Browse Source

Merge default into minor

--HG--
branch : minor
Bart van Strien 9 years ago
parent
commit
990839383f

+ 161 - 69
CMakeLists.txt

@@ -27,16 +27,11 @@ cmake_minimum_required(VERSION 2.8)
 
 project(love)
 
-if(NOT MEGA)
-	message(FATAL_ERROR "
-It is currently only possible to build with megasource on Windows.
-Please see http://bitbucket.org/rude/megasource
-")
-endif()
-
 set(LOVE_EXE_NAME love)
 set(LOVE_LIB_NAME liblove)
 
+set (CMAKE_CXX_STANDARD 11)
+
 if(MSVC)
 	set(LOVE_CONSOLE_EXE_NAME lovec)
 endif()
@@ -53,6 +48,9 @@ option(LOVE_JIT "Use LuaJIT" TRUE)
 option(LOVE_MPG123 "Use mpg123" TRUE)
 
 if(LOVE_JIT)
+	if(APPLE)
+		message(FATAL_ERROR "JIT not supported yet on Mac. Please use -DLOVE_JIT=0.")
+	endif()
 	message(STATUS "LuaJIT: Enabled")
 else()
 	message(STATUS "LuaJIT: Disabled")
@@ -66,17 +64,118 @@ message(STATUS "Target platform: ${LOVE_TARGET_PLATFORM}")
 
 find_package(OpenGL)
 
-if(${LOVE_JIT})
-	set(MEGA_LUA ${MEGA_LUAJIT_LIB})
-	set(MEGA_EXTRA_INCLUDE ${MEGA_LUAJIT_INCLUDE})
-	set(MEGA_EXTRA_DLLS ${MEGA_LUAJIT_DLL})
-	set(MEGA_EXTRA_DEPENDECIES luajit)
+if(MEGA)
+	# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
+	# binary (in e.g. the installer). Example: msvcp140.dll.
+	set(LOVE_MSVC_DLLS ${MEGA_MSVC_DLLS})
+
+	# LOVE_INCLUDE_DIRS contains the search directories for #include. It's mostly
+	# not needed for MEGA builds, since almost all the libraries (except LuaJIT)
+	# are CMake targets, causing include paths to be added automatically.
+	set(LOVE_INCLUDE_DIRS)
+
+	if(APPLE)
+		# Some files do #include <SDL2/SDL.h>, but building with megasource
+		# requires #include <SDL.h>.
+		add_definitions(-DLOVE_MACOSX_SDL_DIRECT_INCLUDE)
+	endif ()
+
+	# SDL2 links with some DirectX libraries, and we apparently also
+	# pull those libraries in for linkage because we link with SDL2.
+	set(LOVE_LINK_DIRS ${SDL_LINK_DIR})
+
+	set(LOVE_LINK_LIBRARIES
+		${OPENGL_gl_LIBRARY}
+		${MEGA_FREETYPE}
+		${MEGA_LIBOGG}
+		${MEGA_LIBVORBISFILE}
+		${MEGA_LIBVORBIS}
+		${MEGA_LIBTHEORA}
+		${MEGA_MODPLUG}
+		${MEGA_OPENAL}
+		${MEGA_PHYSFS}
+		${MEGA_SDL2MAIN}
+		${MEGA_SDL2}
+		${MEGA_ZLIB}
+	)
+
+	# These DLLs are moved next to the love binary in a post-build step to
+	# love runnable from inside Visual Studio.
+	#
+	# LOVE_MOVE_DLLS can contain CMake targets, in which case the target's
+	# output is assumed to be a DLL, or it can contain paths to actual files.
+	# We detect whether or not each item is a target, and take the appropriate
+	# action.
+	set(LOVE_MOVE_DLLS
+		${MEGA_SDL2}
+		${MEGA_OPENAL}
+	)
+
+	if(LOVE_MPG123)
+		set(LOVE_LINK_LIBRARIES
+			${LOVE_LINK_LIBRARIES}
+			${MEGA_MPEG123}
+		)
+		set(LOVE_MOVE_DLLS
+			${LOVE_MOVE_DLLS}
+			${MEGA_MPEG123}
+		)
+	endif()
+
+	if(LOVE_JIT)
+		set(LOVE_LUA_LIBRARY ${MEGA_LUAJIT_LIB})
+		# LOVE_EXTRA_DLLS are non-runtime DLLs which should be bundled with the
+		# love binary in installers, etc. It's only needed for external
+		# (non-CMake) targets, i.e. LuaJIT.
+		set(LOVE_EXTRA_DLLS ${MEGA_LUAJIT_DLL})
+		set(LOVE_EXTRA_DEPENDECIES luajit)
+
+		set(LOVE_INCLUDE_DIRS
+			${LOVE_INCLUDE_DIRS}
+			${MEGA_LUAJIT_INCLUDE}
+		)
+		set(LOVE_LINK_LIBRARIES
+			${LOVE_LINK_LIBRARIES}
+			${LOVE_LUA_LIBRARY}
+		)
+		set(LOVE_MOVE_DLLS
+			${LOVE_MOVE_DLLS}
+			${MEGA_LUAJIT_DLL}
+		)
+	else()
+		set(LOVE_LUA_LIBRARY ${MEGA_LUA51})
+
+		set(LOVE_LINK_LIBRARIES
+			${LOVE_LINK_LIBRARIES}
+			${LOVE_LUA_LIBRARY}
+		)
+		set(LOVE_MOVE_DLLS
+			${LOVE_MOVE_DLLS}
+			${LOVE_LUA_LIBRARY}
+		)
+		# MEGA_LUA51 is a CMake target, so includes are handled
+		# automatically.
+	endif()
 else()
-	set(MEGA_LUA ${MEGA_LUA51})
-	# MEGA_LUA51 is a CMake target, so includes are handled
-	# automatically.
+	message(FATAL_ERROR "
+It is currently only possible to build with megasource on Windows.
+Please see http://bitbucket.org/rude/megasource
+")
 endif()
 
