Browse Source

Added many comments, and changed function names for wrapper functions.

rude 16 years ago
parent
commit
ba1a75e547
100 changed files with 2547 additions and 2322 deletions
  1. 274 122
      platform/msvc2008/sound.vcproj
  2. 1 1
      src/common/Data.h
  3. 30 6
      src/common/Exception.h
  4. 2 5
      src/common/Matrix.cpp
  5. 75 21
      src/common/Matrix.h
  6. 0 1
      src/common/MemoryData.cpp
  7. 24 1
      src/common/MemoryData.h
  8. 0 1
      src/common/Object.cpp
  9. 0 5
      src/common/Object.h
  10. 1 1
      src/common/math.h
  11. 22 57
      src/common/runtime.cpp
  12. 189 29
      src/common/runtime.h
  13. 75 101
      src/common/types.h
  14. 10 8
      src/common/version.h
  15. 8 8
      src/common/wrap_Data.cpp
  16. 3 3
      src/common/wrap_Data.h
  17. 2 2
      src/love.cpp
  18. 62 69
      src/modules/audio/wrap_Audio.cpp
  19. 18 20
      src/modules/audio/wrap_Audio.h
  20. 8 7
      src/modules/audio/wrap_Music.cpp
  21. 1 1
      src/modules/audio/wrap_Music.h
  22. 7 8
      src/modules/audio/wrap_Sound.cpp
  23. 1 1
      src/modules/audio/wrap_Sound.h
  24. 25 26
      src/modules/audio/wrap_Source.cpp
  25. 13 13
      src/modules/audio/wrap_Source.h
  26. 29 35
      src/modules/event/sdl/wrap_Event.cpp
  27. 6 8
      src/modules/event/sdl/wrap_Event.h
  28. 6 6
      src/modules/filesystem/physfs/Filesystem.cpp
  29. 28 29
      src/modules/filesystem/physfs/wrap_File.cpp
  30. 10 10
      src/modules/filesystem/physfs/wrap_File.h
  31. 14 15
      src/modules/filesystem/physfs/wrap_FileData.cpp
  32. 3 3
      src/modules/filesystem/physfs/wrap_FileData.h
  33. 63 68
      src/modules/filesystem/physfs/wrap_Filesystem.cpp
  34. 25 27
      src/modules/filesystem/physfs/wrap_Filesystem.h
  35. 19 24
      src/modules/font/freetype/wrap_Font.cpp
  36. 3 5
      src/modules/font/freetype/wrap_Font.h
  37. 9 13
      src/modules/font/wrap_GlyphData.cpp
  38. 1 1
      src/modules/font/wrap_GlyphData.h
  39. 10 13
      src/modules/font/wrap_Rasterizer.cpp
  40. 1 1
      src/modules/font/wrap_Rasterizer.h
  41. 15 17
      src/modules/graphics/opengl/wrap_Font.cpp
  42. 5 5
      src/modules/graphics/opengl/wrap_Font.h
  43. 7 7
      src/modules/graphics/opengl/wrap_Frame.cpp
  44. 2 2
      src/modules/graphics/opengl/wrap_Frame.h
  45. 4 4
      src/modules/graphics/opengl/wrap_Glyph.cpp
  46. 1 1
      src/modules/graphics/opengl/wrap_Glyph.h
  47. 227 232
      src/modules/graphics/opengl/wrap_Graphics.cpp
  48. 59 61
      src/modules/graphics/opengl/wrap_Graphics.h
  49. 16 16
      src/modules/graphics/opengl/wrap_Image.cpp
  50. 4 4
      src/modules/graphics/opengl/wrap_Image.h
  51. 15 16
      src/modules/graphics/opengl/wrap_SpriteBatch.cpp
  52. 5 5
      src/modules/graphics/opengl/wrap_SpriteBatch.h
  53. 18 24
      src/modules/image/wrap_Image.cpp
  54. 3 5
      src/modules/image/wrap_Image.h
  55. 26 27
      src/modules/image/wrap_ImageData.cpp
  56. 8 8
      src/modules/image/wrap_ImageData.h
  57. 55 61
      src/modules/joystick/sdl/wrap_Joystick.cpp
  58. 15 17
      src/modules/joystick/sdl/wrap_Joystick.h
  59. 158 164
      src/modules/keyboard/sdl/wrap_Keyboard.cpp
  60. 4 7
      src/modules/keyboard/sdl/wrap_Keyboard.h
  61. 38 38
      src/modules/mouse/sdl/wrap_Mouse.cpp
  62. 10 12
      src/modules/mouse/sdl/wrap_Mouse.h
  63. 15 20
      src/modules/native/tcc/wrap_Native.cpp
  64. 3 5
      src/modules/native/tcc/wrap_Native.h
  65. 1 1
      src/modules/physics/box2d/Physics.cpp
  66. 1 1
      src/modules/physics/box2d/World.cpp
  67. 87 89
      src/modules/physics/box2d/wrap_Body.cpp
  68. 41 41
      src/modules/physics/box2d/wrap_Body.h
  69. 26 27
      src/modules/physics/box2d/wrap_CircleShape.cpp
  70. 2 2
      src/modules/physics/box2d/wrap_CircleShape.h
  71. 19 20
      src/modules/physics/box2d/wrap_Contact.cpp
  72. 7 7
      src/modules/physics/box2d/wrap_Contact.h
  73. 26 27
      src/modules/physics/box2d/wrap_DistanceJoint.cpp
  74. 7 7
      src/modules/physics/box2d/wrap_DistanceJoint.h
  75. 17 19
      src/modules/physics/box2d/wrap_GearJoint.cpp
  76. 3 3
      src/modules/physics/box2d/wrap_GearJoint.h
  77. 19 20
      src/modules/physics/box2d/wrap_Joint.cpp
  78. 7 7
      src/modules/physics/box2d/wrap_Joint.h
  79. 22 23
      src/modules/physics/box2d/wrap_MouseJoint.cpp
  80. 5 5
      src/modules/physics/box2d/wrap_MouseJoint.h
  81. 84 91
      src/modules/physics/box2d/wrap_Physics.cpp
  82. 12 14
      src/modules/physics/box2d/wrap_Physics.h
  83. 25 27
      src/modules/physics/box2d/wrap_PolygonShape.cpp
  84. 2 2
      src/modules/physics/box2d/wrap_PolygonShape.h
  85. 49 50
      src/modules/physics/box2d/wrap_PrismaticJoint.cpp
  86. 18 18
      src/modules/physics/box2d/wrap_PrismaticJoint.h
  87. 31 33
      src/modules/physics/box2d/wrap_PulleyJoint.cpp
  88. 10 10
      src/modules/physics/box2d/wrap_PulleyJoint.h
  89. 48 50
      src/modules/physics/box2d/wrap_RevoluteJoint.cpp
  90. 18 18
      src/modules/physics/box2d/wrap_RevoluteJoint.h
  91. 42 43
      src/modules/physics/box2d/wrap_Shape.cpp
  92. 18 18
      src/modules/physics/box2d/wrap_Shape.h
  93. 29 30
      src/modules/physics/box2d/wrap_World.cpp
  94. 12 12
      src/modules/physics/box2d/wrap_World.h
  95. 1 1
      src/modules/sound/Decoder.h
  96. 13 14
      src/modules/sound/wrap_Decoder.cpp
  97. 4 4
      src/modules/sound/wrap_Decoder.h
  98. 25 29
      src/modules/sound/wrap_Sound.cpp
  99. 3 5
      src/modules/sound/wrap_Sound.h
  100. 22 21
      src/modules/sound/wrap_SoundData.cpp

+ 274 - 122
platform/msvc2008/sound.vcproj

@@ -172,128 +172,280 @@
 	</Configurations>
 	<References>
 	</References>
-
-<!-- Generated stuff begins -->
-<Files>
-<File RelativePath="..\..\src\modules\sound\Decoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\Sound.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\Sound.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\SoundData.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\SoundData.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_Decoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_Decoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_Sound.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_Sound.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_SoundData.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\wrap_SoundData.h">
-</File>
-
-<Filter Name="lullaby">
-<File RelativePath="..\..\src\modules\sound\lullaby\Decoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\Decoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\FLACDecoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\FLACDecoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\ModPlugDecoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\ModPlugDecoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\Mpg123Decoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\Mpg123Decoder.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\Sound.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\Sound.h">
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\VorbisDecoder.cpp">
-<FileConfiguration Name="Debug|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-<FileConfiguration Name="Release|Win32">
-<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\sound\lullaby\" />
-</FileConfiguration>
-</File>
-<File RelativePath="..\..\src\modules\sound\lullaby\VorbisDecoder.h">
-</File>
-</Filter>
-
-</Files>
-<!-- Generated stuff ends -->
-	
+	<Files>
+		<Filter
+			Name="lullaby"
+			>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Decoder.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Decoder.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\FLACDecoder.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\FLACDecoder.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\ModPlugDecoder.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\ModPlugDecoder.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Mpg123Decoder.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Mpg123Decoder.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Sound.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\Sound.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\VorbisDecoder.cpp"
+				>
+				<FileConfiguration
+					Name="Debug|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						ObjectFile="$(IntDir)\modules\sound\lullaby\"
+					/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\src\modules\sound\lullaby\VorbisDecoder.h"
+				>
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\..\src\modules\sound\Decoder.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\Sound.cpp"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\Sound.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\SoundData.cpp"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\SoundData.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_Decoder.cpp"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_Decoder.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_Sound.cpp"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_Sound.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_SoundData.cpp"
+			>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCLCompilerTool"
+					ObjectFile="$(IntDir)\modules\sound\"
+				/>
+			</FileConfiguration>
+		</File>
+		<File
+			RelativePath="..\..\src\modules\sound\wrap_SoundData.h"
+			>
+		</File>
+	</Files>
 	<Globals>
 	</Globals>
 </VisualStudioProject>

+ 1 - 1
src/common/Data.h

@@ -28,7 +28,7 @@
 namespace love
 {	
 	/**
-	* This class is a simple abstraction over 
+	* This class is a simple abstraction over all objects which contain data. 
 	**/
 	class Data : public Object
 	{

+ 30 - 6
src/common/Exception.h

@@ -22,23 +22,47 @@
 #define LOVE_EXCEPTION_H
 
 #include <exception>
-#include <string>
-#include <cstdarg>
-#include <cstdio>
+#include <cstdarg> // vararg
+#include <cstdio> // vsnprintf
 
 namespace love
 {
-
+	/**
+	* A convenient vararg-enabled exception class. 
+	**/
 	class Exception : public std::exception
 	{
 	private:
+
+		/**
+		* The vsnprintf operates on a buffer this large.
+		**/
 		static const int BUFFER_SIZE = 256;
+
+		/**
+		* The buffer for vsnprintf.
+		**/
 		char buffer[BUFFER_SIZE];
+
 	public:
+
+		/**
+		* Creates a new Exception according to printf-rules.
+		* 
+		* See: http://www.cplusplus.com/reference/clibrary/cstdio/printf/
+		* 
+		* @param fmt The format string (see printf).
+		**/
 		Exception(const char * fmt, ...);
+
+		/**
+		* Returns a string containing reason for the exception.
+		* @return A description of the exception.
+		**/
 		virtual const char * what() const throw();
-	};
 
-}
+	}; // class
+
+} // love
 
 #endif // LOVE_EXCEPTION_H

+ 2 - 5
src/common/Matrix.cpp

@@ -21,12 +21,9 @@
 #include "Matrix.h"
 
 // STD
-#include <cstring>
+#include <cstring> // memcpy
 #include <cmath>
 
-// LOVE
-#include "Vector.h"
-
 namespace love
 {
 
@@ -80,7 +77,7 @@ namespace love
 		return t;
 	}
 
-	void Matrix::operator *= (const Matrix & m) const
+	void Matrix::operator *= (const Matrix & m)
 	{
 		Matrix t = (*this) * m;
 		memcpy((void*)this->e, (void*)t.e, sizeof(float)*16);

+ 75 - 21
src/common/Matrix.h

@@ -21,30 +21,30 @@
 #ifndef LOVE_MATRIX_H
 #define LOVE_MATRIX_H
 
-// STD
-#include <cmath>
-
 // LOVE
 #include "math.h"
 
 namespace love
 {
-
-	// Forward declarations.
-	class Vector;
-
+	/**
+	* This class is the basis for all transformations in LOVE. Althought not
+	* really needed for 2D, it contains 4x4 elements to be compatible with 
+	* OpenGL without conversions. 
+	**/
 	class Matrix
 	{
-		friend class Vector;
-
-	public:
+	private:
 
-		// | e0 e4 e8  e12 |
-		// | e1 e5 e9  e13 |
-		// | e2 e6 e10 e14 |
-		// | e3 e7 e11 e15 |
+		/**
+		* | e0 e4 e8  e12 |
+		* | e1 e5 e9  e13 |
+		* | e2 e6 e10 e14 |
+		* | e3 e7 e11 e15 |
+		**/
 		float e[16];
 
+	public:
+
 		/**
 		* Creates a new identity matrix.
 		**/
@@ -55,19 +55,53 @@ namespace love
 		**/
 		~Matrix();
 
+		/**
+		* Multiplies this Matrix with another Matrix, changing neither.
+		* @param m The Matrix to multiply with this Matrix.
+		* @return The combined matrix.
+		**/
 		Matrix operator * (const Matrix & m) const;
-		void operator *= (const Matrix & m) const;
 
+		/**
+		* Multiplies a Matrix into this Matrix.
+		* @param m The Matrix to combine into this Matrix.
+		**/
+		void operator *= (const Matrix & m);
+
+		/**
+		* Gets a pointer to the 16 array elements.
+		* @return The array elements.
+		**/
 		const float * getElements() const;
 
+		/**
+		* Resets this Matrix to the identity matrix.
+		**/
 		void setIdentity();
+
+		/**
+		* Resets this Matrix to a translation.
+		* @param x Translation along x-axis.
+		* @param y Translation along y-axis.
+		**/
 		void setTranslation(float x, float y);
-		void setRotation(float rad);
+
+		/**
+		* Resets this Matrix to a rotaion.
+		* @param r The angle in radians.
+		**/
+		void setRotation(float r);
+
+		/**
+		* Resets this Matrix to a scale transformation.
+		* @param sx Scale factor along the x-axis.
+		* @param sy Scale factor along the y-axis.
+		**/
 		void setScale(float sx, float sy);
 
 		/**
 		* Creates a transformation with a certain position, orientation, scale
-		* and offset.
+		* and offset. Perfect for Drawables -- what a coincidence!
 		* 
 		* @param x The translation along the x-axis.
 		* @param y The translation along the y-axis.
@@ -79,17 +113,37 @@ namespace love
 		**/
 		void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
 
+		/**
+		* Multiplies this Matrix with a translation.
+		* @param x Translation along x-axis.
+		* @param y Translation along y-axis.
+		**/
 		void translate(float x, float y);
-		void rotate(float rad);
+
+		/**
+		* Multiplies this Matrix with a rotation.
+		* @param r Angle in radians.
+		**/
+		void rotate(float r);
+
+		/**
+		* Multiplies this Matrix with a scale transformation.
+		* @param sx Scale factor along the x-axis.
+		* @param sy Scale factor along the y-axis.
+		**/
 		void scale(float sx, float sy);
 		
 		/**
-		* Transforms an array of vertices.
-		* @stride Stride in bytes.
+		* Transforms an array of vertices by this Matrix. The sources and
+		* destination arrays may be the same. 
+		* 
+		* @param dst Storage for the transformed vertices.
+		* @param src The source vertices.
+		* @param size The number of vertices.
 		**/
 		void transform(vertex * dst, const vertex * src, int size);
 
-	};
+	}; // Matrix
 
 } //love
 

+ 0 - 1
src/common/MemoryData.cpp

@@ -23,7 +23,6 @@
 
 namespace love
 {	
-
 	MemoryData::MemoryData(void * data, int size)
 		: data(data), size(size)
 	{

+ 24 - 1
src/common/MemoryData.h

@@ -26,14 +26,37 @@
 
 namespace love
 {	
+	/**
+	* Allows files to be embedded into LOVE and used in Lua. This
+	* class assumes the referenced memory area is static, which means
+	* it will not attempt to delete the memory.
+	**/
 	class MemoryData : public Data
 	{
 	private:
+
+		/**
+		* Pointer to the memory area.
+		**/
 		void * data;
+
+		/**
+		* Size of the memory pointed to.
+		**/
 		int size; 
+
 	public:
 
+		/**
+		* Creates a new MemoryData.
+		* @param data Pointer to the static memory. 
+		* @param size Size of the memory data.
+		**/
 		MemoryData(void * data, int size);
+
+		/**
+		* Destructor. Does NOTHING.
+		**/
 		virtual ~MemoryData();
 
 		// Implements Data.
@@ -43,4 +66,4 @@ namespace love
 	}; // MemoryData
 } // love
 
