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draw validation: clarify that a type mismatch involves MainTex

Sasha Szpakowski 7 months ago
parent
commit
aa93494f54
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/Shader.cpp

+ 1 - 1
src/modules/graphics/Shader.cpp

@@ -988,7 +988,7 @@ void Shader::validateDrawState(PrimitiveType primtype, Texture *maintex) const
 	}
 
 	if (!isResourceBaseTypeCompatible(info->dataBaseType, getDataBaseType(maintex->getPixelFormat())))
-		throw love::Exception("Texture's data format base type must match the uniform variable declared in the shader (float, int, or uint).");
+		throw love::Exception("Main texture's data format base type must match the MainTex declaration in the shader (float, int, or uint).");
 
 	if (info->isDepthSampler != maintex->getSamplerState().depthSampleMode.hasValue)
 	{