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@@ -22,8 +22,6 @@
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#include "common/config.h"
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#include "ParticleSystem.h"
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-#include "common/math.h"
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-#include "modules/math/RandomGenerator.h"
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#include "OpenGL.h"
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// STD
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@@ -38,812 +36,58 @@ namespace graphics
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namespace opengl
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{
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-namespace
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-{
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-
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-love::math::RandomGenerator rng;
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-
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-float calculate_variation(float inner, float outer, float var)
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-{
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- float low = inner - (outer/2.0f)*var;
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- float high = inner + (outer/2.0f)*var;
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- float r = (float) rng.random();
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- return low*(1-r)+high*r;
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-}
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-
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-} // anonymous namespace
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-
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ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
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- : pMem(nullptr)
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- , pFree(nullptr)
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- , pHead(nullptr)
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- , pTail(nullptr)
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+ : love::graphics::ParticleSystem(texture, size)
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, particleVerts(nullptr)
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- , quadIndices(1)
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- , texture(texture)
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- , active(true)
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- , insertMode(INSERT_MODE_TOP)
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- , maxParticles(0)
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- , activeParticles(0)
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- , emissionRate(0)
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- , emitCounter(0)
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- , areaSpreadDistribution(DISTRIBUTION_NONE)
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- , lifetime(-1)
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- , life(0)
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- , particleLifeMin(0)
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- , particleLifeMax(0)
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- , direction(0)
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- , spread(0)
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- , speedMin(0)
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- , speedMax(0)
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- , linearAccelerationMin(0, 0)
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- , linearAccelerationMax(0, 0)
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- , radialAccelerationMin(0)
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- , radialAccelerationMax(0)
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- , tangentialAccelerationMin(0)
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- , tangentialAccelerationMax(0)
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- , linearDampingMin(0.0f)
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- , linearDampingMax(0.0f)
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- , sizeVariation(0)
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- , rotationMin(0)
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- , rotationMax(0)
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- , spinStart(0)
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- , spinEnd(0)
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- , spinVariation(0)
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- , offset(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f)
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- , defaultOffset(true)
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- , relativeRotation(false)
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+ , quadIndices(size)
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{
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- if (size == 0 || size > MAX_PARTICLES)
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- throw love::Exception("Invalid ParticleSystem size.");
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-
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- sizes.push_back(1.0f);
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- colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
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- setBufferSize(size);
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+ createVertices(size);
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}
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ParticleSystem::ParticleSystem(const ParticleSystem &p)
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- : pMem(nullptr)
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- , pFree(nullptr)
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- , pHead(nullptr)
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- , pTail(nullptr)
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+ : love::graphics::ParticleSystem(p)
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, particleVerts(nullptr)
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, quadIndices(p.quadIndices)
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- , texture(p.texture)
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- , active(p.active)
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- , insertMode(p.insertMode)
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- , maxParticles(p.maxParticles)
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- , activeParticles(0)
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- , emissionRate(p.emissionRate)
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- , emitCounter(0.0f)
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- , position(p.position)
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- , prevPosition(p.prevPosition)
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- , areaSpreadDistribution(p.areaSpreadDistribution)
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- , areaSpread(p.areaSpread)
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- , lifetime(p.lifetime)
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- , life(p.lifetime) // Initialize with the maximum life time.
