 0;
+
+	virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0;
+	virtual bool unmount(const char *archive) = 0;
+
+	/**
+	 * Creates a new file.
+	 **/
+	virtual File *newFile(const char *filename) const = 0;
+
+	/**
+	 * Creates a new FileData object. Data will be copied.
+	 * @param data Pointer to the data.
+	 * @param size The size of the data.
+	 * @param filename The full filename used to file type identification.
+	 **/
+	virtual FileData *newFileData(void *data, unsigned int size, const char *filename) const = 0;
+
+	/**
+	 * Creates a new FileData object from base64 data.
+	 * @param b64 The base64 data.
+	 **/
+	virtual FileData *newFileData(const char *b64, const char *filename) const = 0;
+
+	/**
+	 * Gets the current working directory.
+	 **/
+	virtual const char *getWorkingDirectory() = 0;
+
+	/**
+	 * Gets the user home directory.
+	 **/
+	virtual std::string getUserDirectory() = 0;
+
+	/**
+	 * Gets the APPDATA directory. On Windows, this is the folder
+	 * in the %APPDATA% enviroment variable. On Linux, this is the
+	 * user home folder.
+	 **/
+	virtual std::string getAppdataDirectory() = 0;
+
+	/**
+	 * Gets the full path of the save folder.
+	 **/
+	virtual const char *getSaveDirectory() = 0;
+
+	/**
+	 * Gets the full path to the directory containing the game source.
+	 * For example if the game source is C:\Games\mygame.love, this will return
+	 * C:\Games.
+	 **/
+	virtual std::string getSourceBaseDirectory() const = 0;
+
+	/**
+	 * Gets the real directory path containing the file.
+	 **/
+	virtual std::string getRealDirectory(const char *filename) const = 0;
+
+	/**
+	 * Checks if a path is a directory.
+	 * @param dir The directory name to check.
+	 **/
+	virtual bool isDirectory(const char *dir) const = 0;
+
+	/**
+	 * Checks if a filename exists.
+	 * @param file The filename to check.
+	 **/
+	virtual bool isFile(const char *file) const = 0;
+
+	/**
+	 * Creates a directory. Write dir must be set.
+	 * @param dir The directory to create.
+	 **/
+	virtual bool createDirectory(const char *dir) = 0;
+
+	/**
+	 * Removes a file (or directory).
+	 * @param file The file or directory to remove.
+	 **/
+	virtual bool remove(const char *file) = 0;
+
+	/**
+	 * Reads data from a file.
+	 * @param filename The name of the file to read from.
+	 * @param size The size in bytes of the data to read.
+	 **/
+	virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0;
+
+	/**
+	 * Write data to a file.
+	 * @param filename The name of the file to write to.
+	 * @param data The data to write.
+	 * @param size The size in bytes of the data to write.
+	 **/
+	virtual void write(const char *filename, const void *data, int64 size) const = 0;
+
+	/**
+	 * Append data to a file, creating it if it doesn't exist.
+	 * @param filename The name of the file to write to.
+	 * @param data The data to append.
+	 * @param size The size in bytes of the data to append.
+	 **/
+	virtual void append(const char *filename, const void *data, int64 size) const = 0;
+
+	/**
+	 * This "native" method returns a table of all
+	 * files in a given directory.
+	 **/
+	virtual int getDirectoryItems(lua_State *L) = 0;
+
+	/**
+	 * Gets the last modification time of a file, in seconds
+	 * since the Unix epoch.
+	 * @param filename The name of the file.
+	 **/
+	virtual int64 getLastModified(const char *filename) const = 0;
+
+	/**
+	 * Gets the size of a file in bytes.
+	 * @param filename The name of the file.
+	 **/
+	virtual int64 getSize(const char *filename) const = 0;
+
+	/**
+	 * Enable or disable symbolic link support in love.filesystem.
+	 **/
+	virtual void setSymlinksEnabled(bool enable) = 0;
+
+	/**
+	 * Gets whether symbolic link support is enabled.
+	 **/
+	virtual bool areSymlinksEnabled() const = 0;
+
+	/**
+	 * Gets whether a filepath is actually a symlink.
+	 * Always returns false if symlinks are not enabled.
+	 **/
+	virtual bool isSymlink(const char *filename) const = 0;
+
+	// Require path accessors
+	// Not const because it's R/W
+	virtual std::vector<std::string> &getRequirePath() = 0;
+
+	/**
+	 * Allows a full (OS-dependent) path to be used with Filesystem::mount.
+	 **/
+	virtual void allowMountingForPath(const std::string &path) = 0;
+
+	/**
+	 * Gets whether the given full (OS-dependent) path is a directory.
+	 **/
+	virtual bool isRealDirectory(const std::string &path) const;
+
+}; // Filesystem
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_FILESYSTEM_H