+###
+### No Megasource-specific stuff beyond this point!
+###
+
+function(disable_warnings ARG_TARGET)
+	get_target_property(OLD_FLAGS ${ARG_TARGET} COMPILE_FLAGS)
+	set(NEW_FLAGS -W0)
+	if(OLD_FLAGS)
+		set(NEW_FLAGS "${OLD_FLAGS} ${NEW_FLAGS}")
+	endif()
+	set_target_properties(${ARG_TARGET} PROPERTIES COMPILE_FLAGS ${NEW_FLAGS})
+endfunction()
+
 #
 # common
 #
@@ -121,6 +220,12 @@ set(LOVE_SRC_COMMON
 	src/common/wrap_Data.h
 )
 
+if (APPLE)
+	set(LOVE_SRC_COMMON ${LOVE_SRC_COMMON}
+		src/common/macosx.mm
+	)
+endif()
+
 source_group("common" FILES ${LOVE_SRC_COMMON})
 
 #
@@ -1034,7 +1139,7 @@ set(LOVE_SRC_3P_ENET
 )
 
 add_library(love_3p_enet ${LOVE_SRC_3P_ENET})
-target_link_libraries(love_3p_enet ${MEGA_LUA})
+target_link_libraries(love_3p_enet ${LOVE_LUA_LIBRARY})
 target_include_directories(love_3p_enet PUBLIC src/libraries/enet/libenet/include)
 
 #
@@ -1112,6 +1217,12 @@ if(MSVC)
 		src/libraries/luasocket/libluasocket/wsocket.c
 		src/libraries/luasocket/libluasocket/wsocket.h
 	)
+else()
+	set(LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET
+		${LOVE_SRC_3P_LUASOCKET_LIBLUASOCKET}
+		src/libraries/luasocket/libluasocket/usocket.c
+		src/libraries/luasocket/libluasocket/usocket.h
+	)
 endif()
 
 set(LOVE_SRC_3P_LUASOCKET
@@ -1120,7 +1231,7 @@ set(LOVE_SRC_3P_LUASOCKET
 )
 
 add_library(love_3p_luasocket ${LOVE_SRC_3P_LUASOCKET})
-target_link_libraries(love_3p_luasocket ${MEGA_LUA})
+target_link_libraries(love_3p_luasocket ${LOVE_LUA_LIBRARY})
 
 #
 # Lua 5.3's UTF-8 library
@@ -1133,7 +1244,7 @@ set(LOVE_SRC_3P_LUAUTF8
 )
 
 add_library(love_3p_luautf8 ${LOVE_SRC_3P_LUAUTF8})
-target_link_libraries(love_3p_luautf8 ${MEGA_LUA})
+target_link_libraries(love_3p_luautf8 ${LOVE_LUA_LIBRARY})
 