-#endif // LOVE_MEMORY_DATA_H
+#endif // LOVE_MEMORY_DATA_H

+ 0 - 1
src/common/Object.cpp

@@ -31,7 +31,6 @@ namespace love
 
 	Object::~Object()
 	{
-		// PURE VIRUTAL!
 	}
 
 	int Object::getReferenceCount() const

+ 0 - 5
src/common/Object.h

@@ -21,9 +21,6 @@
 #ifndef LOVE_OBJECT_H
 #define LOVE_OBJECT_H
 
-// LOVE
-#include "config.h"
-
 namespace love
 {
 	/**
@@ -33,8 +30,6 @@ namespace love
 	* This class is an alternative to using smart pointers; it contains retain/release 
 	* methods, and will delete itself with the reference count hits zero. The wrapper 
 	* code assumes that all userdata inherits from this class.
-	* 
-	* @author Anders Ruud
 	**/
 	class Object
 	{

+ 1 - 1
src/common/math.h

@@ -50,7 +50,7 @@
 #define LOVE_M_2_SQRTPI 1.12837916709551257390
 #define LOVE_M_SQRT2    1.41421356237309504880
 #define LOVE_M_SQRT1_2  0.707106781186547524401
-#define LOVE_M_TORAD	   (float)(LOVE_M_PI/180.0)
+#define LOVE_M_TORAD	(float)(LOVE_M_PI/180.0)
 #define LOVE_M_TODEG    (float)(180.0/LOVE_M_PI)
 #define LOVE_TORAD(x)	(float)(x*LOVE_M_TORAD)
 #define LOVE_TODEG(x)	(float)(x*LOVE_M_TODEG)

+ 22 - 57
src/common/runtime.cpp

@@ -34,9 +34,9 @@ namespace love
 	* Called when an object is collected. The object is released
 	* once in this function, possibly deleting it.
 	**/
-	static int _wrap__gc(lua_State * L)
+	static int w__gc(lua_State * L)
 	{
-		userdata * u = (userdata *)lua_touserdata(L, 1);
+		UserData * u = (UserData *)lua_touserdata(L, 1);
 		Object * t = (Object *)u->data;
 		t->release();
 		return 0;
@@ -45,9 +45,9 @@ namespace love
 	/**
 	* Special garbage collector for Modules.
 	**/
-	static int _wrap__Module_gc(lua_State * L)
+	static int w__Module_gc(lua_State * L)
 	{
-		userdata * u = (userdata *)lua_touserdata(L, 1);
+		UserData * u = (UserData *)lua_touserdata(L, 1);
 		Module * t = (Module *)u->data;
 		delete t;
 		return 0;
@@ -78,19 +78,19 @@ namespace love
 		return b;
 	}
 
-	int luax_assert_argc(lua_State * L, int lower)
+	int luax_assert_argc(lua_State * L, int min)
 	{
 		int argc = lua_gettop(L);
-		if( argc < lower )
-			return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, lower);
+		if( argc < min )
+			return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, min);
 		return 0;
 	}
 
-	int luax_assert_argc(lua_State * L, int lower, int upper)
+	int luax_assert_argc(lua_State * L, int min, int max)
 	{
 		int argc = lua_gettop(L);
-		if( argc < lower || argc > upper)
-			return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, lower, upper);
+		if( argc < min || argc > max)
+			return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, min, max);
 		return 0;
 	}
 
@@ -101,59 +101,26 @@ namespace love
 		return 0;
 	}
 
-	int luax_register_gc(lua_State * L, const char * mname, Module * m)
+	int luax_register_gc(lua_State * L, Module * m)
 	{
 		luax_getregistry(L, REGISTRY_GC);
 
-		userdata * u = (userdata *)lua_newuserdata(L, sizeof(userdata));
+		UserData * u = (UserData *)lua_touserdata(L, sizeof(UserData));
 		u->own = true;
 		u->data = m;
 
-		luaL_newmetatable(L, mname);
-		lua_pushcfunction(L, _wrap__Module_gc);
+		luaL_newmetatable(L, m->getName());
+		lua_pushcfunction(L, w__Module_gc);
 		lua_setfield(L, -2, "__gc");
 		lua_setmetatable(L, -2);
 
-		lua_setfield(L, -2, mname);
+		lua_setfield(L, -2, m->getName());
 
 		lua_pop(L, 1); // Registry
 
 		return 0;
 	}
 
-	int luax_register_info(lua_State * L, const char * name, 
-		const char * provides, const char * desc, const char * author,
-		lua_CFunction open)
-	{
-		lua_getglobal(L, "love");
-		lua_getfield(L, -1, "__mod");
-		lua_getfield(L, -1, provides);
-
-		// Make sure it exists.
-		if(lua_isnil(L, -1))
-		{
-			lua_pop(L, 1);
-			lua_newtable(L);
-			lua_setfield(L, -2, provides);
-			lua_getfield(L, -1, provides);
-		}
-
-		lua_newtable(L);
-
-		lua_pushstring(L, desc);
-		lua_setfield(L, -2, "description");
-		lua_pushstring(L, author);
-		lua_setfield(L, -2, "author");
-		lua_pushcfunction(L, open);
-		lua_setfield(L, -2, "open");
-
-		lua_setfield(L, -2, name);
-
-		// Pop "provides", __mod, love
-		lua_pop(L, 3);
-		return 0;
-	}
-
 	int luax_register_module(lua_State * L, const luaL_Reg * fn, const lua_CFunction * types, const LuaConstant * constants, const char * name)
 	{
 		// Gets the love table.
@@ -196,7 +163,7 @@ namespace love
 		return 0;
 	}
 
-	int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * fn)
+	int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * f)
 	{
 		luaL_newmetatable(L, tname);
 
@@ -205,10 +172,10 @@ namespace love
 		lua_setfield(L, -2, "__index");
 
 		// setup gc
-		lua_pushcfunction(L, _wrap__gc);
+		lua_pushcfunction(L, w__gc);
 		lua_setfield(L, -2, "__gc");
 
-		luaL_register(L, 0, fn);
+		luaL_register(L, 0, f);
 		lua_pop(L, 1); // Pops metatable.
 		return 0;
 	}
@@ -234,15 +201,15 @@ namespace love
 		return 0;
 	}
 
-	void luax_newtype(lua_State * L, const char * tname, bits flags, void * data, bool own)
+	void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own)
 	{
-		userdata * u = (userdata *)lua_newuserdata(L, sizeof(userdata));
+		UserData * u = (UserData *)lua_touserdata(L, sizeof(UserData));
 
 		u->data = data;
 		u->flags = flags;
 		u->own = own;
 
-		luaL_newmetatable(L, tname);
+		luaL_newmetatable(L, name);
 		lua_setmetatable(L, -2);
 	}
 
@@ -251,9 +218,7 @@ namespace love
 		if(lua_isuserdata(L, idx) == 0)
 			return false;
 
-		userdata * u = (userdata *)lua_touserdata(L, idx);
-
-		return ((u->flags & type) == type);
+		return ((((UserData *)lua_touserdata(L, idx))->flags & type) == type);
 	}
 
 	int luax_getfunction(lua_State * L, const char * mod, const char * fn)

+ 189 - 29
src/common/runtime.h

@@ -21,8 +21,8 @@
 #ifndef LOVE_RUNTIME_H
 #define LOVE_RUNTIME_H
 
+// LOVE
 #include "types.h"
-#include "Module.h"
 
 // Lua
 extern "C" {
@@ -33,83 +33,243 @@ extern "C" {
 
 namespace love
 {
+	// Forward declarations.
 	class Module;
 
+	/**
+	* Registries represent special tables which can be accessed with
+	* luax_getregistry.
+	**/
 	enum Registry
 	{
 		REGISTRY_GC = 1,
 	};
 
-	// Type used for storing constants in an array.
+	/**
+	* This structure wraps all Lua-exposed objects. It exists in the
+	* Lua state as a full UserData (so we can catch __gc "events"), 
+	* though the Object it refers to is light UserData in the sense 
+	* that it is not allocated by the Lua VM. 
+	**/
+	struct UserData
+	{
+		bits flags; // Holds type information (see types.h).
+		void * data;
+		bool own; // True if Lua should delete on GC.
+	};
+
+	
+	/**
+	* Used to store constants in arrays.
+	**/
 	struct LuaConstant
 	{
 		const char * name;
 		int value;
 	};
 
+	/**
+	* Prints the current contents of the stack. Only useful for debugging.
+	* @param L The Lua state.
+	**/
 	void luax_printstack(lua_State * L);
+
+	/**
+	* Converts the value at idx to a bool. It follow the same rules
+	* as lua_toboolean, but returns a bool instead of an int.
+	* @param L The Lua state.
+	* @param idx The index on the Lua state.
+	* @return True if the value evaluates to true, false otherwise.
+	**/
 	bool luax_toboolean(lua_State * L, int idx);
+
+	/**
+	* Pushes a bool onto the stack. It's the same as lua_pushboolean, 
+	* but with bool instead of int.
+	* @param L The Lua state.
+	* @paarm b The bool to push.
+	**/
 	void luax_pushboolean(lua_State * L, bool b);
+
+	/**
+	* Converts the value at idx to a bool, or if not present, b is returned.
+	* @param L The Lua state.
+	* @param idx The index of the Lua state.
+	* @param b The value to return if no value exist at the specified index.
+	* @return True if the value evaluates to true, false otherwise.
+	**/
 	bool luax_optboolean(lua_State * L, int idx, bool b);
-	int luax_assert_argc(lua_State * L, int lower);
-	int luax_assert_argc(lua_State * L, int lower, int upper);
-	int luax_assert_function(lua_State * L, int n);
 
-	int luax_register_gc(lua_State * L, const char * mname, Module * module);
+	/**
+	* Require at least 'min' number of items on the stack.
+	* @param L The Lua state.
+	* @param min The minimum number of items on the stack.
+	* @return Zero if conditions are met, otherwise a Lua error (longjmp).
+	**/
+	int luax_assert_argc(lua_State * L, int min);
 
-	int luax_register_info(lua_State * L, const char * name, 
-		const char * provides, const char * desc, const char * author,
-		lua_CFunction open);
+	/**
+	* Require at least 'min', but more than 'max' items on the stack.
+	* @param L The Lua state.
+	* @param min The minimum number of items on the stack. 
+	* @param max The maximum number of items on the stack.
+	* @return Zero if conditions are met, otherwise a Lua error (longjmp).
+	**/
+	int luax_assert_argc(lua_State * L, int min, int max);
 
-	int luax_register_module(lua_State * L, const luaL_Reg * fn, const lua_CFunction * types, const LuaConstant * constants, const char * name);
+	/**
+	* Require that the value at idx is a function.
+	* @param L The Lua state.
+	 *@param idx The index on the stack.
+	**/
+	int luax_assert_function(lua_State * L, int idx);
+
+	/**
+	* Register a dummy UserData (full) for a module. This enables us to catch the
+	* call to __gc, and properly call the destructor on the Module in question.
+	* @param L The Lua state.
+	* @param module The Module to register the dummy UserData for.
+	**/
+	int luax_register_gc(lua_State * L, Module * module);
+
+	/**
+	* Register a module in the love table. The love table will created if it does not exist.
+	* @param L The Lua state.
+	* @param f The functions of the module (last element {0,0}).
+	* @param t A list of functions which expose the types of the modules (last element 0).
+	* @param c A list of constants (last element 0).
+	* @param name The name for the table to put the functions in, without the 'love'-prefix.
+	**/
+	int luax_register_module(lua_State * L, const luaL_Reg * f, const lua_CFunction * t, const LuaConstant * c, const char * name);
+	
+	/**
+	* Inserts a module with 'name' into the package.preloaded table.
+	* @param f The function to be called when the module is opened.
+	* @param name The name of the module, with 'love'-prefix, for instance 'love.graphics'.
+	**/
 	int luax_preload(lua_State * L, lua_CFunction f, const char * name);
-	int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * fn);
 
+	/**
+	* Register a new type. 
+	* @param tname The name of the type. This must not conflict with other type names,
+	* even from other modules.
+	* @param f The list of member functions for the type.
+	**/
+	int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * f);
+
+	/**
+	* Register a new searcher function for package.loaders. This can for instance enable
+	* loading of files through love.filesystem using standard require. 
+	* @param L The Lua state.
+	* @param f The searcher function.
+	**/
 	int luax_register_searcher(lua_State * L, lua_CFunction f);
-	
 
-	void luax_newtype(lua_State * L, const char * tname, bits flags, void * data, bool own = true);
+	/**
+	* Creates a new Lua-accessible object of the given type, and put it on the stack.
+	* @param L The Lua state.
+	* @param name The name of the type. This must match the used earlier with luax_register_type.
+	* @param flags The type information. 
+	* @param data The pointer to the actual object.
+	* @own Set this to true (default) if the object should be released upon garbage collection. 
+	**/
+	void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own = true);
 
+	/**
+	* Checks whether the value at idx is a certain type.
+	* @param L The Lua state.
+	* @param idx The index on the stack.
+	* @param type The type to check for.
+	* @return True if the value is UserData of the specified type, false otherwise.
+	**/
 	bool luax_istype(lua_State * L, int idx, love::bits type);
 	
-	// Gets a function love.mod.fn.
-	int luax_getfunction(lua_State * L, const char * mod, const char * fn);
+	/**
+	* Gets the function love.module.function and puts it on top of the stack (alone). If the
+	* love table, the module, or the function does not exist, an error is returned.
+	* @return An error if nonexistent, or 1 if successful.
+	**/
+	int luax_getfunction(lua_State * L, const char * module, const char * function);
 
 	/**
-	* Converts an object into another object
-	* by the specified function mod.fn. The function must accept
-	* a single file as a parameter, and return one value.
+	* Converts an object into another object by the specified function love.module.function.
+	* The conversion function must accept a single object of the relevant type as a parameter, 
+	* and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
+	* 
+	* Note that the initial object at idx is replaced by the new object.
 	* 
-	* Note that the initial object is converted, i.e. replaced.
+	* @param L The Lua state.
+	* @param idx The index on the stack.
+	* @param module The module in the love table.
+	* @param function The function in the module.
 	**/
-	int luax_convobj(lua_State * L, int idx, const char * mod, const char * fn);
+	int luax_convobj(lua_State * L, int idx, const char * module, const char * function);
 
 	/**
-	* Converts a string into a File object. Note that the 
-	* string is replaced by the new File object at the
-	* specified index, and NOT pushed onto the stack.
+	* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
+	* table (k) is created if it does not exist in the table at idx. The table at idx must 
+	* pre-exist, however. Also note that if the a non-table value exists at the specified
+	* location, it will be overwritten with a new table. The insisted table, and only the
+	* insisted table, will be placed on top of the stack. 
+	*
+	* @param idx The index on the stack containing a table.
+	* @param k The name of the table we are insisting exist. 
 	**/
-	int luax_strtofile(lua_State * L, int idx);
-
 	int luax_insist(lua_State * L, int idx, const char * k);
+
+	/**
+	* Insist that a global table 'k' exists. See luax_insist. 
+	* @param k The name of the table we are insisting exist. 
+	**/
 	int luax_insistglobal(lua_State * L, const char * k);
+
+	/**
+	* Insists that a table 'k' exists inside the 'love' table. See luax_insist.
+	* @param k The name of the table we are insisting exist. 
+	**/
 	int luax_insistlove(lua_State * L, const char * k);
 
 	/**
-	* Gets (creates if needed) the specified Registry.
+	* Gets (creates if needed) the specified Registry, and puts it on top
+	* of the stack. 
+	* @param L The Lua state.
+	* @param r The Registry to get.
 	**/
 	int luax_getregistry(lua_State * L, Registry r);
 
+	/**
+	* Converts the value at idx to the specified type without checking that
+	* this conversion is valid. If the type has been previously verified with
+	* luax_istype, then this can be safely used. Otherwise, use luax_checktype.
+	* @param L The Lua state.
+	* @param idx The index on the stack.
+	* @param name The name of the type.
+	* @param type The type bit.
+	**/
+	template <typename T>
+	T * luax_totype(lua_State * L, int idx, const char * name, love::bits type)
+	{
+		return (T*)(((UserData *)lua_touserdata(L, idx))->data);
+	}
+
+	/**
+	* Like luax_totype, but causes an error if the value at idx is not UserData, 
+	* or is not the specified type.
+	* @param L The Lua state.
+	* @param idx The index on the stack.
+	* @param name The name of the type.
+	* @param type The type bit.
+	**/
 	template <typename T>
-	T * luax_checktype(lua_State * L, int idx, const char * tname, love::bits type)
+	T * luax_checktype(lua_State * L, int idx, const char * name, love::bits type)
 	{
 		if(lua_isuserdata(L, idx) == 0)
 			luaL_error(L, "Incorrect parameter type: expected userdata.");
 
-		userdata * u = (userdata *)lua_touserdata(L, idx);
+		UserData * u = (UserData *)lua_touserdata(L, idx);
 
 		if((u->flags & type) != type)
-			luaL_error(L, "Incorrect parameter type: expected %s", tname);
+			luaL_error(L, "Incorrect parameter type: expected %s", name);
 
 		return (T *)u->data;	
 	}

+ 75 - 101
src/common/types.h

@@ -29,138 +29,112 @@ namespace love
 	enum
 	{
 		// Cross-module types.
-		LOVE_OBJECT_ID = 0,
-		LOVE_DATA_ID,
+		OBJECT_ID = 0,
+		DATA_ID,
 
