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Added many getters of questionable utility to ParticleSystems.
Storing your own values is blasphemy, clearly.

Alex Szpakowski 12 years ago
parent
commit
b6247f9ae1

+ 181 - 75
src/modules/graphics/opengl/ParticleSystem.cpp

@@ -63,12 +63,12 @@ StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_M
 StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
 
 
-ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
+ParticleSystem::ParticleSystem(Image *image, unsigned int buffer)
 	: pStart(0)
 	, pLast(0)
 	, pEnd(0)
 	, particleVerts(0)
-	, sprite(sprite)
+	, image(image)
 	, active(true)
 	, emissionRate(0)
 	, emitCounter(0)
@@ -94,13 +94,13 @@ ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
 	, spinStart(0)
 	, spinEnd(0)
 	, spinVariation(0)
-	, offsetX(sprite->getWidth()*0.5f)
-	, offsetY(sprite->getHeight()*0.5f)
+	, offsetX(image->getWidth()*0.5f)
+	, offsetY(image->getHeight()*0.5f)
 {
 	sizes.push_back(1.0f);
 	colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
 	setBufferSize(buffer);
-	sprite->retain();
+	image->retain();
 }
 
 ParticleSystem::~ParticleSystem()
@@ -108,8 +108,8 @@ ParticleSystem::~ParticleSystem()
 	for (size_t i = 0; i < quads.size(); i++)
 		quads[i]->release();
 
-	if (this->sprite != 0)
-		this->sprite->release();
+	if (this->image != 0)
+		this->image->release();
 
 	if (pStart != 0)
 		delete [] pStart;
@@ -137,17 +137,17 @@ void ParticleSystem::add()
 
 	switch (areaSpreadDistribution)
 	{
-		case DISTRIBUTION_UNIFORM:
-			pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
-			pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
-			break;
-		case DISTRIBUTION_NORMAL:
-			pLast->position[0] += rng.randomnormal(areaSpread.getX());
-			pLast->position[1] += rng.randomnormal(areaSpread.getY());
-			break;
-		case DISTRIBUTION_NONE:
-		default:
-			break;
+	case DISTRIBUTION_UNIFORM:
+		pLast->position[0] += rng.random(-areaSpread.getX(), areaSpread.getX());
+		pLast->position[1] += rng.random(-areaSpread.getY(), areaSpread.getY());
+		break;
+	case DISTRIBUTION_NORMAL:
+		pLast->position[0] += rng.randomnormal(areaSpread.getX());
+		pLast->position[1] += rng.randomnormal(areaSpread.getY());
+		break;
+	case DISTRIBUTION_NONE:
+	default:
+		break;
 	}
 
 	min = direction - spread/2.0f;
@@ -197,13 +197,18 @@ void ParticleSystem::remove(particle *p)
 	}
 }
 
-void ParticleSystem::setSprite(Image *image)
+void ParticleSystem::setImage(Image *image)
 {
-	if (sprite != 0)
-		sprite->release();
+	if (this->image != 0)
+		this->image->release();
 
-	sprite = image;
-	sprite->retain();
+	this->image = image;
+	this->image->retain();
+}
+
+Image *ParticleSystem::getImage() const
+{
+	return image;
 }
 
 void ParticleSystem::setBufferSize(unsigned int size)
@@ -223,16 +228,31 @@ void ParticleSystem::setBufferSize(unsigned int size)
 	particleVerts = new vertex[size*4];
 }
 
+int ParticleSystem::getBufferSize() const
+{
+	return pEnd - pStart;
+}
+
 void ParticleSystem::setEmissionRate(int rate)
 {
 	emissionRate = rate;
 }
 
+int ParticleSystem::getEmissionRate() const
+{
+	return emissionRate;
+}
+
 void ParticleSystem::setLifetime(float life)
 {
 	this->life = lifetime = life;
 }
 
+float ParticleSystem::getLifetime() const
+{
+	return lifetime;
+}
+
 void ParticleSystem::setParticleLife(float min, float max)
 {
 	particleLifeMin = min;
@@ -242,11 +262,33 @@ void ParticleSystem::setParticleLife(float min, float max)
 		particleLifeMax = max;
 }
 
+void ParticleSystem::getParticleLife(float *min, float *max) const
+{
+	if (min)
+		*min = particleLifeMin;
+	if (max)
+		*max = particleLifeMax;
+}
+
 void ParticleSystem::setPosition(float x, float y)
 {
 	position = love::Vector(x, y);
 }
 
+const love::Vector &ParticleSystem::getPosition() const
+{
+	return position;
+}
+
+float ParticleSystem::getX() const
+{
+	return position.getX();
+}
+
+float ParticleSystem::getY() const
+{
+	return position.getY();
+}
 
 void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x, float y)
 {
@@ -254,21 +296,46 @@ void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x,
 	areaSpreadDistribution = distribution;
 }
 
+ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
+{
+	return areaSpreadDistribution;
+}
+
+const love::Vector &ParticleSystem::getAreaSpreadParameters() const
+{
+	return areaSpread;
+}
+
 void ParticleSystem::setDirection(float direction)
 {
 	this->direction = direction;
 }
 
+float ParticleSystem::getDirection() const
+{
+	return direction;
+}
+
 void ParticleSystem::setSpread(float spread)
 {
 	this->spread = spread;
 }
 
+float ParticleSystem::getSpread() const
+{
+	return spread;
+}
+
 void ParticleSystem::setRelativeDirection(bool relative)
 {
 	this->relative = relative;
 }
 
+bool ParticleSystem::isRelativeDirection() const
+{
+	return relative;
+}
+
 void ParticleSystem::setSpeed(float speed)
 {
 	speedMin = speedMax = speed;
@@ -280,6 +347,14 @@ void ParticleSystem::setSpeed(float min, float max)
 	speedMax = max;
 }
 
+void ParticleSystem::getSpeed(float *min, float *max) const
+{
+	if (min)
+		*min = speedMin;
+	if (max)
+		*max = speedMax;
+}
+
 void ParticleSystem::setGravity(float gravity)
 {
 	gravityMin = gravityMax = gravity;
@@ -291,6 +366,14 @@ void ParticleSystem::setGravity(float min, float max)
 	gravityMax = max;
 }
 
+void ParticleSystem::getGravity(float *min, float *max) const
+{
+	if (min)
+		*min = gravityMin;
+	if (max)
+		*max = gravityMax;
+}
+
 void ParticleSystem::setRadialAcceleration(float acceleration)
 {
 	radialAccelerationMin = radialAccelerationMax = acceleration;
@@ -302,6 +385,14 @@ void ParticleSystem::setRadialAcceleration(float min, float max)
 	radialAccelerationMax = max;
 }
 
+void ParticleSystem::getRadialAcceleration(float *min, float *max) const
+{
+	if (min)
+		*min = radialAccelerationMin;
+	if (max)
+		*max = radialAccelerationMax;
+}
+
 void ParticleSystem::setTangentialAcceleration(float acceleration)
 {
 	tangentialAccelerationMin = tangentialAccelerationMax = acceleration;
@@ -313,6 +404,14 @@ void ParticleSystem::setTangentialAcceleration(float min, float max)
 	tangentialAccelerationMax = max;
 }
 
+void ParticleSystem::getTangentialAcceleration(float *min, float *max) const
+{
+	if (min)
+		*min = tangentialAccelerationMin;
+	if (max)
+		*max = tangentialAccelerationMax;
+}
+
 void ParticleSystem::setSize(float size)
 {
 	sizes.resize(1);
@@ -325,11 +424,21 @@ void ParticleSystem::setSize(const std::vector<float> &newSizes, float variation
 	sizeVariation = variation;
 }
 
+const std::vector<float> &ParticleSystem::getSize() const
+{
+	return sizes;
+}
+
 void ParticleSystem::setSizeVariation(float variation)
 {
 	sizeVariation = variation;
 }
 
+float ParticleSystem::getSizeVariation() const
+{
+	return sizeVariation;
+}
+
 void ParticleSystem::setRotation(float rotation)
 {
 	rotationMin = rotationMax = rotation;
@@ -341,6 +450,14 @@ void ParticleSystem::setRotation(float min, float max)
 	rotationMax = max;
 }
 
+void ParticleSystem::getRotation(float *min, float *max) const
+{
+	if (min)
+		*min = rotationMin;
+	if (max)
+		*max = rotationMax;
+}
+
 void ParticleSystem::setSpin(float spin)
 {
 	spinStart = spin;
@@ -360,11 +477,35 @@ void ParticleSystem::setSpin(float start, float end, float variation)
 	spinVariation = variation;
 }
 
+void ParticleSystem::getSpin(float *start, float *end) const
+{
+	if (start)
+		*start = spinStart;
+	if (end)
+		*end = spinEnd;
+}
+
 void ParticleSystem::setSpinVariation(float variation)
 {
 	spinVariation = variation;
 }
 
+float ParticleSystem::getSpinVariation() const
+{
+	return spinVariation;
+}
+
+void ParticleSystem::setOffset(float x, float y)
+{
+	offsetX = x;
+	offsetY = y;
+}
+
+love::Vector ParticleSystem::getOffset() const
+{
+	return love::Vector(offsetX, offsetY);
+}
+
 void ParticleSystem::setColor(const Color &color)
 {
 	colors.resize(1);
@@ -378,6 +519,17 @@ void ParticleSystem::setColor(const std::vector<Color> &newColors)
 		colors[i] = colorToFloat(newColors[i]);
 }
 
