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@@ -0,0 +1,314 @@
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+package org.love2d.android;
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+
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+import org.libsdl.app.SDLActivity;
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+
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+import java.util.Arrays;
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+import java.util.List;
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+import java.io.BufferedInputStream;
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+import java.io.BufferedOutputStream;
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+import java.io.File;
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+import java.io.FileOutputStream;
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+import java.io.IOException;
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+import java.io.InputStream;
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+import java.io.OutputStream;
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+import java.net.HttpURLConnection;
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+import java.net.URL;
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+
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+import android.app.Activity;
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+import android.app.AlertDialog;
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+import android.app.DownloadManager;
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+import android.app.ProgressDialog;
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+import android.content.Context;
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+import android.content.DialogInterface;
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+import android.content.Intent;
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+import android.media.AudioManager;
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+import android.net.Uri;
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+import android.os.AsyncTask;
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+import android.os.Build;
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+import android.os.Bundle;
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+import android.os.Environment;
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+import android.os.Handler;
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+import android.os.PowerManager;
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+import android.os.ResultReceiver;
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+import android.os.Vibrator;
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+import android.support.annotation.Keep;
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+import android.util.Log;
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+import android.util.DisplayMetrics;
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+import android.widget.Toast;
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+import android.view.*;
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+import android.content.pm.PackageManager;
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+
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+public class GameActivity extends SDLActivity {
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+ private static DisplayMetrics metrics = new DisplayMetrics();
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+ private static String gamePath = "";
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+ private static Context context;
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+ private static Vibrator vibrator = null;
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+ private static boolean immersiveActive = false;
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+ private static boolean mustCacheArchive = false;
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+
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+ @Override
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+ protected String[] getLibraries() {
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+ return new String[]{
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+ "c++_shared",
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+ "mpg123",
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+ "openal",
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+ "love",
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+ };
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+ }
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+
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+ @Override
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+ protected void onCreate(Bundle savedInstanceState) {
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+ Log.d("GameActivity", "started");
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+
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+ context = this.getApplicationContext();
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+
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+ String permission = "android.permission.VIBRATE";
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+ int res = context.checkCallingOrSelfPermission(permission);
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+ if (res == PackageManager.PERMISSION_GRANTED) {
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+ vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
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+ } else {
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+ Log.d("GameActivity", "Vibration disabled: could not get vibration permission.");
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+ }
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+
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+ handleIntent(this.getIntent());
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+
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+ super.onCreate(savedInstanceState);
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+ getWindowManager().getDefaultDisplay().getMetrics(metrics);
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+ }
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+
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+ @Override
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+ protected void onNewIntent(Intent intent) {
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+ Log.d("GameActivity", "onNewIntent() with " + intent);
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+ handleIntent(intent);
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+ resetNative();
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+ startNative();
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+ }
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+
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+ protected void handleIntent(Intent intent) {
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+ Uri game = intent.getData();
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+
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+ if (game != null) {
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+ // If we have a game via the intent data we we try to figure out how we have to load it. We
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+ // support the following variations:
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+ // * a main.lua file: set gamePath to the directory containing main.lua
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+ // * otherwise: set gamePath to the file
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+ if (game.getScheme().equals("file")) {
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+ Log.d("GameActivity", "Received intent with path: " + game.getPath());
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+ // If we were given the path of a main.lua then use its
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+ // directory. Otherwise use full path.
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+ List<String> path_segments = game.getPathSegments();
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+ if (path_segments.get(path_segments.size() - 1).equals("main.lua")) {
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+ gamePath = game.getPath().substring(0, game.getPath().length() - "main.lua".length());
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+ } else {
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+ gamePath = game.getPath();
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+ }
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+ } else {
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+ Log.e("GameActivity", "Unsupported scheme: '" + game.getScheme() + "'.");
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+
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+ AlertDialog.Builder alert_dialog = new AlertDialog.Builder(this);
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+ alert_dialog.setMessage("Could not load LÖVE game '" + game.getPath()
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+ + "' as it uses unsupported scheme '" + game.getScheme()
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+ + "'. Please contact the developer.");
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+ alert_dialog.setTitle("LÖVE for Android Error");
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+ alert_dialog.setPositiveButton("Exit",
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+ new DialogInterface.OnClickListener() {
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+ @Override
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+ public void onClick(DialogInterface dialog, int id) {
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+ finish();
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+ }
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+ });
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+ alert_dialog.setCancelable(false);
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+ alert_dialog.create().show();
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+ }
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+ } else {
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+ // No game specified via the intent data -> check whether we have a game.love in our assets.
