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@@ -3,54 +3,80 @@ LOVE 0.11.0 []
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Released: N/A
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+ * Added Object:release.
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+ * Added Data:clone.
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+ * Added queueable audio sources.
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+ * Added audio input support.
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+ * Added Source filters: low gain, high gain and band pass.
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+ * Added audio effect APIs (reverb, echo, etc.)
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* Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3.
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* Added a click count argument to love.mousepressed and love.mousereleased.
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* Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require.
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* Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return.
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* Added love.math.encode/decode, which support hex and base64.
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* Added love.math.hash, which supports MD5, SHA-1 and the SHA-2 family.
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+ * Added Transform objects to love.math.
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* Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
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* Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
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* Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
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* Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
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* Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
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* Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
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+ * Added Array, Cubemap, and Volume texture types and corresponding Image and Canvas APIs.
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+ * Added love.graphics.getTextureTypes, returns a table with fields indicating support for each texture type.
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+ * Added mipmapping support to Canvases, including both auto-generated mipmaps and manually rendering to a specific mipmap level.
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+ * Added 'stencil8', 'depth24stencil8', 'depth32fstencil8', 'depth16', 'depth24', and 'depth32f' pixel formats for Canvases.
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+ * Added optional 'readable' boolean field to the table passed into love.graphics.newCanvas.
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+ * Added optional 'depthstencil' field to the table passed into love.graphics.setCanvas, for using a depth/stencil Canvas.
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+ * Added optional 'depth' and 'stencil' boolean fields to the table passed into setCanvas, for enabling depth and stencil buffers if 'depthstencil' isn't used.
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+ * Added shadow sampler support for Canvases.
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+ * Added variant of love.graphics.getCanvasFormats which takes a 'readable' boolean.
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+ * Added love.graphics.drawLayer and SpriteBatch:add/setLayer for easily drawing layers of Array Textures.
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+ * Added variants of love.graphics.print and printf which take a Font argument.
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+ * Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared.
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+ * Added love.graphics.flushBatch for manually flushing automatically batched draws.
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* Added SpriteBatch:setDrawRange.
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* Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
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+ * Added 'void effect()' pixel shader entry point.
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* Added love.graphics.validateShader.
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* Added Shader:hasUniform.
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* Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
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* Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
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+ * Added 'borderellipse' and 'borderrectangle' ParticleSystem distributions.
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+ * Added ParticleSystem:set/getAreaSpreadAngle and set/getAreaSpreadIsRelativeDirection.
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* Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
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- * Added love.window.updateMode.
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- * Added the ability to prevent love from creating a stencil buffer for the window.
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- * Added Object:release.
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- * Added queueable audio sources.
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- * Added audio input support.
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- * Added Transform objects to love.math.
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- * Added 'glsl3', 'instancing', 'fullnpot', and 'pixelshaderhighp' graphics features.
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+ * Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' graphics features.
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* Added 'anisotropy' graphics limit.
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- * Added Mesh instancing support.
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+ * Added Mesh instancing support via love.graphics.drawInstanced and Mesh:attachAttribute.
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* Added a Mesh:attachAttribute variant that takes a different target attribute name.
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* Added Mesh:detachAttribute.
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* Added a variant of Mesh:setVertexMap which accepts a Data object.
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- * Added Source filters: low gain, high gain and band pass.
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+ * Added love.window.updateMode.
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+ * Added the ability to prevent love from creating a stencil buffer for the window.
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* Changed all color values to be in the range 0-1, rather than 0-255.
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* Changed high-dpi functionality to require much less code (often none at all) for things to appear at the correct sizes and positions.
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* Changed love.graphics.print and friends to ignore carriage returns.
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* Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
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* Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
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+ * Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in setCanvas.
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* Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
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* Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
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* Changed the audio playback APIs drastically.
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* Changed enet to no longer set the 'enet' global, again matching luasocket.
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* Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
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+ * Fixed a memory leak when sending love objects to threads which never load that object's module.
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+ * Fixed os.execute always returning -1 in Linux.
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+ * Fixed the default reference angle for WeldJoint, PrismaticJoint, and RevoluteJoint.
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+ * Fixed love.graphics.set/getClipboard text to error instead of crashing, when a window hasn't been created.
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* Fixed Joystick:getGamepadMapping to work with xinput controllers.
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+ * Fixed baseline calculation when rendering text.
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+ * Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported.
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* Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
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* Improved performance of Shader:send when the Shader is not active.
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+ * Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.
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* Renamed love.window.getPixelScale to love.window.getPixelDensity.
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@@ -58,6 +84,7 @@ Released: N/A
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* Removed variant of love.filesystem.newFileData which takes base64 data, use love.math.decode instead.
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* Removed the no-argument variant of Text:set, use Text:clear instead.
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* Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
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+ * Removed the 'void effects(...)' pixel shader entry point. Use the new 'void effect()' instead.
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* Removed Shader:getExternVariable, use Shader:hasUniform instead.
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* Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
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* Removed deprecated enet function host:socket_get_address.
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@@ -66,9 +93,12 @@ Released: N/A
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* Removed love.window.isCreated (use love.window.isOpen instead).
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* Updated Source:seek to work if the Source isn't playing.
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+ * Updated love.event.poll to stop allocating memory unnecessarily.
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* Updated love.math.random to have improved numeric distribution.
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* Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
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+ * Updated shaders to always expose derivative functions (dFdx, dFdy, fwidth) when available in OpenGL ES.
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* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
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+ * Updated Font glyph generation to improve antialiasing.
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* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
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* Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
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* Updated luasocket to version 3.0rc1.
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