+ 31 - 98
src/modules/filesystem/physfs/File.cpp

@@ -39,8 +39,8 @@ namespace physfs
 
 File::File(const std::string &filename)
 	: filename(filename)
-	, file(0)
-	, mode(CLOSED)
+	, file(nullptr)
+	, mode(MODE_CLOSED)
 	, bufferMode(BUFFER_NONE)
 	, bufferSize(0)
 {
@@ -48,25 +48,25 @@ File::File(const std::string &filename)
 
 File::~File()
 {
-	if (mode != CLOSED)
+	if (mode != MODE_CLOSED)
 		close();
 }
 
 bool File::open(Mode mode)
 {
-	if (mode == CLOSED)
+	if (mode == MODE_CLOSED)
 		return true;
 
 	// File must exist if read mode.
-	if ((mode == READ) && !PHYSFS_exists(filename.c_str()))
+	if ((mode == MODE_READ) && !PHYSFS_exists(filename.c_str()))
 		throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
 
 	// Check whether the write directory is set.
-	if ((mode == APPEND || mode == WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
+	if ((mode == MODE_APPEND || mode == MODE_WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
 		throw love::Exception("Could not set write directory.");
 
 	// File already open?
-	if (file != 0)
+	if (file != nullptr)
 		return false;
 
 	PHYSFS_getLastError(); // Clear the error buffer.
@@ -74,13 +74,13 @@ bool File::open(Mode mode)
 
 	switch (mode)
 	{
-	case READ:
+	case MODE_READ:
 		handle = PHYSFS_openRead(filename.c_str());
 		break;
-	case APPEND:
+	case MODE_APPEND:
 		handle = PHYSFS_openAppend(filename.c_str());
 		break;
-	case WRITE:
+	case MODE_WRITE:
 		handle = PHYSFS_openWrite(filename.c_str());
 		break;
 	default:
@@ -99,94 +99,50 @@ bool File::open(Mode mode)
 
 	this->mode = mode;
 
-	if (file != 0 && !setBuffer(bufferMode, bufferSize))
+	if (file != nullptr && !setBuffer(bufferMode, bufferSize))
 	{
 		// Revert to buffer defaults if we don't successfully set the buffer.
 		bufferMode = BUFFER_NONE;
 		bufferSize = 0;
 	}
 
-	return (file != 0);
+	return (file != nullptr);
 }
 
 bool File::close()
 {
-	if (!PHYSFS_close(file))
+	if (file == nullptr || !PHYSFS_close(file))
 		return false;
-	mode = CLOSED;
-	file = 0;
+
+	mode = MODE_CLOSED;
+	file = nullptr;
+
 	return true;
 }
 
 bool File::isOpen() const
 {
-	return mode != CLOSED && file != 0;
+	return mode != MODE_CLOSED && file != nullptr;
 }
 
 int64 File::getSize()
 {
 	// If the file is closed, open it to
 	// check the size.
-	if (file == 0)
+	if (file == nullptr)
 	{
-		open(READ);
-		int64 size = (int64)PHYSFS_fileLength(file);
+		open(MODE_READ);
+		int64 size = (int64) PHYSFS_fileLength(file);
 		close();
 		return size;
 	}
 
-	return (int64)PHYSFS_fileLength(file);
-}
-
-
-FileData *File::read(int64 size)
-{
-	bool isOpen = (file != 0);
-
-	if (!isOpen && !open(READ))
-		throw love::Exception("Could not read file %s.", filename.c_str());
-
-	int64 max = getSize();
-	int64 cur = tell();
-	size = (size == ALL) ? max : size;
-
-	if (size < 0)
-		throw love::Exception("Invalid read size.");
-
-	// Clamping because the file offset may be in a weird position.
-	if (cur < 0)
-		cur = 0;
-	else if (cur > max)
-		cur = max;
-
-	if (cur + size > max)
-		size = max - cur;
-
-	FileData *fileData = new FileData(size, getFilename());
-	int64 bytesRead = read(fileData->getData(), size);
-
-	if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
-	{
-		delete fileData;
-		throw love::Exception("Could not read from file.");
-	}
-	if (bytesRead < size)
-	{
-		FileData *tmpFileData = new FileData(bytesRead, getFilename());
-		memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
-		delete fileData;
-		fileData = tmpFileData;
-	}
-
-	if (!isOpen)
-		close();
-
-	return fileData;
+	return (int64) PHYSFS_fileLength(file);
 }
 
 int64 File::read(void *dst, int64 size)
 {
-	if (!file || mode != READ)
+	if (!file || mode != MODE_READ)
 		throw love::Exception("File is not opened for reading.");
 
 	int64 max = (int64)PHYSFS_fileLength(file);
@@ -205,7 +161,7 @@ int64 File::read(void *dst, int64 size)
 
 bool File::write(const void *data, int64 size)
 {
-	if (!file || (mode != WRITE && mode != APPEND))
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
 		throw love::Exception("File is not opened for writing.");
 
 	// Another clamp, for the time being.
@@ -215,7 +171,7 @@ bool File::write(const void *data, int64 size)
 		throw love::Exception("Invalid write size.");
 