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- , particleLifeMin(p.particleLifeMin)
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- , particleLifeMax(p.particleLifeMax)
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- , direction(p.direction)
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- , spread(p.spread)
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- , speedMin(p.speedMin)
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- , speedMax(p.speedMax)
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- , linearAccelerationMin(p.linearAccelerationMin)
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- , linearAccelerationMax(p.linearAccelerationMax)
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- , radialAccelerationMin(p.radialAccelerationMin)
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- , radialAccelerationMax(p.radialAccelerationMax)
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- , tangentialAccelerationMin(p.tangentialAccelerationMin)
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- , tangentialAccelerationMax(p.tangentialAccelerationMax)
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- , linearDampingMin(p.linearDampingMin)
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- , linearDampingMax(p.linearDampingMax)
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- , sizes(p.sizes)
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- , sizeVariation(p.sizeVariation)
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- , rotationMin(p.rotationMin)
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- , rotationMax(p.rotationMax)
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- , spinStart(p.spinStart)
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- , spinEnd(p.spinEnd)
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- , spinVariation(p.spinVariation)
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- , offset(p.offset)
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- , defaultOffset(p.defaultOffset)
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- , colors(p.colors)
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- , quads(p.quads)
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- , relativeRotation(p.relativeRotation)
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{
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- setBufferSize(maxParticles);
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+ createVertices(maxParticles);
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}
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ParticleSystem::~ParticleSystem()
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{
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- deleteBuffers();
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-}
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-
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-ParticleSystem *ParticleSystem::clone()
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-{
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- return new ParticleSystem(*this);
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-}
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-
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-void ParticleSystem::resetOffset()
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-{
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- if (quads.empty())
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- offset = love::Vector(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f);
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- else
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- {
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- Quad::Viewport v = quads[0]->getViewport();
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- offset = love::Vector(v.x*0.5f, v.y*0.5f);
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- }
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+ delete[] particleVerts;
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}
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-void ParticleSystem::createBuffers(size_t size)
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+void ParticleSystem::createVertices(size_t numparticles)
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{
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try
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{
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- pFree = pMem = new Particle[size];
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- particleVerts = new love::Vertex[size * 4];
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- maxParticles = (uint32) size;
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+ love::Vertex *pverts = new love::Vertex[numparticles * 4];
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+ delete[] particleVerts;
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+ particleVerts = pverts;
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}
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- catch (std::bad_alloc &)
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+ catch (std::exception &)
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{
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- deleteBuffers();
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- throw love::Exception("Out of memory");
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+ throw love::Exception("Out of memory.");
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}
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}
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-void ParticleSystem::deleteBuffers()
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+ParticleSystem *ParticleSystem::clone()
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{
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- // Clean up for great gracefulness!
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- delete[] pMem;
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- delete[] particleVerts;
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-
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- pMem = nullptr;
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- particleVerts = nullptr;
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- maxParticles = 0;
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- activeParticles = 0;
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+ return new ParticleSystem(*this);
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}
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void ParticleSystem::setBufferSize(uint32 size)
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{
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- if (size == 0 || size > MAX_PARTICLES)
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- throw love::Exception("Invalid buffer size");
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- quadIndices = QuadIndices(size);
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- deleteBuffers();
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- createBuffers(size);
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- reset();
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-}
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-
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-uint32 ParticleSystem::getBufferSize() const
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-{
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- return maxParticles;
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-}
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-
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-void ParticleSystem::addParticle(float t)
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-{
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- if (isFull())
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- return;
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-
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- // Gets a free particle and updates the allocation pointer.
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- Particle *p = pFree++;
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- initParticle(p, t);
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-
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- switch (insertMode)
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- {
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- default:
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- case INSERT_MODE_TOP:
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- insertTop(p);
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- break;
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- case INSERT_MODE_BOTTOM:
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- insertBottom(p);
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- break;
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- case INSERT_MODE_RANDOM:
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- insertRandom(p);
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- break;
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- }
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-
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- activeParticles++;
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-}
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-
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-void ParticleSystem::initParticle(Particle *p, float t)
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-{
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- float min,max;
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-
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- // Linearly interpolate between the previous and current emitter position.