 		// Filesystem.
-		LOVE_FILESYSTEM_FILE_ID,
-		LOVE_FILESYSTEM_FILE_DATA_ID,
+		FILESYSTEM_FILE_ID,
+		FILESYSTEM_FILE_DATA_ID,
 
 		// Font
-		LOVE_FONT_GLYPH_DATA_ID,
-		LOVE_FONT_RASTERIZER_ID,
+		FONT_GLYPH_DATA_ID,
+		FONT_RASTERIZER_ID,
 
 		// Graphics
-		LOVE_GRAPHICS_DRAWABLE_ID,
-		LOVE_GRAPHICS_IMAGE_ID,
-		LOVE_GRAPHICS_FRAME_ID,
-		LOVE_GRAPHICS_GLYPH_ID,
-		LOVE_GRAPHICS_ANIMATION_ID,
-		LOVE_GRAPHICS_COLOR_ID,
-		LOVE_GRAPHICS_FONT_ID,
-		LOVE_GRAPHICS_PARTICLE_SYSTEM_ID,
-		LOVE_GRAPHICS_SPRITE_BATCH_ID,
-		LOVE_GRAPHICS_VERTEX_BUFFER_ID,
+		GRAPHICS_DRAWABLE_ID,
+		GRAPHICS_IMAGE_ID,
+		GRAPHICS_FRAME_ID,
+		GRAPHICS_GLYPH_ID,
+		GRAPHICS_ANIMATION_ID,
+		GRAPHICS_COLOR_ID,
+		GRAPHICS_FONT_ID,
+		GRAPHICS_PARTICLE_SYSTEM_ID,
+		GRAPHICS_SPRITE_BATCH_ID,
+		GRAPHICS_VERTEX_BUFFER_ID,
 
 		// Image
-		LOVE_IMAGE_IMAGE_DATA_ID,
+		IMAGE_IMAGE_DATA_ID,
 
 		// Audio
-		LOVE_AUDIO_AUDIBLE_ID,
-		LOVE_AUDIO_SOUND_ID,
-		LOVE_AUDIO_MUSIC_ID,
-		LOVE_AUDIO_SOURCE_ID,
+		AUDIO_AUDIBLE_ID,
+		AUDIO_SOUND_ID,
+		AUDIO_MUSIC_ID,
+		AUDIO_SOURCE_ID,
 
 		// Sound
-		LOVE_SOUND_SOUND_DATA_ID,
-		LOVE_SOUND_DECODER_ID,
+		SOUND_SOUND_DATA_ID,
+		SOUND_DECODER_ID,
 
 		// Physics
-		LOVE_PHYSICS_WORLD_ID,
-		LOVE_PHYSICS_CONTACT_ID,
-		LOVE_PHYSICS_BODY_ID,
-		LOVE_PHYSICS_SHAPE_ID,
-		LOVE_PHYSICS_CIRCLE_SHAPE_ID,
-		LOVE_PHYSICS_POLYGON_SHAPE_ID,
-		LOVE_PHYSICS_JOINT_ID,
-		LOVE_PHYSICS_MOUSE_JOINT_ID,
-		LOVE_PHYSICS_DISTANCE_JOINT_ID,
-		LOVE_PHYSICS_PRISMATIC_JOINT_ID,
-		LOVE_PHYSICS_REVOLUTE_JOINT_ID,
-		LOVE_PHYSICS_PULLEY_JOINT_ID,
-		LOVE_PHYSICS_GEAR_JOINT_ID,
-
-		// Modules.
-		LOVE_PHYSFS_ID, 
-		LOVE_OPENGL_ID, 
-		LOVE_DIRECT3D_ID,
-		LOVE_BOX2D_ID,
-		LOVE_DEVIL_ID,
-		LOVE_SDLSOUND_ID,
-		LOVE_OPENAL_ID,
+		PHYSICS_WORLD_ID,
+		PHYSICS_CONTACT_ID,
+		PHYSICS_BODY_ID,
+		PHYSICS_SHAPE_ID,
+		PHYSICS_CIRCLE_SHAPE_ID,
+		PHYSICS_POLYGON_SHAPE_ID,
+		PHYSICS_JOINT_ID,
+		PHYSICS_MOUSE_JOINT_ID,
+		PHYSICS_DISTANCE_JOINT_ID,
+		PHYSICS_PRISMATIC_JOINT_ID,
+		PHYSICS_REVOLUTE_JOINT_ID,
+		PHYSICS_PULLEY_JOINT_ID,
+		PHYSICS_GEAR_JOINT_ID,
 
 		// Count the number of bits needed.
-		LOVE_BIT_SIZE
+		BIT_SIZE
 	};
 
-	typedef std::bitset<LOVE_BIT_SIZE> bits;
+	typedef std::bitset<BIT_SIZE> bits;
 
-	const bits LOVE_OBJECT_BITS = bits(1) << LOVE_OBJECT_ID;
-	const bits LOVE_DATA_BITS = (bits(1) << LOVE_DATA_ID) | LOVE_OBJECT_BITS;
+	const bits OBJECT_T = bits(1) << OBJECT_ID;
+	const bits DATA_T = (bits(1) << DATA_ID) | OBJECT_T;
 
-	// Filesystem.
-	const bits LOVE_FILESYSTEM_FILE_BITS = (bits(1) << LOVE_FILESYSTEM_FILE_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_FILESYSTEM_FILE_DATA_BITS = (bits(1) << LOVE_FILESYSTEM_FILE_DATA_ID) | LOVE_DATA_BITS;
+	// Filesystem. 
+	const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
+	const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;
 
-	const bits LOVE_FONT_GLYPH_DATA_BITS = (bits(1) << LOVE_FONT_GLYPH_DATA_ID) | LOVE_DATA_BITS;
-	const bits LOVE_FONT_RASTERIZER_BITS = (bits(1) << LOVE_FONT_RASTERIZER_ID) | LOVE_OBJECT_BITS;
+	const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;
+	const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;
 
 	// Graphics.
-	const bits LOVE_GRAPHICS_DRAWABLE_BITS = (bits(1) << LOVE_GRAPHICS_DRAWABLE_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_GRAPHICS_IMAGE_BITS = (bits(1) << LOVE_GRAPHICS_IMAGE_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
-	const bits LOVE_GRAPHICS_FRAME_BITS = (bits(1) << LOVE_GRAPHICS_FRAME_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_GRAPHICS_GLYPH_BITS = (bits(1) << LOVE_GRAPHICS_GLYPH_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
-	const bits LOVE_GRAPHICS_ANIMATION_BITS = (bits(1) << LOVE_GRAPHICS_ANIMATION_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
-	const bits LOVE_GRAPHICS_COLOR_BITS = (bits(1) << LOVE_GRAPHICS_COLOR_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_GRAPHICS_FONT_BITS = (bits(1) << LOVE_GRAPHICS_FONT_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_GRAPHICS_PARTICLE_SYSTEM_BITS = (bits(1) << LOVE_GRAPHICS_PARTICLE_SYSTEM_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
-	const bits LOVE_GRAPHICS_SPRITE_BATCH_BITS = (bits(1) << LOVE_GRAPHICS_SPRITE_BATCH_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
-	const bits LOVE_GRAPHICS_VERTEX_BUFFER_BITS = (bits(1) << LOVE_GRAPHICS_VERTEX_BUFFER_ID) | LOVE_GRAPHICS_DRAWABLE_BITS;
+	const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
+	const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_DRAWABLE_T;
+	const bits GRAPHICS_FRAME_T = (bits(1) << GRAPHICS_FRAME_ID) | OBJECT_T;
+	const bits GRAPHICS_GLYPH_T = (bits(1) << GRAPHICS_GLYPH_ID) | GRAPHICS_DRAWABLE_T;
+	const bits GRAPHICS_ANIMATION_T = (bits(1) << GRAPHICS_ANIMATION_ID) | GRAPHICS_DRAWABLE_T;
+	const bits GRAPHICS_COLOR_T = (bits(1) << GRAPHICS_COLOR_ID) | OBJECT_T;
+	const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
+	const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
+	const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
+	const bits GRAPHICS_VERTEX_BUFFER_T = (bits(1) << GRAPHICS_VERTEX_BUFFER_ID) | GRAPHICS_DRAWABLE_T;
 
 	// Image.
-	const bits LOVE_IMAGE_IMAGE_DATA_BITS = (bits(1) << LOVE_IMAGE_IMAGE_DATA_ID) | LOVE_DATA_BITS;
+	const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
 	
 	// Audio.
-	const bits LOVE_AUDIO_AUDIBLE_BITS = (bits(1) << LOVE_AUDIO_AUDIBLE_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_AUDIO_SOUND_BITS = (bits(1) << LOVE_AUDIO_SOUND_ID) | LOVE_AUDIO_AUDIBLE_BITS;
-	const bits LOVE_AUDIO_MUSIC_BITS = (bits(1) << LOVE_AUDIO_MUSIC_ID) | LOVE_AUDIO_AUDIBLE_BITS;
-	const bits LOVE_AUDIO_SOURCE_BITS = (bits(1) << LOVE_AUDIO_SOURCE_ID) | LOVE_OBJECT_BITS;
+	const bits AUDIO_AUDIBLE_T = (bits(1) << AUDIO_AUDIBLE_ID) | OBJECT_T;
+	const bits AUDIO_SOUND_T = (bits(1) << AUDIO_SOUND_ID) | AUDIO_AUDIBLE_T;
+	const bits AUDIO_MUSIC_T = (bits(1) << AUDIO_MUSIC_ID) | AUDIO_AUDIBLE_T;
+	const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;
 
 	// Sound.
-	const bits LOVE_SOUND_SOUND_DATA_BITS = (bits(1) << LOVE_SOUND_SOUND_DATA_ID) | LOVE_DATA_BITS;
-	const bits LOVE_SOUND_DECODER_BITS = bits(1) << LOVE_SOUND_DECODER_ID;
+	const bits SOUND_SOUND_DATA_T = (bits(1) << SOUND_SOUND_DATA_ID) | DATA_T;
+	const bits SOUND_DECODER_T = bits(1) << SOUND_DECODER_ID;
 
 	// Physics.
-	const bits LOVE_PHYSICS_WORLD_BITS = (bits(1) << LOVE_PHYSICS_WORLD_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_PHYSICS_CONTACT_BITS = (bits(1) << LOVE_PHYSICS_CONTACT_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_PHYSICS_BODY_BITS = (bits(1) << LOVE_PHYSICS_BODY_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_PHYSICS_SHAPE_BITS = (bits(1) << LOVE_PHYSICS_SHAPE_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_PHYSICS_CIRCLE_SHAPE_BITS = (bits(1) << LOVE_PHYSICS_CIRCLE_SHAPE_ID) | LOVE_PHYSICS_SHAPE_BITS;
-	const bits LOVE_PHYSICS_POLYGON_SHAPE_BITS = (bits(1) << LOVE_PHYSICS_POLYGON_SHAPE_ID) | LOVE_PHYSICS_SHAPE_BITS;
-	const bits LOVE_PHYSICS_JOINT_BITS = (bits(1) << LOVE_PHYSICS_JOINT_ID) | LOVE_OBJECT_BITS;
-	const bits LOVE_PHYSICS_MOUSE_JOINT_BITS = (bits(1) << LOVE_PHYSICS_MOUSE_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-	const bits LOVE_PHYSICS_DISTANCE_JOINT_BITS = (bits(1) << LOVE_PHYSICS_DISTANCE_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-	const bits LOVE_PHYSICS_PRISMATIC_JOINT_BITS = (bits(1) << LOVE_PHYSICS_PRISMATIC_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-	const bits LOVE_PHYSICS_REVOLUTE_JOINT_BITS = (bits(1) << LOVE_PHYSICS_REVOLUTE_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-	const bits LOVE_PHYSICS_PULLEY_JOINT_BITS = (bits(1) << LOVE_PHYSICS_PULLEY_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-	const bits LOVE_PHYSICS_GEAR_JOINT_BITS = (bits(1) << LOVE_PHYSICS_GEAR_JOINT_ID) | LOVE_PHYSICS_JOINT_BITS;
-
-	// Modules.
-	const bits LOVE_PHYSFS_BITS = bits(1) << LOVE_PHYSFS_ID;
-	const bits LOVE_OPENGL_BITS = bits(1) << LOVE_OPENGL_ID;
-	const bits LOVE_DIRECT3D_BITS = bits(1) << LOVE_DIRECT3D_ID;
-	const bits LOVE_BOX2D_BITS = bits(1) << LOVE_BOX2D_ID;
-	const bits LOVE_DEVIL_BITS = bits(1) << LOVE_DEVIL_ID;
-	const bits LOVE_SDLSOUND_BITS = bits(1) << LOVE_SDLSOUND_ID;
-	const bits LOVE_OPENAL_BITS = bits(1) << LOVE_OPENAL_ID;
-
-	// Wraps all userdata pointers.
-	struct userdata
-	{
-		bits flags; // Holds type information.
-		void * data;
-		bool own; // True if Lua should delete on GC.
-	};
+	const bits PHYSICS_WORLD_T = (bits(1) << PHYSICS_WORLD_ID) | OBJECT_T;
+	const bits PHYSICS_CONTACT_T = (bits(1) << PHYSICS_CONTACT_ID) | OBJECT_T;
+	const bits PHYSICS_BODY_T = (bits(1) << PHYSICS_BODY_ID) | OBJECT_T;
+	const bits PHYSICS_SHAPE_T = (bits(1) << PHYSICS_SHAPE_ID) | OBJECT_T;
+	const bits PHYSICS_CIRCLE_SHAPE_T = (bits(1) << PHYSICS_CIRCLE_SHAPE_ID) | PHYSICS_SHAPE_T;
+	const bits PHYSICS_POLYGON_SHAPE_T = (bits(1) << PHYSICS_POLYGON_SHAPE_ID) | PHYSICS_SHAPE_T;
+	const bits PHYSICS_JOINT_T = (bits(1) << PHYSICS_JOINT_ID) | OBJECT_T;
+	const bits PHYSICS_MOUSE_JOINT_T = (bits(1) << PHYSICS_MOUSE_JOINT_ID) | PHYSICS_JOINT_T;
+	const bits PHYSICS_DISTANCE_JOINT_T = (bits(1) << PHYSICS_DISTANCE_JOINT_ID) | PHYSICS_JOINT_T;
+	const bits PHYSICS_PRISMATIC_JOINT_T = (bits(1) << PHYSICS_PRISMATIC_JOINT_ID) | PHYSICS_JOINT_T;
+	const bits PHYSICS_REVOLUTE_JOINT_T = (bits(1) << PHYSICS_REVOLUTE_JOINT_ID) | PHYSICS_JOINT_T;
+	const bits PHYSICS_PULLEY_JOINT_T = (bits(1) << PHYSICS_PULLEY_JOINT_ID) | PHYSICS_JOINT_T;
+	const bits PHYSICS_GEAR_JOINT_T = (bits(1) << PHYSICS_GEAR_JOINT_ID) | PHYSICS_JOINT_T;
 
 } // love
 

+ 10 - 8
src/common/version.h

@@ -21,14 +21,16 @@
 #ifndef LOVE_VERSION_H
 #define LOVE_VERSION_H
 
-// STD
-#include <string>
+namespace love
+{
+	// Version stuff.
+	const char VERSION_MAJOR = 0;
+	const char VERSION_MINOR = 6;
+	const char VERSION_REV = 0;
+	const int VERSION_COMPATIBILITY[] =  { 0 };
+	const char * VERSION_STR = "0.6.0";
+	const char * VERSION_CODENAME = "Jiggly Juice";
 
-// Version stuff.
-const int LOVE_VERSION = 060;
-const int LOVE_VERSION_COMPATIBILITY[] =  { 0 };
-const std::string LOVE_VERSION_STR = "0.6.0";
-const std::string LOVE_VERSION_CODENAME = "Jiggly Juice";
-const std::string LOVE_VERSION_FULL_STR = std::string("LOVE ") + LOVE_VERSION_STR + std::string(" (") + LOVE_VERSION_CODENAME + std::string(")");
+} // love
 
 #endif // LOVE_VERSION_H

+ 8 - 8
src/common/wrap_Data.cpp

@@ -24,32 +24,32 @@ namespace love
 {
 	Data * luax_checkdata(lua_State * L, int idx)
 	{
-		return luax_checktype<Data>(L, idx, "Data", LOVE_DATA_BITS);
+		return luax_checktype<Data>(L, idx, "Data", DATA_T);
 	}
 
-	int _wrap_Data_getPointer(lua_State * L)
+	int w_Data_getPointer(lua_State * L)
 	{
 		Data * t = luax_checkdata(L, 1);
 		lua_pushlightuserdata(L, t->getData());
 		return 1;
 	}
 
-	int _wrap_Data_getSize(lua_State * L)
+	int w_Data_getSize(lua_State * L)
 	{
 		Data * t = luax_checkdata(L, 1);
 		lua_pushinteger(L, t->getSize());
 		return 1;
 	}
 