+std::vector<Color> ParticleSystem::getColor() const
+{
+	// We store colors as floats...
+	std::vector<Color> ncolors(colors.size());
+
+	for (size_t i = 0; i < colors.size(); ++i)
+		ncolors[i] = Color(colors[i].r, colors[i].g, colors[i].b, colors[i].a);
+
+	return ncolors;
+}
+
 void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
 {
 	for (size_t i = 0; i < quads.size(); i++)
@@ -400,55 +552,9 @@ void ParticleSystem::setQuads()
 	quads.resize(0);
 }
 
-void ParticleSystem::setOffset(float x, float y)
-{
-	offsetX = x;
-	offsetY = y;
-}
-
-float ParticleSystem::getX() const
-{
-	return position.getX();
-}
-
-float ParticleSystem::getY() const
-{
-	return position.getY();
-}
-
-const love::Vector &ParticleSystem::getPosition() const
-{
-	return position;
-}
-
-ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
-{
-	return areaSpreadDistribution;
-}
-
-const love::Vector &ParticleSystem::getAreaSpreadParameters() const
-{
-	return areaSpread;
-}
-
-float ParticleSystem::getDirection() const
-{
-	return direction;
-}
-
-float ParticleSystem::getSpread() const
-{
-	return spread;
-}
-
-float ParticleSystem::getOffsetX() const
-{
-	return offsetX;
-}
-
-float ParticleSystem::getOffsetY() const
+const std::vector<Quad *> &ParticleSystem::getQuads() const
 {
-	return offsetY;
+	return quads;
 }
 
 int ParticleSystem::count() const
@@ -511,7 +617,7 @@ bool ParticleSystem::isFull() const
 
 void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
 {
-	if (sprite == 0) return;  // just in case of failure
+	if (image == 0) return;  // just in case of failure
 
 	int numParticles = count();
 	if (numParticles == 0) return; // don't bother if there's nothing to do
@@ -524,7 +630,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
 	glMultMatrixf((const GLfloat *)t.getElements());
 
-	const vertex *imageVerts = sprite->getVertices();
+	const vertex *imageVerts = image->getVertices();
 	const vertex *tVerts;
 
 	size_t numQuads = quads.size();
@@ -543,7 +649,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 		else
 			tVerts = imageVerts;
 
-		// particle vertices are sprite vertices transformed by particle information 
+		// particle vertices are image vertices transformed by particle information
 		t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
 		t.transform(&particleVerts[i*4], &tVerts[0], 4);
 
@@ -563,7 +669,7 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 		}
 	}
 
-	sprite->bind();
+	image->bind();
 
 	glEnableClientState(GL_COLOR_ARRAY);
 	glEnableClientState(GL_VERTEX_ARRAY);

+ 152 - 56
src/modules/graphics/opengl/ParticleSystem.h

@@ -87,9 +87,9 @@ public:
 	};
 
 	/**
-	 * Creates a particle system with the specified buffersize and sprite.
+	 * Creates a particle system with the specified buffersize and image.
 	 **/
-	ParticleSystem(Image *sprite, unsigned int buffer);
+	ParticleSystem(Image *image, unsigned int buffer);
 
 	/**
 	 * Deletes any allocated memory.
@@ -97,10 +97,15 @@ public:
 	virtual ~ParticleSystem();
 
 	/**
-	 * Sets the sprite used in the particle system.
-	 * @param sprite The new sprite.
+	 * Sets the image used in the particle system.
+	 * @param image The new image.
 	 **/
-	void setSprite(Image *image);
+	void setImage(Image *image);
+
+	/**
+	 * Returns the image used when drawing the particle system.
+	 **/
+	Image *getImage() const;
 
 	/**
 	 * Clears the current buffer and allocates the appropriate amount of space for the buffer.
@@ -108,18 +113,34 @@ public:
 	 **/
 	void setBufferSize(unsigned int size);
 
+	/**
+	 * Returns the total amount of particles this ParticleSystem can have active
+	 * at any given point in time.
+	 **/
+	int getBufferSize() const;
+
 	/**
 	 * Sets the emission rate.
 	 * @param rate The amount of particles per second.
 	 **/
 	void setEmissionRate(int rate);
 
+	/**
+	 * Returns the number of particles created per second.
+	 **/
+	int getEmissionRate() const;
+
 	/**
 	 * Sets the lifetime of the particle emitter (-1 means eternal)
 	 * @param life The lifetime (in seconds).
 	 **/
 	void setLifetime(float life);
 