 	// Try to write.
-	int64 written = static_cast<int64>(PHYSFS_write(file, data, 1, (PHYSFS_uint32) size));
+	int64 written = (int64) PHYSFS_write(file, data, 1, (PHYSFS_uint32) size);
 
 	// Check that correct amount of data was written.
 	if (written != size)
@@ -231,14 +187,9 @@ bool File::write(const void *data, int64 size)
 	return true;
 }
 
-bool File::write(const Data *data, int64 size)
-{
-	return write(data->getData(), (size == ALL) ? data->getSize() : size);
-}
-
 bool File::flush()
 {
-	if (!file || (mode != WRITE && mode != APPEND))
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
 		throw love::Exception("File is not opened for writing.");
 
 	return PHYSFS_flush(file) != 0;
@@ -263,14 +214,12 @@ inline bool test_eof(File *, PHYSFS_File *file)
 
 bool File::eof()
 {
-	if (file == 0 || test_eof(this, file))
-		return true;
-	return false;
+	return file == nullptr || test_eof(this, file);
 }
 
 int64 File::tell()
 {
-	if (file == 0)
+	if (file == nullptr)
 		return -1;
 
 	return (int64) PHYSFS_tell(file);
@@ -278,23 +227,17 @@ int64 File::tell()
 
 bool File::seek(uint64 pos)
 {
-	if (file == 0)
-		return false;
-
-	if (!PHYSFS_seek(file, (PHYSFS_uint64) pos))
-		return false;
-	return true;
+	return file != nullptr && PHYSFS_seek(file, (PHYSFS_uint64) pos) != 0;
 }
 
 bool File::setBuffer(BufferMode bufmode, int64 size)
 {
-	// No negativity allowed!
 	if (size < 0)
 		return false;
 
 	// If the file isn't open, we'll make sure the buffer values are set in
 	// File::open.
-	if (file == 0 || mode == CLOSED)
+	if (!isOpen())
 	{
 		bufferMode = bufmode;
 		bufferSize = size;
@@ -331,21 +274,11 @@ File::BufferMode File::getBuffer(int64 &size) const
 	return bufferMode;
 }
 
-std::string File::getFilename() const
+const std::string &File::getFilename() const
 {
 	return filename;
 }
 
-std::string File::getExtension() const
-{
-	std::string::size_type idx = filename.rfind('.');
-
-	if (idx != std::string::npos)
-		return filename.substr(idx+1);
-	else
-		return std::string();
-}
-
 filesystem::File::Mode File::getMode() const
 {
 	return mode;

+ 4 - 5
src/modules/filesystem/physfs/File.h

@@ -54,14 +54,14 @@ public:
 	virtual ~File();
 
 	// Implements love::filesystem::File.
+	using love::filesystem::File::read;
+	using love::filesystem::File::write;
 	bool open(Mode mode);
 	bool close();
 	bool isOpen() const;
 	int64 getSize();
-	FileData *read(int64 size = ALL);
-	int64 read(void *dst, int64 size);
+	virtual int64 read(void *dst, int64 size);
 	bool write(const void *data, int64 size);
-	bool write(const Data *data, int64 size = ALL);
 	bool flush();
 	bool eof();
 	int64 tell();
@@ -69,8 +69,7 @@ public:
 	bool setBuffer(BufferMode bufmode, int64 size);
 	BufferMode getBuffer(int64 &size) const;
 	Mode getMode() const;
-	std::string getFilename() const;
-	std::string getExtension() const;
+	const std::string &getFilename() const;
 
 private:
 

+ 44 - 118
src/modules/filesystem/physfs/Filesystem.cpp

@@ -18,8 +18,6 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
-#include "common/config.h"
-
 #include <iostream>
 #include <sstream>
 
@@ -27,6 +25,25 @@
 #include "common/b64.h"
 
 #include "Filesystem.h"
+#include "File.h"
+
+// PhysFS
+#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#include <physfs/physfs.h>
+#else
+#include <physfs.h>
+#endif
+
+// For great CWD. (Current Working Directory)
+// Using this instead of boost::filesystem which totally
+// cramped our style.
+#ifdef LOVE_WINDOWS
+#	include <windows.h>
+#	include <direct.h>
+#else
+#	include <sys/param.h>
+#	include <unistd.h>
+#endif
 
 namespace
 {
@@ -73,8 +90,7 @@ namespace physfs
 {
 
 Filesystem::Filesystem()
-	: initialized(false)
-	, fused(false)
+	: fused(false)
 	, fusedSet(false)
 {
 	requirePath = {"?.lua", "?/init.lua"};
@@ -82,7 +98,7 @@ Filesystem::Filesystem()
 
 Filesystem::~Filesystem()
 {
-	if (initialized)
+	if (PHYSFS_isInit())
 		PHYSFS_deinit();
 }
 