-	const luaL_Reg wrap_Data_functions[] = {
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
+	const luaL_Reg w_Data_functions[] = {
+		{ "getPointer", w_Data_getPointer },
+		{ "getSize", w_Data_getSize },
 		{ 0, 0 }
 	};
 
-	int wrap_Data_open(lua_State * L)
+	int w_Data_open(lua_State * L)
 	{
-		luax_register_type(L, "Data", wrap_Data_functions);
+		luax_register_type(L, "Data", w_Data_functions);
 		return 0;
 	}
 	

+ 3 - 3
src/common/wrap_Data.h

@@ -28,9 +28,9 @@
 namespace love
 {
 	Data * luax_checkdata(lua_State * L, int idx);
-	int _wrap_Data_getPointer(lua_State * L);
-	int _wrap_Data_getSize(lua_State * L);
-	int wrap_Data_open(lua_State * L);
+	int w_Data_getPointer(lua_State * L);
+	int w_Data_getSize(lua_State * L);
+	int w_Data_open(lua_State * L);
 
 } // love
 

+ 2 - 2
src/love.cpp

@@ -79,7 +79,7 @@ DECLSPEC int luaopen_love(lua_State * L)
 	love::luax_insistglobal(L, "love");
 
 	// Resources.
-	love::luax_newtype(L, "Data", love::LOVE_DATA_BITS, new love::MemoryData((void*)love::Vera_ttf_data, love::Vera_ttf_size));
+	love::luax_newtype(L, "Data", love::DATA_T, new love::MemoryData((void*)love::Vera_ttf_data, love::Vera_ttf_size));
 	lua_setfield(L, -2, "_vera");
 
 	lua_pop(L, 1); // love
@@ -141,7 +141,7 @@ int main(int argc, char ** argv)
 	printf("(press key)\n");
 	getchar();
 #endif
-	printf("Done. This was: %s (%s)\n", LOVE_VERSION_STR.c_str(), LOVE_VERSION_CODENAME.c_str());
+	printf("Done. This was: %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
 	return 0;
 }
 

+ 62 - 69
src/modules/audio/wrap_Audio.cpp

@@ -30,66 +30,66 @@ namespace audio
 {
 	static Audio * instance = 0;
 
-	int _wrap_getNumSources(lua_State * L)
+	int w_getNumSources(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getNumSources());
 		return 1;
 	}
 
-	int _wrap_newSound(lua_State * L)
+	int w_newSound(lua_State * L)
 	{
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
 		// Convert to SoundData, if necessary.
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 			luax_convobj(L, 1, "sound", "newSoundData");
 
-		love::sound::SoundData * data = luax_checktype<love::sound::SoundData>(L, 1, "SoundData", LOVE_SOUND_SOUND_DATA_BITS);
+		love::sound::SoundData * data = luax_checktype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T);
 		Sound * t = instance->newSound(data);
-		luax_newtype(L, "Sound", LOVE_AUDIO_SOUND_BITS, (void*)t);
+		luax_newtype(L, "Sound", AUDIO_SOUND_T, (void*)t);
 		return 1;
 	}
 
 
-	int _wrap_newMusic(lua_State * L)
+	int w_newMusic(lua_State * L)
 	{
 		// Convert to Decoder, if necessary.
-		if(!luax_istype(L, 1, LOVE_SOUND_DECODER_BITS))
+		if(!luax_istype(L, 1, SOUND_DECODER_T))
 			luax_convobj(L, 1, "sound", "newDecoder");
 
-		love::sound::Decoder * decoder = luax_checktype<love::sound::Decoder>(L, 1, "Decoder", LOVE_SOUND_DECODER_BITS);
+		love::sound::Decoder * decoder = luax_checktype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T);
 		Music * t = instance->newMusic(decoder);
-		luax_newtype(L, "Music", LOVE_AUDIO_MUSIC_BITS, (void*)t);
+		luax_newtype(L, "Music", AUDIO_MUSIC_T, (void*)t);
 		return 1;
 	}
 
-	int _wrap_newSource(lua_State * L)
+	int w_newSource(lua_State * L)
 	{
-		Audible * a = luax_checktype<Audible>(L, 1, "Audible", LOVE_AUDIO_AUDIBLE_BITS);
+		Audible * a = luax_checktype<Audible>(L, 1, "Audible", AUDIO_AUDIBLE_T);
 		Source * t = instance->newSource(a);
-		luax_newtype(L, "Source", LOVE_AUDIO_SOURCE_BITS, (void*)t);
+		luax_newtype(L, "Source", AUDIO_SOURCE_T, (void*)t);
 		return 1;
 	}
 
-	int _wrap_play(lua_State * L)
+	int w_play(lua_State * L)
 	{
 		int argn = lua_gettop(L);
 
-		if(luax_istype(L, 1, LOVE_AUDIO_SOUND_BITS))
+		if(luax_istype(L, 1, AUDIO_SOUND_T))
 		{
 			Sound * s = luax_checksound(L, 1);
 			instance->play(s);
 			return 0;
 		} 
-		else if(luax_istype(L, 1, LOVE_AUDIO_MUSIC_BITS))
+		else if(luax_istype(L, 1, AUDIO_MUSIC_T))
 		{
 			Music * m = luax_checkmusic(L, 1);
 			instance->play(m);
 			return 0;
 		}
-		else if(luax_istype(L, 1, LOVE_AUDIO_SOURCE_BITS))
+		else if(luax_istype(L, 1, AUDIO_SOURCE_T))
 		{
 			Source * s = luax_checksource(L, 1);
 			instance->play(s);
@@ -99,48 +99,48 @@ namespace audio
 		return luaL_error(L, "No matching overload");
 	}
 
-	int _wrap_stop(lua_State * L)
+	int w_stop(lua_State * L)
 	{
 		Source * c = luax_checksource(L, 1);
 		instance->stop(c);
 		return 0;
 	}
 
-	int _wrap_pause(lua_State * L)
+	int w_pause(lua_State * L)
 	{
 		Source * c = luax_checksource(L, 1);
 		instance->pause(c);
 		return 0;
 	}
 
-	int _wrap_resume(lua_State * L)
+	int w_resume(lua_State * L)
 	{
 		Source * c = luax_checksource(L, 1);
 		instance->resume(c);
 		return 0;
 	}
 
-	int _wrap_rewind(lua_State * L)
+	int w_rewind(lua_State * L)
 	{
 		Source * c = luax_checksource(L, 1);
 		instance->rewind(c);
 		return 0;
 	}
 
-	int _wrap_setVolume(lua_State * L)
+	int w_setVolume(lua_State * L)
 	{
 		float v = (float)luaL_checknumber(L, 1);
 		instance->setVolume(v);
 		return 0;
 	}
 
-	int _wrap_getVolume(lua_State * L)
+	int w_getVolume(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getVolume());
 		return 1;
 	}
 
-	int _wrap_setPosition(lua_State * L)
+	int w_setPosition(lua_State * L)
 	{
 		float v[3];
 		v[0] = (float)luaL_checknumber(L, 1);
@@ -150,7 +150,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_getPosition(lua_State * L)
+	int w_getPosition(lua_State * L)
 	{
 		float v[3];
 		instance->getPosition(v);
@@ -160,7 +160,7 @@ namespace audio
 		return 3;
 	}
 
-	int _wrap_setOrientation(lua_State * L)
+	int w_setOrientation(lua_State * L)
 	{
 		float v[6];
 		v[0] = (float)luaL_checknumber(L, 1);
@@ -173,7 +173,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_getOrientation(lua_State * L)
+	int w_getOrientation(lua_State * L)
 	{
 		float v[6];
 		instance->getOrientation(v);
@@ -186,7 +186,7 @@ namespace audio
 		return 6;
 	}
 
-	int _wrap_setVelocity(lua_State * L)
+	int w_setVelocity(lua_State * L)
 	{
 		float v[3];
 		v[0] = (float)luaL_checknumber(L, 1);
@@ -196,7 +196,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_getVelocity(lua_State * L)
+	int w_getVelocity(lua_State * L)
 	{
 		float v[3];
 		instance->getVelocity(v);
@@ -206,39 +206,37 @@ namespace audio
 		return 3;
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Audio_functions[] = {
-		{ "getNumSources", _wrap_getNumSources },
-		{ "newSound",  _wrap_newSound },
-		{ "newMusic",  _wrap_newMusic },
-		{ "newSource",  _wrap_newSource },
-		{ "play",  _wrap_play },
-		{ "stop",  _wrap_stop },
-		{ "pause",  _wrap_pause },
-		{ "resume",  _wrap_resume },
-		{ "rewind",  _wrap_rewind },
-		{ "setVolume",  _wrap_setVolume },
-		{ "getVolume",  _wrap_getVolume },
-
-		{ "setPosition",  _wrap_setPosition },
-		{ "getPosition",  _wrap_getPosition },
-		{ "setOrientation",  _wrap_setOrientation },
-		{ "getOrientation",  _wrap_getOrientation },
-		{ "setVelocity",  _wrap_setVelocity },
-		{ "getVelocity",  _wrap_getVelocity },
-
-		{ 0, 0 }
-	};
-
-	static const lua_CFunction wrap_Audio_types[] = {
-		wrap_Source_open,
-		wrap_Music_open,
-		wrap_Sound_open,
-		0
-	};
-
-	int wrap_Audio_open(lua_State * L)
+	int luaopen_love_audio(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "getNumSources", w_getNumSources },
+			{ "newSound", w_newSound },
+			{ "newMusic", w_newMusic },
+			{ "newSource", w_newSource },
+			{ "play", w_play },
+			{ "stop", w_stop },
+			{ "pause", w_pause },
+			{ "resume", w_resume },
+			{ "rewind", w_rewind },
+			{ "setVolume", w_setVolume },
+			{ "getVolume", w_getVolume },
+			{ "setPosition", w_setPosition },
+			{ "getPosition", w_getPosition },
+			{ "setOrientation", w_setOrientation },
+			{ "getOrientation", w_getOrientation },
+			{ "setVelocity", w_setVelocity },
+			{ "getVelocity", w_getVelocity },
+			{ 0, 0 }
+		};
+
+		static const lua_CFunction types[] = {
+			luaopen_source,
+			luaopen_music,
+			luaopen_sound,
+			0
+		};
+
 		if(instance == 0)
 		{
 			// Try OpenAL first.
@@ -268,15 +266,10 @@ namespace audio
 		if(instance == 0)
 			return luaL_error(L, "Could not open any audio module.");
 
-		luax_register_gc(L, "love.audio", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Audio_functions, wrap_Audio_types, 0, "audio");
+		return luax_register_module(L, functions, types, 0, "audio");
 	}
 
 } // audio
-} // love
-
-int luaopen_love_audio(lua_State * L)
-{
-	return love::audio::wrap_Audio_open(L);
-}
+} // love

+ 18 - 20
src/modules/audio/wrap_Audio.h

@@ -31,28 +31,26 @@ namespace love
 {
 namespace audio
 {
-	int _wrap_getNumSources(lua_State * L);
-	int _wrap_newSound(lua_State * L);
-	int _wrap_newMusic(lua_State * L);
-	int _wrap_newSource(lua_State * L);
-	int _wrap_play(lua_State * L);
-	int _wrap_stop(lua_State * L);
-	int _wrap_pause(lua_State * L);
-	int _wrap_resume(lua_State * L);
-	int _wrap_rewind(lua_State * L);
-	int _wrap_setVolume(lua_State * L);
-	int _wrap_getVolume(lua_State * L);
-	int _wrap_setPosition(lua_State * L);
-	int _wrap_getPosition(lua_State * L);
-	int _wrap_setOrientation(lua_State * L);
-	int _wrap_getOrientation(lua_State * L);
-	int _wrap_setVelocity(lua_State * L);
-	int _wrap_getVelocity(lua_State * L);
-	int wrap_Audio_open(lua_State * L);
+	int w_getNumSources(lua_State * L);
+	int w_newSound(lua_State * L);
+	int w_newMusic(lua_State * L);
+	int w_newSource(lua_State * L);
+	int w_play(lua_State * L);
+	int w_stop(lua_State * L);
+	int w_pause(lua_State * L);
+	int w_resume(lua_State * L);
+	int w_rewind(lua_State * L);
+	int w_setVolume(lua_State * L);
+	int w_getVolume(lua_State * L);
+	int w_setPosition(lua_State * L);
+	int w_getPosition(lua_State * L);
+	int w_setOrientation(lua_State * L);
+	int w_getOrientation(lua_State * L);
+	int w_setVelocity(lua_State * L);
+	int w_getVelocity(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State * L);
 
 } // audio
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State * L);
-
 #endif // LOVE_AUDIO_WRAP_AUDIO_H

+ 8 - 7
src/modules/audio/wrap_Music.cpp

@@ -26,17 +26,18 @@ namespace audio
 {
 	Music * luax_checkmusic(lua_State * L, int idx)
 	{
-		return luax_checktype<Music>(L, idx, "Music", LOVE_AUDIO_MUSIC_BITS);
+		return luax_checktype<Music>(L, idx, "Music", AUDIO_MUSIC_T);
 	}
 
-	static const luaL_Reg wrap_Music_functions[] = {
-		{ 0, 0 }
-	};
 
-	int wrap_Music_open(lua_State * L)
+
+	int luaopen_music(lua_State * L)
 	{
-		luax_register_type(L, "Music", wrap_Music_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Music", functions);
 	}
 
 } // audio

+ 1 - 1
src/modules/audio/wrap_Music.h

@@ -29,7 +29,7 @@ namespace love
 namespace audio
 {
 	Music * luax_checkmusic(lua_State * L, int idx);
-	int wrap_Music_open(lua_State * L);
+	int luaopen_music(lua_State * L);
 
 } // audio
 } // love

+ 7 - 8
src/modules/audio/wrap_Sound.cpp

@@ -26,17 +26,16 @@ namespace audio
 {
 	Sound * luax_checksound(lua_State * L, int idx)
 	{
-		return luax_checktype<Sound>(L, idx, "Sound", LOVE_AUDIO_SOUND_BITS);
+		return luax_checktype<Sound>(L, idx, "Sound", AUDIO_SOUND_T);
 	}
 
-	static const luaL_Reg wrap_Sound_functions[] = {
-		{ 0, 0 }
-	};
-
-	int wrap_Sound_open(lua_State * L)
+	int luaopen_sound(lua_State * L)
 	{
-		luax_register_type(L, "Sound", wrap_Sound_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Sound", functions);
 	}
 
 } // audio

+ 1 - 1
src/modules/audio/wrap_Sound.h

@@ -29,7 +29,7 @@ namespace love
 namespace audio
 {
 	Sound * luax_checksound(lua_State * L, int idx);
-	int wrap_Sound_open(lua_State * L);
+	int luaopen_sound(lua_State * L);
 
 } // audio
 } // love

+ 25 - 26
src/modules/audio/wrap_Source.cpp

@@ -26,10 +26,10 @@ namespace audio
 {
 	Source * luax_checksource(lua_State * L, int idx)
 	{
-		return luax_checktype<Source>(L, idx, "Source", LOVE_AUDIO_SOURCE_BITS);
+		return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
 	}
 
-	int _wrap_Source_setPitch(lua_State * L)
+	int w_Source_setPitch(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float p = (float)luaL_checknumber(L, 2);
@@ -37,14 +37,14 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_Source_getPitch(lua_State * L)
+	int w_Source_getPitch(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		lua_pushnumber(L, t->getPitch());
 		return 1;
 	}
 
-	int _wrap_Source_setVolume(lua_State * L)
+	int w_Source_setVolume(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float p = (float)luaL_checknumber(L, 2);
@@ -52,14 +52,14 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_Source_getVolume(lua_State * L)
+	int w_Source_getVolume(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		lua_pushnumber(L, t->getVolume());
 		return 1;
 	}
 
-	int _wrap_Source_setPosition(lua_State * L)
+	int w_Source_setPosition(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -70,7 +70,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_Source_getPosition(lua_State * L)
+	int w_Source_getPosition(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -81,7 +81,7 @@ namespace audio
 		return 3;
 	}
 
-	int _wrap_Source_setVelocity(lua_State * L)
+	int w_Source_setVelocity(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -92,7 +92,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_Source_getVelocity(lua_State * L)
+	int w_Source_getVelocity(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -103,7 +103,7 @@ namespace audio
 		return 3;
 	}
 
-	int _wrap_Source_setDirection(lua_State * L)
+	int w_Source_setDirection(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -114,7 +114,7 @@ namespace audio
 		return 0;
 	}
 
-	int _wrap_Source_getDirection(lua_State * L)
+	int w_Source_getDirection(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		float v[3];
@@ -125,34 +125,33 @@ namespace audio
 		return 3;
 	}
 
-	int _wrap_Source_setLooping(lua_State * L)
+	int w_Source_setLooping(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		t->setLooping(luax_toboolean(L, 2));
 		return 0;
 	}
 