+	/**
+	 * Returns the lifetime of the particle emitter.
+	 **/
+	float getLifetime() const;
+
 	/**
 	 * Sets the life range of the particles.
 	 * @param lifeMin The minimum life.
@@ -127,6 +148,13 @@ public:
 	 **/
 	void setParticleLife(float min, float max = 0);
 
+	/**
+	 * Gets the lifetime of a particle.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getParticleLife(float *min, float *max) const;
+
 	/**
 	 * Sets the position of the center of the emitter and the direction (if set to relative).
 	 * Used to move the emitter without changing the position of already existing particles.
@@ -135,6 +163,21 @@ public:
 	 **/
 	void setPosition(float x, float y);
 
+	/**
+	 * Returns the position of the emitter.
+	 **/
+	const love::Vector &getPosition() const;
+
+	/**
+	 * Returns the x-coordinate of the emitter's position.
+	 **/
+	float getX() const;
+
+	/**
+	 * Returns the y-coordinate of the emitter's position.
+	 **/
+	float getY() const;
+
 	/**
 	 * Sets the emission area spread parameters and distribution type. The interpretation of
 	 * the parameters depends on the distribution type:
@@ -145,27 +188,53 @@ public:
 	 * @param x First parameter. Interpretation depends on distribution type.
 	 * @param y Second parameter. Interpretation depends on distribution type.
 	 * @param distribution Distribution type
-	 * */
+	 **/
 	void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
 
 	/**
-	 * Sets the direction and the spread of the particle emitter.
+	 * Returns area spread distribution type.
+	 **/
+	AreaSpreadDistribution getAreaSpreadDistribution() const;
+
+	/**
+	 * Returns area spread parameters.
+	 **/
+	const love::Vector &getAreaSpreadParameters() const;
+
+	/**
+	 * Sets the direction of the particle emitter.
 	 * @param direction The direction (in degrees).
 	 **/
 	void setDirection(float direction);
 
+	/**
+	 * Returns the direction of the particle emitter (in radians).
+	 **/
+	float getDirection() const;
+
 	/**
 	 * Sets the spread of the particle emitter.
-	 * @param spread The spread (in degrees).
+	 * @param spread The spread (in radians).
 	 **/
 	void setSpread(float spread);
 
 	/**
-	 * Sets whether the direction should be relative to the particle emitters movement. Used in conjunction with setPosition.
+	 * Returns the directional spread of the emitter (in radians).
+	 **/
+	float getSpread() const;
+
+	/**
+	 * Sets whether the direction should be relative to the particle emitter's movement. Used in conjunction with setPosition.
 	 * @param relative Whether to have relative direction.
 	 **/
 	void setRelativeDirection(bool relative);
 
+	/**
+	 * Returns whether the direction is relative to the particle emitter's
+	 * movement.
+	 **/
+	bool isRelativeDirection() const;
+
 	/**
 	 * Sets the speed of the particles.
 	 * @param speed The speed.
@@ -179,6 +248,13 @@ public:
 	 **/
 	void setSpeed(float min, float max);
 
+	/**
+	 * Gets the speed of the particles.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getSpeed(float *min, float *max) const;
+
 	/**
 	 * Sets the gravity of the particles (the acceleration along the y-axis).
 	 * @param gravity The amount of gravity.
@@ -192,6 +268,13 @@ public:
 	 **/
 	void setGravity(float min, float max);
 
+	/**
+	 * Gets the gravity (y-axis acceleration) of the particles.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getGravity(float *min, float *max) const;
+
 	/**
 	 * Sets the radial acceleration (the acceleration towards the particle emitter).
 	 * @param acceleration The amount of acceleration.
@@ -205,6 +288,13 @@ public:
 	 **/
 	void setRadialAcceleration(float min, float max);
 
+	/**
+	 * Gets the radial acceleration.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getRadialAcceleration(float *min, float *max) const;
+
 	/**
 	 * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
 	 * @param acceleration The amount of acceleration.
@@ -218,6 +308,13 @@ public:
 	 **/
 	void setTangentialAcceleration(float min, float max);
 
+	/**
+	 * Gets the tangential acceleration.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getTangentialAcceleration(float *min, float *max) const;
+
 	/**
 	 * Sets the size of the sprite (1.0 being the default size).
 	 * @param size The size of the sprite.
@@ -231,12 +328,22 @@ public:
 	 **/
 	void setSize(const std::vector<float> &newSizes, float variation = 0.0f);
 
+	/**
+	 * Returns the size of the particle sprites.
+	 **/
+	const std::vector<float> &getSize() const;
+
 	/**
 	 * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
 	 * @param variation The amount of variation.
 	 **/
 	void setSizeVariation(float variation);
 
