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Fix error output when a shader stage fails to compile.

--HG--
branch : minor
Alex Szpakowski 7 years ago
parent
commit
90cb3870e7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/ShaderStage.cpp

+ 1 - 1
src/modules/graphics/opengl/ShaderStage.cpp

@@ -83,7 +83,7 @@ bool ShaderStage::loadVolatile()
 	GLint status = GL_FALSE;
 	glGetShaderiv(glShader, GL_COMPILE_STATUS, &status);
 
-	if (glShader == GL_FALSE)
+	if (status == GL_FALSE)
 	{
 		glDeleteShader(glShader);
 		throw love::Exception("Cannot compile %s shader code:\n%s", typestr, warnings.c_str());