|
@@ -35,7 +35,8 @@ namespace box2d
|
|
|
float gy = (float)luaL_optnumber(L, 2, 0);
|
|
|
bool sleep = luax_optboolean(L, 3, true);
|
|
|
|
|
|
- World * w = instance->newWorld(gx, gy, sleep);
|
|
|
+ World * w;
|
|
|
+ ASSERT_GUARD(w = instance->newWorld(gx, gy, sleep);)
|
|
|
luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
|
|
|
|
|
|
return 1;
|
|
@@ -49,7 +50,8 @@ namespace box2d
|
|
|
const char * type = luaL_optstring(L, 4, "static");
|
|
|
Body::Type bodyType;
|
|
|
Body::getConstant(type, bodyType);
|
|
|
- Body * body = instance->newBody(world, x, y, bodyType);
|
|
|
+ Body * body;
|
|
|
+ ASSERT_GUARD(body = instance->newBody(world, x, y, bodyType);)
|
|
|
luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
|
|
|
return 1;
|
|
|
}
|
|
@@ -59,7 +61,8 @@ namespace box2d
|
|
|
Body * body = luax_checkbody(L, 1);
|
|
|
Shape * shape = luax_checkshape(L, 2);
|
|
|
float density = (float)luaL_checknumber(L, 3);
|
|
|
- Fixture * fixture = instance->newFixture(body, shape, density);
|
|
|
+ Fixture * fixture;
|
|
|
+ ASSERT_GUARD(fixture = instance->newFixture(body, shape, density);)
|
|
|
luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)fixture);
|
|
|
return 1;
|
|
|
}
|
|
@@ -71,7 +74,8 @@ namespace box2d
|
|
|
if(top == 1)
|
|
|
{
|
|
|
float radius = (float)luaL_checknumber(L, 1);
|
|
|
- CircleShape * shape = instance->newCircleShape(radius);
|
|
|
+ CircleShape * shape;
|
|
|
+ ASSERT_GUARD(shape = instance->newCircleShape(radius);)
|
|
|
luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
|
|
|
return 1;
|
|
|
}
|
|
@@ -80,7 +84,8 @@ namespace box2d
|
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
|
float radius = (float)luaL_checknumber(L, 3);
|
|
|
- CircleShape * shape = instance->newCircleShape(x, y, radius);
|
|
|
+ CircleShape * shape;
|
|
|
+ ASSERT_GUARD(shape = instance->newCircleShape(x, y, radius);)
|
|
|
luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
|
|
|
return 1;
|
|
|
}
|
|
@@ -96,7 +101,8 @@ namespace box2d
|
|
|
{
|
|
|
float w = (float)luaL_checknumber(L, 1);
|
|
|
float h = (float)luaL_checknumber(L, 2);
|
|
|
- PolygonShape * shape = instance->newRectangleShape(w, h);
|
|
|
+ PolygonShape * shape;
|
|
|
+ ASSERT_GUARD(shape = instance->newRectangleShape(w, h);)
|
|
|
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
|
|
|
return 1;
|
|
|
}
|
|
@@ -107,7 +113,8 @@ namespace box2d
|
|
|
float w = (float)luaL_checknumber(L, 3);
|
|
|
float h = (float)luaL_checknumber(L, 4);
|
|
|
float angle = (float)luaL_optnumber(L, 5, 0);
|
|
|
- PolygonShape * shape = instance->newRectangleShape(x, y, w, h, angle);
|
|
|
+ PolygonShape * shape;
|
|
|
+ ASSERT_GUARD(shape = instance->newRectangleShape(x, y, w, h, angle);)
|
|
|
luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
|
|
|
return 1;
|
|
|
}
|
|
@@ -121,19 +128,20 @@ namespace box2d
|
|
|
float y1 = (float)luaL_checknumber(L, 2);
|
|
|
float x2 = (float)luaL_checknumber(L, 3);
|
|
|
float y2 = (float)luaL_checknumber(L, 4);
|
|
|
- EdgeShape * shape = instance->newEdgeShape(x1, y1, x2, y2);
|
|
|
+ EdgeShape * shape;
|
|
|
+ ASSERT_GUARD(shape = instance->newEdgeShape(x1, y1, x2, y2);)
|
|
|
luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, (void*)shape);
|
|
|
return 1;
|
|
|
}
|
|
|
|
|
|
int w_newPolygonShape(lua_State * L)
|
|
|
{
|
|
|
- return instance->newPolygonShape(L);
|
|
|
+ ASSERT_GUARD(return instance->newPolygonShape(L);)
|
|
|
}
|
|
|
|
|
|
int w_newChainShape(lua_State * L)
|
|
|
{
|
|
|
- return instance->newChainShape(L);
|
|
|
+ ASSERT_GUARD(return instance->newChainShape(L);)
|
|
|
}
|
|
|
|
|
|
int w_newDistanceJoint(lua_State * L)
|
|
@@ -145,7 +153,8 @@ namespace box2d