 #
 # lz4
@@ -1264,40 +1375,10 @@ include_directories(
 	src
 	src/libraries
 	src/modules
-	${MEGA_EXTRA_INCLUDE}
-)
-
-# SDL2 links with some DirectX libraries, and we apparently also
-# pull those libraries in for linkage because we link with SDL2.
-link_directories(${SDL_LINK_DIR})
-
-set(LOVE_MEGA_3P
-	${MEGA_FREETYPE}
-	${MEGA_LIBOGG}
-	${MEGA_LIBVORBISFILE}
-	${MEGA_LIBVORBIS}
-	${MEGA_LIBTHEORA}
-	${MEGA_LUA}
-	${MEGA_MODPLUG}
-	${MEGA_OPENAL}
-	${MEGA_PHYSFS}
-	${MEGA_SDL2MAIN}
-	${MEGA_SDL2}
-	${MEGA_ZLIB}
+	${LOVE_INCLUDE_DIRS}
 )
 
-if(LOVE_MPG123)
-	set(LOVE_MEGA_3P
-		${LOVE_MEGA_3P}
-		${MEGA_MPEG123}
-	)
-endif()
-
-
-set(LOVE_LINK_LIBRARIES
-	${OPENGL_gl_LIBRARY}
-	${LOVE_MEGA_3P}
-)
+link_directories(${LOVE_LINK_DIRS})
 
 set(LOVE_RC)
 
@@ -1316,8 +1397,8 @@ endif()
 add_library(${LOVE_LIB_NAME} SHARED ${LOVE_LIB_SRC} ${LOVE_RC})
 target_link_libraries(${LOVE_LIB_NAME} ${LOVE_LINK_LIBRARIES} ${LOVE_3P})
 
-if(MEGA_EXTRA_DEPENDECIES)
-	add_dependencies(${LOVE_LIB_NAME} ${MEGA_EXTRA_DEPENDECIES})
+if(LOVE_EXTRA_DEPENDECIES)
+	add_dependencies(${LOVE_LIB_NAME} ${LOVE_EXTRA_DEPENDECIES})
 endif()
 
 if(MSVC)
@@ -1336,20 +1417,31 @@ if(MSVC)
 	target_link_libraries(${LOVE_CONSOLE_EXE_NAME} ${LOVE_LIB_NAME})
 endif()
 
+function(post_step_move_dll ARG_POST_TARGET ARG_TARGET_OR_FILE)
+	if(TARGET ${ARG_TARGET_OR_FILE})
+		add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
+			COMMAND ${CMAKE_COMMAND} -E copy
+			$<TARGET_FILE:${ARG_TARGET_OR_FILE}>
+			${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/$<TARGET_FILE_NAME:${ARG_TARGET_OR_FILE}>)
+	else()
+		get_filename_component(TEMP_FILENAME ${ARG_TARGET_OR_FILE} NAME)
+		add_custom_command(TARGET ${ARG_POST_TARGET} POST_BUILD
+			COMMAND ${CMAKE_COMMAND} -E copy
+			${ARG_TARGET_OR_FILE}
+			${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/${TEMP_FILENAME})
+	endif()
+endfunction()
 
 # Add post build steps to move the DLLs next to the binary. Otherwise
 # running/debugging the binary will not work from inside VS.
-if(LOVE_MPG123)
-	add_move_dll(love ${MEGA_MPEG123})
+if(LOVE_MOVE_DLLS)
+	foreach(DLL ${LOVE_MOVE_DLLS})
+		post_step_move_dll(love ${DLL})
+	endforeach()
 endif()
 
-add_move_dll(love ${MEGA_SDL2})
-add_move_dll(love ${MEGA_OPENAL})
-
-if(LOVE_JIT)
-	add_move_file(love ${MEGA_LUAJIT_DLL})
-else()
-	add_move_dll(love ${MEGA_LUA51})
+if (NOT MSVC)
+	return()
 endif()
 
 ###################################
@@ -1380,21 +1472,21 @@ message(STATUS "Version: ${LOVE_VERSION_STR}")
 install(TARGETS ${LOVE_EXE_NAME} ${LOVE_CONSOLE_EXE_NAME} ${LOVE_LIB_NAME} RUNTIME DESTINATION .)
 