-	int _wrap_Source_isLooping(lua_State * L)
+	int w_Source_isLooping(lua_State * L)
 	{
 		Source * t = luax_checksource(L, 1);
 		luax_pushboolean(L, t->isLooping());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_Source_functions[] = {
-		{ "setPitch", _wrap_Source_setPitch },
-		{ "getPitch", _wrap_Source_getPitch },
-		{ "setVolume", _wrap_Source_setVolume },
-		{ "getVolume", _wrap_Source_getVolume },
-		{ "setLooping", _wrap_Source_setLooping },
-		{ "isLooping", _wrap_Source_isLooping },
-		{ 0, 0 }
-	};
-
-	int wrap_Source_open(lua_State * L)
+	int luaopen_source(lua_State * L)
 	{
-		luax_register_type(L, "Source", wrap_Source_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "setPitch", w_Source_setPitch },
+			{ "getPitch", w_Source_getPitch },
+			{ "setVolume", w_Source_setVolume },
+			{ "getVolume", w_Source_getVolume },
+			{ "setLooping", w_Source_setLooping },
+			{ "isLooping", w_Source_isLooping },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Source", functions);
 	}
 
 } // audio

+ 13 - 13
src/modules/audio/wrap_Source.h

@@ -29,19 +29,19 @@ namespace love
 namespace audio
 {
 	Source * luax_checksource(lua_State * L, int idx);
-	int _wrap_Source_setPitch(lua_State * L);
-	int _wrap_Source_getPitch(lua_State * L);
-	int _wrap_Source_setVolume(lua_State * L);
-	int _wrap_Source_getVolume(lua_State * L);
-	int _wrap_Source_setPosition(lua_State * L);
-	int _wrap_Source_getPosition(lua_State * L);
-	int _wrap_Source_setVelocity(lua_State * L);
-	int _wrap_Source_getVelocity(lua_State * L);
-	int _wrap_Source_setDirection(lua_State * L);
-	int _wrap_Source_getDirection(lua_State * L);
-	int _wrap_Source_setLooping(lua_State * L);
-	int _wrap_Source_isLooping(lua_State * L);
-	int wrap_Source_open(lua_State * L);
+	int w_Source_setPitch(lua_State * L);
+	int w_Source_getPitch(lua_State * L);
+	int w_Source_setVolume(lua_State * L);
+	int w_Source_getVolume(lua_State * L);
+	int w_Source_setPosition(lua_State * L);
+	int w_Source_getPosition(lua_State * L);
+	int w_Source_setVelocity(lua_State * L);
+	int w_Source_getVelocity(lua_State * L);
+	int w_Source_setDirection(lua_State * L);
+	int w_Source_getDirection(lua_State * L);
+	int w_Source_setLooping(lua_State * L);
+	int w_Source_isLooping(lua_State * L);
+	int luaopen_source(lua_State * L);
 
 } // audio
 } // love

+ 29 - 35
src/modules/event/sdl/wrap_Event.cpp

@@ -34,57 +34,56 @@ namespace sdl
 {
 	static Event * instance = 0;
 	
-	int _wrap_pump(lua_State * L)
+	int w_pump(lua_State * L)
 	{
 		instance->pump();
 		return 0;
 	}
 
-	int _wrap_poll(lua_State * L)
+	int w_poll(lua_State * L)
 	{
 		return instance->poll(L);
 	}
 
-	int _wrap_wait(lua_State * L)
+	int w_wait(lua_State * L)
 	{
 		return instance->wait(L);
 	}
 
-	int _wrap_quit(lua_State * L)
+	int w_quit(lua_State * L)
 	{
 		instance->quit();
 		return 0;
 	}
 
-	int _wrap_push(lua_State * L)
+	int w_push(lua_State * L)
 	{
 		return instance->push(L);
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Event_functions[] = {
-		{ "pump", _wrap_pump }, 
-		{ "poll", _wrap_poll }, 
-		{ "wait", _wrap_wait }, 
-		{ "quit", _wrap_quit }, 
-		{ "push", _wrap_push }, 
-		{ 0, 0 }
-	};
-
-	// List of constants.
-	static const LuaConstant wrap_Event_constants[] = {
-		{ "event_keypressed", Event::EVENT_KEYDOWN },
-		{ "event_keyreleased", Event::EVENT_KEYUP },
-		{ "event_mousepressed", Event::EVENT_MOUSEBUTTONDOWN },
-		{ "event_mousereleased", Event::EVENT_MOUSEBUTTONUP },
-		{ "event_joystickpressed", Event::EVENT_JOYBUTTONDOWN },
-		{ "event_joystickreleased", Event::EVENT_JOYBUTTONUP },
-		{ "event_quit", Event::EVENT_QUIT },
-		{ 0, 0 }
-	};
-
-	int wrap_Event_open(lua_State * L)
+	int luaopen_love_event(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "pump", w_pump }, 
+			{ "poll", w_poll }, 
+			{ "wait", w_wait }, 
+			{ "quit", w_quit }, 
+			{ "push", w_push }, 
+			{ 0, 0 }
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "event_keypressed", Event::EVENT_KEYDOWN },
+			{ "event_keyreleased", Event::EVENT_KEYUP },
+			{ "event_mousepressed", Event::EVENT_MOUSEBUTTONDOWN },
+			{ "event_mousereleased", Event::EVENT_MOUSEBUTTONUP },
+			{ "event_joystickpressed", Event::EVENT_JOYBUTTONDOWN },
+			{ "event_joystickreleased", Event::EVENT_JOYBUTTONUP },
+			{ "event_quit", Event::EVENT_QUIT },
+			{ 0, 0 }
+		};
 		if(instance == 0)
 		{
 			try 
@@ -97,16 +96,11 @@ namespace sdl
 			}
 		}
 
-		luax_register_gc(L, "love.event", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Event_functions, 0, wrap_Event_constants, "event");
+		return luax_register_module(L, functions, 0, constants, "event");
 	}
 
 } // sdl
 } // event
 } // love
-
-int luaopen_love_event(lua_State * L)
-{
-	return love::event::sdl::wrap_Event_open(L);
-}

+ 6 - 8
src/modules/event/sdl/wrap_Event.h

@@ -31,18 +31,16 @@ namespace event
 {
 namespace sdl
 {
-	int _wrap_pump(lua_State * L);
-	int _wrap_poll(lua_State * L);
-	int _wrap_wait(lua_State * L);
-	int _wrap_quit(lua_State * L);
-	int _wrap_push(lua_State * L);
+	int w_pump(lua_State * L);
+	int w_poll(lua_State * L);
+	int w_wait(lua_State * L);
+	int w_quit(lua_State * L);
+	int w_push(lua_State * L);
 
-	int wrap_Event_open(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_event(lua_State * L);
 
 } // sdl
 } // event
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_event(lua_State * L);
-
 #endif // LOVE_EVENT_SDL_WRAP_EVENT_H

+ 6 - 6
src/modules/filesystem/physfs/Filesystem.cpp

@@ -64,10 +64,10 @@ namespace physfs
 		save_identity = std::string(ident);
 
 		// Generate the relative path to the game save folder.
-		save_path_relative = std::string(LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
+		save_path_relative = std::string(APPDATA_FOLDER PATH_SEPARATOR) + save_identity;
 
 		// Generate the full path to the game save folder.
-		save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
+		save_path_full = std::string(getAppdataDirectory()) + std::string(PATH_SEPARATOR);
 		save_path_full += save_path_relative;
 
 		std::cout << save_path_full << std::endl;
@@ -155,7 +155,7 @@ namespace physfs
 
 	const char * Filesystem::getWorkingDirectory()
 	{
-		#ifdef LOVE_WINDOWS
+		#ifdef WINDOWS
 				_getcwd(cwdbuffer, _MAX_PATH);
 		#else
 				char * temp = getcwd(cwdbuffer, MAXPATHLEN);
@@ -172,7 +172,7 @@ namespace physfs
 
 	const char * Filesystem::getAppdataDirectory()
 	{
-#ifdef LOVE_WINDOWS
+#ifdef WINDOWS
 		return getenv("APPDATA");
 #else
 		return getUserDirectory();
@@ -372,7 +372,7 @@ namespace physfs
 				return luaL_error(L, "Could not open file %s.\n", lua_tostring(L, 1)); 
 			lua_pop(L, 1);
 			
-			luax_newtype(L, "File", LOVE_FILESYSTEM_FILE_BITS, file, false);
+			luax_newtype(L, "File", FILESYSTEM_FILE_T, file, false);
 			lua_pushboolean(L, 1); // 1 = autoclose.
 		}
 		else
@@ -392,7 +392,7 @@ namespace physfs
 		const static int bufsize = 8;
 		static char buf[bufsize];
 
-		File * file = luax_checktype<File>(L, lua_upvalueindex(1), "File", LOVE_FILESYSTEM_FILE_BITS);
+		File * file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
 		int close = (int)lua_tointeger(L, lua_upvalueindex(2));
 
 		// Find the next newline.

+ 28 - 29
src/modules/filesystem/physfs/wrap_File.cpp

@@ -28,17 +28,17 @@ namespace physfs
 {
 	File * luax_checkfile(lua_State * L, int idx)
 	{
-		return luax_checktype<File>(L, idx, "File", LOVE_FILESYSTEM_FILE_BITS);
+		return luax_checktype<File>(L, idx, "File", FILESYSTEM_FILE_T);
 	}
 
-	int _wrap_File_getSize(lua_State * L)
+	int w_File_getSize(lua_State * L)
 	{
 		File * t = luax_checkfile(L, 1);
 		lua_pushinteger(L, t->getSize());
 		return 1;
 	}
 
-	int _wrap_File_open(lua_State * L)
+	int w_File_open(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		int mode = luaL_optint(L, 2, File::READ);
@@ -46,14 +46,14 @@ namespace physfs
 		return 1;
 	}
 
-	int _wrap_File_close(lua_State * L)
+	int w_File_close(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		lua_pushboolean(L, file->close() ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_File_read(lua_State * L)
+	int w_File_read(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		Data * d = file->read(luaL_optint(L, 2, file->getSize()));
@@ -63,7 +63,7 @@ namespace physfs
 		return 2;
 	}
 
-	int _wrap_File_write(lua_State * L)
+	int w_File_write(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		bool result;
@@ -77,21 +77,21 @@ namespace physfs
 		return 1;
 	}
 
-	int _wrap_File_eof(lua_State * L)
+	int w_File_eof(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		lua_pushboolean(L, file->eof() ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_File_tell(lua_State * L)
+	int w_File_tell(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		lua_pushinteger(L, file->tell());
 		return 1;
 	}
 
-	int _wrap_File_seek(lua_State * L)
+	int w_File_seek(lua_State * L)
 	{
 		File * file = luax_checkfile(L, 1);
 		int pos = luaL_checkinteger(L, 2);
@@ -101,13 +101,13 @@ namespace physfs
 
 	//yes, the following two are copy-pasted and slightly edited
 
-	int _wrap_File_lines(lua_State * L)
+	int w_File_lines(lua_State * L)
 	{
 		File * file;
 
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 		{
-			file = luax_checktype<File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+			file = luax_checktype<File>(L, 1, "File", FILESYSTEM_FILE_T);
 			lua_pushboolean(L, 0); // 0 = do not close.
 		}
 		else
@@ -127,7 +127,7 @@ namespace physfs
 		const static int bufsize = 1024;
 		static char buf[bufsize];
 
-		File * file = luax_checktype<File>(L, lua_upvalueindex(1), "File", LOVE_FILESYSTEM_FILE_BITS);
+		File * file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
 		int close = (int)lua_tointeger(L, lua_upvalueindex(2));
 
 		// Find the next newline.
@@ -201,23 +201,22 @@ namespace physfs
 		return 0;
 	}
 
-	const luaL_Reg wrap_File_functions[] = {
-		{ "getSize", _wrap_File_getSize },
-		{ "open", _wrap_File_open },
-		{ "close", _wrap_File_close },
-		{ "read", _wrap_File_read },
-		{ "write", _wrap_File_write },
-		{ "eof", _wrap_File_eof },
-		{ "tell", _wrap_File_tell },
-		{ "seek", _wrap_File_seek },
-		{ "lines", _wrap_File_lines },
-		{ 0, 0 }
-	};
-
-	int wrap_File_open(lua_State * L)
+	int luaopen_file(lua_State * L)
 	{
-		luax_register_type(L, "File", wrap_File_functions);
-		return 0;
+		static const luaL_Reg functions[] = { 
+				{ "getSize", w_File_getSize },
+				{ "open", w_File_open },
+				{ "close", w_File_close },
+				{ "read", w_File_read },
+				{ "write", w_File_write },
+				{ "eof", w_File_eof },
+				{ "tell", w_File_tell },
+				{ "seek", w_File_seek },
+				{ "lines", w_File_lines },
+				{ 0, 0 }
+		};
+
+		return luax_register_type(L, "File", functions);
 	}
 	
 } // physfs

+ 10 - 10
src/modules/filesystem/physfs/wrap_File.h

@@ -32,17 +32,17 @@ namespace filesystem
 namespace physfs
 {
 	File * luax_checkfile(lua_State * L, int idx);
-	int _wrap_File_getSize(lua_State * L);
-	int _wrap_File_open(lua_State * L);
-	int _wrap_File_close(lua_State * L);
-	int _wrap_File_read(lua_State * L);
-	int _wrap_File_write(lua_State * L);
-	int _wrap_File_eof(lua_State * L);
-	int _wrap_File_tell(lua_State * L);
-	int _wrap_File_seek(lua_State * L);
-	int _wrap_File_lines(lua_State * L);
+	int w_File_getSize(lua_State * L);
+	int w_File_open(lua_State * L);
+	int w_File_close(lua_State * L);
+	int w_File_read(lua_State * L);
+	int w_File_write(lua_State * L);
+	int w_File_eof(lua_State * L);
+	int w_File_tell(lua_State * L);
+	int w_File_seek(lua_State * L);
+	int w_File_lines(lua_State * L);
 	int lines_i(lua_State * L);
-	int wrap_File_open(lua_State * L);
+	int luaopen_file(lua_State * L);
 } // physfs
 } // filesystem
 } // love

+ 14 - 15
src/modules/filesystem/physfs/wrap_FileData.cpp

@@ -30,39 +30,38 @@ namespace physfs
 {
 	FileData * luax_checkfiledata(lua_State * L, int idx)
 	{
-		return luax_checktype<FileData>(L, idx, "FileData", LOVE_FILESYSTEM_FILE_DATA_BITS);
+		return luax_checktype<FileData>(L, idx, "FileData", FILESYSTEM_FILE_DATA_T);
 	}
 
-	int _wrap_FileData_getFilename(lua_State * L)
+	int w_FileData_getFilename(lua_State * L)
 	{
 		FileData * t = luax_checkfiledata(L, 1);
 		lua_pushstring(L, t->getFilename().c_str());
 		return 1;
 	}
 
-	int _wrap_FileData_getExtension(lua_State * L)
+	int w_FileData_getExtension(lua_State * L)
 	{
 		FileData * t = luax_checkfiledata(L, 1);
 		lua_pushstring(L, t->getExtension().c_str());
 		return 1;
 	}
 
-	const luaL_Reg wrap_FileData_functions[] = {
+	int w_FileData_open(lua_State * L)
+	{
+		static const luaL_Reg w_FileData_functions[] = {
 
-		// Data
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
+			// Data
+			{ "getPointer", w_Data_getPointer },
+			{ "getSize", w_Data_getSize },
 
-		{ "getFilename", _wrap_FileData_getFilename },
-		{ "getExtension", _wrap_FileData_getExtension },
+			{ "getFilename", w_FileData_getFilename },
+			{ "getExtension", w_FileData_getExtension },
 
-		{ 0, 0 }
-	};
+			{ 0, 0 }
+		};
 
-	int wrap_FileData_open(lua_State * L)
-	{
-		luax_register_type(L, "FileData", wrap_FileData_functions);
-		return 0;
+		return luax_register_type(L, "FileData", w_FileData_functions);
 	}
 	
 } // physfs

+ 3 - 3
src/modules/filesystem/physfs/wrap_FileData.h

@@ -33,9 +33,9 @@ namespace filesystem
 namespace physfs
 {
 	FileData * luax_checkfiledata(lua_State * L, int idx);
-	int _wrap_FileData_getFilename(lua_State * L);
-	int _wrap_FileData_getExtension(lua_State * L);
-	int wrap_FileData_open(lua_State * L);
+	int w_FileData_getFilename(lua_State * L);
+	int w_FileData_getExtension(lua_State * L);
+	int w_FileData_open(lua_State * L);
 } // physfs
 } // filesystem
 } // love

+ 63 - 68
src/modules/filesystem/physfs/wrap_Filesystem.cpp

@@ -36,7 +36,7 @@ namespace physfs
 		return false;
 	}
 
-	int _wrap_init(lua_State * L)
+	int w_init(lua_State * L)
 	{
 		const char * arg0 = luaL_checkstring(L, 1);
 
@@ -52,7 +52,7 @@ namespace physfs
 		return 0;
 	}
 
-	int _wrap_setIdentity(lua_State * L)
+	int w_setIdentity(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 
@@ -62,7 +62,7 @@ namespace physfs
 		return 0;
 	}
 