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- love::Vector pos = prevPosition + (position - prevPosition) * t;
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-
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- min = particleLifeMin;
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- max = particleLifeMax;
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- if (min == max)
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- p->life = min;
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- else
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- p->life = (float) rng.random(min, max);
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- p->lifetime = p->life;
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-
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- p->position = pos;
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-
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- switch (areaSpreadDistribution)
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- {
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- case DISTRIBUTION_UNIFORM:
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- p->position.x += (float) rng.random(-areaSpread.getX(), areaSpread.getX());
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- p->position.y += (float) rng.random(-areaSpread.getY(), areaSpread.getY());
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- break;
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- case DISTRIBUTION_NORMAL:
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- p->position.x += (float) rng.randomNormal(areaSpread.getX());
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- p->position.y += (float) rng.randomNormal(areaSpread.getY());
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- break;
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- case DISTRIBUTION_NONE:
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- default:
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- break;
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- }
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-
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- p->origin = pos;
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-
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- min = speedMin;
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- max = speedMax;
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- float speed = (float) rng.random(min, max);
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-
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- min = direction - spread/2.0f;
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- max = direction + spread/2.0f;
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- float dir = (float) rng.random(min, max);
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-
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- p->velocity = love::Vector(cosf(dir), sinf(dir)) * speed;
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-
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- p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
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- p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
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-
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- min = radialAccelerationMin;
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- max = radialAccelerationMax;
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- p->radialAcceleration = (float) rng.random(min, max);
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-
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- min = tangentialAccelerationMin;
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- max = tangentialAccelerationMax;
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- p->tangentialAcceleration = (float) rng.random(min, max);
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-
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- min = linearDampingMin;
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- max = linearDampingMax;
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- p->linearDamping = (float) rng.random(min, max);
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-
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- p->sizeOffset = (float) rng.random(sizeVariation); // time offset for size change
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- p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset;
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- p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)];
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-
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- min = rotationMin;
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- max = rotationMax;
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- p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
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- p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
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- p->rotation = (float) rng.random(min, max);
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-
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- p->angle = p->rotation;
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- if (relativeRotation)
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- p->angle += atan2f(p->velocity.y, p->velocity.x);
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-
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- p->color = colors[0];
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-
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- p->quadIndex = 0;
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-}
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-
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-void ParticleSystem::insertTop(Particle *p)
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-{
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- if (pHead == nullptr)
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- {
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- pHead = p;
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- p->prev = nullptr;
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- }
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- else
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- {
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- pTail->next = p;
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- p->prev = pTail;
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- }
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- p->next = nullptr;
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- pTail = p;
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-}
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-
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-void ParticleSystem::insertBottom(Particle *p)
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-{
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- if (pTail == nullptr)
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- {
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- pTail = p;
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- p->next = nullptr;
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- }
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- else
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- {
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- pHead->prev = p;
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- p->next = pHead;
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- }
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- p->prev = nullptr;
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- pHead = p;
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-}
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-
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-void ParticleSystem::insertRandom(Particle *p)
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-{
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- // Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
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- uint64 pos = rng.rand() % ((int64) activeParticles + 1);
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-
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- // Special case where the particle gets inserted before the head.
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- if (pos == activeParticles)
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- {
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- Particle *pA = pHead;
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- if (pA)
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- pA->prev = p;
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- p->prev = nullptr;
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- p->next = pA;
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- pHead = p;
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- return;
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- }
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-
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- // Inserts the particle after the randomly selected particle.
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- Particle *pA = pMem + pos;
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- Particle *pB = pA->next;
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- pA->next = p;
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- if (pB)
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- pB->prev = p;
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- else
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- pTail = p;
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- p->prev = pA;
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- p->next = pB;
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-}
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-
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-ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
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-{
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- // The linked list is updated in this function and old pointers may be
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- // invalidated. The returned pointer will inform the caller of the new
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- // pointer to the next particle.
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- Particle *pNext = nullptr;
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-
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- // Removes the particle from the linked list.
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- if (p->prev)
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- p->prev->next = p->next;
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- else
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- pHead = p->next;
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-
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- if (p->next)
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- {
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- p->next->prev = p->prev;
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- pNext = p->next;
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- }
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- else
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- pTail = p->prev;
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-
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- // The (in memory) last particle can now be moved into the free slot.
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- // It will skip the moving if it happens to be the removed particle.
