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@@ -37,14 +37,23 @@ ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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}
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-int w_ParticleSystem_setSprite(lua_State *L)
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+int w_ParticleSystem_setImage(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Image *i = luax_checkimage(L, 2);
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- t->setSprite(i);
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+ t->setImage(i);
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return 0;
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}
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+int w_ParticleSystem_getImage(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ Image *i = t->getImage();
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+ i->retain();
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+ luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *) i);
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+ return 1;
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+}
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+
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int w_ParticleSystem_setBufferSize(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -53,6 +62,13 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getBufferSize(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushinteger(L, t->getBufferSize());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setEmissionRate(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -61,6 +77,13 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getEmissionRate(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushinteger(L, t->getEmissionRate());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -69,6 +92,13 @@ int w_ParticleSystem_setLifetime(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getLifetime(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getLifetime());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setParticleLife(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -78,6 +108,16 @@ int w_ParticleSystem_setParticleLife(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getParticleLife(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getParticleLife(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setPosition(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -87,6 +127,29 @@ int w_ParticleSystem_setPosition(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getPosition(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ love::Vector pos = t->getPosition();
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+ lua_pushnumber(L, pos.getX());
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+ lua_pushnumber(L, pos.getY());
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+ return 2;
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+}
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+
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+int w_ParticleSystem_getX(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getX());
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+ return 1;
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+}
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+
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+int w_ParticleSystem_getY(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getY());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setAreaSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -105,6 +168,21 @@ int w_ParticleSystem_setAreaSpread(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getAreaSpread(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
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+ const char *str;
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+ ParticleSystem::getConstant(distribution, str);
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+ const love::Vector &p = t->getAreaSpreadParameters();
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+
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+ lua_pushstring(L, str);
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+ lua_pushnumber(L, p.x);
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+ lua_pushnumber(L, p.y);
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+
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+ return 3;
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+}
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+
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int w_ParticleSystem_setDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -113,6 +191,13 @@ int w_ParticleSystem_setDirection(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getDirection(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getDirection());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -121,6 +206,13 @@ int w_ParticleSystem_setSpread(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSpread(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getSpread());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setRelativeDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -129,6 +221,13 @@ int w_ParticleSystem_setRelativeDirection(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_isRelativeDirection(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ luax_pushboolean(L, t->isRelativeDirection());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setSpeed(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -138,6 +237,16 @@ int w_ParticleSystem_setSpeed(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSpeed(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getSpeed(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setGravity(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -147,6 +256,16 @@ int w_ParticleSystem_setGravity(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getGravity(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getGravity(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setRadialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -156,6 +275,16 @@ int w_ParticleSystem_setRadialAcceleration(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getRadialAcceleration(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getRadialAcceleration(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -165,6 +294,16 @@ int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getTangentialAcceleration(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setSizes(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -189,6 +328,17 @@ int w_ParticleSystem_setSizes(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSizes(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ const std::vector<float> &sizes = t->getSize();
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+
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+ for (size_t i = 0; i < sizes.size(); i++)
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+ lua_pushnumber(L, sizes[i]);
