Browse Source

Rename internal batched draw code to be more clear

Alex Szpakowski 5 years ago
parent
commit
9425c9224b

+ 1 - 1
src/modules/graphics/Deprecations.cpp

@@ -82,7 +82,7 @@ void Deprecations::draw(Graphics *gfx)
 		font.set(gfx->newDefaultFont(9, hinting), Acquire::NORETAIN);
 	}
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	gfx->push(Graphics::STACK_ALL);
 	gfx->reset();

+ 3 - 3
src/modules/graphics/Font.cpp

@@ -133,7 +133,7 @@ bool Font::loadVolatile()
 void Font::createTexture()
 {
 	auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	Texture *texture = nullptr;
 	TextureSize size = {textureWidth, textureHeight};
@@ -645,13 +645,13 @@ void Font::printv(graphics::Graphics *gfx, const Matrix4 &t, const std::vector<D
 
 	for (const DrawCommand &cmd : drawcommands)
 	{
-		Graphics::StreamDrawCommand streamcmd;
+		Graphics::BatchedDrawCommand streamcmd;
 		streamcmd.formats[0] = vertexFormat;
 		streamcmd.indexMode = vertex::TriangleIndexMode::QUADS;
 		streamcmd.vertexCount = cmd.vertexcount;
 		streamcmd.texture = cmd.texture;
 
-		Graphics::StreamVertexData data = gfx->requestStreamDraw(streamcmd);
+		Graphics::BatchedVertexData data = gfx->requestBatchedDraw(streamcmd);
 		GlyphVertex *vertexdata = (GlyphVertex *) data.stream[0];
 
 		memcpy(vertexdata, &vertices[cmd.startvertex], sizeof(GlyphVertex) * cmd.vertexcount);

+ 21 - 21
src/modules/graphics/Graphics.cpp

@@ -114,7 +114,7 @@ Graphics::Graphics()
 	, created(false)
 	, active(true)
 	, writingToStencil(false)
-	, streamBufferState()
+	, batchedDrawState()
 	, projectionMatrix()
 	, renderTargetSwitchCount(0)
 	, drawCalls(0)
@@ -157,9 +157,9 @@ Graphics::~Graphics()
 
 	defaultFont.set(nullptr);
 
-	delete streamBufferState.vb[0];
-	delete streamBufferState.vb[1];
-	delete streamBufferState.indexBuffer;
+	delete batchedDrawState.vb[0];
+	delete batchedDrawState.vb[1];
+	delete batchedDrawState.indexBuffer;
 
 	for (int i = 0; i < (int) ShaderStage::STAGE_MAX_ENUM; i++)
 		cachedShaderStages[i].clear();
@@ -691,7 +691,7 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
 	int w = firsttex->getWidth(firsttarget.mipmap);
 	int h = firsttex->getHeight(firsttarget.mipmap);
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	if (rts.depthStencil.texture == nullptr && rts.temporaryRTFlags != 0)
 	{
@@ -741,7 +741,7 @@ void Graphics::setRenderTarget()
 	if (state.renderTargets.colors.empty() && state.renderTargets.depthStencil.texture == nullptr)
 		return;
 
-	flushStreamDraws();
+	flushBatchedDraws();
 	setRenderTargetsInternal(RenderTargets(), width, height, pixelWidth, pixelHeight, isGammaCorrect());
 
 	state.renderTargets = RenderTargetsStrongRef();
@@ -986,11 +986,11 @@ void Graphics::captureScreenshot(const ScreenshotInfo &info)
 	pendingScreenshotCallbacks.push_back(info);
 }
 
-Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &cmd)
+Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawCommand &cmd)
 {
 	using namespace vertex;
 
-	StreamBufferState &state = streamBufferState;
+	BatchedDrawState &state = batchedDrawState;
 
 	bool shouldflush = false;
 	bool shouldresize = false;
@@ -1052,7 +1052,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
 
 	if (shouldflush || shouldresize)
 	{
-		flushStreamDraws();
+		flushBatchedDraws();
 
 		state.primitiveMode = cmd.primitiveMode;
 		state.formats[0] = cmd.formats[0];
@@ -1096,7 +1096,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
 		state.indexBufferMap.data += reqIndexSize;
 	}
 
-	StreamVertexData d;
+	BatchedVertexData d;
 
 	for (int i = 0; i < 2; i++)
 	{
@@ -1120,11 +1120,11 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
 	return d;
 }
 