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- pFree--;
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- if (p != pFree)
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- {
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- *p = *pFree;
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- if (pNext == pFree)
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- pNext = p;
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-
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- if (p->prev)
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- p->prev->next = p;
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- else
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- pHead = p;
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-
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- if (p->next)
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- p->next->prev = p;
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- else
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- pTail = p;
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- }
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-
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- activeParticles--;
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- return pNext;
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-}
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-
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-void ParticleSystem::setTexture(Texture *tex)
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-{
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- texture.set(tex);
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-
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- if (defaultOffset)
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- resetOffset();
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-}
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-
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-Texture *ParticleSystem::getTexture() const
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-{
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- return texture.get();
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-}
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-
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-void ParticleSystem::setInsertMode(InsertMode mode)
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-{
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- insertMode = mode;
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-}
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-
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-ParticleSystem::InsertMode ParticleSystem::getInsertMode() const
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-{
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- return insertMode;
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-}
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-
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-void ParticleSystem::setEmissionRate(float rate)
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-{
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- if (rate < 0.0f)
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- throw love::Exception("Invalid emission rate");
|
|
|
- emissionRate = rate;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getEmissionRate() const
|
|
|
-{
|
|
|
- return emissionRate;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setEmitterLifetime(float life)
|
|
|
-{
|
|
|
- this->life = lifetime = life;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getEmitterLifetime() const
|
|
|
-{
|
|
|
- return lifetime;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setParticleLifetime(float min, float max)
|
|
|
-{
|
|
|
- particleLifeMin = min;
|
|
|
- if (max == 0)
|
|
|
- particleLifeMax = min;
|
|
|
- else
|
|
|
- particleLifeMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getParticleLifetime(float &min, float &max) const
|
|
|
-{
|
|
|
- min = particleLifeMin;
|
|
|
- max = particleLifeMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setPosition(float x, float y)
|
|
|
-{
|
|
|
- position = love::Vector(x, y);
|
|
|
- prevPosition = position;
|
|
|
-}
|
|
|
-
|
|
|
-const love::Vector &ParticleSystem::getPosition() const
|
|
|
-{
|
|
|
- return position;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::moveTo(float x, float y)
|
|
|
-{
|
|
|
- position = love::Vector(x, y);
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x, float y)
|
|
|
-{
|
|
|
- areaSpread = love::Vector(x, y);
|
|
|
- areaSpreadDistribution = distribution;
|
|
|
-}
|
|
|
-
|
|
|
-ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
|
|
|
-{
|
|
|
- return areaSpreadDistribution;
|
|
|
-}
|
|
|
-
|
|
|
-const love::Vector &ParticleSystem::getAreaSpreadParameters() const
|
|
|
-{
|
|
|