+	/**
+	 * Returns the amount of initial size variation between particles.
+	 **/
+	float getSizeVariation() const;
+
 	/**
 	 * Sets the amount of rotation a sprite starts out with.
 	 * @param rotation The amount of rotation.
@@ -250,6 +357,13 @@ public:
 	 **/
 	void setRotation(float min, float max);
 
+	/**
+	 * Gets the initial amount of rotation of a particle.
+	 * @param[out] min
+	 * @param[out] max
+	 **/
+	void getRotation(float *min, float *max) const;
+
 	/**
 	 * Sets the spin of the sprite.
 	 * @param spin The spin of the sprite (in degrees).
@@ -272,16 +386,22 @@ public:
 	void setSpin(float start, float end, float variation);
 
 	/**
-	 * Sets the variation of the start spin (0 being no variation and 1 beign a random spin between start and end).
+	 * Gets the amount of spin of a particle during its lifetime.
+	 * @param[out] start
+	 * @param[out] end
+	 **/
+	void getSpin(float *start, float *end) const;
+
+	/**
+	 * Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
 	 * @param variation The variation in degrees.
 	 **/
 	void setSpinVariation(float variation);
 
 	/**
-	 * Sets the color of the particles.
-	 * @param color The color.
+	 * Returns the amount of variation of the start spin of a particle.
 	 **/
-	void setColor(const Color &color);
+	float getSpinVariation() const;
 
 	/**
 	 * Sets the particles' offsets for rotation.
@@ -291,66 +411,42 @@ public:
 	void setOffset(float x, float y);
 
 	/**
-	 * Sets the color of the particles.
-	 * @param newColors Array of colors
-	 **/
-	void setColor(const std::vector<Color> &newColors);
-
-	/**
-	 * Sets the quads used when drawing the particles.
-	 * @param newQuads Array of quads.
-	 **/
-	void setQuads(const std::vector<Quad *> &newQuads);
-
-	/**
-	 * Removes all quads from the particle system.
-	 **/
-	void setQuads();
-
-	/**
-	 * Returns the x-coordinate of the emitter's position.
+	 * Returns of the particle offset.
 	 **/
-	float getX() const;
+	love::Vector getOffset() const;
 
 	/**
-	 * Returns the y-coordinate of the emitter's position.
+	 * Sets the color of the particles.
+	 * @param color The color.
 	 **/
-	float getY() const;
+	void setColor(const Color &color);
 
 	/**
-	 * Returns the position of the emitter.
+	 * Sets the color of the particles.
+	 * @param newColors Array of colors
 	 **/
-	const love::Vector &getPosition() const;
-
-	/**
-	 * Returns area spread distribution type.
-	 */
-	AreaSpreadDistribution getAreaSpreadDistribution() const;
-
-	/**
-	 * Returns area spread parameters.
-	 */
-	const love::Vector &getAreaSpreadParameters() const;
+	void setColor(const std::vector<Color> &newColors);
 
 	/**
-	 * Returns the direction of the emitter (in degrees).
+	 * Returns the color of the particles.
 	 **/
-	float getDirection() const;
+	std::vector<Color> getColor() const;
 
 	/**
-	 * Returns the directional spread of the emitter (in degrees).
+	 * Sets the quads used when drawing the particles.
+	 * @param newQuads Array of quads.
 	 **/
-	float getSpread() const;
+	void setQuads(const std::vector<Quad *> &newQuads);
 
 	/**
-	 * Returns the X offset of the particles.
+	 * Removes all quads from the particle system.
 	 **/
-	float getOffsetX() const;
+	void setQuads();
 
 	/**
-	 * Returns the Y offset of the particles.
+	 * Returns the list of quads used when drawing the particles.
 	 **/
-	float getOffsetY() const;
+	const std::vector<Quad *> &getQuads() const;
 
 	/**
 	 * Returns the amount of particles that are currently active in the system.
@@ -430,8 +526,8 @@ protected:
 	// array of transformed vertex data for all particles, for drawing
 	vertex * particleVerts;
 
-	// The sprite to be drawn.
-	Image *sprite;
+	// The image to be drawn.
+	Image *image;
 
 	// Whether the particle emitter is active.
 	bool active;

+ 260 - 79
src/modules/graphics/opengl/wrap_ParticleSystem.cpp

@@ -37,14 +37,23 @@ ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
 	return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
 }
 
-int w_ParticleSystem_setSprite(lua_State *L)
+int w_ParticleSystem_setImage(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	Image *i = luax_checkimage(L, 2);
-	t->setSprite(i);
+	t->setImage(i);
 	return 0;
 }
 
