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@@ -382,8 +382,8 @@ function love.init()
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if no_game_code then
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if no_game_code then
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local opts = love.arg.options
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local opts = love.arg.options
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local gamepath = opts.game.set and opts.game.arg[1] or ""
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local gamepath = opts.game.set and opts.game.arg[1] or ""
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- local gamestr = gamepath == "" and "" or "at "..gamepath
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- error("No code to run at "..gamestr.."\nYour game might be packaged incorrectly.\nMake sure "..main_file.." is at the top level of the zip or folder.")
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+ local gamestr = gamepath == "" and "" or " at "..gamepath
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+ error("No code to run"..gamestr.."\nYour game might be packaged incorrectly.\nMake sure "..main_file.." is at the top level of the zip or folder.")
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elseif invalid_game_path then
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elseif invalid_game_path then
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error("Cannot load game at path '" .. invalid_game_path .. "'.\nMake sure a folder exists at the specified path.")
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error("Cannot load game at path '" .. invalid_game_path .. "'.\nMake sure a folder exists at the specified path.")
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end
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end
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