- return areaSpread;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setDirection(float direction)
|
|
|
-{
|
|
|
- this->direction = direction;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getDirection() const
|
|
|
-{
|
|
|
- return direction;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpread(float spread)
|
|
|
-{
|
|
|
- this->spread = spread;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getSpread() const
|
|
|
-{
|
|
|
- return spread;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpeed(float speed)
|
|
|
-{
|
|
|
- speedMin = speedMax = speed;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpeed(float min, float max)
|
|
|
-{
|
|
|
- speedMin = min;
|
|
|
- speedMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getSpeed(float &min, float &max) const
|
|
|
-{
|
|
|
- min = speedMin;
|
|
|
- max = speedMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setLinearAcceleration(float x, float y)
|
|
|
-{
|
|
|
- linearAccelerationMin.x = linearAccelerationMax.x = x;
|
|
|
- linearAccelerationMin.y = linearAccelerationMax.y = y;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setLinearAcceleration(float xmin, float ymin, float xmax, float ymax)
|
|
|
-{
|
|
|
- linearAccelerationMin = love::Vector(xmin, ymin);
|
|
|
- linearAccelerationMax = love::Vector(xmax, ymax);
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getLinearAcceleration(love::Vector &min, love::Vector &max) const
|
|
|
-{
|
|
|
- min = linearAccelerationMin;
|
|
|
- max = linearAccelerationMax;
|
|
|
-}
|
|
|
+ love::graphics::ParticleSystem::setBufferSize(size);
|
|
|
|
|
|
-void ParticleSystem::setRadialAcceleration(float acceleration)
|
|
|
-{
|
|
|
- radialAccelerationMin = radialAccelerationMax = acceleration;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setRadialAcceleration(float min, float max)
|
|
|
-{
|
|
|
- radialAccelerationMin = min;
|
|
|
- radialAccelerationMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getRadialAcceleration(float &min, float &max) const
|
|
|
-{
|
|
|
- min = radialAccelerationMin;
|
|
|
- max = radialAccelerationMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setTangentialAcceleration(float acceleration)
|
|
|
-{
|
|
|
- tangentialAccelerationMin = tangentialAccelerationMax = acceleration;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setTangentialAcceleration(float min, float max)
|
|
|
-{
|
|
|
- tangentialAccelerationMin = min;
|
|
|
- tangentialAccelerationMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getTangentialAcceleration(float &min, float &max) const
|
|
|
-{
|
|
|
- min = tangentialAccelerationMin;
|
|
|
- max = tangentialAccelerationMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setLinearDamping(float min, float max)
|
|
|
-{
|
|
|
- linearDampingMin = min;
|
|
|
- linearDampingMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getLinearDamping(float &min, float &max) const
|
|
|
-{
|
|
|
- min = linearDampingMin;
|
|
|
- max = linearDampingMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSize(float size)
|
|
|
-{
|
|
|
- sizes.resize(1);
|
|
|
- sizes[0] = size;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSizes(const std::vector<float> &newSizes)
|
|
|
-{
|
|
|
- sizes = newSizes;
|
|
|
-}
|
|
|
-
|
|
|
-const std::vector<float> &ParticleSystem::getSizes() const
|
|
|
-{
|
|
|
- return sizes;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSizeVariation(float variation)
|
|
|
-{
|
|
|
- sizeVariation = variation;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getSizeVariation() const
|
|
|
-{
|
|
|
- return sizeVariation;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setRotation(float rotation)
|
|
|
-{
|
|
|
- rotationMin = rotationMax = rotation;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setRotation(float min, float max)
|
|
|
-{
|
|
|
- rotationMin = min;
|
|
|
- rotationMax = max;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getRotation(float &min, float &max) const
|
|
|
-{
|
|
|
- min = rotationMin;
|
|
|
- max = rotationMax;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpin(float spin)
|
|
|
-{
|
|
|
- spinStart = spin;
|
|
|
- spinEnd = spin;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpin(float start, float end)
|
|
|
-{
|
|
|
- spinStart = start;
|
|
|
- spinEnd = end;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::getSpin(float &start, float &end) const
|
|
|
-{
|
|
|
- start = spinStart;
|
|
|
- end = spinEnd;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setSpinVariation(float variation)
|
|
|
-{
|
|
|
- spinVariation = variation;
|
|
|
-}
|
|
|
-
|
|
|
-float ParticleSystem::getSpinVariation() const
|
|
|
-{
|
|
|
- return spinVariation;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setOffset(float x, float y)
|
|
|
-{
|
|
|
- offset = love::Vector(x, y);
|
|
|
- defaultOffset = false;
|
|
|
-}
|
|
|
-
|
|
|
-love::Vector ParticleSystem::getOffset() const
|
|
|
-{
|
|
|