+int w_ParticleSystem_getImage(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	Image *i = t->getImage();
+	i->retain();
+	luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *) i);
+	return 1;
+}
+
 int w_ParticleSystem_setBufferSize(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -53,6 +62,13 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getBufferSize(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushinteger(L, t->getBufferSize());
+	return 1;
+}
+
 int w_ParticleSystem_setEmissionRate(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -61,6 +77,13 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getEmissionRate(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushinteger(L, t->getEmissionRate());
+	return 1;
+}
+
 int w_ParticleSystem_setLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -69,6 +92,13 @@ int w_ParticleSystem_setLifetime(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getLifetime(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getLifetime());
+	return 1;
+}
+
 int w_ParticleSystem_setParticleLife(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -78,6 +108,16 @@ int w_ParticleSystem_setParticleLife(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getParticleLife(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getParticleLife(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setPosition(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -87,6 +127,29 @@ int w_ParticleSystem_setPosition(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getPosition(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	love::Vector pos = t->getPosition();
+	lua_pushnumber(L, pos.getX());
+	lua_pushnumber(L, pos.getY());
+	return 2;
+}
+
+int w_ParticleSystem_getX(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getX());
+	return 1;
+}
+
+int w_ParticleSystem_getY(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getY());
+	return 1;
+}
+
 int w_ParticleSystem_setAreaSpread(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -105,6 +168,21 @@ int w_ParticleSystem_setAreaSpread(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getAreaSpread(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
+	const char *str;
+	ParticleSystem::getConstant(distribution, str);
+	const love::Vector &p = t->getAreaSpreadParameters();
+
+	lua_pushstring(L, str);
+	lua_pushnumber(L, p.x);
+	lua_pushnumber(L, p.y);
+
+	return 3;
+}
+
 int w_ParticleSystem_setDirection(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -113,6 +191,13 @@ int w_ParticleSystem_setDirection(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getDirection(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getDirection());
+	return 1;
+}
+
 int w_ParticleSystem_setSpread(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -121,6 +206,13 @@ int w_ParticleSystem_setSpread(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSpread(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getSpread());
+	return 1;
+}
+
 int w_ParticleSystem_setRelativeDirection(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -129,6 +221,13 @@ int w_ParticleSystem_setRelativeDirection(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_isRelativeDirection(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	luax_pushboolean(L, t->isRelativeDirection());
+	return 1;
+}
+
 int w_ParticleSystem_setSpeed(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -138,6 +237,16 @@ int w_ParticleSystem_setSpeed(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSpeed(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getSpeed(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setGravity(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -147,6 +256,16 @@ int w_ParticleSystem_setGravity(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getGravity(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getGravity(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setRadialAcceleration(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -156,6 +275,16 @@ int w_ParticleSystem_setRadialAcceleration(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getRadialAcceleration(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getRadialAcceleration(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -165,6 +294,16 @@ int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getTangentialAcceleration(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setSizes(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -189,6 +328,17 @@ int w_ParticleSystem_setSizes(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSizes(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	const std::vector<float> &sizes = t->getSize();
+
+	for (size_t i = 0; i < sizes.size(); i++)
+		lua_pushnumber(L, sizes[i]);
+
+	return sizes.size();
+}
+
 int w_ParticleSystem_setSizeVariation(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -200,6 +350,13 @@ int w_ParticleSystem_setSizeVariation(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSizeVariation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getSizeVariation());
+	return 1;
+}
+
 int w_ParticleSystem_setRotation(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -209,6 +366,16 @@ int w_ParticleSystem_setRotation(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getRotation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getRotation(&min, &max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
 int w_ParticleSystem_setSpin(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -219,6 +386,16 @@ int w_ParticleSystem_setSpin(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSpin(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float start, end;
+	t->getSpin(&start, &end);
+	lua_pushnumber(L, start);
+	lua_pushnumber(L, end);
+	return 2;
+}
+
 int w_ParticleSystem_setSpinVariation(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -227,6 +404,31 @@ int w_ParticleSystem_setSpinVariation(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getSpinVariation(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	lua_pushnumber(L, t->getSpinVariation());
+	return 1;
+}
+
+int w_ParticleSystem_setOffset(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float x = (float)luaL_checknumber(L, 2);
+	float y = (float)luaL_checknumber(L, 3);
+	t->setOffset(x, y);
+	return 0;
+}
+
+int w_ParticleSystem_getOffset(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	love::Vector offset = t->getOffset();
+	lua_pushnumber(L, offset.getX());
+	lua_pushnumber(L, offset.getY());
+	return 2;
+}
+
 int w_ParticleSystem_setColors(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -301,6 +503,29 @@ int w_ParticleSystem_setColors(lua_State *L)
 	return 0;
 }
 