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+
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+ return sizes.size();
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+}
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+
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int w_ParticleSystem_setSizeVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -200,6 +350,13 @@ int w_ParticleSystem_setSizeVariation(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSizeVariation(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getSizeVariation());
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+ return 1;
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+}
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+
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int w_ParticleSystem_setRotation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -209,6 +366,16 @@ int w_ParticleSystem_setRotation(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getRotation(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float min, max;
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+ t->getRotation(&min, &max);
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+ lua_pushnumber(L, min);
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+ lua_pushnumber(L, max);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setSpin(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -219,6 +386,16 @@ int w_ParticleSystem_setSpin(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSpin(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float start, end;
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+ t->getSpin(&start, &end);
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+ lua_pushnumber(L, start);
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+ lua_pushnumber(L, end);
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+ return 2;
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+}
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+
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int w_ParticleSystem_setSpinVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -227,6 +404,31 @@ int w_ParticleSystem_setSpinVariation(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getSpinVariation(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ lua_pushnumber(L, t->getSpinVariation());
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+ return 1;
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+}
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+
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+int w_ParticleSystem_setOffset(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ float x = (float)luaL_checknumber(L, 2);
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+ float y = (float)luaL_checknumber(L, 3);
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+ t->setOffset(x, y);
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+ return 0;
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+}
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+
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+int w_ParticleSystem_getOffset(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+ love::Vector offset = t->getOffset();
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+ lua_pushnumber(L, offset.getX());
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+ lua_pushnumber(L, offset.getY());
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+ return 2;
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+}
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+
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int w_ParticleSystem_setColors(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -301,6 +503,29 @@ int w_ParticleSystem_setColors(lua_State *L)
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return 0;
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}
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+int w_ParticleSystem_getColors(lua_State *L)
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+{
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+ ParticleSystem *t = luax_checkparticlesystem(L, 1);
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+
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+ const std::vector<Color> &colors =t->getColor();
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+
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+ for (size_t i = 0; i < colors.size(); i++)
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+ {
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+ lua_createtable(L, 4, 0);
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+
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+ lua_pushinteger(L, colors[i].r);
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+ lua_rawseti(L, -2, 1);
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+ lua_pushinteger(L, colors[i].g);
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+ lua_rawseti(L, -2, 2);
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+ lua_pushinteger(L, colors[i].b);
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+ lua_rawseti(L, -2, 3);
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+ lua_pushinteger(L, colors[i].a);
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+ lua_rawseti(L, -2, 4);
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+ }
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+
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+ return colors.size();
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+}
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+
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int w_ParticleSystem_setQuads(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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@@ -338,79 +563,19 @@ int w_ParticleSystem_setQuads(lua_State *L)
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return 0;
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}
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-int w_ParticleSystem_setOffset(lua_State *L)
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-{
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- float x = (float)luaL_checknumber(L, 2);
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- float y = (float)luaL_checknumber(L, 3);
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- t->setOffset(x, y);
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- return 0;
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-}
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-
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-int w_ParticleSystem_getX(lua_State *L)
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-{
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- lua_pushnumber(L, t->getX());
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- return 1;
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-}
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-
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-int w_ParticleSystem_getY(lua_State *L)
