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@@ -320,7 +320,7 @@ void OpenGL::createDefaultTexture()
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GLuint curtexture = state.boundTextures[state.curTextureUnit];
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glGenTextures(1, &state.defaultTexture);
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- bindTexture(state.defaultTexture);
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+ bindTextureToUnit(state.defaultTexture, 0, false);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@@ -331,7 +331,7 @@ void OpenGL::createDefaultTexture()
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GLubyte pix[] = {255, 255, 255, 255};
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
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- bindTexture(curtexture);
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+ bindTextureToUnit(curtexture, 0, false);
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}
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void OpenGL::pushTransform()
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