+int w_ParticleSystem_getColors(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+
+	const std::vector<Color> &colors =t->getColor();
+
+	for (size_t i = 0; i < colors.size(); i++)
+	{
+		lua_createtable(L, 4, 0);
+
+		lua_pushinteger(L, colors[i].r);
+		lua_rawseti(L, -2, 1);
+		lua_pushinteger(L, colors[i].g);
+		lua_rawseti(L, -2, 2);
+		lua_pushinteger(L, colors[i].b);
+		lua_rawseti(L, -2, 3);
+		lua_pushinteger(L, colors[i].a);
+		lua_rawseti(L, -2, 4);
+	}
+
+	return colors.size();
+}
+
 int w_ParticleSystem_setQuads(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -338,79 +563,19 @@ int w_ParticleSystem_setQuads(lua_State *L)
 	return 0;
 }
 
-int w_ParticleSystem_setOffset(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	float x = (float)luaL_checknumber(L, 2);
-	float y = (float)luaL_checknumber(L, 3);
-	t->setOffset(x, y);
-	return 0;
-}
-
-int w_ParticleSystem_getX(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getX());
-	return 1;
-}
-
-int w_ParticleSystem_getY(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getY());
-	return 1;
-}
-
-int w_ParticleSystem_getPosition(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	const love::Vector &p = t->getPosition();
-	lua_pushnumber(L, p.x);
-	lua_pushnumber(L, p.y);
-	return 2;
-}
-
-int w_ParticleSystem_getAreaSpread(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
-	const char *str;
-	ParticleSystem::getConstant(distribution, str);
-	const love::Vector &p = t->getAreaSpreadParameters();
-
-	lua_pushstring(L, str);
-	lua_pushnumber(L, p.x);
-	lua_pushnumber(L, p.y);
-
-	return 3;
-}
-
-int w_ParticleSystem_getDirection(lua_State *L)
+int w_ParticleSystem_getQuads(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getDirection());
-	return 1;
-}
 
-int w_ParticleSystem_getSpread(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getSpread());
-	return 1;
-}
+	const std::vector<Quad *> &quads = t->getQuads();
 
-int w_ParticleSystem_getOffsetX(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getOffsetX());
-	return 1;
-}
+	for (size_t i = 0; i < quads.size(); i++)
+	{
+		quads[i]->retain();
+		luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *) quads[i]);
+	}
 
-int w_ParticleSystem_getOffsetY(lua_State *L)
-{
-	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	lua_pushnumber(L, t->getOffsetY());
-	return 1;
+	return quads.size();
 }
 
 int w_ParticleSystem_count(lua_State *L)
@@ -487,36 +652,52 @@ int w_ParticleSystem_update(lua_State *L)
 
 static const luaL_Reg functions[] =
 {
-	{ "setSprite", w_ParticleSystem_setSprite },
+	{ "setImage", w_ParticleSystem_setImage },
+	{ "getImage", w_ParticleSystem_getImage },
 	{ "setBufferSize", w_ParticleSystem_setBufferSize },
+	{ "getBufferSize", w_ParticleSystem_getBufferSize },
 	{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
+	{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
 	{ "setLifetime", w_ParticleSystem_setLifetime },
+	{ "getLifetime", w_ParticleSystem_getLifetime },
 	{ "setParticleLife", w_ParticleSystem_setParticleLife },
+	{ "getParticleLife", w_ParticleSystem_getParticleLife },
 	{ "setPosition", w_ParticleSystem_setPosition },
+	{ "getPosition", w_ParticleSystem_getPosition },
+	{ "getX", w_ParticleSystem_getX },
+	{ "getY", w_ParticleSystem_getY },
 	{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
+	{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
 	{ "setDirection", w_ParticleSystem_setDirection },
+	{ "getDirection", w_ParticleSystem_getDirection },
 	{ "setSpread", w_ParticleSystem_setSpread },
+	{ "getSpread", w_ParticleSystem_getSpread },
 	{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
+	{ "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
 	{ "setSpeed", w_ParticleSystem_setSpeed },
+	{ "getSpeed", w_ParticleSystem_getSpeed },
 	{ "setGravity", w_ParticleSystem_setGravity },
+	{ "getGravity", w_ParticleSystem_getGravity },
 	{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
+	{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
 	{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
+	{ "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
 	{ "setSizes", w_ParticleSystem_setSizes },
+	{ "getSizes", w_ParticleSystem_getSizes },
 	{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
+	{ "getSizeVariation", w_ParticleSystem_getSizeVariation },
 	{ "setRotation", w_ParticleSystem_setRotation },
+	{ "getRotation", w_ParticleSystem_getRotation },
 	{ "setSpin", w_ParticleSystem_setSpin },
+	{ "getSpin", w_ParticleSystem_getSpin },
 	{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
+	{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
 	{ "setColors", w_ParticleSystem_setColors },
+	{ "getColors", w_ParticleSystem_getColors },
 	{ "setQuads", w_ParticleSystem_setQuads },
+	{ "getQuads", w_ParticleSystem_getQuads },
 	{ "setOffset", w_ParticleSystem_setOffset },
-	{ "getX", w_ParticleSystem_getX },
-	{ "getY", w_ParticleSystem_getY },
-	{ "getPosition", w_ParticleSystem_getPosition },
-	{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
-	{ "getDirection", w_ParticleSystem_getDirection },
-	{ "getSpread", w_ParticleSystem_getSpread },
-	{ "getOffsetX", w_ParticleSystem_getOffsetX },
-	{ "getOffsetY", w_ParticleSystem_getOffsetY },
+	{ "getOffset", w_ParticleSystem_getOffset },
 	{ "count", w_ParticleSystem_count },
 	{ "start", w_ParticleSystem_start },
 	{ "stop", w_ParticleSystem_stop },