-	int _wrap_setSource(lua_State * L)
+	int w_setSource(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 
@@ -72,15 +72,15 @@ namespace physfs
 		return 0;
 	}
 
-	int _wrap_newFile(lua_State * L)
+	int w_newFile(lua_State * L)
 	{
 		const char * filename = luaL_checkstring(L, 1);
 		File * t = instance->newFile(filename);
-		luax_newtype(L, "File", LOVE_FILESYSTEM_FILE_BITS, (void*)t);
+		luax_newtype(L, "File", FILESYSTEM_FILE_T, (void*)t);
 		return 1;
 	}
 
-	int _wrap_newFileData(lua_State * L)
+	int w_newFileData(lua_State * L)
 	{
 		if(!lua_isstring(L, 1))
 			return luaL_error(L, "String expected.");
@@ -93,90 +93,90 @@ namespace physfs
 
 		FileData * t = instance->newFileData((void*)str, (int)length, filename);
 
-		luax_newtype(L, "FileData", LOVE_FILESYSTEM_FILE_DATA_BITS, (void*)t);
+		luax_newtype(L, "FileData", FILESYSTEM_FILE_DATA_T, (void*)t);
 		return 1;
 	}
 
-	int _wrap_getWorkingDirectory(lua_State * L)
+	int w_getWorkingDirectory(lua_State * L)
 	{
 		lua_pushstring(L, instance->getWorkingDirectory());
 		return 1;
 	}
 
-	int _wrap_getUserDirectory(lua_State * L)
+	int w_getUserDirectory(lua_State * L)
 	{
 		lua_pushstring(L, instance->getUserDirectory());
 		return 1;
 	}
 
-	int _wrap_getAppdataDirectory(lua_State * L)
+	int w_getAppdataDirectory(lua_State * L)
 	{
 		lua_pushstring(L, instance->getAppdataDirectory());
 		return 1;
 	}
 
-	int _wrap_getSaveDirectory(lua_State * L)
+	int w_getSaveDirectory(lua_State * L)
 	{
 		lua_pushstring(L, instance->getSaveDirectory());
 		return 1;
 	}
 
-	int _wrap_exists(lua_State * L)
+	int w_exists(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 		lua_pushboolean(L, instance->exists(arg) ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_isDirectory(lua_State * L)
+	int w_isDirectory(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 		lua_pushboolean(L, instance->isDirectory(arg) ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_isFile(lua_State * L)
+	int w_isFile(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 		lua_pushboolean(L, instance->isFile(arg) ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_mkdir(lua_State * L)
+	int w_mkdir(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 		lua_pushboolean(L, instance->mkdir(arg) ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_remove(lua_State * L)
+	int w_remove(lua_State * L)
 	{
 		const char * arg = luaL_checkstring(L, 1);
 		lua_pushboolean(L, instance->remove(arg) ? 1 : 0);
 		return 1;
 	}
 
-	int _wrap_read(lua_State * L)
+	int w_read(lua_State * L)
 	{
 		return instance->read(L);
 	}
 
-	int _wrap_write(lua_State * L)
+	int w_write(lua_State * L)
 	{
 		return instance->write(L);
 	}	
 
-	int _wrap_enumerate(lua_State * L)
+	int w_enumerate(lua_State * L)
 	{
 		return instance->enumerate(L);
 	}
 
-	int _wrap_lines(lua_State * L)
+	int w_lines(lua_State * L)
 	{
 		return instance->lines(L);
 	}
 
-	int _wrap_load(lua_State * L)
+	int w_load(lua_State * L)
 	{
 		return instance->load(L);
 	}
@@ -214,46 +214,46 @@ namespace physfs
 		return instance->load(L);
 	}
 
-	// List of functions to wrap.
-	const luaL_Reg wrap_Filesystem_functions[] = {
-		{ "init",  _wrap_init },
-		{ "setIdentity",  _wrap_setIdentity },
-		{ "setSource",  _wrap_setSource },
-		{ "newFile",  _wrap_newFile },
-		{ "getWorkingDirectory",  _wrap_getWorkingDirectory },
-		{ "getUserDirectory",  _wrap_getUserDirectory },
-		{ "getAppdataDirectory",  _wrap_getAppdataDirectory },
-		{ "getSaveDirectory",  _wrap_getSaveDirectory },
-		{ "exists",  _wrap_exists },
-		{ "isDirectory",  _wrap_isDirectory },
-		{ "isFile",  _wrap_isFile },
-		{ "mkdir",  _wrap_mkdir },
-		{ "remove",  _wrap_remove },
-		{ "read",  _wrap_read },
-		{ "write",  _wrap_write },
-		{ "enumerate",  _wrap_enumerate },
-		{ "lines",  _wrap_lines },
-		{ "load",  _wrap_load },
-		{ 0, 0 }
-	};
-
-	const lua_CFunction wrap_Filesystem_types[] = {
-		wrap_File_open,
-		wrap_FileData_open,
-		0
-	};
-
-	// List of constants.
-	static const LuaConstant wrap_Filesystem_constants[] = {
-		{ "file_closed", File::CLOSED },
-		{ "file_read", File::READ },
-		{ "file_write", File::WRITE },
-		{ "file_append", File::APPEND },
-		{ 0, 0 }
-	};
-
-	int wrap_Filesystem_open(lua_State * L)
+	int w_Filesystem_open(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "init",  w_init },
+			{ "setIdentity",  w_setIdentity },
+			{ "setSource",  w_setSource },
+			{ "newFile",  w_newFile },
+			{ "getWorkingDirectory",  w_getWorkingDirectory },
+			{ "getUserDirectory",  w_getUserDirectory },
+			{ "getAppdataDirectory",  w_getAppdataDirectory },
+			{ "getSaveDirectory",  w_getSaveDirectory },
+			{ "exists",  w_exists },
+			{ "isDirectory",  w_isDirectory },
+			{ "isFile",  w_isFile },
+			{ "mkdir",  w_mkdir },
+			{ "remove",  w_remove },
+			{ "read",  w_read },
+			{ "write",  w_write },
+			{ "enumerate",  w_enumerate },
+			{ "lines",  w_lines },
+			{ "load",  w_load },
+			{ 0, 0 }
+		};
+
+		static const lua_CFunction types[] = {
+			luaopen_file,
+			luaopen_filedata,
+			0
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "file_closed", File::CLOSED },
+			{ "file_read", File::READ },
+			{ "file_write", File::WRITE },
+			{ "file_append", File::APPEND },
+			{ 0, 0 }
+		};
+
 		if(instance == 0)
 		{
 			try 
@@ -267,16 +267,11 @@ namespace physfs
 			}
 		}
 
-		luax_register_gc(L, "love.filesystem", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Filesystem_functions, wrap_Filesystem_types, wrap_Filesystem_constants, "filesystem");
+		return luax_register_module(L, functions, types, constants, "filesystem");
 	}
 
 } // physfs
 } // filesystem
-} // love
-
-int luaopen_love_filesystem(lua_State * L)
-{
-	return love::filesystem::physfs::wrap_Filesystem_open(L);
-}
+} // love

+ 25 - 27
src/modules/filesystem/physfs/wrap_Filesystem.h

@@ -33,37 +33,35 @@ namespace filesystem
 namespace physfs
 {
 	bool hack_setupWriteDirectory();
-	int _wrap_init(lua_State * L);
-	int _wrap_setIdentity(lua_State * L);
-	int _wrap_setSource(lua_State * L);
-	int _wrap_newFile(lua_State * L);
-	int _wrap_newFileData(lua_State * L);
-	int _wrap_getWorkingDirectory(lua_State * L);
-	int _wrap_getUserDirectory(lua_State * L);
-	int _wrap_getAppdataDirectory(lua_State * L);
-	int _wrap_getSaveDirectory(lua_State * L);
-	int _wrap_exists(lua_State * L);
-	int _wrap_isDirectory(lua_State * L);
-	int _wrap_isFile(lua_State * L);
-	int _wrap_mkdir(lua_State * L);
-	int _wrap_remove(lua_State * L);
-	int _wrap_open(lua_State * L);
-	int _wrap_close(lua_State * L);
-	int _wrap_read(lua_State * L);
-	int _wrap_write(lua_State * L);
-	int _wrap_eof(lua_State * L);
-	int _wrap_tell(lua_State * L);
-	int _wrap_seek(lua_State * L);
-	int _wrap_enumerate(lua_State * L);
-	int _wrap_lines(lua_State * L);
-	int _wrap_load(lua_State * L);
+	int w_init(lua_State * L);
+	int w_setIdentity(lua_State * L);
+	int w_setSource(lua_State * L);
+	int w_newFile(lua_State * L);
+	int w_newFileData(lua_State * L);
+	int w_getWorkingDirectory(lua_State * L);
+	int w_getUserDirectory(lua_State * L);
+	int w_getAppdataDirectory(lua_State * L);
+	int w_getSaveDirectory(lua_State * L);
+	int w_exists(lua_State * L);
+	int w_isDirectory(lua_State * L);
+	int w_isFile(lua_State * L);
+	int w_mkdir(lua_State * L);
+	int w_remove(lua_State * L);
+	int w_open(lua_State * L);
+	int w_close(lua_State * L);
+	int w_read(lua_State * L);
+	int w_write(lua_State * L);
+	int w_eof(lua_State * L);
+	int w_tell(lua_State * L);
+	int w_seek(lua_State * L);
+	int w_enumerate(lua_State * L);
+	int w_lines(lua_State * L);
+	int w_load(lua_State * L);
 	int loader(lua_State * L);
-	int wrap_Filesystem_open(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State * L);
 
 } // physfs
 } // filesystem
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State * L);
-
 #endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILESYSTEM_H

+ 19 - 24
src/modules/font/freetype/wrap_Font.cpp

@@ -33,41 +33,41 @@ namespace freetype
 {
 	static Font * instance = 0;
 
-	int _wrap_newRasterizer(lua_State * L)
+	int w_newRasterizer(lua_State * L)
 	{
 		Data * d = luax_checkdata(L, 1);
 		int size = luaL_checkint(L, 2);
 		
 		Rasterizer * t = instance->newRasterizer(d, size);
-		luax_newtype(L, "Rasterizer", LOVE_FONT_RASTERIZER_BITS, t);
+		luax_newtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
 		return 1;
 	}
 
-	int _wrap_newGlyphData(lua_State * L)
+	int w_newGlyphData(lua_State * L)
 	{
 		Rasterizer * r = luax_checkrasterizer(L, 1);
 		unsigned short g = (unsigned short)luaL_checkint(L, 2);
 		
 		GlyphData * t = instance->newGlyphData(r, g);
-		luax_newtype(L, "GlyphData", LOVE_FONT_GLYPH_DATA_BITS, t);
+		luax_newtype(L, "GlyphData", FONT_GLYPH_DATA_T, t);
 		return 1;
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Font_functions[] = {
-		{ "newRasterizer",  _wrap_newRasterizer },
-		{ "newGlyphData",  _wrap_newGlyphData },
-		{ 0, 0 }
-	};
+	int luaopen_font(lua_State * L)
+	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "newRasterizer",  w_newRasterizer },
+			{ "newGlyphData",  w_newGlyphData },
+			{ 0, 0 }
+		};
 
-	static const lua_CFunction wrap_Font_types[] = {
-		wrap_GlyphData_open,
-		wrap_Rasterizer_open,
-		0
-	};
+		static const lua_CFunction types[] = {
+			luaopen_glyphdata,
+			luaopen_rasterizer,
+			0
+		};
 
-	int wrap_Font_open(lua_State * L)
-	{
 		if(instance == 0)
 		{
 			try
@@ -80,16 +80,11 @@ namespace freetype
 			}
 		}
 
-		luax_register_gc(L, "love.font", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Font_functions, wrap_Font_types, 0, "font");
+		return luax_register_module(L, functions, types, 0, "font");
 	}
 
 } // freetype
 } // font
 } // love
-
-int luaopen_love_font(lua_State * L)
-{
-	return love::font::freetype::wrap_Font_open(L);
-}

+ 3 - 5
src/modules/font/freetype/wrap_Font.h

@@ -32,14 +32,12 @@ namespace font
 {
 namespace freetype
 {
-	int _wrap_newRasterizer(lua_State * L);
-	int _wrap_newGlyphData(lua_State * L);
-	int wrap_Font_open(lua_State * L);
+	int w_newRasterizer(lua_State * L);
+	int w_newGlyphData(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_font(lua_State * L);
 
 } // freetype
 } // font
 } // love
 
 #endif // LOVE_FONT_FREETYPE_WRAP_FONT_H
-
-extern "C" LOVE_EXPORT int luaopen_love_font(lua_State * L);

+ 9 - 13
src/modules/font/wrap_GlyphData.cpp

@@ -26,22 +26,18 @@ namespace font
 {
 	GlyphData * luax_checkglyphdata(lua_State * L, int idx)
 	{
-		return luax_checktype<GlyphData>(L, idx, "GlyphData", LOVE_FONT_GLYPH_DATA_BITS);
+		return luax_checktype<GlyphData>(L, idx, "GlyphData", FONT_GLYPH_DATA_T);
 	}
-
-	static const luaL_Reg wrap_GlyphData_functions[] = {
-
-		// Data
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
-
-		{ 0, 0 }
-	};
 	
-	int wrap_GlyphData_open(lua_State * L)
+	int luaopen_glyphdata(lua_State * L)
 	{
-		luax_register_type(L, "GlyphData", wrap_GlyphData_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getPointer", w_Data_getPointer },
+			{ "getSize", w_Data_getSize },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "GlyphData", functions);
 	}
 
 } // sound

+ 1 - 1
src/modules/font/wrap_GlyphData.h

@@ -32,7 +32,7 @@ namespace love
 namespace font
 {
 	GlyphData * luax_checkglyphdata(lua_State * L, int idx);
-	int wrap_GlyphData_open(lua_State * L);
+	int luaopen_glyphdata(lua_State * L);
 
 } // font
 } // love

+ 10 - 13
src/modules/font/wrap_Rasterizer.cpp

@@ -28,22 +28,19 @@ namespace font
 {
 	Rasterizer * luax_checkrasterizer(lua_State * L, int idx)
 	{
-		return luax_checktype<Rasterizer>(L, idx, "Rasterizer", LOVE_FONT_RASTERIZER_BITS);
+		return luax_checktype<Rasterizer>(L, idx, "Rasterizer", FONT_RASTERIZER_T);
 	}
 
-	static const luaL_Reg wrap_Rasterizer_functions[] = {
-
-		// Data
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
-
-		{ 0, 0 }
-	};
-	
-	int wrap_Rasterizer_open(lua_State * L)
+	int luaopen_rasterizer(lua_State * L)
 	{
-		luax_register_type(L, "Rasterizer", wrap_Rasterizer_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			// Data
+			{ "getPointer", w_Data_getPointer },
+			{ "getSize", w_Data_getSize },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Rasterizer", functions);
 	}
 
 } // font

+ 1 - 1
src/modules/font/wrap_Rasterizer.h

@@ -30,7 +30,7 @@ namespace love
 namespace font
 {
 	Rasterizer * luax_checkrasterizer(lua_State * L, int idx);
-	int wrap_Rasterizer_open(lua_State * L);
+	int luaopen_rasterizer(lua_State * L);
 
 } // font
 } // love

+ 15 - 17
src/modules/graphics/opengl/wrap_Font.cpp

@@ -27,20 +27,19 @@ namespace graphics
 {
 namespace opengl
 {
-	// This macro makes checking for the correct type slightly more compact.
 	Font * luax_checkfont(lua_State * L, int idx)
 	{
-		return luax_checktype<Font>(L, idx, "Font", LOVE_GRAPHICS_FONT_BITS);
+		return luax_checktype<Font>(L, idx, "Font", GRAPHICS_FONT_T);
 	}
 
-	int _wrap_Font_getHeight(lua_State * L)
+	int w_Font_getHeight(lua_State * L)
 	{
 		Font * t = luax_checkfont(L, 1);
 		lua_pushnumber(L, t->getHeight());
 		return 1;
 	}
 
-	int _wrap_Font_getWidth(lua_State * L)
+	int w_Font_getWidth(lua_State * L)
 	{
 		Font * t = luax_checkfont(L, 1);
 		const char * str = luaL_checkstring(L, 2);
@@ -48,7 +47,7 @@ namespace opengl
 		return 1;
 	}
 
-	int _wrap_Font_setLineHeight(lua_State * L)
+	int w_Font_setLineHeight(lua_State * L)
 	{
 		Font * t = luax_checkfont(L, 1);
 		float h = (float)luaL_checknumber(L, 2);
@@ -56,25 +55,24 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_Font_getLineHeight(lua_State * L)
+	int w_Font_getLineHeight(lua_State * L)
 	{
 		Font * t = luax_checkfont(L, 1);
 		lua_pushnumber(L, t->getLineHeight());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_Font_functions[] = {
-		{ "getHeight", _wrap_Font_getHeight },
-		{ "getWidth", _wrap_Font_getWidth },
-		{ "setLineHeight", _wrap_Font_setLineHeight },
-		{ "getLineHeight", _wrap_Font_getLineHeight },
-		{ 0, 0 }
-	};
-
-	int wrap_Font_open(lua_State * L)
+	int luaopen_font(lua_State * L)
 	{
-		luax_register_type(L, "Font", wrap_Font_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getHeight", w_Font_getHeight },
+			{ "getWidth", w_Font_getWidth },
+			{ "setLineHeight", w_Font_setLineHeight },
+			{ "getLineHeight", w_Font_getLineHeight },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Font", functions);
 	}
 
