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vulkan: fix typo preventing storage textures in shaders from working.

Sasha Szpakowski 1 year ago
parent
commit
b6c47cd3ec
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/modules/graphics/vulkan/Shader.cpp

+ 2 - 2
src/modules/graphics/vulkan/Shader.cpp

@@ -661,8 +661,8 @@ void Shader::compileShaders()
 		for (const auto &r : shaderResources.storage_images)
 		for (const auto &r : shaderResources.storage_images)
 		{
 		{
 			std::string name = canonicaliizeUniformName(r.name);
 			std::string name = canonicaliizeUniformName(r.name);
-			const auto &uniformit = reflection.storageBuffers.find(name);
-			if (uniformit == reflection.storageBuffers.end())
+			const auto &uniformit = reflection.storageTextures.find(name);
+			if (uniformit == reflection.storageTextures.end())
 			{
 			{
 				handleUnknownUniformName(name.c_str());
 				handleUnknownUniformName(name.c_str());
 				continue;
 				continue;