 # Extra DLLs.
-if(MEGA_EXTRA_DLLS)
-	foreach(DLL ${MEGA_EXTRA_DLLS})
+if(LOVE_EXTRA_DLLS)
+	foreach(DLL ${LOVE_EXTRA_DLLS})
 		get_filename_component(DLL_NAME ${DLL} NAME)
 		message(STATUS "Extra DLL: ${DLL_NAME}")
 	endforeach()
-	install(FILES ${MEGA_EXTRA_DLLS} DESTINATION .)
+	install(FILES ${LOVE_EXTRA_DLLS} DESTINATION .)
 endif()
 
 # Dynamic runtime libs.
-if(MEGA_MSVC_DLLS)
-	foreach(DLL ${MEGA_MSVC_DLLS})
+if(LOVE_MSVC_DLLS)
+	foreach(DLL ${LOVE_MSVC_DLLS})
 		get_filename_component(DLL_NAME ${DLL} NAME)
 		message(STATUS "Runtime DLL: ${DLL_NAME}")
 	endforeach()
-	install(FILES ${MEGA_MSVC_DLLS} DESTINATION .)
+	install(FILES ${LOVE_MSVC_DLLS} DESTINATION .)
 endif()
 
 # Copy a text file from CMAKE_CURRENT_SOURCE_DIR to CMAKE_CURRENT_BINARY_DIR.
@@ -1435,7 +1527,7 @@ set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
 set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
 
 set(CPACK_NSIS_EXECUTABLES_DIRECTORY .)
-set(CPACK_NSIS_PACKAGE_NAME "LOVE")
+set(CPACK_NSIS_PACKAGE_NAME "LÖVE")
 set(CPACK_NSIS_DISPLAY_NAME "LOVE ${LOVE_VERSION_STR}")
 set(CPACK_NSIS_MODIFY_PATH OFF)
 
@@ -1456,7 +1548,7 @@ set(NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
 set(NSIS_MUI_UNICON "${CMAKE_CURRENT_SOURCE_DIR}/extra/nsis\\\\love.ico")
 
 set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "
-	!define MUI_WELCOMEPAGE_TITLE \\\"LOVE ${LOVE_VERSION_STR} Setup\\\"
+	!define MUI_WELCOMEPAGE_TITLE \\\"LÖVE ${LOVE_VERSION_STR} Setup\\\"
 	!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_LEFT_BMP}\\\"
 	!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_TOP_BMP}\\\"
 	!define MUI_ICON \\\"${NSIS_MUI_ICON}\\\"

+ 4 - 0
changes.txt

@@ -31,6 +31,8 @@ Released: N/A
   * Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
   * Added 'shaderswitches' field to the table returned by love.graphics.getStats.
   * Added Quad:getTextureDimensions.
+  * Added PrismaticJoint:getAxis and WheelJoint:getAxis.
+  * Added 2-point version of love.physics.newRevoluteJoint.
 
   * Fixed love on iOS 6.
   * Fixed os.execute always returning -1 on Linux.
@@ -44,6 +46,8 @@ Released: N/A
   * Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
   * Fixed text coloring breaking because of an empty string.
   * Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
+  * Fixed MouseJoint:getBodies unconditionally erroring.
+  * Fixed memory leak in Text:set.
 
   * Improved performance of Channel methods by roughly 2x in many cases.
   

+ 1 - 1
extra/appveyor/appveyor.yml

@@ -11,7 +11,7 @@ init:
 
 install:
 # We need to install NSIS to create the packaged installer executable.
-- choco install nsis -y
+- choco install nsis-unicode -y
 
 # Move all woking directory items except `appveyor.yml` to `love` subdirectory.
 - md love

+ 5 - 1
src/common/macosx.mm

@@ -25,7 +25,11 @@
 #import <Foundation/Foundation.h>
 #import <Cocoa/Cocoa.h>
 
-#include <SDL2/SDL.h>
+#ifdef LOVE_MACOSX_SDL_DIRECT_INCLUDE
+# include <SDL.h>
+#else
+# include <SDL2/SDL.h>
+#endif
 
 namespace love
 {

+ 1 - 0
src/modules/graphics/opengl/Text.cpp

@@ -129,6 +129,7 @@ void Text::addTextData(const TextData &t)
 	{
 		voffset = 0;
 		draw_commands.clear();
+		text_data.clear();
 	}
 
 	uploadVertices(vertices, voffset);

