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@@ -39,6 +39,9 @@ namespace graphics
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namespace opengl
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{
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+const int Font::TEXTURE_WIDTHS[] = {128, 256, 256, 512, 512, 1024, 1024};
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+const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512, 1024};
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+
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Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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: rasterizer(r)
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, height(r->getHeight())
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@@ -47,10 +50,37 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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, filter(filter)
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{
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r->retain();
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+
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love::font::GlyphData *gd = r->getGlyphData(32);
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type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
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delete gd;
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- createTexture();
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+
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+ // try to find the best texture size match for the font size
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+ // default to the largest texture size if no rough match is found
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+ texture_size_index = NUM_TEXTURE_SIZES - 1;
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+ for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
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+ {
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+ // base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
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+ // the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
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+ if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
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+ {
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+ texture_size_index = i;
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+ break;
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+ }
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+ }
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+
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+ texture_width = TEXTURE_WIDTHS[texture_size_index];
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+ texture_height = TEXTURE_HEIGHTS[texture_size_index];
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+
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+ try
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+ {
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+ createTexture();
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+ }
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+ catch (love::Exception &e)
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+ {
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+ r->release();
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+ throw;
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+ }
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}
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Font::~Font()
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@@ -59,9 +89,30 @@ Font::~Font()
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unloadVolatile();
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}
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+bool Font::initializeTexture(GLint format)
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+{
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+ GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
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+
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+ // clear errors before initializing
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+ while (glGetError() != GL_NO_ERROR);
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+
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+ glTexImage2D(GL_TEXTURE_2D,
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+ 0,
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+ internalformat,
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+ (GLsizei)texture_width,
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+ (GLsizei)texture_height,
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+ 0,
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+ format,
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+ GL_UNSIGNED_BYTE,
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+ NULL);
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+
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+ return glGetError() == GL_NO_ERROR;
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+}
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+
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void Font::createTexture()
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{
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texture_x = texture_y = rowHeight = TEXTURE_PADDING;
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+
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GLuint t;
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glGenTextures(1, &t);
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textures.push_back(t);
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@@ -74,65 +125,85 @@ void Font::createTexture()
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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- // Initialize the texture
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- glTexImage2D(GL_TEXTURE_2D,
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- 0,
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- GL_RGBA,
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- (GLsizei)TEXTURE_WIDTH,
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- (GLsizei)TEXTURE_HEIGHT,
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- 0,
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- format,
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- GL_UNSIGNED_BYTE,
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- NULL);
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+
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+
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+ // try to initialize the texture, attempting smaller sizes if initialization fails
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+ bool initialized = false;
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+ while (texture_size_index >= 0)
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+ {
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+ texture_width = TEXTURE_WIDTHS[texture_size_index];
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+ texture_height = TEXTURE_HEIGHTS[texture_size_index];
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+
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+ initialized = initializeTexture(format);
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+
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+ if (initialized || texture_size_index <= 0)
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+ break;
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+
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+ --texture_size_index;
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+ }
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+
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+ if (!initialized)
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+ {
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+ // cleanup before throwing
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+ deleteTexture(t);
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+ bindTexture(0);
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+ textures.pop_back();
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+
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+ throw love::Exception("Could not create font texture!");
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+ }
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+
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// Fill the texture with transparent black
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- std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
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+ std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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- 0,
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- 0,
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- (GLsizei)TEXTURE_WIDTH,
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- (GLsizei)TEXTURE_HEIGHT,
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+ 0, 0,
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+ (GLsizei)texture_width,
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+ (GLsizei)texture_height,
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format,
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GL_UNSIGNED_BYTE,
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&emptyData[0]);
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}
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-Font::Glyph *Font::addGlyph(int glyph)
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+Font::Glyph *Font::addGlyph(const int glyph)
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{
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love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
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int w = gd->getWidth();
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int h = gd->getHeight();
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- if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
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+ if (texture_x + w + TEXTURE_PADDING > texture_width)
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{
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// out of space - new row!
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texture_x = TEXTURE_PADDING;
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texture_y += rowHeight;
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rowHeight = TEXTURE_PADDING;
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}
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- if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
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+ if (texture_y + h + TEXTURE_PADDING > texture_height)
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{
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// totally out of space - new texture!
