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@@ -35,18 +35,27 @@ namespace graphics
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namespace opengl
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{
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-Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
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- : love::graphics::Buffer(size, type, usage, mapflags)
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+Buffer::Buffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags)
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+ : love::graphics::Buffer(size, typeflags, usage, mapflags)
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, vbo(0)
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- , memory_map(nullptr)
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- , modified_offset(0)
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- , modified_size(0)
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+ , memoryMap(nullptr)
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+ , modifiedOffset(0)
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+ , modifiedSize(0)
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{
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- target = OpenGL::getGLBufferType(type);
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+ if (typeflags & BUFFERFLAG_VERTEX)
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+ mapType = BUFFER_VERTEX;
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+ else if (typeflags & BUFFERFLAG_INDEX)
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+ mapType = BUFFER_INDEX;
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+ else if (mapflags & BUFFERFLAG_UNIFORM)
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+ mapType = BUFFER_UNIFORM;
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+ else if (mapflags & BUFFERFLAG_SHADER_STORAGE)
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+ mapType = BUFFER_SHADER_STORAGE;
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+
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+ target = OpenGL::getGLBufferType(mapType);
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try
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{
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- memory_map = new char[size];
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+ memoryMap = new char[size];
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}
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catch (std::bad_alloc &)
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{
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@@ -54,11 +63,11 @@ Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usa
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}
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if (data != nullptr)
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- memcpy(memory_map, data, size);
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+ memcpy(memoryMap, data, size);
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if (!load(data != nullptr))
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{
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- delete[] memory_map;
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+ delete[] memoryMap;
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throw love::Exception("Could not load vertex buffer (out of VRAM?)");
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}
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}
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@@ -68,20 +77,20 @@ Buffer::~Buffer()
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if (vbo != 0)
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unload();
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- delete[] memory_map;
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+ delete[] memoryMap;
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}
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void *Buffer::map()
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{
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- if (is_mapped)
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- return memory_map;
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+ if (mapped)
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+ return memoryMap;
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- is_mapped = true;
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+ mapped = true;
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- modified_offset = 0;
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- modified_size = 0;
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+ modifiedOffset = 0;
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+ modifiedSize = 0;
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- return memory_map;
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+ return memoryMap;
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}
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void Buffer::unmapStatic(size_t offset, size_t size)
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@@ -90,8 +99,8 @@ void Buffer::unmapStatic(size_t offset, size_t size)
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return;
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// Upload the mapped data to the buffer.
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- gl.bindBuffer(type, vbo);
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- glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
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+ gl.bindBuffer(mapType, vbo);
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+ glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memoryMap + offset);
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}
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void Buffer::unmapStream()
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@@ -100,40 +109,40 @@ void Buffer::unmapStream()
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// "orphan" current buffer to avoid implicit synchronisation on the GPU:
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// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
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- gl.bindBuffer(type, vbo);
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+ gl.bindBuffer(mapType, vbo);
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glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
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#if LOVE_WINDOWS
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// TODO: Verify that this codepath is a useful optimization.
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if (gl.getVendor() == OpenGL::VENDOR_INTEL)
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- glBufferData(target, (GLsizeiptr) getSize(), memory_map, glusage);
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+ glBufferData(target, (GLsizeiptr) getSize(), memoryMap, glusage);
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else
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#endif
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- glBufferSubData(target, 0, (GLsizeiptr) getSize(), memory_map);
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+ glBufferSubData(target, 0, (GLsizeiptr) getSize(), memoryMap);
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}
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void Buffer::unmap()
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{
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- if (!is_mapped)
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+ if (!mapped)
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return;
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- if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
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+ if ((mapFlags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
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{
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- modified_offset = std::min(modified_offset, getSize() - 1);
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- modified_size = std::min(modified_size, getSize() - modified_offset);
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+ modifiedOffset = std::min(modifiedOffset, getSize() - 1);
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+ modifiedSize = std::min(modifiedSize, getSize() - modifiedOffset);
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}
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else
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{
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- modified_offset = 0;
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- modified_size = getSize();
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+ modifiedOffset = 0;
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+ modifiedSize = getSize();
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}
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- if (modified_size > 0)
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+ if (modifiedSize > 0)
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{
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switch (getUsage())
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{
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case vertex::USAGE_STATIC:
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- unmapStatic(modified_offset, modified_size);
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+ unmapStatic(modifiedOffset, modifiedSize);
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break;
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case vertex::USAGE_STREAM:
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unmapStream();
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@@ -142,45 +151,45 @@ void Buffer::unmap()
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default:
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// It's probably more efficient to treat it like a streaming buffer if
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// at least a third of its contents have been modified during the map().
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- if (modified_size >= getSize() / 3)
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+ if (modifiedSize >= getSize() / 3)
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unmapStream();
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else
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- unmapStatic(modified_offset, modified_size);
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+ unmapStatic(modifiedOffset, modifiedSize);
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break;
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}
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}
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- modified_offset = 0;
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- modified_size = 0;
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+ modifiedOffset = 0;
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+ modifiedSize = 0;
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- is_mapped = false;
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+ mapped = false;
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}
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void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
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{
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- if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
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+ if (!mapped || !(mapFlags & MAP_EXPLICIT_RANGE_MODIFY))
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return;
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// We're being conservative right now by internally marking the whole range
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// from the start of section a to the end of section b as modified if both
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// a and b are marked as modified.
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- size_t old_range_end = modified_offset + modified_size;
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- modified_offset = std::min(modified_offset, offset);
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+ size_t oldrangeend = modifiedOffset + modifiedSize;
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+ modifiedOffset = std::min(modifiedOffset, offset);
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- size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
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- modified_size = new_range_end - modified_offset;
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+ size_t newrangeend = std::max(offset + modifiedsize, oldrangeend);
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+ modifiedSize = newrangeend - modifiedOffset;
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}
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void Buffer::fill(size_t offset, size_t size, const void *data)
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{
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- memcpy(memory_map + offset, data, size);
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+ memcpy(memoryMap + offset, data, size);
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- if (is_mapped)
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+ if (mapped)
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setMappedRangeModified(offset, size);
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else
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{
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- gl.bindBuffer(type, vbo);
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+ gl.bindBuffer(mapType, vbo);
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glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
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}
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}
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@@ -192,7 +201,7 @@ ptrdiff_t Buffer::getHandle() const
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void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
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{
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- other->fill(otheroffset, size, memory_map + offset);
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+ other->fill(otheroffset, size, memoryMap + offset);
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}
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bool Buffer::loadVolatile()
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@@ -208,13 +217,13 @@ void Buffer::unloadVolatile()
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bool Buffer::load(bool restore)
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{
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glGenBuffers(1, &vbo);
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- gl.bindBuffer(type, vbo);
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+ gl.bindBuffer(mapType, vbo);
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while (glGetError() != GL_NO_ERROR)
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/* Clear the error buffer. */;
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// Copy the old buffer only if 'restore' was requested.
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- const GLvoid *src = restore ? memory_map : nullptr;
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+ const GLvoid *src = restore ? memoryMap : nullptr;
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// Note that if 'src' is '0', no data will be copied.
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glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
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@@ -224,7 +233,7 @@ bool Buffer::load(bool restore)
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void Buffer::unload()
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{
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- is_mapped = false;
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+ mapped = false;
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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