+ 2 - 2
src/modules/physics/box2d/Joint.h

@@ -84,8 +84,8 @@ public:
 	 **/
 	Type getType() const;
 
-	Body *getBodyA() const;
-	Body *getBodyB() const;
+	virtual Body *getBodyA() const;
+	virtual Body *getBodyB() const;
 
 	/**
 	 * Gets the anchor positions of the Joint in world

+ 10 - 0
src/modules/physics/box2d/MouseJoint.cpp

@@ -91,6 +91,16 @@ float MouseJoint::getDampingRatio() const
 	return joint->GetDampingRatio();
 }
 
+Body *MouseJoint::getBodyA() const
+{
+	return Joint::getBodyB();
+}
+
+Body *MouseJoint::getBodyB() const
+{
+	return nullptr;
+}
+
 } // box2d
 } // physics
 } // love

+ 3 - 0
src/modules/physics/box2d/MouseJoint.h

@@ -95,6 +95,9 @@ public:
 	 **/
 	float getDampingRatio() const;
 
+	virtual Body *getBodyA() const;
+	virtual Body *getBodyB() const;
+
 private:
 	// The Box2D MouseJoint object.
 	b2MouseJoint *joint;

+ 2 - 2
src/modules/physics/box2d/Physics.cpp

@@ -223,9 +223,9 @@ MouseJoint *Physics::newMouseJoint(Body *body, float x, float y)
 	return new MouseJoint(body, x, y);
 }
 
-RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
+RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
 {
-	return new RevoluteJoint(body1, body2, x, y, collideConnected);
+	return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
 }
 
 PrismaticJoint *Physics::newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)

+ 5 - 3
src/modules/physics/box2d/Physics.h

@@ -171,11 +171,13 @@ public:
 
 	/**
 	 * Creates a new RevoluteJoint connecting body1 with body2.
-	 * @param x Anchor along the x-axis. (World coordinates)
-	 * @param y Anchor along the y-axis. (World coordinates)
+	 * @param xA Anchor for body 1 along the x-axis. (World coordinates)
+	 * @param yA Anchor for body 1 along the y-axis. (World coordinates)
+	 * @param xB Anchor for body 2 along the x-axis. (World coordinates)
+	 * @param yB Anchor for body 2 along the y-axis. (World coordinates)
 	 * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false.
 	 **/
-	RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
+	RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 
 	/**
 	 * Creates a new PrismaticJoint connecting body1 with body2.

+ 6 - 0
src/modules/physics/box2d/PrismaticJoint.cpp

@@ -138,6 +138,12 @@ int PrismaticJoint::getLimits(lua_State *L)
 	return 2;
 }
 
+int PrismaticJoint::getAxis(lua_State *L)
+{
+	lua_pushnumber(L, joint->GetLocalAxisA().x);
+	lua_pushnumber(L, joint->GetLocalAxisA().y);
+	return 2;
+}
 
 } // box2d
 } // physics

+ 7 - 0
src/modules/physics/box2d/PrismaticJoint.h

@@ -134,6 +134,13 @@ public:
 	 **/
 	int getLimits(lua_State *L);
 
+	/**
+	 * Gets the axis unit vector, relative to body1.
+	 * @returns The X component of the axis unit vector.
+	 * @returns The Y component of the axis unit vector.
+	 **/
+	int getAxis(lua_State *L);
+
 private:
 
 	// The Box2D prismatic joint object.

+ 3 - 2
src/modules/physics/box2d/RevoluteJoint.cpp

@@ -34,12 +34,13 @@ namespace physics
 namespace box2d
 {
 
-RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
+RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
 	: Joint(body1, body2)
 	, joint(NULL)
 {
 	b2RevoluteJointDef def;
-	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)));
+	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
+	def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
 	def.collideConnected = collideConnected;
 	joint = (b2RevoluteJoint *)createJoint(&def);
 }

+ 1 - 1
src/modules/physics/box2d/RevoluteJoint.h

@@ -42,7 +42,7 @@ public:
 	/**
 	 * Creates a new RevoluteJoint connecting body1 and body2.
 	 **/
-	RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
+	RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 
 	virtual ~RevoluteJoint();
 