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createTexture();
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}
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Glyph *g = new Glyph;
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- g->list = g->texture = 0;
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+
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+ g->texture = 0;
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g->spacing = gd->getAdvance();
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+
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+ memset(&g->quad, 0, sizeof(GlyphQuad));
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// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
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if (w > 0 && h > 0)
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{
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- g->list = glGenLists(1);
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- if (0 == g->list)
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- {
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- delete g;
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- return NULL;
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- }
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-
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- GLuint t = textures.back();
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+ const GLuint t = textures.back();
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+
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bindTexture(t);
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- glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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+ glTexSubImage2D(GL_TEXTURE_2D,
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+ 0,
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+ texture_x,
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+ texture_y,
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+ w, h,
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+ (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
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+ GL_UNSIGNED_BYTE,
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+ gd->getData());
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g->texture = t;
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@@ -141,25 +212,17 @@ Font::Glyph *Font::addGlyph(int glyph)
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v.y = (float) texture_y;
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v.w = (float) w;
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v.h = (float) h;
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- Quad *q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
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- const vertex *verts = q->getVertices();
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-
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- glEnableClientState(GL_VERTEX_ARRAY);
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- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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- glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
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- glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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-
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- glNewList(g->list, GL_COMPILE);
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- glPushMatrix();
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- glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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- glDrawArrays(GL_QUADS, 0, 4);
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- glPopMatrix();
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- glEndList();
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-
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- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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- glDisableClientState(GL_VERTEX_ARRAY);
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-
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- delete q;
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+
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+ Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
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+ const vertex *verts = q.getVertices();
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+
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+ // copy vertex data to the glyph and set proper bearing
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+ for (int i = 0; i < 4; i++)
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+ {
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+ g->quad.vertices[i] = verts[i];
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+ g->quad.vertices[i].x += gd->getBearingX();
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+ g->quad.vertices[i].y -= gd->getBearingY();
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+ }
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}
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if (w > 0)
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@@ -168,7 +231,18 @@ Font::Glyph *Font::addGlyph(int glyph)
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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delete gd;
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+
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glyphs[glyph] = g;
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+
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+ return g;
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+}
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+
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+Font::Glyph *Font::findGlyph(const int glyph)
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+{
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+ Glyph *g = glyphs[glyph];
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+ if (!g)
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+ g = addGlyph(glyph);
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+
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return g;
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}
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@@ -177,61 +251,120 @@ float Font::getHeight() const
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return static_cast<float>(height);
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}
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-void Font::print(std::string text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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+void Font::print(const std::string &text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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float dx = 0.0f; // spacing counter for newline handling
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+ float dy = 0.0f;
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+
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+ // keeps track of when we need to switch textures in our vertex array
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+ std::vector<GlyphArrayDrawInfo> glyphinfolist;
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+
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+ std::vector<GlyphQuad> glyphquads;
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+ glyphquads.reserve(text.size()); // pre-allocate space for the maximum possible number of quads
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+
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+ int quadindex = 0;
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+
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glPushMatrix();
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Matrix t;
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t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
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glMultMatrixf((const GLfloat *)t.getElements());
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+
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try
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{
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- utf8::iterator<std::string::iterator> i(text.begin(), text.begin(), text.end());
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- utf8::iterator<std::string::iterator> end(text.end(), text.begin(), text.end());
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+ utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
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+ utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
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+
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while (i != end)
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{
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int g = *i++;
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+
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if (g == '\n')
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{
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// wrap newline, but do not print it
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- glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
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+ dy += floor(getHeight() * getLineHeight() + 0.5f);
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dx = 0.0f;
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continue;
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}
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- Glyph *glyph = glyphs[g];
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- if (!glyph) glyph = addGlyph(g);
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- glPushMatrix();
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- // 1.25 is magic line height for true type fonts
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- if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
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- bindTexture(glyph->texture);
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- glCallList(glyph->list);
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- glPopMatrix();