@@ -95,7 +111,6 @@ void Filesystem::init(const char *arg0)
 {
 	if (!PHYSFS_init(arg0))
 		throw Exception(PHYSFS_getLastError());
-	initialized = true;
 }
 
 void Filesystem::setFused(bool fused)
@@ -115,7 +130,7 @@ bool Filesystem::isFused() const
 
 bool Filesystem::setIdentity(const char *ident, bool appendToPath)
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	std::string old_save_path = save_path_full;
@@ -164,7 +179,7 @@ const char *Filesystem::getIdentity() const
 
 bool Filesystem::setSource(const char *source)
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	// Check whether directory is already set.
@@ -188,7 +203,7 @@ const char *Filesystem::getSource() const
 
 bool Filesystem::setupWriteDirectory()
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	// These must all be set.
@@ -244,13 +259,20 @@ bool Filesystem::setupWriteDirectory()
 
 bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
 {
-	if (!initialized || !archive)
+	if (!PHYSFS_isInit() || !archive)
 		return false;
 
 	std::string realPath;
 	std::string sourceBase = getSourceBaseDirectory();
 
-	if (isFused() && sourceBase.compare(archive) == 0)
+	// Check whether the given archive path is in the list of allowed full paths.
+	auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
+
+	if (it != allowedMountPaths.end())
+	{
+		realPath = *it;
+	}
+	else if (isFused() && sourceBase.compare(archive) == 0)
 	{
 		// Special case: if the game is fused and the archive is the source's
 		// base directory, mount it even though it's outside of the save dir.
@@ -285,7 +307,7 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
 
 bool Filesystem::unmount(const char *archive)
 {
-	if (!initialized || !archive)
+	if (!PHYSFS_isInit() || !archive)
 		return false;
 
 	std::string realPath;
@@ -319,7 +341,7 @@ bool Filesystem::unmount(const char *archive)
 	return PHYSFS_removeFromSearchPath(realPath.c_str());
 }
 
-File *Filesystem::newFile(const char *filename) const
+love::filesystem::File *Filesystem::newFile(const char *filename) const
 {
 	return new File(filename);
 }
@@ -478,7 +500,7 @@ FileData *Filesystem::read(const char *filename, int64 size) const
 {
 	File file(filename);
 
-	file.open(File::READ);
+	file.open(File::MODE_READ);
 
 	// close() is called in the File destructor.
 	return file.read(size);
@@ -488,7 +510,7 @@ void Filesystem::write(const char *filename, const void *data, int64 size) const
 {
 	File file(filename);
 
-	file.open(File::WRITE);
+	file.open(File::MODE_WRITE);
 
 	// close() is called in the File destructor.
 	if (!file.write(data, size))
@@ -499,7 +521,7 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
 {
 	File file(filename);
 
-	file.open(File::APPEND);
+	file.open(File::MODE_APPEND);
 
 	// close() is called in the File destructor.
 	if (!file.write(data, size))
@@ -538,108 +560,6 @@ int Filesystem::getDirectoryItems(lua_State *L)
 	return 1;
 }
 
-int Filesystem::lines_i(lua_State *L)
-{
-	const int bufsize = 1024;
-	char buf[bufsize];
-	int linesize = 0;
-	bool newline = false;
-
-	File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
-
-	// Only accept read mode at this point.
-	if (file->getMode() != File::READ)
-		return luaL_error(L, "File needs to stay in read mode.");
-
-	int64 pos = file->tell();
-	int64 userpos = -1;
-
-	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
-	{
-		// User may have changed the file position.
-		userpos = pos;
-		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
-		if (userpos != pos)
-			file->seek(pos);
-	}
-
-	while (!newline && !file->eof())
-	{
-		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
-		int read = (int) file->read(buf, bufsize);
-		if (read < 0)
-			return luaL_error(L, "Could not read from file.");
-
-		linesize += read;
-
-		for (int i = 0; i < read; i++)
-		{
-			if (buf[i] == '\n')
-			{
-				linesize -= read - i;
-				newline = true;
-				break;
-			}
-		}
-	}
-
-	if (newline || (file->eof() && linesize > 0))
-	{
-		if (linesize < bufsize)
-		{
-			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
-			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			if (userpos < 0)
-				file->seek(pos + linesize + 1);
-		}
-		else
-		{
-			char *str = 0;
-			try
-			{
-				str = new char[linesize + 1];
-			}
-			catch(std::bad_alloc &)
-			{
-				// Can't lua_error (longjmp) in exception handlers.
-			}
-
-			if (!str)
-				return luaL_error(L, "Out of memory.");
-
-			file->seek(pos);
-
-			// Read the \n anyway and save us a call to seek.
-			if (file->read(str, linesize + 1) == -1)
-			{
-				delete [] str;
-				return luaL_error(L, "Could not read from file.");
-			}
-
-			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			delete [] str;
-		}
-
-		if (userpos >= 0)
-		{
-			// Save new position in upvalue.
-			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
-			lua_replace(L, lua_upvalueindex(2));
-			file->seek(userpos);
-		}
-
-		return 1;
-	}
-
-	// EOF reached.
-	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
-		file->seek(userpos);
-	else
-		file->close();
-
-	return 0;
-}
-
 int64 Filesystem::getLastModified(const char *filename) const
 {
 	PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
@@ -677,6 +597,12 @@ std::vector<std::string> &Filesystem::getRequirePath()
 	return requirePath;
 }
 