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+ boolean game_love_in_assets = false;
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+ try {
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+ List<String> assets = Arrays.asList(getAssets().list(""));
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+ game_love_in_assets = assets.contains("game.love");
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+ } catch (Exception e) {
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+ Log.d("GameActivity", "could not list application assets:" + e.getMessage());
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+ }
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+
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+ if (game_love_in_assets) {
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+ // If we have a game.love in our assets folder copy it to the cache folder
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+ // so that we can load it from native LÖVE code
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+ String destination_file = this.getCacheDir().getPath() + "/game.love";
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+ if (mustCacheArchive && copyAssetFile("game.love", destination_file))
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+ gamePath = destination_file;
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+ else
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+ gamePath = "game.love";
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+ } else {
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+ // If no game.love was found fall back to the game in <external storage>/lovegame
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+ File ext = Environment.getExternalStorageDirectory();
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+ if ((new File(ext, "/lovegame/main.lua")).exists()) {
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+ gamePath = ext.getPath() + "/lovegame/";
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+ }
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+ }
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+ }
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+
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+ Log.d("GameActivity", "new gamePath: " + gamePath);
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+ }
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+
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+ @Override
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+ protected void onDestroy() {
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+ if (vibrator != null) {
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+ Log.d("GameActivity", "Cancelling vibration");
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+ vibrator.cancel();
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+ }
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+ super.onDestroy();
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+ }
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+
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+ @Override
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+ protected void onPause() {
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+ if (vibrator != null) {
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+ Log.d("GameActivity", "Cancelling vibration");
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+ vibrator.cancel();
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+ }
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+ super.onPause();
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+ }
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+
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+ @Override
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+ public void onResume() {
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+ super.onResume();
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+
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+ if (immersiveActive) {
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+ getWindow().getDecorView().setSystemUiVisibility(
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+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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+ | View.SYSTEM_UI_FLAG_FULLSCREEN
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+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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+ }
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+ }
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+
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+ public void setImmersiveMode(boolean immersive_mode) {
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+ if (android.os.Build.VERSION.SDK_INT < 11) {
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+ // The API getWindow().getDecorView().setSystemUiVisibility() was
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+ // added in Android 11 (a.k.a. Honeycomb, a.k.a. 3.0.x). If we run
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+ // on this we do nothing.
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+ return;
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+ }
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+
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+ immersiveActive = immersive_mode;
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+
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+ final Object lock = new Object();
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+ final boolean immersive_enabled = immersive_mode;
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+ synchronized (lock) {
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+ runOnUiThread(new Runnable() {
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+ @Override
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+ public void run() {
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+ synchronized (lock) {
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+ if (immersive_enabled) {
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+ getWindow().getDecorView().setSystemUiVisibility(
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+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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+ | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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+ | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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+ | View.SYSTEM_UI_FLAG_FULLSCREEN
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+ | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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+ } else {
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+ getWindow().getDecorView().setSystemUiVisibility(
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+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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+ | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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+ );
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+ }
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+
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+ lock.notify();
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+ }
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+ }
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+ });
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+ }
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+ ;
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+ }
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+
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+ public boolean getImmersiveMode() {
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+ return immersiveActive;
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+ }
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+
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+ public static String getGamePath() {
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+ Log.d("GameActivity", "called getGamePath(), game path = " + gamePath);
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+ return gamePath;
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+ }
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+
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+ public static DisplayMetrics getMetrics() {
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+ return metrics;
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+ }
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+
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+ public static void vibrate(double seconds) {
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+ if (vibrator != null) {
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+ vibrator.vibrate((long) (seconds * 1000.));
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+ }
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+ }
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+
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+ public static void openURL(String url) {
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+ Log.d("GameActivity", "opening url = " + url);
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+ Intent i = new Intent(Intent.ACTION_VIEW);
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+ i.setData(Uri.parse(url));
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+ i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
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+ context.startActivity(i);
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+ }
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+
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+ /**
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+ * Copies a given file from the assets folder to the destination.
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+ *
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+ * @return true if successful
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+ */
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+ boolean copyAssetFile(String fileName, String destinationFileName) {
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+ boolean success = false;
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+
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+ // open source and destination streams
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+ InputStream source_stream = null;
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+ try {
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+ source_stream = getAssets().open(fileName);
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Could not open game.love from assets: " + e.getMessage());
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+ }
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+
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+ BufferedOutputStream destination_stream = null;
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+ try {
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+ destination_stream = new BufferedOutputStream(new FileOutputStream(destinationFileName, false));
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Could not open destination file: " + e.getMessage());
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+ }
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+
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+ // perform the copying
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+ int chunk_read = 0;
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+ int bytes_written = 0;
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+
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+ assert (source_stream != null && destination_stream != null);
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+
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+ try {
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+ byte[] buf = new byte[1024];
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+ chunk_read = source_stream.read(buf);
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+ do {
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+ destination_stream.write(buf, 0, chunk_read);
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+ bytes_written += chunk_read;
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+ chunk_read = source_stream.read(buf);
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+ } while (chunk_read != -1);
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Copying failed:" + e.getMessage());
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+ }
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+
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+ // close streams
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+ try {
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+ if (source_stream != null) source_stream.close();
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+ if (destination_stream != null) destination_stream.close();
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+ success = true;
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+ } catch (IOException e) {
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+ Log.d("GameActivity", "Copying failed: " + e.getMessage());
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+ }
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+
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+ Log.d("GameActivity", "Successfully copied " + fileName
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+ + " to " + destinationFileName
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+ + " (" + bytes_written + " bytes written).");
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+ return success;
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+ }
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+
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+ @Keep
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+ public boolean hasBackgroundMusic() {
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+ AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
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+ return audioManager.isMusicActive();
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+ }
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+}
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