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@@ -481,7 +481,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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int x = f.x;
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int y = f.y;
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- if (f.useposition && !f.fullscreen)
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+ if (f.useposition)
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{
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// The position needs to be in the global coordinate space.
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SDL_Rect displaybounds = {};
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@@ -511,7 +511,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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// Enforce minimum window dimensions.
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SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
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- if ((f.useposition || f.centered) && !f.fullscreen)
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+ if (f.useposition || f.centered)
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SDL_SetWindowPosition(window, x, y);
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SDL_RaiseWindow(window);
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