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@@ -505,14 +505,14 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
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if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetSwapInterval(1);
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- updateSettings(f);
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+ updateSettings(f, false);
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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if (gfx != nullptr)
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gfx->setMode(pixelWidth, pixelHeight);
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gfx->setMode(pixelWidth, pixelHeight);
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#ifdef LOVE_ANDROID
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#ifdef LOVE_ANDROID
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- love::android::setImmersive(f.fullscreen);
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+ love::android::setImmersive(f.fullscreen);
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#endif
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#endif
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return true;
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return true;
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@@ -535,7 +535,7 @@ bool Window::onSizeChanged(int width, int height)
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return true;
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return true;
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}
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}
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-void Window::updateSettings(const WindowSettings &newsettings)
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+void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport)
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{
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{
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Uint32 wflags = SDL_GetWindowFlags(window);
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Uint32 wflags = SDL_GetWindowFlags(window);
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@@ -595,13 +595,21 @@ void Window::updateSettings(const WindowSettings &newsettings)
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// May be 0 if the refresh rate can't be determined.
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// May be 0 if the refresh rate can't be determined.
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settings.refreshrate = (double) dmode.refresh_rate;
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settings.refreshrate = (double) dmode.refresh_rate;
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+
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+ if (updateGraphicsViewport)
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+ {
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+ // Update the viewport size now instead of waiting for event polling.
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+ auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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+ if (gfx != nullptr)
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+ gfx->setViewportSize(pixelWidth, pixelHeight);
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+ }
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}
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}
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void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
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void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
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{
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{
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// The window might have been modified (moved, resized, etc.) by the user.
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// The window might have been modified (moved, resized, etc.) by the user.
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if (window)
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if (window)
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- updateSettings(settings);
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+ updateSettings(settings, true);
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width = windowWidth;
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width = windowWidth;
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height = windowHeight;
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height = windowHeight;
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@@ -668,17 +676,12 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
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if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
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{
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{
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SDL_GL_MakeCurrent(window, context);
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SDL_GL_MakeCurrent(window, context);
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- updateSettings(newsettings);
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+ updateSettings(newsettings, true);
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// Apparently this gets un-set when we exit fullscreen (at least in OS X).
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// Apparently this gets un-set when we exit fullscreen (at least in OS X).
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if (!fullscreen)
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if (!fullscreen)
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SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
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SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
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- // Update the viewport size now instead of waiting for event polling.
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- auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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- if (gfx != nullptr)
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- gfx->setViewportSize(pixelWidth, pixelHeight);
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-
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return true;
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return true;
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}
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}
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@@ -877,7 +880,10 @@ void Window::minimize()
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void Window::maximize()
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void Window::maximize()
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{
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{
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if (window != nullptr)
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if (window != nullptr)
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+ {
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SDL_MaximizeWindow(window);
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SDL_MaximizeWindow(window);
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+ updateSettings(settings, true);
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+ }
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}
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}
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void Window::swapBuffers()
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void Window::swapBuffers()
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@@ -900,16 +906,6 @@ bool Window::isVisible() const
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return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
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return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
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}
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}
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-void Window::setMouseVisible(bool visible)
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-{
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- SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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-}
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-
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-bool Window::getMouseVisible() const
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-{
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- return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
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-}
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-
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void Window::setMouseGrab(bool grab)
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void Window::setMouseGrab(bool grab)
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{
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{
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mouseGrabbed = grab;
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mouseGrabbed = grab;
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