+ 25 - 9
src/modules/graphics/opengl/wrap_ParticleSystem.h

@@ -34,36 +34,52 @@ namespace opengl
 {
 
 ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx);
-int w_ParticleSystem_setSprite(lua_State *L);
+int w_ParticleSystem_setImage(lua_State *L);
+int w_ParticleSystem_getImage(lua_State *L);
 int w_ParticleSystem_setBufferSize(lua_State *L);
+int w_ParticleSystem_getBufferSize(lua_State *L);
 int w_ParticleSystem_setEmissionRate(lua_State *L);
+int w_ParticleSystem_getEmissionRate(lua_State *L);
 int w_ParticleSystem_setLifetime(lua_State *L);
+int w_ParticleSystem_getLifetime(lua_State *L);
 int w_ParticleSystem_setParticleLife(lua_State *L);
+int w_ParticleSystem_getParticleLife(lua_State *L);
 int w_ParticleSystem_setPosition(lua_State *L);
+int w_ParticleSystem_getPosition(lua_State *L);
+int w_ParticleSystem_getX(lua_State *L);
+int w_ParticleSystem_getY(lua_State *L);
 int w_ParticleSystem_setAreaSpread(lua_State *L);
+int w_ParticleSystem_getAreaSpread(lua_State *L);
 int w_ParticleSystem_setDirection(lua_State *L);
+int w_ParticleSystem_getDirection(lua_State *L);
 int w_ParticleSystem_setSpread(lua_State *L);
+int w_ParticleSystem_getSpread(lua_State *L);
 int w_ParticleSystem_setRelativeDirection(lua_State *L);
+int w_ParticleSystem_isRelativeDirection(lua_State *L);
 int w_ParticleSystem_setSpeed(lua_State *L);
+int w_ParticleSystem_getSpeed(lua_State *L);
 int w_ParticleSystem_setGravity(lua_State *L);
+int w_ParticleSystem_getGravity(lua_State *L);
 int w_ParticleSystem_setRadialAcceleration(lua_State *L);
+int w_ParticleSystem_getRadialAcceleration(lua_State *L);
 int w_ParticleSystem_setTangentialAcceleration(lua_State *L);
+int w_ParticleSystem_getTangentialAcceleration(lua_State *L);
 int w_ParticleSystem_setSizes(lua_State *L);
+int w_ParticleSystem_getSizes(lua_State *L);
 int w_ParticleSystem_setSizeVariation(lua_State *L);
+int w_ParticleSystem_getSizeVariation(lua_State *L);
 int w_ParticleSystem_setRotation(lua_State *L);
+int w_ParticleSystem_getRotation(lua_State *L);
 int w_ParticleSystem_setSpin(lua_State *L);
+int w_ParticleSystem_getSpin(lua_State *L);
 int w_ParticleSystem_setSpinVariation(lua_State *L);
+int w_ParticleSystem_getSpinVariation(lua_State *L);
 int w_ParticleSystem_setColors(lua_State *L);
+int w_ParticleSystem_getColors(lua_State *L);
 int w_ParticleSystem_setQuads(lua_State *L);
+int w_ParticleSystem_getQuads(lua_State *L);
 int w_ParticleSystem_setOffset(lua_State *L);
-int w_ParticleSystem_getX(lua_State *L);
-int w_ParticleSystem_getY(lua_State *L);
-int w_ParticleSystem_getPosition(lua_State *L);
-int w_ParticleSystem_getAreaSpread(lua_State *L);
-int w_ParticleSystem_getDirection(lua_State *L);
-int w_ParticleSystem_getSpread(lua_State *L);
-int w_ParticleSystem_getOffsetX(lua_State *L);
-int w_ParticleSystem_getOffsetY(lua_State *L);
+int w_ParticleSystem_getOffset(lua_State *L);
 int w_ParticleSystem_count(lua_State *L);
 int w_ParticleSystem_start(lua_State *L);
 int w_ParticleSystem_stop(lua_State *L);