--HG-- branch : minor
@@ -562,6 +562,9 @@ bool Canvas::loadVolatile()
glGenTextures(1, &texture);
gl.bindTexture(texture);
+ if (GLAD_ANGLE_texture_usage)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
setFilter(filter);
setWrap(wrap);