-void Graphics::flushStreamDraws()
+void Graphics::flushBatchedDraws()
 {
 	using namespace vertex;
 
-	auto &sbstate = streamBufferState;
+	auto &sbstate = batchedDrawState;
 
 	if (sbstate.vertexCount == 0 && sbstate.indexCount == 0)
 		return;
@@ -1195,15 +1195,15 @@ void Graphics::flushStreamDraws()
 	if (attributes.isEnabled(ATTRIB_COLOR))
 		setColor(nc);
 
-	streamBufferState.vertexCount = 0;
-	streamBufferState.indexCount = 0;
+	batchedDrawState.vertexCount = 0;
+	batchedDrawState.indexCount = 0;
 }
 
-void Graphics::flushStreamDrawsGlobal()
+void Graphics::flushBatchedDrawsGlobal()
 {
 	Graphics *instance = getInstance<Graphics>(M_GRAPHICS);
 	if (instance != nullptr)
-		instance->flushStreamDraws();
+		instance->flushBatchedDraws();
 }
 
 /**
@@ -1270,13 +1270,13 @@ void Graphics::points(const Vector2 *positions, const Colorf *colors, size_t num
 	const Matrix4 &t = getTransform();
 	bool is2D = t.isAffine2DTransform();
 
-	StreamDrawCommand cmd;
+	BatchedDrawCommand cmd;
 	cmd.primitiveMode = PRIMITIVE_POINTS;
 	cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 	cmd.formats[1] = vertex::CommonFormat::RGBAub;
 	cmd.vertexCount = (int) numpoints;
 
-	StreamVertexData data = requestStreamDraw(cmd);
+	BatchedVertexData data = requestBatchedDraw(cmd);
 
 	if (is2D)
 		t.transformXY((Vector2 *) data.stream[0], positions, cmd.vertexCount);
@@ -1566,13 +1566,13 @@ void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool
 		const Matrix4 &t = getTransform();
 		bool is2D = t.isAffine2DTransform();
 
-		StreamDrawCommand cmd;
+		BatchedDrawCommand cmd;
 		cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 		cmd.formats[1] = vertex::CommonFormat::RGBAub;
 		cmd.indexMode = vertex::TriangleIndexMode::FAN;
 		cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);
 
-		StreamVertexData data = requestStreamDraw(cmd);
+		BatchedVertexData data = requestBatchedDraw(cmd);
 
 		if (is2D)
 			t.transformXY((Vector2 *) data.stream[0], coords, cmd.vertexCount);
@@ -1598,7 +1598,7 @@ Graphics::Stats Graphics::getStats() const
 	getAPIStats(stats.shaderSwitches);
 
 	stats.drawCalls = drawCalls;
-	if (streamBufferState.vertexCount > 0)
+	if (batchedDrawState.vertexCount > 0)
 		stats.drawCalls++;
 
 	stats.renderTargetSwitches = renderTargetSwitchCount;

+ 9 - 9
src/modules/graphics/Graphics.h

@@ -253,7 +253,7 @@ public:
 		{}
 	};
 
-	struct StreamDrawCommand
+	struct BatchedDrawCommand
 	{
 		PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
 		vertex::CommonFormat formats[2];
@@ -262,14 +262,14 @@ public:
 		Texture *texture = nullptr;
 		Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
 
-		StreamDrawCommand()
+		BatchedDrawCommand()
 		{
 			// VS2013 can't initialize arrays in the above manner...
 			formats[1] = formats[0] = vertex::CommonFormat::NONE;
 		}
 	};
 
-	struct StreamVertexData
+	struct BatchedVertexData
 	{
 		void *stream[2];
 	};
@@ -822,10 +822,10 @@ public:
 	virtual void draw(const DrawIndexedCommand &cmd) = 0;
 	virtual void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) = 0;
 
-	void flushStreamDraws();
-	StreamVertexData requestStreamDraw(const StreamDrawCommand &command);
+	void flushBatchedDraws();
+	BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
 
-	static void flushStreamDrawsGlobal();
+	static void flushBatchedDrawsGlobal();
 
 	virtual Shader::Language getShaderLanguageTarget() const = 0;
 	const DefaultShaderCode &getCurrentDefaultShaderCode() const;
@@ -911,7 +911,7 @@ protected:
 		SamplerState defaultSamplerState = SamplerState();
 	};
 