 } // opengl

+ 5 - 5
src/modules/graphics/opengl/wrap_Font.h

@@ -32,11 +32,11 @@ namespace graphics
 namespace opengl
 {
 	Font * luax_checkfont(lua_State * L, int idx);
-	int _wrap_Font_getHeight(lua_State * L);
-	int _wrap_Font_getWidth(lua_State * L);
-	int _wrap_Font_setLineHeight(lua_State * L);
-	int _wrap_Font_getLineHeight(lua_State * L);
-	int wrap_Font_open(lua_State * L);
+	int w_Font_getHeight(lua_State * L);
+	int w_Font_getWidth(lua_State * L);
+	int w_Font_setLineHeight(lua_State * L);
+	int w_Font_getLineHeight(lua_State * L);
+	int luaopen_font(lua_State * L);
 
 } // opengl
 } // graphics

+ 7 - 7
src/modules/graphics/opengl/wrap_Frame.cpp

@@ -29,24 +29,24 @@ namespace opengl
 {
 	Frame * luax_checkframe(lua_State * L, int idx)
 	{
-		return luax_checktype<Frame>(L, idx, "Frame", LOVE_GRAPHICS_FRAME_BITS);
+		return luax_checktype<Frame>(L, idx, "Frame", GRAPHICS_FRAME_T);
 	}
 	
-	int _wrap_Frame_flip(lua_State *L)
+	int w_Frame_flip(lua_State *L)
 	{
-		Frame *frame = luax_checktype<Frame>(L, 1, "Frame", LOVE_GRAPHICS_FRAME_BITS);
+		Frame *frame = luax_checktype<Frame>(L, 1, "Frame", GRAPHICS_FRAME_T);
 		frame->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
 		return 0;
 	}
 
-	static const luaL_Reg wrap_Frame_functions[] = {
-		{ "flip", _wrap_Frame_flip },
+	static const luaL_Reg w_Frame_functions[] = {
+		{ "flip", w_Frame_flip },
 		{ 0, 0 }
 	};
 
-	int wrap_Frame_open(lua_State * L)
+	int w_Frame_open(lua_State * L)
 	{
-		luax_register_type(L, "Frame", wrap_Frame_functions);
+		luax_register_type(L, "Frame", w_Frame_functions);
 		return 0;
 	}
 

+ 2 - 2
src/modules/graphics/opengl/wrap_Frame.h

@@ -32,8 +32,8 @@ namespace graphics
 namespace opengl
 {
 	Frame * luax_checkframe(lua_State * L, int idx);
-	int _wrap_Frame_flip(lua_State *L);
-	int wrap_Frame_open(lua_State * L);
+	int w_Frame_flip(lua_State *L);
+	int luaopen_frame(lua_State * L);
 
 } // opengl
 } // graphics

+ 4 - 4
src/modules/graphics/opengl/wrap_Glyph.cpp

@@ -29,16 +29,16 @@ namespace opengl
 {
 	Glyph * luax_checkglyph(lua_State * L, int idx)
 	{
-		return luax_checktype<Glyph>(L, idx, "Glyph", LOVE_GRAPHICS_GLYPH_BITS);
+		return luax_checktype<Glyph>(L, idx, "Glyph", GRAPHICS_GLYPH_T);
 	}
 
-	static const luaL_Reg wrap_Glyph_functions[] = {
+	static const luaL_Reg w_Glyph_functions[] = {
 		{ 0, 0 }
 	};
 
-	int wrap_Glyph_open(lua_State * L)
+	int w_Glyph_open(lua_State * L)
 	{
-		luax_register_type(L, "Glyph", wrap_Glyph_functions);
+		luax_register_type(L, "Glyph", w_Glyph_functions);
 		return 0;
 	}
 

+ 1 - 1
src/modules/graphics/opengl/wrap_Glyph.h

@@ -32,7 +32,7 @@ namespace graphics
 namespace opengl
 {
 	Glyph * luax_checkglyph(lua_State * L, int idx);
-	int wrap_Glyph_open(lua_State * L);
+	int luaopen_glyph(lua_State * L);
 
 } // opengl
 } // graphics

+ 227 - 232
src/modules/graphics/opengl/wrap_Graphics.cpp

@@ -28,7 +28,7 @@ namespace opengl
 {
 	static Graphics * instance = 0;
 
-	int _wrap_checkMode(lua_State * L)
+	int w_checkMode(lua_State * L)
 	{
 		int w = luaL_checkint(L, 1);
 		int h = luaL_checkint(L, 2);
@@ -37,7 +37,7 @@ namespace opengl
 		return 1;
 	}
 
-	int _wrap_setMode(lua_State * L)
+	int w_setMode(lua_State * L)
 	{
 		int w = luaL_checkint(L, 1);
 		int h = luaL_checkint(L, 2);
@@ -48,66 +48,66 @@ namespace opengl
 		return 1;
 	}
 
-	int _wrap_toggleFullscreen(lua_State * L)
+	int w_toggleFullscreen(lua_State * L)
 	{
 		luax_pushboolean(L, instance->toggleFullscreen());
 		return 1;
 	}
 
-	int _wrap_reset(lua_State * L)
+	int w_reset(lua_State * L)
 	{
 		instance->reset();
 		return 0;
 	}
 
-	int _wrap_clear(lua_State * L)
+	int w_clear(lua_State * L)
 	{
 		instance->clear();
 		return 0;
 	}
 
-	int _wrap_present(lua_State * L)
+	int w_present(lua_State * L)
 	{
 		instance->present();
 		return 0;
 	}
 
-	int _wrap_setCaption(lua_State * L)
+	int w_setCaption(lua_State * L)
 	{
 		const char * str = luaL_checkstring(L, 1);
 		instance->setCaption(str);
 		return 0;
 	}
 
-	int _wrap_getCaption(lua_State * L)
+	int w_getCaption(lua_State * L)
 	{
 		return instance->getCaption(L);
 	}
 
-	int _wrap_getWidth(lua_State * L)
+	int w_getWidth(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getWidth());
 		return 1;
 	}
 
-	int _wrap_getHeight(lua_State * L)
+	int w_getHeight(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getHeight());
 		return 1;
 	}
 
-	int _wrap_isCreated(lua_State * L)
+	int w_isCreated(lua_State * L)
 	{
 		luax_pushboolean(L, instance->isCreated());
 		return 1;
 	}
 
-	int _wrap_getModes(lua_State * L)
+	int w_getModes(lua_State * L)
 	{
 		return instance->getModes(L);
 	}
 
-	int _wrap_setScissor(lua_State * L)
+	int w_setScissor(lua_State * L)
 	{
 		if(lua_gettop(L) == 0)
 		{
@@ -124,22 +124,22 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_getScissor(lua_State * L)
+	int w_getScissor(lua_State * L)
 	{
 		return instance->getScissor(L);
 	}
 
-	int _wrap_newImage(lua_State * L)
+	int w_newImage(lua_State * L)
 	{
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
 		// Convert to ImageData, if necessary.
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 			luax_convobj(L, 1, "image", "newImageData");
 
-		love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", LOVE_IMAGE_IMAGE_DATA_BITS);
+		love::image::ImageData * data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
 
 		// Create the image.
 		Image * image = instance->newImage(data);
@@ -149,26 +149,26 @@ namespace opengl
 
 
 		// Push the type.
-		luax_newtype(L, "Image", LOVE_GRAPHICS_IMAGE_BITS, (void*)image);
+		luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void*)image);
 
 		return 1;
 	}
 
-	int _wrap_newGlyph(lua_State * L)
+	int w_newGlyph(lua_State * L)
 	{
-		love::font::GlyphData * data = luax_checktype<love::font::GlyphData>(L, 1, "GlyphData", LOVE_FONT_GLYPH_DATA_BITS);
+		love::font::GlyphData * data = luax_checktype<love::font::GlyphData>(L, 1, "GlyphData", FONT_GLYPH_DATA_T);
 
 		// Create the image.
 		Glyph * t = new Glyph(data);
 		t->load();
 			
 		// Push the type.
-		luax_newtype(L, "Glyph", LOVE_GRAPHICS_GLYPH_BITS, (void*)t);
+		luax_newtype(L, "Glyph", GRAPHICS_GLYPH_T, (void*)t);
 
 		return 1;
 	}
 	
-	int _wrap_newFrame(lua_State * L)
+	int w_newFrame(lua_State * L)
 	{
 		int x = luaL_checkint(L, 1);
 		int y = luaL_checkint(L, 2);
@@ -182,28 +182,28 @@ namespace opengl
 		if (frame == 0)
 			return luaL_error(L, "Could not create frame.");
 		
-		luax_newtype(L, "Frame", LOVE_GRAPHICS_FRAME_BITS, (void*)frame);
+		luax_newtype(L, "Frame", GRAPHICS_FRAME_T, (void*)frame);
 		return 1;
 	}
 
-	int _wrap_newFont(lua_State * L)
+	int w_newFont(lua_State * L)
 	{
 
 		Data * d = 0;
 
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 		{
 			// Check the value.
-			love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+			love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
 			d = file->read();
 		}
-		else if(luax_istype(L, 1, LOVE_DATA_BITS))
+		else if(luax_istype(L, 1, DATA_T))
 		{
-			d = luax_checktype<Data>(L, 1, "Data", LOVE_DATA_BITS);
+			d = luax_checktype<Data>(L, 1, "Data", DATA_T);
 		}
 
 		// Second optional parameter can be a number:
@@ -214,23 +214,23 @@ namespace opengl
 		if(font == 0)
 			return luaL_error(L, "Could not load the font");
 		
-		luax_newtype(L, "Font", LOVE_GRAPHICS_FONT_BITS, (void*)font);
+		luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
 		
 		return 1;
 	}
 
-	int _wrap_newImageFont(lua_State * L)
+	int w_newImageFont(lua_State * L)
 	{
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
 		// Convert to Image, if necessary.
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 			luax_convobj(L, 1, "graphics", "newImage");
 
 		// Check the value.
-		Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
 
 		const char * glyphs = luaL_checkstring(L, 2);
 
@@ -239,22 +239,22 @@ namespace opengl
 		if(font == 0)
 			return luaL_error(L, "Could not load the font");
 
-		luax_newtype(L, "Font", LOVE_GRAPHICS_FONT_BITS, (void*)font);
+		luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)font);
 		
 		return 1;
 	}
 
-	int _wrap_newSpriteBatch(lua_State * L)
+	int w_newSpriteBatch(lua_State * L)
 	{
-		Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
 		int size = luaL_optint(L, 2, 1000);
 		int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
 		SpriteBatch * t = instance->newSpriteBatch(image, size, usage);
-		luax_newtype(L, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS, (void*)t);
+		luax_newtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, (void*)t);
 		return 1;
 	}
 
-	int _wrap_setColor(lua_State * L)
+	int w_setColor(lua_State * L)
 	{
 		Color c;
 		c.r = (unsigned char)luaL_checkint(L, 1);
@@ -265,7 +265,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_getColor(lua_State * L)
+	int w_getColor(lua_State * L)
 	{
 		Color c = instance->getColor();
 		lua_pushinteger(L, c.r);
@@ -275,7 +275,7 @@ namespace opengl
 		return 4;
 	}
 
-	int _wrap_setBackgroundColor(lua_State * L)
+	int w_setBackgroundColor(lua_State * L)
 	{
 		Color c;
 		c.r = (unsigned char)luaL_checkint(L, 1);
@@ -286,7 +286,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_getBackgroundColor(lua_State * L)
+	int w_getBackgroundColor(lua_State * L)
 	{
 		Color c = instance->getBackgroundColor();
 		lua_pushinteger(L, c.r);
@@ -296,35 +296,35 @@ namespace opengl
 		return 4;
 	}
 
-	int _wrap_setFont(lua_State * L)
+	int w_setFont(lua_State * L)
 	{
 		// The second parameter is an optional int.
 		int size = luaL_optint(L, 2, 12);
 
 		// If the first parameter is a string, convert it to a file.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
 		// If the first parameter is a File, use another setFont function.
-		if(luax_istype(L, 1, LOVE_FILESYSTEM_FILE_BITS))
+		if(luax_istype(L, 1, FILESYSTEM_FILE_T))
 		{
-			love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+			love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
 			instance->setFont(file->read(), size);
 			return 0;
 		}
-		else if(luax_istype(L, 1, LOVE_DATA_BITS))
+		else if(luax_istype(L, 1, DATA_T))
 		{
-			Data * data = luax_checktype<Data>(L, 1, "Data", LOVE_DATA_BITS);
+			Data * data = luax_checktype<Data>(L, 1, "Data", DATA_T);
 			instance->setFont(data, size);
 			return 0;
 		}
 
-		Font * font = luax_checktype<Font>(L, 1, "Font", LOVE_GRAPHICS_FONT_BITS);
+		Font * font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
 		instance->setFont(font);
 		return 0;
 	}
 
-	int _wrap_getFont(lua_State * L)
+	int w_getFont(lua_State * L)
 	{
 		Font * f = instance->getFont();
 
@@ -332,51 +332,51 @@ namespace opengl
 			return 0;
 
 		f->retain();
-		luax_newtype(L, "Font", LOVE_GRAPHICS_FONT_BITS, (void*)f);
+		luax_newtype(L, "Font", GRAPHICS_FONT_T, (void*)f);
 		return 1;
 	}
 
-	int _wrap_setBlendMode(lua_State * L)
+	int w_setBlendMode(lua_State * L)
 	{
 		int mode = luaL_checkint(L, 1);
 		instance->setBlendMode(mode);
 		return 0;
 	}
 
-	int _wrap_setColorMode(lua_State * L)
+	int w_setColorMode(lua_State * L)
 	{
 		int mode = luaL_checkint(L, 1);
 		instance->setColorMode(mode);
 		return 0;
 	}
 
-	int _wrap_getBlendMode(lua_State * L)
+	int w_getBlendMode(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getBlendMode());
 		return 1;
 	}
 
-	int _wrap_getColorMode(lua_State * L)
+	int w_getColorMode(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getColorMode());
 		return 1;
 	}
 
-	int _wrap_setLineWidth(lua_State * L)
+	int w_setLineWidth(lua_State * L)
 	{
 		float width = (float)luaL_checknumber(L, 1);
 		instance->setLineWidth(width);
 		return 0;
 	}
 
-	int _wrap_setLineStyle(lua_State * L)
+	int w_setLineStyle(lua_State * L)
 	{
 		int style = luaL_checkint(L, 1);
 		instance->setLineStyle(style);
 		return 0;
 	}
 
-	int _wrap_setLine(lua_State * L)
+	int w_setLine(lua_State * L)
 	{
 		float width = (float)luaL_checknumber(L, 1);
 		int style = luaL_optint(L, 2, Graphics::LINE_SMOOTH);
@@ -384,7 +384,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_setLineStipple(lua_State * L)
+	int w_setLineStipple(lua_State * L)
 	{
 		if(lua_gettop(L) == 0)
 		{
@@ -398,38 +398,38 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_getLineWidth(lua_State * L)
+	int w_getLineWidth(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getLineWidth());
 		return 1;
 	}
 
-	int _wrap_getLineStyle(lua_State * L)
+	int w_getLineStyle(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getLineStyle());
 		return 1;
 	}
 
-	int _wrap_getLineStipple(lua_State * L)
+	int w_getLineStipple(lua_State * L)
 	{
 		return instance->getLineStipple(L);
 	}
 
-	int _wrap_setPointSize(lua_State * L)
+	int w_setPointSize(lua_State * L)
 	{
 		float size = (float)luaL_checknumber(L, 1);
 		instance->setPointSize(size);
 		return 0;
 	}
 
-	int _wrap_setPointStyle(lua_State * L)
+	int w_setPointStyle(lua_State * L)
 	{
 		int style = luaL_checkint(L, 1);
 		instance->setPointStyle(style);
 		return 0;
 	}
 
-	int _wrap_setPoint(lua_State * L)
+	int w_setPoint(lua_State * L)
 	{
 		float size = (float)luaL_checknumber(L, 1);
 		int style = luaL_optint(L, 2, Graphics::POINT_SMOOTH);
@@ -437,19 +437,19 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_getPointSize(lua_State * L)
+	int w_getPointSize(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getPointSize());
 		return 1;
 	}
 
-	int _wrap_getPointStyle(lua_State * L)
+	int w_getPointStyle(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getPointStyle());
 		return 1;
 	}
 
