It already correctly errored, but the message was generic enough (GLSL 4 support) that it might be confusing.
@@ -530,6 +530,9 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
const auto &features = gfx->getCapabilities().features;
+ if (stage == SHADERSTAGE_COMPUTE && !features[Graphics::FEATURE_GLSL4])
+ throw love::Exception("Compute shaders require GLSL 4 which is not supported on this system.");
+
if (info.language == LANGUAGE_GLSL3 && !features[Graphics::FEATURE_GLSL3])
throw love::Exception("GLSL 3 shaders are not supported on this system.");