-	struct StreamBufferState
+	struct BatchedDrawState
 	{
 		StreamBuffer *vb[2];
 		StreamBuffer *indexBuffer = nullptr;
@@ -926,7 +926,7 @@ protected:
 		StreamBuffer::MapInfo vbMap[2];
 		StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
 
-		StreamBufferState()
+		BatchedDrawState()
 		{
 			vb[0] = vb[1] = nullptr;
 			formats[0] = formats[1] = vertex::CommonFormat::NONE;
@@ -979,7 +979,7 @@ protected:
 
 	std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
 
-	StreamBufferState streamBufferState;
+	BatchedDrawState batchedDrawState;
 
 	std::vector<Matrix4> transformStack;
 	Matrix4 projectionMatrix;

+ 1 - 1
src/modules/graphics/Mesh.cpp

@@ -584,7 +584,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
 	if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
 		throw love::Exception("Instancing is not supported on this system.");
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	if (Shader::isDefaultActive())
 		Shader::attachDefault(Shader::STANDARD_DEFAULT);

+ 1 - 1
src/modules/graphics/ParticleSystem.cpp

@@ -1029,7 +1029,7 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
 	if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr)
 		return;
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	if (Shader::isDefaultActive())
 		Shader::attachDefault(Shader::STANDARD_DEFAULT);

+ 2 - 2
src/modules/graphics/Polyline.cpp

@@ -390,13 +390,13 @@ void Polyline::draw(love::graphics::Graphics *gfx)
 	{
 		const Vector2 *verts = vertices + vertex_start;
 
-		Graphics::StreamDrawCommand cmd;
+		Graphics::BatchedDrawCommand cmd;
 		cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 		cmd.formats[1] = vertex::CommonFormat::RGBAub;
 		cmd.indexMode = triangle_mode;
 		cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start);
 
-		Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
+		Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
 
 		if (is2D)
 			t.transformXY((Vector2 *) data.stream[0], verts, cmd.vertexCount);

+ 1 - 1
src/modules/graphics/SpriteBatch.cpp

@@ -301,7 +301,7 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
 	if (next == 0)
 		return;
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	if (texture.get())
 	{

+ 1 - 1
src/modules/graphics/Text.cpp

@@ -246,7 +246,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
 	if (vertex_buffer == nullptr || draw_commands.empty())
 		return;
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 
 	if (Shader::isDefaultActive())
 		Shader::attachDefault(Shader::STANDARD_DEFAULT);

+ 7 - 7
src/modules/graphics/Texture.cpp

@@ -324,14 +324,14 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
 	const Matrix4 &tm = gfx->getTransform();
 	bool is2D = tm.isAffine2DTransform();
 
-	Graphics::StreamDrawCommand cmd;
+	Graphics::BatchedDrawCommand cmd;
 	cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 	cmd.formats[1] = CommonFormat::STf_RGBAub;
 	cmd.indexMode = TriangleIndexMode::QUADS;
 	cmd.vertexCount = 4;
 	cmd.texture = this;
 
-	Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
+	Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
 
 	Matrix4 t(tm, localTransform);
 
@@ -381,7 +381,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
 
 	Matrix4 t(tm, m);
 
-	Graphics::StreamDrawCommand cmd;
+	Graphics::BatchedDrawCommand cmd;
 	cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 	cmd.formats[1] = CommonFormat::STPf_RGBAub;
 	cmd.indexMode = TriangleIndexMode::QUADS;
@@ -389,7 +389,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
 	cmd.texture = this;
 	cmd.standardShaderType = Shader::STANDARD_ARRAY;
 
-	Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
+	Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
 
 	if (is2D)
 		t.transformXY((Vector2 *) data.stream[0], q->getVertexPositions(), 4);
@@ -464,7 +464,7 @@ void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap
 	if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
 		throw love::Exception("Compressed textures only support replacing the entire Texture.");
 
-	Graphics::flushStreamDrawsGlobal();
+	Graphics::flushBatchedDrawsGlobal();
 
 	uploadImageData(d, mipmap, slice, x, y);
 
@@ -481,7 +481,7 @@ void Texture::replacePixels(const void *data, size_t size, int slice, int mipmap
 	if (gfx != nullptr && gfx->isRenderTargetActive(this))
 		return;
 
-	Graphics::flushStreamDrawsGlobal();
+	Graphics::flushBatchedDrawsGlobal();
 
 	uploadByteData(format, data, size, mipmap, slice, rect, nullptr);
 
