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@@ -137,7 +137,7 @@ Source::Source(Pool *pool, love::sound::SoundData *soundData)
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setFloatv(velocity, z);
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setFloatv(direction, z);
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- for (unsigned int i = 0; i < (unsigned int)audiomodule()->getMaxSourceEffects(); i++)
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+ for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
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slotlist.push(i);
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}
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@@ -172,7 +172,7 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
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setFloatv(velocity, z);
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setFloatv(direction, z);
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- for (unsigned int i = 0; i < (unsigned int)audiomodule()->getMaxSourceEffects(); i++)
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+ for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
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slotlist.push(i);
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}
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@@ -212,7 +212,7 @@ Source::Source(Pool *pool, int sampleRate, int bitDepth, int channels, int buffe
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setFloatv(velocity, z);
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setFloatv(direction, z);
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- for (unsigned int i = 0; i < (unsigned int)audiomodule()->getMaxSourceEffects(); i++)
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+ for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
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slotlist.push(i);
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}
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@@ -274,7 +274,7 @@ Source::Source(const Source &s)
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setFloatv(velocity, s.velocity);
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setFloatv(direction, s.direction);
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- for (unsigned int i = 0; i < (unsigned int)audiomodule()->getMaxSourceEffects(); i++)
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+ for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
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{
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// filter out already taken slots
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bool push = true;
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@@ -413,7 +413,7 @@ bool Source::update()
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offsetSamples += (curOffsetSamples - newOffsetSamples);
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offsetSeconds += (curOffsetSecs - newOffsetSecs);
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- for (unsigned int i = 0; i < (unsigned int)processed; i++)
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+ for (int i = 0; i < processed; i++)
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unusedBuffers.push(buffers[i]);
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while (!unusedBuffers.empty())
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@@ -439,7 +439,7 @@ bool Source::update()
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
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alSourceUnqueueBuffers(source, processed, buffers);
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- for (unsigned int i = 0; i < (unsigned int)processed; i++)
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+ for (int i = 0; i < processed; i++)
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{
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ALint size;
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alGetBufferi(buffers[i], AL_SIZE, &size);
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