+void Filesystem::allowMountingForPath(const std::string &path)
+{
+	if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
+		allowedMountPaths.push_back(path);
+}
+
 } // physfs
 } // filesystem
 } // love

+ 6 - 174
src/modules/filesystem/physfs/Filesystem.h

@@ -24,47 +24,9 @@
 // STD
 #include <cstdlib>
 #include <cstring>
-#include <string>
-#include <vector>
 
 // LOVE
-#include "common/Module.h"
-#include "common/config.h"
-#include "common/int.h"
-#include "common/runtime.h"
-#include "filesystem/FileData.h"
-#include "File.h"
-
-// For great CWD. (Current Working Directory)
-// Using this instead of boost::filesystem which totally
-// cramped our style.
-#ifdef LOVE_WINDOWS
-#	include <windows.h>
-#	include <direct.h>
-#else
-#	include <sys/param.h>
-#	include <unistd.h>
-#endif
-
-// In Windows, we would like to use "LOVE" as the
-// application folder, but in Linux, we like .love.
-#define LOVE_APPDATA_PREFIX ""
-#ifdef LOVE_WINDOWS
-#	define LOVE_APPDATA_FOLDER "LOVE"
-#	define LOVE_PATH_SEPARATOR "/"
-#	define LOVE_MAX_PATH _MAX_PATH
-#else
-#	ifdef LOVE_MACOSX
-#		define LOVE_APPDATA_FOLDER "LOVE"
-#	elif defined(LOVE_LINUX)
-#		define LOVE_APPDATA_FOLDER "love"
-#	else
-#		define LOVE_APPDATA_PREFIX "."
-#		define LOVE_APPDATA_FOLDER "love"
-#	endif
-#	define LOVE_PATH_SEPARATOR "/"
-#	define LOVE_MAX_PATH MAXPATHLEN
-#endif
+#include "filesystem/Filesystem.h"
 
 namespace love
 {
@@ -73,7 +35,7 @@ namespace filesystem
 namespace physfs
 {
 
-class Filesystem : public Module
+class Filesystem : public love::filesystem::Filesystem
 {
 public:
 
@@ -81,7 +43,6 @@ public:
 	virtual ~Filesystem();
 
 	// Implements Module.
-	virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
 	const char *getName() const;
 
 	void init(const char *arg0);
@@ -89,183 +50,55 @@ public:
 	void setFused(bool fused);
 	bool isFused() const;
 
-	/**
-	 * This sets up the save directory. If the
-	 * it is already set up, nothing happens.
-	 * @return True on success, false otherwise.
-	 **/
 	bool setupWriteDirectory();
 
-	/**
-	 * Sets the name of the save folder.
-	 * @param ident The name of the game. Will be used to
-	 * to create the folder in the LOVE data folder.
-	 **/
 	bool setIdentity(const char *ident, bool appendToPath = false);
 	const char *getIdentity() const;
 
-	/**
-	 * Sets the path to the game source.
-	 * This can only be set once.
-	 * @param source Path to a directory or a .love-file.
-	 **/
 	bool setSource(const char *source);
 
-	/**
-	 * Gets the path to the game source.
-	 * Returns a 0-length string if the source has not been set.
-	 **/
 	const char *getSource() const;
 
 	bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
 	bool unmount(const char *archive);
 
-	/**
-	 * Creates a new file.
-	 **/
 	File *newFile(const char *filename) const;
 
-	/**
-	 * Creates a new FileData object. Data will be copied.
-	 * @param data Pointer to the data.
-	 * @param size The size of the data.
-	 * @param filename The full filename used to file type identification.
-	 **/
 	FileData *newFileData(void *data, unsigned int size, const char *filename) const;
-
-	/**
-	 * Creates a new FileData object from base64 data.
-	 * @param b64 The base64 data.
-	 **/
 	FileData *newFileData(const char *b64, const char *filename) const;
 
-	/**
-	 * Gets the current working directory.
-	 **/
 	const char *getWorkingDirectory();
-
-	/**
-	 * Gets the user home directory.
-	 **/
 	std::string getUserDirectory();
-
-	/**
-	 * Gets the APPDATA directory. On Windows, this is the folder
-	 * in the %APPDATA% enviroment variable. On Linux, this is the
-	 * user home folder.
-	 **/
 	std::string getAppdataDirectory();
-
-	/**
-	 * Gets the full path of the save folder.
-	 **/
 	const char *getSaveDirectory();
-
-	/**
-	 * Gets the full path to the directory containing the game source.
-	 * For example if the game source is C:\Games\mygame.love, this will return
-	 * C:\Games.
-	 **/
 	std::string getSourceBaseDirectory() const;
 
-	/**
-	 * Gets the real directory path containing the file.
-	 **/
 	std::string getRealDirectory(const char *filename) const;
 