- return offset;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setColor(const std::vector<Colorf> &newColors)
|
|
|
-{
|
|
|
- colors = newColors;
|
|
|
-
|
|
|
- for (Colorf &c : colors)
|
|
|
- {
|
|
|
- // We want to store the colors as [0, 1], rather than [0, 255].
|
|
|
- c.r /= 255.0f;
|
|
|
- c.g /= 255.0f;
|
|
|
- c.b /= 255.0f;
|
|
|
- c.a /= 255.0f;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<Colorf> ParticleSystem::getColor() const
|
|
|
-{
|
|
|
- // The particle system stores colors in the range of [0, 1]...
|
|
|
- std::vector<Colorf> ncolors(colors);
|
|
|
-
|
|
|
- for (Colorf &c : ncolors)
|
|
|
- {
|
|
|
- c.r *= 255.0f;
|
|
|
- c.g *= 255.0f;
|
|
|
- c.b *= 255.0f;
|
|
|
- c.a *= 255.0f;
|
|
|
- }
|
|
|
-
|
|
|
- return ncolors;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
|
|
|
-{
|
|
|
- std::vector<StrongRef<Quad>> quadlist;
|
|
|
- quadlist.reserve(newQuads.size());
|
|
|
-
|
|
|
- for (Quad *q : newQuads)
|
|
|
- quadlist.push_back(q);
|
|
|
-
|
|
|
- quads = quadlist;
|
|
|
-
|
|
|
- if (defaultOffset)
|
|
|
- resetOffset();
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setQuads()
|
|
|
-{
|
|
|
- quads.clear();
|
|
|
-}
|
|
|
-
|
|
|
-std::vector<Quad *> ParticleSystem::getQuads() const
|
|
|
-{
|
|
|
- std::vector<Quad *> quadlist;
|
|
|
- quadlist.reserve(quads.size());
|
|
|
-
|
|
|
- for (const StrongRef<Quad> &q : quads)
|
|
|
- quadlist.push_back(q.get());
|
|
|
-
|
|
|
- return quadlist;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::setRelativeRotation(bool enable)
|
|
|
-{
|
|
|
- relativeRotation = enable;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::hasRelativeRotation() const
|
|
|
-{
|
|
|
- return relativeRotation;
|
|
|
-}
|
|
|
-
|
|
|
-uint32 ParticleSystem::getCount() const
|
|
|
-{
|
|
|
- return activeParticles;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::start()
|
|
|
-{
|
|
|
- active = true;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::stop()
|
|
|
-{
|
|
|
- active = false;
|
|
|
- life = lifetime;
|
|
|
- emitCounter = 0;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::pause()
|
|
|
-{
|
|
|
- active = false;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::reset()
|
|
|
-{
|
|
|
- if (pMem == nullptr)
|
|
|
- return;
|
|
|
-
|
|
|
- pFree = pMem;
|
|
|
- pHead = nullptr;
|
|
|
- pTail = nullptr;
|
|
|
- activeParticles = 0;
|
|
|
- life = lifetime;
|
|
|
- emitCounter = 0;
|
|
|
-}
|
|
|
-
|
|
|
-void ParticleSystem::emit(uint32 num)
|
|
|
-{
|
|
|
- if (!active)
|
|
|
- return;
|
|
|
-
|
|
|
- num = std::min(num, maxParticles - activeParticles);
|
|
|
-
|
|
|
- while(num--)
|
|
|
- addParticle(1.0f);
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::isActive() const
|
|
|
-{
|
|
|
- return active;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::isPaused() const
|
|
|
-{
|
|
|
- return !active && life < lifetime;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::isStopped() const
|
|
|
-{
|
|
|
- return !active && life >= lifetime;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::isEmpty() const
|
|
|
-{
|
|
|
- return activeParticles == 0;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::isFull() const
|
|
|
-{
|
|
|
- return activeParticles == maxParticles;
|
|
|
+ quadIndices = QuadIndices(size);
|
|
|
+ createVertices(size);
|
|
|
}
|
|
|
|
|
|
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
|
|
{
|
|
|
uint32 pCount = getCount();
|
|
|
+
|
|
|
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
|
|
|
return;
|
|
|
|
|
@@ -904,163 +148,6 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void ParticleSystem::update(float dt)
|
|
|
-{
|
|
|
- if (pMem == nullptr || dt == 0.0f)
|
|
|
- return;
|
|
|
-
|
|
|
- // Traverse all particles and update.
|
|
|
- Particle *p = pHead;
|
|
|
-
|
|
|
- while (p)
|
|
|
- {
|
|
|
- // Decrease lifespan.
|
|
|
- p->life -= dt;
|
|
|
-
|
|
|
- if (p->life <= 0)
|
|
|
- p = removeParticle(p);
|
|
|
- else
|
|
|
- {
|
|
|
- // Temp variables.
|
|
|
- love::Vector radial, tangential;
|
|
|
- love::Vector ppos = p->position;
|
|
|
-
|
|
|
- // Get vector from particle center to particle.
|
|
|
- radial = ppos - p->origin;
|
|
|
- radial.normalize();
|
|
|
- tangential = radial;
|
|
|
-
|
|
|
- // Resize radial acceleration.
|
|
|
- radial *= p->radialAcceleration;
|
|
|
-
|
|
|
- // Calculate tangential acceleration.
|
|
|
- {
|
|
|
- float a = tangential.getX();
|
|
|
- tangential.setX(-tangential.getY());
|
|
|
- tangential.setY(a);
|
|
|
- }
|
|
|
-
|
|
|
- // Resize tangential.
|
|
|
- tangential *= p->tangentialAcceleration;
|
|
|
-
|
|
|
- // Update velocity.
|
|
|
- p->velocity += (radial + tangential + p->linearAcceleration) * dt;
|
|
|
-
|
|
|
- // Apply damping.
|
|
|
- p->velocity *= 1.0f / (1.0f + p->linearDamping * dt);
|
|
|
-
|
|
|
- // Modify position.
|
|
|
- ppos += p->velocity * dt;
|
|
|
-
|
|
|
- p->position = ppos;
|
|
|
-
|
|
|
- const float t = 1.0f - p->life / p->lifetime;
|
|
|
-
|
|
|
- // Rotate.
