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prioritize opengl over vulkan

niki há 3 anos atrás
pai
commit
9fde550ab5
1 ficheiros alterados com 2 adições e 2 exclusões
  1. 2 2
      src/modules/graphics/Graphics.cpp

+ 2 - 2
src/modules/graphics/Graphics.cpp

@@ -115,15 +115,15 @@ namespace vulkan { extern love::graphics::Graphics* createInstance(); }
 
 
 static const Renderer rendererOrder[] = {
 static const Renderer rendererOrder[] = {
 	RENDERER_METAL,
 	RENDERER_METAL,
-	RENDERER_VULKAN,
 	RENDERER_OPENGL,
 	RENDERER_OPENGL,
+	RENDERER_VULKAN,
 };
 };
 
 
 static std::vector<Renderer> defaultRenderers =
 static std::vector<Renderer> defaultRenderers =
 {
 {
 	RENDERER_METAL,
 	RENDERER_METAL,
-	RENDERER_VULKAN,
 	RENDERER_OPENGL,
 	RENDERER_OPENGL,
+	RENDERER_VULKAN,
 };
 };
 
 
 static std::vector<Renderer> _renderers = defaultRenderers;
 static std::vector<Renderer> _renderers = defaultRenderers;