-	/**
-	 * Checks if a path is a directory.
-	 * @param dir The directory name to check.
-	 **/
 	bool isDirectory(const char *dir) const;
-
-	/**
-	 * Checks if a filename exists.
-	 * @param file The filename to check.
-	 **/
 	bool isFile(const char *file) const;
 
-	/**
-	 * Creates a directory. Write dir must be set.
-	 * @param dir The directory to create.
-	 **/
 	bool createDirectory(const char *dir);
 
-	/**
-	 * Removes a file (or directory).
-	 * @param file The file or directory to remove.
-	 **/
 	bool remove(const char *file);
 
-	/**
-	 * Reads data from a file.
-	 * @param filename The name of the file to read from.
-	 * @param size The size in bytes of the data to read.
-	 **/
 	FileData *read(const char *filename, int64 size = File::ALL) const;
-
-	/**
-	 * Write data to a file.
-	 * @param filename The name of the file to write to.
-	 * @param data The data to write.
-	 * @param size The size in bytes of the data to write.
-	 **/
 	void write(const char *filename, const void *data, int64 size) const;
-
-	/**
-	 * Append data to a file, creating it if it doesn't exist.
-	 * @param filename The name of the file to write to.
-	 * @param data The data to append.
-	 * @param size The size in bytes of the data to append.
-	 **/
 	void append(const char *filename, const void *data, int64 size) const;
 
-	/**
-	 * This "native" method returns a table of all
-	 * files in a given directory.
-	 **/
 	int getDirectoryItems(lua_State *L);
 
-	/**
-	 * Gets the last modification time of a file, in seconds
-	 * since the Unix epoch.
-	 * @param filename The name of the file.
-	 **/
 	int64 getLastModified(const char *filename) const;
-
-	/**
-	 * Gets the size of a file in bytes.
-	 * @param filename The name of the file.
-	 **/
 	int64 getSize(const char *filename) const;
 
-	/**
-	 * Enable or disable symbolic link support in love.filesystem.
-	 **/
 	void setSymlinksEnabled(bool enable);
-
-	/**
-	 * Gets whether symbolic link support is enabled.
-	 **/
 	bool areSymlinksEnabled() const;
-
-	/**
-	 * Gets whether a filepath is actually a symlink.
-	 * Always returns false if symlinks are not enabled.
-	 **/
 	bool isSymlink(const char *filename) const;
 
-	/**
-	 * Text file line-reading iterator function used and
-	 * pushed on the Lua stack by love.filesystem.lines
-	 * and File:lines.
-	 **/
-	static int lines_i(lua_State *L);
-
-	// Require path accessors
-	// Not const because it's R/W
 	std::vector<std::string> &getRequirePath();
 
+	void allowMountingForPath(const std::string &path);
+
 private:
 
 	// Contains the current working directory (UTF8).
@@ -286,9 +119,6 @@ private:
 	// The full path to the source of the game.
 	std::string game_source;
 
-	// Workaround for machines without PhysFS 2.0
-	bool initialized;
-
 	// Allow saving outside of the LOVE_APPDATA_FOLDER
 	// for release 'builds'
 	bool fused;
@@ -297,6 +127,8 @@ private:
 	// Search path for require
 	std::vector<std::string> requirePath;
 
+	std::vector<std::string> allowedMountPaths;
+
 }; // Filesystem
 
 } // physfs

+ 62 - 0
src/modules/filesystem/wrap_DroppedFile.cpp

@@ -0,0 +1,62 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_DroppedFile.h"
+#include "wrap_File.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile *luax_checkdroppedfile(lua_State *L, int idx)
+{
+	return luax_checktype<DroppedFile>(L, idx, "DroppedFile", FILESYSTEM_DROPPED_FILE_T);
+}
+
+static const luaL_Reg functions[] =
+{
+	// Inherits from File.
+	{ "getSize", w_File_getSize },
+	{ "open", w_File_open },
+	{ "close", w_File_close },
+	{ "isOpen", w_File_isOpen },
+	{ "read", w_File_read },
+	{ "write", w_File_write },
+	{ "flush", w_File_flush },
+	{ "eof", w_File_eof },
+	{ "tell", w_File_tell },
+	{ "seek", w_File_seek },
+	{ "lines", w_File_lines },
+	{ "setBuffer", w_File_setBuffer },
+	{ "getBuffer", w_File_getBuffer },
+	{ "getMode", w_File_getMode },
+	{ "getFilename", w_File_getFilename },
+	{ "getExtension", w_File_getExtension },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_droppedfile(lua_State *L)
+{
+	return luax_register_type(L, "DroppedFile", functions);
+}
+
+} // filesystem
+} // love

+ 39 - 0
src/modules/filesystem/wrap_DroppedFile.h

@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2014 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
+#define LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
+
+// LOVE
+#include "common/runtime.h"
+#include "DroppedFile.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile *luax_checkdroppedfile(lua_State *L, int idx);
+extern "C" int luaopen_droppedfile(lua_State *L);
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H

+ 123 - 7
src/modules/filesystem/wrap_File.cpp

@@ -20,8 +20,6 @@
 
 #include "wrap_File.h"
 