+ 6 - 0
src/modules/physics/box2d/WheelJoint.cpp

@@ -113,6 +113,12 @@ float WheelJoint::getSpringDampingRatio() const
 	return joint->GetSpringDampingRatio();
 }
 
+int WheelJoint::getAxis(lua_State *L)
+{
+	lua_pushnumber(L, joint->GetLocalAxisA().x);
+	lua_pushnumber(L, joint->GetLocalAxisA().y);
+	return 2;
+}
 
 } // box2d
 } // physics

+ 7 - 0
src/modules/physics/box2d/WheelJoint.h

@@ -114,6 +114,13 @@ public:
 	 **/
 	float getSpringDampingRatio() const;
 
+	/**
+	 * Gets the axis unit vector, relative to body1.
+	 * @returns The X component of the axis unit vector.
+	 * @returns The Y component of the axis unit vector.
+	 **/
+	int getAxis(lua_State *L);
+
 private:
 
 	// The Box2D wheel joint object.

+ 17 - 4
src/modules/physics/box2d/wrap_Physics.cpp

@@ -215,12 +215,25 @@ int w_newRevoluteJoint(lua_State *L)
 {
 	Body *body1 = luax_checkbody(L, 1);
 	Body *body2 = luax_checkbody(L, 2);
-	float x = (float)luaL_checknumber(L, 3);
-	float y = (float)luaL_checknumber(L, 4);
-	bool collideConnected = luax_optboolean(L, 5, false);
+	float xA = (float)luaL_checknumber(L, 3);
+	float yA = (float)luaL_checknumber(L, 4);
+	float xB, yB;
+	bool collideConnected;
+	if (lua_gettop(L) >= 6)
+	{
+		xB = (float)luaL_checknumber(L, 5);
+		yB = (float)luaL_checknumber(L, 6);
+		collideConnected = luax_optboolean(L, 7, false);
+	}
+	else
+	{
+		xB = xA;
+		yB = yA;
+		collideConnected = luax_optboolean(L, 5, false);
+	}
 	RevoluteJoint *j;
 	luax_catchexcept(L, [&]() {
-		j = instance()->newRevoluteJoint(body1, body2, x, y, collideConnected);
+		j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
 	});
 	luax_pushtype(L, PHYSICS_REVOLUTE_JOINT_ID, j);
 	j->release();

+ 8 - 0
src/modules/physics/box2d/wrap_PrismaticJoint.cpp

@@ -164,6 +164,13 @@ int w_PrismaticJoint_getLimits(lua_State *L)
 	return t->getLimits(L);
 }
 
+int w_PrismaticJoint_getAxis(lua_State *L)
+{
+	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
+	lua_remove(L, 1);
+	return t->getAxis(L);
+}
+
 static const luaL_Reg w_PrismaticJoint_functions[] =
 {
 	{ "getJointTranslation", w_PrismaticJoint_getJointTranslation },
@@ -183,6 +190,7 @@ static const luaL_Reg w_PrismaticJoint_functions[] =
 	{ "getLowerLimit", w_PrismaticJoint_getLowerLimit },
 	{ "getUpperLimit", w_PrismaticJoint_getUpperLimit },
 	{ "getLimits", w_PrismaticJoint_getLimits },
+	{ "getAxis", w_PrismaticJoint_getAxis },
 	{ 0, 0 }
 };
 

+ 8 - 0
src/modules/physics/box2d/wrap_WheelJoint.cpp

@@ -132,6 +132,13 @@ int w_WheelJoint_getSpringDampingRatio(lua_State *L)
 	return 1;
 }
 
+int w_WheelJoint_getAxis(lua_State *L)
+{
+	WheelJoint *t = luax_checkwheeljoint(L, 1);
+	lua_remove(L, 1);
+	return t->getAxis(L);
+}
+
 static const luaL_Reg w_WheelJoint_functions[] =
 {
 	{ "getJointTranslation", w_WheelJoint_getJointTranslation },
@@ -147,6 +154,7 @@ static const luaL_Reg w_WheelJoint_functions[] =
 	{ "getSpringFrequency", w_WheelJoint_getSpringFrequency },
 	{ "setSpringDampingRatio", w_WheelJoint_setSpringDampingRatio },
 	{ "getSpringDampingRatio", w_WheelJoint_getSpringDampingRatio },
+	{ "getAxis", w_WheelJoint_getAxis },
 	{ 0, 0 }
 };