|
|
|
- p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt;
|
|
|
-
|
|
|
- p->angle = p->rotation;
|
|
|
-
|
|
|
- if (relativeRotation)
|
|
|
- p->angle += atan2f(p->velocity.y, p->velocity.x);
|
|
|
-
|
|
|
- // Change size according to given intervals:
|
|
|
- // i = 0 1 2 3 n-1
|
|
|
- // |-------|-------|------|--- ... ---|
|
|
|
- // t = 0 1/(n-1) 3/(n-1) 1
|
|
|
- //
|
|
|
- // `s' is the interpolation variable scaled to the current
|
|
|
- // interval width, e.g. if n = 5 and t = 0.3, then the current
|
|
|
- // indices are 1,2 and s = 0.3 - 0.25 = 0.05
|
|
|
- float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation
|
|
|
- s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size()
|
|
|
- size_t i = (size_t)s;
|
|
|
- size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
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- s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
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- p->size = sizes[i] * (1.0f - s) + sizes[k] * s;
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|
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-
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- // Update color according to given intervals (as above)
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- s = t * (float)(colors.size() - 1);
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- i = (size_t)s;
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- k = (i == colors.size() - 1) ? i : i + 1;
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- s -= (float)i; // 0 <= s <= 1
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- p->color = colors[i] * (1.0f - s) + colors[k] * s;
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|
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-
|
|
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- // Update the quad index.
|
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- k = quads.size();
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|
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- if (k > 0)
|
|
|
- {
|
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- s = t * (float) k; // [0:numquads-1] (clamped below)
|
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- i = (s > 0.0f) ? (size_t) s : 0;
|
|
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- p->quadIndex = (int) ((i < k) ? i : k - 1);
|
|
|
- }
|
|
|
-
|
|
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- // Next particle.
|
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|
- p = p->next;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Make some more particles.
|
|
|
- if (active)
|
|
|
- {
|
|
|
- float rate = 1.0f / emissionRate; // the amount of time between each particle emit
|
|
|
- emitCounter += dt;
|
|
|
- float total = emitCounter - rate;
|
|
|
- while (emitCounter > rate)
|
|
|
- {
|
|
|
- addParticle(1.0f - (emitCounter - rate) / total);
|
|
|
- emitCounter -= rate;
|
|
|
- }
|
|
|
- /*int particles = (int)(emissionRate * dt);
|
|
|
- for (int i = 0; i != particles; i++)
|
|
|
- add();*/
|
|
|
-
|
|
|
- life -= dt;
|
|
|
- if (lifetime != -1 && life < 0)
|
|
|
- stop();
|
|
|
- }
|
|
|
-
|
|
|
- prevPosition = position;
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out)
|
|
|
-{
|
|
|
- return distributions.find(in, out);
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out)
|
|
|
-{
|
|
|
- return distributions.find(in, out);
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::getConstant(const char *in, InsertMode &out)
|
|
|
-{
|
|
|
- return insertModes.find(in, out);
|
|
|
-}
|
|
|
-
|
|
|
-bool ParticleSystem::getConstant(InsertMode in, const char *&out)
|
|
|
-{
|
|
|
- return insertModes.find(in, out);
|
|
|
-}
|
|
|
-
|
|
|
-StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM>::Entry ParticleSystem::distributionsEntries[] =
|
|
|
-{
|
|
|
- { "none", ParticleSystem::DISTRIBUTION_NONE },
|
|
|
- { "uniform", ParticleSystem::DISTRIBUTION_UNIFORM },
|
|
|
- { "normal", ParticleSystem::DISTRIBUTION_NORMAL },
|
|
|
-};
|
|
|
-
|
|
|
-StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
|
|
|
-
|
|
|
-StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] =
|
|
|
-{
|
|
|
- { "top", ParticleSystem::INSERT_MODE_TOP },
|
|
|
- { "bottom", ParticleSystem::INSERT_MODE_BOTTOM },
|
|
|
- { "random", ParticleSystem::INSERT_MODE_RANDOM },
|
|
|
-};
|
|
|
-
|
|
|
-StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries));
|
|
|
-
|
|
|
} // opengl
|
|
|
} // graphics
|
|
|
} // love
|