-#include "physfs/Filesystem.h"
-
 #include "common/Data.h"
 #include "common/Exception.h"
 #include "common/int.h"
@@ -223,26 +221,128 @@ int w_File_seek(lua_State *L)
 	return 1;
 }
 
+int w_File_lines_i(lua_State *L)
+{
+	const int bufsize = 1024;
+	char buf[bufsize];
+	int linesize = 0;
+	bool newline = false;
+
+	File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
+
+	// Only accept read mode at this point.
+	if (file->getMode() != File::MODE_READ)
+		return luaL_error(L, "File needs to stay in read mode.");
+
+	int64 pos = file->tell();
+	int64 userpos = -1;
+
+	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
+	{
+		// User may have changed the file position.
+		userpos = pos;
+		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
+		if (userpos != pos)
+			file->seek(pos);
+	}
+
+	while (!newline && !file->eof())
+	{
+		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
+		int read = (int) file->read(buf, bufsize);
+		if (read < 0)
+			return luaL_error(L, "Could not read from file.");
+
+		linesize += read;
+
+		for (int i = 0; i < read; i++)
+		{
+			if (buf[i] == '\n')
+			{
+				linesize -= read - i;
+				newline = true;
+				break;
+			}
+		}
+	}
+
+	if (newline || (file->eof() && linesize > 0))
+	{
+		if (linesize < bufsize)
+		{
+			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
+			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			if (userpos < 0)
+				file->seek(pos + linesize + 1);
+		}
+		else
+		{
+			char *str = 0;
+			try
+			{
+				str = new char[linesize + 1];
+			}
+			catch(std::bad_alloc &)
+			{
+				// Can't lua_error (longjmp) in exception handlers.
+			}
+
+			if (!str)
+				return luaL_error(L, "Out of memory.");
+
+			file->seek(pos);
+
+			// Read the \n anyway and save us a call to seek.
+			if (file->read(str, linesize + 1) == -1)
+			{
+				delete [] str;
+				return luaL_error(L, "Could not read from file.");
+			}
+
+			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			delete [] str;
+		}
+
+		if (userpos >= 0)
+		{
+			// Save new position in upvalue.
+			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
+			lua_replace(L, lua_upvalueindex(2));
+			file->seek(userpos);
+		}
+
+		return 1;
+	}
+
+	// EOF reached.
+	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
+		file->seek(userpos);
+	else
+		file->close();
+	
+	return 0;
+}
+
 int w_File_lines(lua_State *L)
 {
 	File *file = luax_checkfile(L, 1);
 
 	lua_pushnumber(L, 0); // File position.
-	luax_pushboolean(L, file->getMode() != File::CLOSED); // Save current file mode.
+	luax_pushboolean(L, file->getMode() != File::MODE_CLOSED); // Save current file mode.
 
-	if (file->getMode() != File::READ)
+	if (file->getMode() != File::MODE_READ)
 	{
-		if (file->getMode() != File::CLOSED)
+		if (file->getMode() != File::MODE_CLOSED)
 			file->close();
 
 		bool success = false;
-		luax_catchexcept(L, [&](){ success = file->open(File::READ); });
+		luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
 
 		if (!success)
 			return luaL_error(L, "Could not open file.");
 	}
 
-	lua_pushcclosure(L, physfs::Filesystem::lines_i, 3);
+	lua_pushcclosure(L, w_File_lines_i, 3);
 	return 1;
 }
 
@@ -299,6 +399,20 @@ int w_File_getMode(lua_State *L)
 	return 1;
 }
 
+int w_File_getFilename(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushstring(L, file->getFilename());
+	return 1;
+}
+
+int w_File_getExtension(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushstring(L, file->getExtension());
+	return 1;
+}
+
 static const luaL_Reg functions[] =
 {
 	{ "getSize", w_File_getSize },
@@ -315,6 +429,8 @@ static const luaL_Reg functions[] =
 	{ "setBuffer", w_File_setBuffer },
 	{ "getBuffer", w_File_getBuffer },
 	{ "getMode", w_File_getMode },
+	{ "getFilename", w_File_getFilename },
+	{ "getExtension", w_File_getExtension },
 	{ 0, 0 }
 };
 

+ 3 - 0
src/modules/filesystem/wrap_File.h

@@ -44,10 +44,13 @@ int w_File_flush(lua_State *L);
 int w_File_eof(lua_State *L);
 int w_File_tell(lua_State *L);
 int w_File_seek(lua_State *L);
+int w_File_lines_i(lua_State *L);
 int w_File_lines(lua_State *L);
 int w_File_setBuffer(lua_State *L);
 int w_File_getBuffer(lua_State *L);
 int w_File_getMode(lua_State *L);
+int w_File_getFilename(lua_State *L);
+int w_File_getExtension(lua_State *L);
 extern "C" int luaopen_file(lua_State *L);
 
