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@@ -269,11 +269,13 @@ int w_Body_setY(lua_State *L)
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int w_Body_setTransform(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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- float arg1 = (float)luaL_checknumber(L, 2);
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- float arg2 = (float)luaL_checknumber(L, 3);
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- float arg3 = (float)luaL_checknumber(L, 4);
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- luax_catchexcept(L, [&](){ t->setPosition(arg1, arg2); });
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- luax_catchexcept(L, [&](){ t->setAngle(arg3); });
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+ float x = (float)luaL_checknumber(L, 2);
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+ float y = (float)luaL_checknumber(L, 3);
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+ float angle = (float)luaL_checknumber(L, 4);
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+ luax_catchexcept(L, [&](){
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+ t->setPosition(x, y);
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+ t->setAngle(angle);
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+ });
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return 0;
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}
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