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SpriteBatches are now affected by love.graphics.setColor()

Bill Meltsner 15 years ago
parent
commit
944a1a6e8b
1 changed files with 35 additions and 38 deletions
  1. 35 38
      src/modules/graphics/opengl/SpriteBatch.cpp

+ 35 - 38
src/modules/graphics/opengl/SpriteBatch.cpp

@@ -1,21 +1,21 @@
-/**
-* Copyright (c) 2006-2010 LOVE Development Team
-* 
-* This software is provided 'as-is', without any express or implied
-* warranty.  In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* 
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 
-* 1. The origin of this software must not be misrepresented; you must not
-*    claim that you wrote the original software. If you use this software
-*    in a product, an acknowledgment in the product documentation would be
-*    appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-*    misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
+/**
+* Copyright (c) 2006-2010 LOVE Development Team
+* 
+* This software is provided 'as-is', without any express or implied
+* warranty.  In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* 
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 
+* 1. The origin of this software must not be misrepresented; you must not
+*    claim that you wrote the original software. If you use this software
+*    in a product, an acknowledgment in the product documentation would be
+*    appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+*    misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
 **/
 
 #include "SpriteBatch.h"
@@ -153,23 +153,23 @@ namespace opengl
 		next = 0;
 	}
 
-	void * SpriteBatch::lock()
-	{
-		// If already locked, prevent from locking again.
-		if(lockp != 0)
-			return lockp;
-
-		glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
-		lockp = (vertex *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
-		return lockp;
-	}
-
-	void SpriteBatch::unlock()
-	{
-		glUnmapBuffer(GL_ARRAY_BUFFER);
-		lockp = 0;
-		glBindBuffer(GL_ARRAY_BUFFER, 0);
-	}
+	void * SpriteBatch::lock()
+	{
+		// If already locked, prevent from locking again.
+		if(lockp != 0)
+			return lockp;
+
+		glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+		lockp = (vertex *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
+		return lockp;
+	}
+
+	void SpriteBatch::unlock()
+	{
+		glUnmapBuffer(GL_ARRAY_BUFFER);
+		lockp = 0;
+		glBindBuffer(GL_ARRAY_BUFFER, 0);
+	}
 
 	void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
 	{
@@ -185,19 +185,16 @@ namespace opengl
 		// Enable vertex arrays.
 		glEnableClientState(GL_VERTEX_ARRAY);
 		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-		glEnableClientState(GL_COLOR_ARRAY);
 
 		// Bind the VBO buffer.
 		glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo[1]);
-		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid*)0);
 		glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4));
 		glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4+sizeof(float)*2));
 		
 		glDrawElements(GL_TRIANGLES, next*6, GL_UNSIGNED_SHORT, 0);
 
 		// Disable vertex arrays.
-		glDisableClientState(GL_COLOR_ARRAY);
 		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 		glDisableClientState(GL_VERTEX_ARRAY);