 } // filesystem

+ 11 - 9
src/modules/filesystem/wrap_Filesystem.cpp

@@ -21,6 +21,7 @@
 // LOVE
 #include "wrap_Filesystem.h"
 #include "wrap_File.h"
+#include "wrap_DroppedFile.h"
 #include "wrap_FileData.h"
 
 #include "physfs/Filesystem.h"
@@ -38,7 +39,7 @@ namespace love
 namespace filesystem
 {
 	
-#define instance() (Module::getInstance<physfs::Filesystem>(Module::M_FILESYSTEM))
+#define instance() (Module::getInstance<Filesystem>(Module::M_FILESYSTEM))
 
 bool hack_setupWriteDirectory()
 {
@@ -124,7 +125,7 @@ int w_newFile(lua_State *L)
 	const char *filename = luaL_checkstring(L, 1);
 
 	const char *str = 0;
-	File::Mode mode = File::CLOSED;
+	File::Mode mode = File::MODE_CLOSED;
 
 	if (lua_isstring(L, 2))
 	{
@@ -135,7 +136,7 @@ int w_newFile(lua_State *L)
 
 	File *t = instance()->newFile(filename);
 
-	if (mode != File::CLOSED)
+	if (mode != File::MODE_CLOSED)
 	{
 		try
 		{
@@ -363,7 +364,7 @@ static int w_write_or_append(lua_State *L, File::Mode mode)
 
 	try
 	{
-		if (mode == File::APPEND)
+		if (mode == File::MODE_APPEND)
 			instance()->append(filename, (const void *) input, len);
 		else
 			instance()->write(filename, (const void *) input, len);
@@ -379,12 +380,12 @@ static int w_write_or_append(lua_State *L, File::Mode mode)
 
 int w_write(lua_State *L)
 {
-	return w_write_or_append(L, File::WRITE);
+	return w_write_or_append(L, File::MODE_WRITE);
 }
 
 int w_append(lua_State *L)
 {
-	return w_write_or_append(L, File::APPEND);
+	return w_write_or_append(L, File::MODE_APPEND);
 }
 
 int w_getDirectoryItems(lua_State *L)
@@ -401,7 +402,7 @@ int w_lines(lua_State *L)
 		file = instance()->newFile(lua_tostring(L, 1));
 		bool success = false;
 
-		luax_catchexcept(L, [&](){ success = file->open(File::READ); });
+		luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
 
 		if (!success)
 		{
@@ -415,7 +416,7 @@ int w_lines(lua_State *L)
 	else
 		return luaL_argerror(L, 1, "expected filename.");
 
-	lua_pushcclosure(L, physfs::Filesystem::lines_i, 1);
+	lua_pushcclosure(L, w_File_lines_i, 1);
 	return 1;
 }
 
@@ -690,13 +691,14 @@ static const luaL_Reg functions[] =
 static const lua_CFunction types[] =
 {
 	luaopen_file,
+	luaopen_droppedfile,
 	luaopen_filedata,
 	0
 };
 
 extern "C" int luaopen_love_filesystem(lua_State *L)
 {
-	physfs::Filesystem *instance = instance();
+	Filesystem *instance = instance();
 	if (instance == nullptr)
 	{
 		luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });

+ 2 - 2
src/modules/font/BMFontRasterizer.cpp

@@ -20,7 +20,7 @@
 
 // LOVE
 #include "BMFontRasterizer.h"
-#include "filesystem/physfs/Filesystem.h"
+#include "filesystem/Filesystem.h"
 #include "image/Image.h"
 
 // C++
@@ -188,7 +188,7 @@ void BMFontRasterizer::parseConfig(const std::string &configtext)
 			// Load the page file from disk into an ImageData, if necessary.
 			if (images[pageindex].get() == nullptr)
 			{
-				using namespace love::filesystem::physfs;
+				using namespace love::filesystem;
 
 				Filesystem *filesystem = Module::getInstance<Filesystem>(Module::M_FILESYSTEM);
 				image::Image *imagemodule = Module::getInstance<image::Image>(Module::M_IMAGE);

+ 1 - 1
src/modules/image/magpie/ImageData.cpp

@@ -176,7 +176,7 @@ void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
 
 	try
 	{
-		f->open(love::filesystem::File::WRITE);
+		f->open(love::filesystem::File::MODE_WRITE);
 		f->write(encodedimage.data, encodedimage.size);
 		f->close();
 	}

+ 6 - 0
src/scripts/boot.lua

@@ -220,6 +220,12 @@ function love.createhandlers()
 		resize = function(w, h)
 			if love.resize then return love.resize(w, h) end
 		end,
+		filedropped = function (f)
+			if love.filedropped then return love.filedropped(f) end
+		end,
+		directorydropped = function (dir)
+			if love.directorydropped then return love.directorydropped(dir) end
+		end,
 	}, {
 		__index = function(self, name)
 			error("Unknown event: " .. name)

+ 14 - 0
src/scripts/boot.lua.h

@@ -405,6 +405,20 @@ const unsigned char boot_lua[] =
 	0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x72, 
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 	0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
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