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Fix rendering to only use glDrawElementsInstanced when necessary

--HG--
branch : minor
Alex Szpakowski 8 years ago
parent
commit
98493d9844
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/OpenGL.cpp

+ 1 - 1
src/modules/graphics/opengl/OpenGL.cpp

@@ -468,7 +468,7 @@ void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanc
 
 
 void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
 void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
 {
 {
-	if (count > 1)
+	if (instancecount > 1)
 		glDrawElementsInstanced(mode, count, type, indices, instancecount);
 		glDrawElementsInstanced(mode, count, type, indices, instancecount);
 	else
 	else
 		glDrawElements(mode, count, type, indices);
 		glDrawElements(mode, count, type, indices);