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@@ -218,21 +218,17 @@ namespace opengl
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height = videoinfo->current_h;
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}
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- // Check if FSAA failed or not
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- if(fsaa > 0)
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- {
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- GLint buffers;
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- GLint samples;
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+ GLint buffers;
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+ GLint samples;
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- glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ;
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- glGetIntegerv( GL_SAMPLES_ARB, & samples ) ;
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+ glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ;
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+ glGetIntegerv( GL_SAMPLES_ARB, & samples ) ;
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- // Don't fail because of this, but issue a warning.
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- if ( ! buffers || (samples != fsaa))
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- {
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- std::cerr << "Warning, quality setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
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- fsaa = !buffers ? 0 : samples;
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- }
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+ // Don't fail because of this, but issue a warning.
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+ if ( (! buffers && fsaa) || (samples != fsaa))
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+ {
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+ std::cerr << "Warning, quality setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
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+ fsaa = !buffers ? 0 : samples;
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}
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// Okay, setup OpenGL.
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