@@ -631,7 +631,7 @@ void Texture::setSamplerState(const SamplerState &s)
 	if (s.depthSampleMode.hasValue && !isPixelFormatDepth(format))
 		throw love::Exception("Only depth textures can have a depth sample compare mode.");
 
-	Graphics::flushStreamDrawsGlobal();
+	Graphics::flushBatchedDrawsGlobal();
 
 	samplerState = s;
 

+ 3 - 3
src/modules/graphics/Video.cpp

@@ -120,14 +120,14 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
 
 	Matrix4 t(tm, m);
 
-	Graphics::StreamDrawCommand cmd;
+	Graphics::BatchedDrawCommand cmd;
 	cmd.formats[0] = vertex::getSinglePositionFormat(is2D);
 	cmd.formats[1] = vertex::CommonFormat::STf_RGBAub;
 	cmd.indexMode = vertex::TriangleIndexMode::QUADS;
 	cmd.vertexCount = 4;
 	cmd.standardShaderType = Shader::STANDARD_VIDEO;
 
-	Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd);
+	Graphics::BatchedVertexData data = gfx->requestBatchedDraw(cmd);
 
 	if (is2D)
 		t.transformXY((Vector2 *) data.stream[0], vertices, 4);
@@ -148,7 +148,7 @@ void Video::draw(Graphics *gfx, const Matrix4 &m)
 	if (Shader::current != nullptr)
 		Shader::current->setVideoTextures(textures[0], textures[1], textures[2]);
 
-	gfx->flushStreamDraws();
+	gfx->flushBatchedDraws();
 }
 
 void Video::update()

+ 25 - 25
src/modules/graphics/opengl/Graphics.cpp

@@ -234,13 +234,13 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
 
 	setDebug(isDebugEnabled());
 
-	if (streamBufferState.vb[0] == nullptr)
+	if (batchedDrawState.vb[0] == nullptr)
 	{
 		// Initial sizes that should be good enough for most cases. It will
 		// resize to fit if needed, later.
-		streamBufferState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
-		streamBufferState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256  * 1024 * 1);
-		streamBufferState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
+		batchedDrawState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1);
+		batchedDrawState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256  * 1024 * 1);
+		batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
 	}
 
 	// Reload all volatile objects.
@@ -293,7 +293,7 @@ void Graphics::unSetMode()
 	if (!isCreated())
 		return;
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	// Unload all volatile objects. These must be reloaded after the display
 	// mode change.
@@ -321,7 +321,7 @@ void Graphics::unSetMode()
 
 void Graphics::setActive(bool enable)
 {
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	// Make sure all pending OpenGL commands have fully executed before
 	// returning, when going from active to inactive. This is required on iOS.
@@ -505,7 +505,7 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h,
 
 	OpenGL::TempDebugGroup debuggroup("setRenderTargets");
 
-	flushStreamDraws();
+	flushBatchedDraws();
 	endPass();
 
 	bool iswindow = rts.getFirstTarget().texture == nullptr;
@@ -621,7 +621,7 @@ void Graphics::endPass()
 void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
 {
 	if (c.hasValue || stencil.hasValue || depth.hasValue)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	GLbitfield flags = 0;
 
@@ -678,7 +678,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
 		return;
 	}
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	bool drawbuffersmodified = false;
 	ncolors = std::min(ncolors, ncolorRTs);
@@ -754,7 +754,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
 
 void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
 {
-	flushStreamDraws();
+	flushBatchedDraws();
 	discard(OpenGL::FRAMEBUFFER_ALL, colorbuffers, depthstencil);
 }
 
@@ -935,7 +935,7 @@ void Graphics::present(void *screenshotCallbackData)
 
 	deprecations.draw(this);
 
-	flushStreamDraws();
+	flushBatchedDraws();
 	endPass();
 
 	gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
@@ -1038,9 +1038,9 @@ void Graphics::present(void *screenshotCallbackData)
 	glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
 #endif
 
-	for (StreamBuffer *buffer : streamBufferState.vb)
+	for (StreamBuffer *buffer : batchedDrawState.vb)
 		buffer->nextFrame();
-	streamBufferState.indexBuffer->nextFrame();
+	batchedDrawState.indexBuffer->nextFrame();
 
 	auto window = getInstance<love::window::Window>(M_WINDOW);
 	if (window != nullptr)
@@ -1068,7 +1068,7 @@ void Graphics::present(void *screenshotCallbackData)
 
 void Graphics::setScissor(const Rect &rect)
 {
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	DisplayState &state = states.back();
 