|
|
|
float x2 = (float)luaL_checknumber(L, 5);
|
|
|
float y2 = (float)luaL_checknumber(L, 6);
|
|
|
bool collideConnected = luax_optboolean(L, 7, false);
|
|
|
- DistanceJoint * j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);
|
|
|
+ DistanceJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);)
|
|
|
luax_newtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -155,7 +164,8 @@ namespace box2d
|
|
|
Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
|
- MouseJoint * j = instance->newMouseJoint(body, x, y);
|
|
|
+ MouseJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newMouseJoint(body, x, y);)
|
|
|
luax_newtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -167,7 +177,8 @@ namespace box2d
|
|
|
float x = (float)luaL_checknumber(L, 3);
|
|
|
float y = (float)luaL_checknumber(L, 4);
|
|
|
bool collideConnected = luax_optboolean(L, 5, false);
|
|
|
- RevoluteJoint * j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);
|
|
|
+ RevoluteJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);)
|
|
|
luax_newtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -193,7 +204,8 @@ namespace box2d
|
|
|
ay = (float)luaL_checknumber(L, 6);
|
|
|
collideConnected = luax_optboolean(L, 7, false);
|
|
|
}
|
|
|
- PrismaticJoint * j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
|
|
|
+ PrismaticJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
|
|
|
luax_newtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -213,7 +225,8 @@ namespace box2d
|
|
|
float ratio = (float)luaL_optnumber(L, 11, 1.0);
|
|
|
bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h
|
|
|
|
|
|
- PulleyJoint * j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);
|
|
|
+ PulleyJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);)
|
|
|
luax_newtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -225,7 +238,8 @@ namespace box2d
|
|
|
float ratio = (float)luaL_optnumber(L, 3, 1.0);
|
|
|
bool collideConnected = luax_optboolean(L, 4, false);
|
|
|
|
|
|
- GearJoint * j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);
|
|
|
+ GearJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);)
|
|
|
luax_newtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -247,7 +261,8 @@ namespace box2d
|
|
|
yB = yA;
|
|
|
collideConnected = luax_optboolean(L, 5, false);
|
|
|
}
|
|
|
- FrictionJoint * j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
|
|
|
+ FrictionJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
|
|
|
luax_newtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -269,7 +284,8 @@ namespace box2d
|
|
|
yB = yA;
|
|
|
collideConnected = luax_optboolean(L, 5, false);
|
|
|
}
|
|
|
- WeldJoint * j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
|
|
|
+ WeldJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
|
|
|
luax_newtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -296,7 +312,8 @@ namespace box2d
|
|
|
collideConnected = luax_optboolean(L, 7, false);
|
|
|
}
|
|
|
|
|
|
- WheelJoint * j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
|
|
|
+ WheelJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
|
|
|
luax_newtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|
|
@@ -311,7 +328,8 @@ namespace box2d
|
|
|
float y2 = (float)luaL_checknumber(L, 6);
|
|
|
float maxLength = (float)luaL_checknumber(L, 7);
|
|
|
bool collideConnected = luax_optboolean(L, 8, false);
|
|
|
- RopeJoint * j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);
|
|
|
+ RopeJoint * j;
|
|
|
+ ASSERT_GUARD(j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);)
|
|
|
luax_newtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, (void*)j);
|
|
|
return 1;
|
|
|
}
|