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-{
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- lua_pushnumber(L, t->getY());
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- return 1;
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-}
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-
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-int w_ParticleSystem_getPosition(lua_State *L)
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-{
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- const love::Vector &p = t->getPosition();
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- lua_pushnumber(L, p.x);
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- lua_pushnumber(L, p.y);
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- return 2;
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-}
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-
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-int w_ParticleSystem_getAreaSpread(lua_State *L)
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-{
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
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- const char *str;
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- ParticleSystem::getConstant(distribution, str);
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- const love::Vector &p = t->getAreaSpreadParameters();
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-
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- lua_pushstring(L, str);
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- lua_pushnumber(L, p.x);
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- lua_pushnumber(L, p.y);
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-
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- return 3;
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-}
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-
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-int w_ParticleSystem_getDirection(lua_State *L)
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+int w_ParticleSystem_getQuads(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- lua_pushnumber(L, t->getDirection());
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- return 1;
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-}
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-int w_ParticleSystem_getSpread(lua_State *L)
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-{
|
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- lua_pushnumber(L, t->getSpread());
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- return 1;
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-}
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+ const std::vector<Quad *> &quads = t->getQuads();
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|
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-int w_ParticleSystem_getOffsetX(lua_State *L)
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-{
|
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- ParticleSystem *t = luax_checkparticlesystem(L, 1);
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- lua_pushnumber(L, t->getOffsetX());
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|
- return 1;
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|
|
-}
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+ for (size_t i = 0; i < quads.size(); i++)
|
|
|
+ {
|
|
|
+ quads[i]->retain();
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|
|
+ luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *) quads[i]);
|
|
|
+ }
|
|
|
|
|
|
-int w_ParticleSystem_getOffsetY(lua_State *L)
|
|
|
-{
|
|
|
- ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
|
- lua_pushnumber(L, t->getOffsetY());
|
|
|
- return 1;
|
|
|
+ return quads.size();
|
|
|
}
|
|
|
|
|
|
int w_ParticleSystem_count(lua_State *L)
|
|
@@ -487,36 +652,52 @@ int w_ParticleSystem_update(lua_State *L)
|
|
|
|
|
|
static const luaL_Reg functions[] =
|
|
|
{
|
|
|
- { "setSprite", w_ParticleSystem_setSprite },
|
|
|
+ { "setImage", w_ParticleSystem_setImage },
|
|
|
+ { "getImage", w_ParticleSystem_getImage },
|
|
|
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
|
|
+ { "getBufferSize", w_ParticleSystem_getBufferSize },
|
|
|
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
|
|
+ { "getEmissionRate", w_ParticleSystem_getEmissionRate },
|
|
|
{ "setLifetime", w_ParticleSystem_setLifetime },
|
|
|
+ { "getLifetime", w_ParticleSystem_getLifetime },
|
|
|
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
|
|
+ { "getParticleLife", w_ParticleSystem_getParticleLife },
|
|
|
{ "setPosition", w_ParticleSystem_setPosition },
|
|
|
+ { "getPosition", w_ParticleSystem_getPosition },
|
|
|
+ { "getX", w_ParticleSystem_getX },
|
|
|
+ { "getY", w_ParticleSystem_getY },
|
|
|
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
|
|
|
+ { "getAreaSpread", w_ParticleSystem_getAreaSpread },
|
|
|
{ "setDirection", w_ParticleSystem_setDirection },
|
|
|
+ { "getDirection", w_ParticleSystem_getDirection },
|
|
|
{ "setSpread", w_ParticleSystem_setSpread },
|
|
|
+ { "getSpread", w_ParticleSystem_getSpread },
|
|
|
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
|
|
+ { "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
|
|
|
{ "setSpeed", w_ParticleSystem_setSpeed },
|
|
|
+ { "getSpeed", w_ParticleSystem_getSpeed },
|
|
|
{ "setGravity", w_ParticleSystem_setGravity },
|
|
|
+ { "getGravity", w_ParticleSystem_getGravity },
|
|
|
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
|
|
+ { "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
|
|
|
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
|
|
+ { "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
|
|
|
{ "setSizes", w_ParticleSystem_setSizes },
|
|
|
+ { "getSizes", w_ParticleSystem_getSizes },
|
|
|
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
|
|
+ { "getSizeVariation", w_ParticleSystem_getSizeVariation },
|
|
|
{ "setRotation", w_ParticleSystem_setRotation },
|
|
|
+ { "getRotation", w_ParticleSystem_getRotation },
|
|
|
{ "setSpin", w_ParticleSystem_setSpin },
|
|
|
+ { "getSpin", w_ParticleSystem_getSpin },
|
|
|
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
|
|
+ { "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
|
|
{ "setColors", w_ParticleSystem_setColors },
|
|
|
+ { "getColors", w_ParticleSystem_getColors },
|
|
|
{ "setQuads", w_ParticleSystem_setQuads },
|
|
|
+ { "getQuads", w_ParticleSystem_getQuads },
|
|
|
{ "setOffset", w_ParticleSystem_setOffset },
|
|
|
- { "getX", w_ParticleSystem_getX },
|
|
|
- { "getY", w_ParticleSystem_getY },
|
|
|
- { "getPosition", w_ParticleSystem_getPosition },
|
|
|
- { "getAreaSpread", w_ParticleSystem_getAreaSpread },
|
|
|
- { "getDirection", w_ParticleSystem_getDirection },
|
|
|
- { "getSpread", w_ParticleSystem_getSpread },
|
|
|
- { "getOffsetX", w_ParticleSystem_getOffsetX },
|
|
|
- { "getOffsetY", w_ParticleSystem_getOffsetY },
|
|
|
+ { "getOffset", w_ParticleSystem_getOffset },
|
|
|
{ "count", w_ParticleSystem_count },
|
|
|
{ "start", w_ParticleSystem_start },
|
|
|
{ "stop", w_ParticleSystem_stop },
|