@@ -1093,7 +1093,7 @@ void Graphics::setScissor(const Rect &rect)
 void Graphics::setScissor()
 {
 	if (states.back().scissor)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	states.back().scissor = false;
 
@@ -1111,7 +1111,7 @@ void Graphics::drawToStencilBuffer(StencilAction action, int value)
 	else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
 		throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	writingToStencil = true;
 
@@ -1156,7 +1156,7 @@ void Graphics::stopDrawToStencilBuffer()
 	if (!writingToStencil)
 		return;
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	writingToStencil = false;
 
@@ -1174,7 +1174,7 @@ void Graphics::setStencilTest(CompareMode compare, int value)
 	DisplayState &state = states.back();
 
 	if (state.stencilCompare != compare || state.stencilTestValue != value)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	state.stencilCompare = compare;
 	state.stencilTestValue = value;
@@ -1211,7 +1211,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
 	DisplayState &state = states.back();
 
 	if (state.depthTest != compare || state.depthWrite != write)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	state.depthTest = compare;
 	state.depthWrite = write;
@@ -1233,7 +1233,7 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
 	DisplayState &state = states.back();
 
 	if (state.winding != winding)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	state.winding = winding;
 
@@ -1255,7 +1255,7 @@ void Graphics::setColor(Colorf c)
 
 void Graphics::setColorMask(ColorChannelMask mask)
 {
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	glColorMask(mask.r, mask.g, mask.b, mask.a);
 	states.back().colorMask = mask;
@@ -1264,7 +1264,7 @@ void Graphics::setColorMask(ColorChannelMask mask)
 void Graphics::setBlendState(const BlendState &blend)
 {
 	if (!(blend == states.back().blend))
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
 		|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
@@ -1294,8 +1294,8 @@ void Graphics::setBlendState(const BlendState &blend)
 
 void Graphics::setPointSize(float size)
 {
-	if (streamBufferState.primitiveMode == PRIMITIVE_POINTS)
-		flushStreamDraws();
+	if (batchedDrawState.primitiveMode == PRIMITIVE_POINTS)
+		flushBatchedDraws();
 
 	gl.setPointSize(size * getCurrentDPIScale());
 	states.back().pointSize = size;
@@ -1307,7 +1307,7 @@ void Graphics::setWireframe(bool enable)
 	if (GLAD_ES_VERSION_2_0)
 		return;
 
-	flushStreamDraws();
+	flushBatchedDraws();
 
 	glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
 	states.back().wireframe = enable;

+ 5 - 5
src/modules/graphics/opengl/Shader.cpp

@@ -428,7 +428,7 @@ void Shader::attach()
 {
 	if (current != this)
 	{
-		Graphics::flushStreamDrawsGlobal();
+		Graphics::flushBatchedDrawsGlobal();
 
 		gl.useProgram(program);
 		current = this;
@@ -479,7 +479,7 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
 	}
 
 	if (!internalupdate)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	int location = info->location;
 	UniformType type = info->baseType;
@@ -577,7 +577,7 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
 	bool shaderactive = current == this;
 
 	if (!internalUpdate && shaderactive)
-		flushStreamDraws();
+		flushBatchedDraws();
 
 	count = std::min(count, info->count);
 
@@ -643,10 +643,10 @@ void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **tex
 	}
 }
 
-void Shader::flushStreamDraws() const
+void Shader::flushBatchedDraws() const
 {
 	if (current == this)
-		Graphics::flushStreamDrawsGlobal();
+		Graphics::flushBatchedDrawsGlobal();
 }
 
 bool Shader::hasUniform(const std::string &name) const

+ 1 - 1
src/modules/graphics/opengl/Shader.h

@@ -90,7 +90,7 @@ private:
 	TextureType getUniformTextureType(GLenum type) const;
 	bool isDepthTextureType(GLenum type) const;
 
-	void flushStreamDraws() const;
+	void flushBatchedDraws() const;
 
 	// Get any warnings or errors generated only by the shader program object.
 	std::string getProgramWarnings() const;

+ 1 - 1
src/modules/graphics/wrap_Graphics.cpp

@@ -3029,7 +3029,7 @@ int w_polygon(lua_State *L)
 
 int w_flushBatch(lua_State *)
 {
-	instance()->flushStreamDraws();
+	instance()->flushBatchedDraws();
 	return 0;
 }