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- glTranslatef(static_cast<GLfloat>(glyph->spacing + letter_spacing), 0, 0);
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+
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+ Glyph *glyph = findGlyph(g);
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+
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+ // we only care about the vertices of glyphs which have a texture
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+ if (glyph->texture != 0)
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+ {
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+ // copy glyphquad (4 vertices) from original glyph to our current quad list
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+ glyphquads.push_back(glyph->quad);
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+
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+ // 1.25 is magic line height for true type fonts
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+ float lineheight = (type == FONT_TRUETYPE) ? floor(getHeight() / 1.25f + 0.5f) : 0.0f;
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+
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+ // set proper relative position
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+ for (int i = 0; i < 4; i++)
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+ {
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+ glyphquads[quadindex].vertices[i].x += dx;
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+ glyphquads[quadindex].vertices[i].y += dy + lineheight;
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+ }
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+
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+ size_t listsize = glyphinfolist.size();
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+
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+ // check if current glyph texture has changed since the previous iteration
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+ if (listsize == 0 || glyphinfolist[listsize-1].texture != glyph->texture)
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+ {
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+ // keep track of each sub-section of the string whose glyphs use different textures than the previous section
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+ GlyphArrayDrawInfo glyphdrawinfo;
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+ glyphdrawinfo.startquad = quadindex;
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+ glyphdrawinfo.numquads = 0;
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+ glyphdrawinfo.texture = glyph->texture;
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+ glyphinfolist.push_back(glyphdrawinfo);
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+ }
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+
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+ ++quadindex;
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+ ++glyphinfolist[glyphinfolist.size()-1].numquads;
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+ }
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+
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+ // advance the x position for the next glyph
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dx += glyph->spacing + letter_spacing;
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}
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}
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- catch(utf8::exception &e)
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+ catch (love::Exception &e)
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{
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glPopMatrix();
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- throw love::Exception("%s", e.what());
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+ throw;
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}
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- glPopMatrix();
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-}
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-
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-void Font::print(char character, float x, float y)
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-{
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- Glyph *glyph = glyphs[character];
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- if (!glyph) glyph = addGlyph(character);
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-
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- if (0 != glyph->texture)
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+ catch (utf8::exception &e)
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{
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- glPushMatrix();
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- glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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- bindTexture(glyph->texture);
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- glCallList(glyph->list);
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glPopMatrix();
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+ throw love::Exception("%s", e.what());
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}
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+
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+ if (quadindex > 0 && glyphinfolist.size() > 0)
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+ {
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+ // sort glyph draw info list by texture first, and quad position in memory second (using the struct's < operator)
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+ std::sort(glyphinfolist.begin(), glyphinfolist.end());
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+
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+ glEnableClientState(GL_VERTEX_ARRAY);
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+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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+
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+ glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].x);
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+ glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].s);
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+
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+ // we need to draw a new vertex array for every section of the string that uses a different texture than the previous section
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+ std::vector<GlyphArrayDrawInfo>::const_iterator it;
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+ for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
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+ {
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+ bindTexture(it->texture);
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+
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+ int startvertex = it->startquad * 4;
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+ int numvertices = it->numquads * 4;
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+
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+ glDrawArrays(GL_QUADS, startvertex, numvertices);
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+ }
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+
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+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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+ glDisableClientState(GL_VERTEX_ARRAY);
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+ }
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+
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+ glPopMatrix();
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}
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int Font::getWidth(const std::string &str)
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|
@@ -253,8 +386,7 @@ int Font::getWidth(const std::string &str)
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while (i != end)
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{
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int c = *i++;
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- g = glyphs[c];
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- if (!g) g = addGlyph(c);
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+ g = findGlyph(c);
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width += static_cast<int>(g->spacing * mSpacing);
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}
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}
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@@ -277,12 +409,11 @@ int Font::getWidth(const char *str)
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int Font::getWidth(const char character)
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{
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- Glyph *g = glyphs[character];
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- if (!g) g = addGlyph(character);
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+ Glyph *g = findGlyph(character);
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return g->spacing;
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}
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-std::vector<std::string> Font::getWrap(const std::string text, float wrap, int *max_width)
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+std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width)
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{
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using namespace std;
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const float width_space = static_cast<float>(getWidth(' '));
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@@ -376,7 +507,6 @@ void Font::unloadVolatile()
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while (it != glyphs.end())
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{
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g = it->second;
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- glDeleteLists(g->list, 1);
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delete g;
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glyphs.erase(it++);
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}
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