-	int _wrap_getMaxPointSize(lua_State * L)
+	int w_getMaxPointSize(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getMaxPointSize());
 		return 1;
@@ -466,9 +466,9 @@ namespace opengl
 	* @param ox The offset along the x-axis.
 	* @param oy The offset along the y-axis.
 	**/
-	int _wrap_draw(lua_State * L)
+	int w_draw(lua_State * L)
 	{
-		Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", LOVE_GRAPHICS_DRAWABLE_BITS);
+		Drawable * drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
 		float x = (float)luaL_optnumber(L, 2, 0.0f);
 		float y = (float)luaL_optnumber(L, 3, 0.0f);
 		float angle = (float)luaL_optnumber(L, 4, 0.0f);
@@ -495,9 +495,9 @@ namespace opengl
 	* @param rw The width of the source rectangle.
 	* @param rw The height of the source rectangle.
 	**/
-	int _wrap_draws(lua_State * L)
+	int w_draws(lua_State * L)
 	{
-		Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
 		float x = (float)luaL_optnumber(L, 2, 0.0f);
 		float y = (float)luaL_optnumber(L, 3, 0.0f);
 		float angle = (float)luaL_optnumber(L, 4, 0.0f);
@@ -526,9 +526,9 @@ namespace opengl
 	* @param oy The offset along the y-axis.
 	* @param f The Frame to dra.
 	**/
-	int _wrap_drawf(lua_State * L)
+	int w_drawf(lua_State * L)
 	{
-		Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
 		float x = (float)luaL_checknumber(L, 2);
 		float y = (float)luaL_checknumber(L, 3);
 		float angle = (float)luaL_checknumber(L, 4);
@@ -541,9 +541,9 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_drawTest(lua_State * L)
+	int w_drawTest(lua_State * L)
 	{
-		Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
 		float x = (float)luaL_optnumber(L, 2, 0.0f);
 		float y = (float)luaL_optnumber(L, 3, 0.0f);
 		float angle = (float)luaL_optnumber(L, 4, 0.0f);
@@ -555,7 +555,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_print1(lua_State * L)
+	int w_print1(lua_State * L)
 	{
 		const char * str = luaL_checkstring(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -584,7 +584,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_printf1(lua_State * L)
+	int w_printf1(lua_State * L)
 	{
 		const char * str = luaL_checkstring(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -595,7 +595,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_point(lua_State * L)
+	int w_point(lua_State * L)
 	{
 		float x = (float)luaL_checknumber(L, 1);
 		float y = (float)luaL_checknumber(L, 2);
@@ -603,7 +603,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_line(lua_State * L)
+	int w_line(lua_State * L)
 	{
 		float x1 = (float)luaL_checknumber(L, 1);
 		float y1 = (float)luaL_checknumber(L, 2);
@@ -613,7 +613,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_triangle(lua_State * L)
+	int w_triangle(lua_State * L)
 	{
 		int type = luaL_checkint(L, 1);
 		float x1 = (float)luaL_checknumber(L, 2);
@@ -626,7 +626,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_rectangle(lua_State * L)
+	int w_rectangle(lua_State * L)
 	{
 		int type = luaL_checkint(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -637,7 +637,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_quad(lua_State * L)
+	int w_quad(lua_State * L)
 	{
 		int type = luaL_checkint(L, 1);
 		float x1 = (float)luaL_checknumber(L, 2);
@@ -652,7 +652,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_circle(lua_State * L)
+	int w_circle(lua_State * L)
 	{
 		int type = luaL_checkint(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -663,31 +663,31 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_polygon(lua_State * L)
+	int w_polygon(lua_State * L)
 	{
 		return instance->polygon(L);
 	}
 
-	int _wrap_push(lua_State * L)
+	int w_push(lua_State * L)
 	{
 		instance->push();
 		return 0;
 	}
 
-	int _wrap_pop(lua_State * L)
+	int w_pop(lua_State * L)
 	{
 		instance->pop();
 		return 0;
 	}
 
-	int _wrap_rotate(lua_State * L)
+	int w_rotate(lua_State * L)
 	{
 		float deg = (float)luaL_checknumber(L, 1);
 		instance->rotate(deg);
 		return 0;
 	}
 
-	int _wrap_scale(lua_State * L)
+	int w_scale(lua_State * L)
 	{
 		float sx = (float)luaL_optnumber(L, 1, 1.0f);
 		float sy = (float)luaL_optnumber(L, 2, sx);
@@ -695,7 +695,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_translate(lua_State * L)
+	int w_translate(lua_State * L)
 	{
 		float x = (float)luaL_checknumber(L, 1);
 		float y = (float)luaL_checknumber(L, 2);
@@ -703,152 +703,153 @@ namespace opengl
 		return 0;
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Graphics_functions[] = {
-		{ "checkMode", _wrap_checkMode },
-		{ "setMode", _wrap_setMode },
-		{ "toggleFullscreen", _wrap_toggleFullscreen },
-		{ "reset", _wrap_reset },
-		{ "clear", _wrap_clear },
-		{ "present", _wrap_present },
-
-		{ "newImage", _wrap_newImage },
-		{ "newGlyph", _wrap_newGlyph },
-		{ "newFrame", _wrap_newFrame },
-		{ "newFont", _wrap_newFont },
-		{ "newImageFont", _wrap_newImageFont },
-		{ "newSpriteBatch", _wrap_newSpriteBatch },
-
-		{ "setColor", _wrap_setColor },
-		{ "getColor", _wrap_getColor },
-		{ "setBackgroundColor", _wrap_setBackgroundColor },
-		{ "getBackgroundColor", _wrap_getBackgroundColor },
-
-		{ "setFont", _wrap_setFont },
-		{ "getFont", _wrap_getFont },
-
-		{ "setBlendMode", _wrap_setBlendMode },
-		{ "setColorMode", _wrap_setColorMode },
-		{ "getBlendMode", _wrap_getBlendMode },
-		{ "getColorMode", _wrap_getColorMode },
-		{ "setLineWidth", _wrap_setLineWidth },
-		{ "setLineStyle", _wrap_setLineStyle },
-		{ "setLine", _wrap_setLine },
-		{ "setLineStipple", _wrap_setLineStipple },
-		{ "getLineWidth", _wrap_getLineWidth },
-		{ "getLineStyle", _wrap_getLineStyle },
-		{ "getLineStipple", _wrap_getLineStipple },
-		{ "setPointSize", _wrap_setPointSize },
-		{ "setPointStyle", _wrap_setPointStyle },
-		{ "setPoint", _wrap_setPoint },
-		{ "getPointSize", _wrap_getPointSize },
-		{ "getPointStyle", _wrap_getPointStyle },
-		{ "getMaxPointSize", _wrap_getMaxPointSize },
-
-		{ "draw", _wrap_draw },
-		{ "draws", _wrap_draws },
-		{ "drawf", _wrap_drawf },
-		{ "drawTest", _wrap_drawTest },
-
-		{ "print1", _wrap_print1 },
-		{ "printf1", _wrap_printf1 },
-
-		{ "setCaption", _wrap_setCaption },
-		{ "getCaption", _wrap_getCaption },
-
-		{ "getWidth", _wrap_getWidth },
-		{ "getHeight", _wrap_getHeight },
-
-		{ "isCreated", _wrap_isCreated },
-
-		{ "getModes", _wrap_getModes },
-
-		{ "setScissor", _wrap_setScissor },
-		{ "getScissor", _wrap_getScissor },
-
-		{ "point", _wrap_point },
-		{ "line", _wrap_line },
-		{ "triangle", _wrap_triangle },
-		{ "rectangle", _wrap_rectangle },
-		{ "quad", _wrap_quad },
-		{ "circle", _wrap_circle },
-
-		{ "polygon", _wrap_polygon },
-
-		{ "push", _wrap_push },
-		{ "pop", _wrap_pop },
-		{ "rotate", _wrap_rotate },
-		{ "scale", _wrap_scale },
-
-		{ "translate", _wrap_translate },
-
-		{ 0, 0 }
-	};
-
-	// Types for this module.
-	const lua_CFunction wrap_Graphics_types[] = {
-		wrap_Font_open, 
-		wrap_Image_open, 
-		wrap_Glyph_open,
-		wrap_Frame_open, 
-		wrap_SpriteBatch_open, 
-		0		
-	};
-
-	// List of constants.
-	static const LuaConstant wrap_Graphics_constants[] = {
-
-		{ "align_left", Graphics::ALIGN_LEFT },
-		{ "align_right", Graphics::ALIGN_RIGHT },
-		{ "align_center", Graphics::ALIGN_CENTER },
+	int luaopen_love_graphics(lua_State * L)
+	{
+
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "checkMode", w_checkMode },
+			{ "setMode", w_setMode },
+			{ "toggleFullscreen", w_toggleFullscreen },
+			{ "reset", w_reset },
+			{ "clear", w_clear },
+			{ "present", w_present },
+
+			{ "newImage", w_newImage },
+			{ "newGlyph", w_newGlyph },
+			{ "newFrame", w_newFrame },
+			{ "newFont", w_newFont },
+			{ "newImageFont", w_newImageFont },
+			{ "newSpriteBatch", w_newSpriteBatch },
+
+			{ "setColor", w_setColor },
+			{ "getColor", w_getColor },
+			{ "setBackgroundColor", w_setBackgroundColor },
+			{ "getBackgroundColor", w_getBackgroundColor },
+
+			{ "setFont", w_setFont },
+			{ "getFont", w_getFont },
+
+			{ "setBlendMode", w_setBlendMode },
+			{ "setColorMode", w_setColorMode },
+			{ "getBlendMode", w_getBlendMode },
+			{ "getColorMode", w_getColorMode },
+			{ "setLineWidth", w_setLineWidth },
+			{ "setLineStyle", w_setLineStyle },
+			{ "setLine", w_setLine },
+			{ "setLineStipple", w_setLineStipple },
+			{ "getLineWidth", w_getLineWidth },
+			{ "getLineStyle", w_getLineStyle },
+			{ "getLineStipple", w_getLineStipple },
+			{ "setPointSize", w_setPointSize },
+			{ "setPointStyle", w_setPointStyle },
+			{ "setPoint", w_setPoint },
+			{ "getPointSize", w_getPointSize },
+			{ "getPointStyle", w_getPointStyle },
+			{ "getMaxPointSize", w_getMaxPointSize },
+
+			{ "draw", w_draw },
+			{ "draws", w_draws },
+			{ "drawf", w_drawf },
+			{ "drawTest", w_drawTest },
+
+			{ "print1", w_print1 },
+			{ "printf1", w_printf1 },
+
+			{ "setCaption", w_setCaption },
+			{ "getCaption", w_getCaption },
+
+			{ "getWidth", w_getWidth },
+			{ "getHeight", w_getHeight },
+
+			{ "isCreated", w_isCreated },
+
+			{ "getModes", w_getModes },
+
+			{ "setScissor", w_setScissor },
+			{ "getScissor", w_getScissor },
+
+			{ "point", w_point },
+			{ "line", w_line },
+			{ "triangle", w_triangle },
+			{ "rectangle", w_rectangle },
+			{ "quad", w_quad },
+			{ "circle", w_circle },
+
+			{ "polygon", w_polygon },
+
+			{ "push", w_push },
+			{ "pop", w_pop },
+			{ "rotate", w_rotate },
+			{ "scale", w_scale },
+
+			{ "translate", w_translate },
+
+			{ 0, 0 }
+		};
+
+		// Types for this module.
+		static const lua_CFunction types[] = {
+			luaopen_font, 
+			luaopen_image, 
+			luaopen_glyph,
+			luaopen_frame, 
+			luaopen_spritebatch, 
+			0		
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+
+			{ "align_left", Graphics::ALIGN_LEFT },
+			{ "align_right", Graphics::ALIGN_RIGHT },
+			{ "align_center", Graphics::ALIGN_CENTER },
 
-		{ "blend_alpha", Graphics::BLEND_ALPHA },
-		{ "blend_additive", Graphics::BLEND_ADDITIVE },
-		{ "color_replace", Graphics::COLOR_REPLACE },
-		{ "color_modulate", Graphics::COLOR_MODULATE },
+			{ "blend_alpha", Graphics::BLEND_ALPHA },
+			{ "blend_additive", Graphics::BLEND_ADDITIVE },
+			{ "color_replace", Graphics::COLOR_REPLACE },
+			{ "color_modulate", Graphics::COLOR_MODULATE },
 
-		{ "draw_line", Graphics::DRAW_LINE },
-		{ "draw_fill", Graphics::DRAW_FILL },
+			{ "draw_line", Graphics::DRAW_LINE },
+			{ "draw_fill", Graphics::DRAW_FILL },
 
-		{ "line_smooth", Graphics::LINE_SMOOTH },
-		{ "line_rough", Graphics::LINE_ROUGH },
+			{ "line_smooth", Graphics::LINE_SMOOTH },
+			{ "line_rough", Graphics::LINE_ROUGH },
 
-		{ "point_smooth", Graphics::POINT_SMOOTH },
-		{ "point_rough", Graphics::POINT_ROUGH },
+			{ "point_smooth", Graphics::POINT_SMOOTH },
+			{ "point_rough", Graphics::POINT_ROUGH },
 
-		{ "filter_linear", Image::FILTER_LINEAR },
-		{ "filter_nearest", Image::FILTER_NEAREST },
+			{ "filter_linear", Image::FILTER_LINEAR },
+			{ "filter_nearest", Image::FILTER_NEAREST },
 
-		{ "wrap_clamp", Image::WRAP_CLAMP },
-		{ "wrap_repeat", Image::WRAP_REPEAT },
+			{ "wrap_clamp", Image::WRAP_CLAMP },
+			{ "wrap_repeat", Image::WRAP_REPEAT },
 
-		/**
+			/**
 
-		// Vertex buffer geometry types.
+			// Vertex buffer geometry types.
 
-		{ "type_points", TYPE_POINTS },
-		{ "type_lines", TYPE_LINES },
-		{ "type_line_strip", TYPE_LINE_STRIP },
-		{ "type_triangles", TYPE_TRIANGLES },
-		{ "type_triangle_strip", TYPE_TRIANGLE_STRIP },
-		{ "type_triangle_fan", TYPE_TRIANGLE_FAN },
-		{ "type_num", TYPE_NUM },
-		
-		// Vertex buffer usage hints.
+			{ "type_points", TYPE_POINTS },
+			{ "type_lines", TYPE_LINES },
+			{ "type_line_strip", TYPE_LINE_STRIP },
+			{ "type_triangles", TYPE_TRIANGLES },
+			{ "type_triangle_strip", TYPE_TRIANGLE_STRIP },
+			{ "type_triangle_fan", TYPE_TRIANGLE_FAN },
+			{ "type_num", TYPE_NUM },
+			
+			// Vertex buffer usage hints.
 
-		{ "usage_array", USAGE_ARRAY },
-		{ "usage_dynamic", USAGE_DYNAMIC },
-		{ "usage_static", USAGE_STATIC },
-		{ "usage_stream", USAGE_STREAM },
-		{ "usage_num", USAGE_NUM },
-		**/
+			{ "usage_array", USAGE_ARRAY },
+			{ "usage_dynamic", USAGE_DYNAMIC },
+			{ "usage_static", USAGE_STATIC },
+			{ "usage_stream", USAGE_STREAM },
+			{ "usage_num", USAGE_NUM },
+			**/
 
 
-		{ 0, 0 }
-	};
+			{ 0, 0 }
+		};
 
-	int wrap_Graphics_open(lua_State * L)
-	{
 		if(instance == 0)
 		{
 			try 
@@ -861,11 +862,10 @@ namespace opengl
 			}
 		}
 
-		luax_register_gc(L, "love.graphics", instance);
-		luax_register_module(L, wrap_Graphics_functions, wrap_Graphics_types, wrap_Graphics_constants, "graphics");		
+		luax_register_gc(L, instance);
+		luax_register_module(L, functions, types, constants, "graphics");		
 
 #		include <scripts/graphics.lua.h>
-		//luaL_dofile(L, "../../src/scripts/graphics.lua");
 
 		return 0;
 	}
@@ -873,8 +873,3 @@ namespace opengl
 } // opengl
 } // graphics
 } // love
-
-int luaopen_love_graphics(lua_State * L)
-{
-	return love::graphics::opengl::wrap_Graphics_open(L);
-}

+ 59 - 61
src/modules/graphics/opengl/wrap_Graphics.h

@@ -35,70 +35,68 @@ namespace graphics
 {
 namespace opengl
 {
-	int _wrap_checkMode(lua_State * L);
-	int _wrap_setMode(lua_State * L);
-	int _wrap_toggleFullscreen(lua_State * L);
-	int _wrap_reset(lua_State * L);
-	int _wrap_clear(lua_State * L);
-	int _wrap_present(lua_State * L);
-	int _wrap_setCaption(lua_State * L);
-	int _wrap_getCaption(lua_State * L);
-	int _wrap_getWidth(lua_State * L);
-	int _wrap_getHeight(lua_State * L);
-	int _wrap_isCreated(lua_State * L);
-	int _wrap_setScissor(lua_State * L);
-	int _wrap_getScissor(lua_State * L);
-	int _wrap_newImage(lua_State * L);
-	int _wrap_newGlyph(lua_State * L);
-	int _wrap_newFrame(lua_State * L);
-	int _wrap_newFont(lua_State * L);
-	int _wrap_newImageFont(lua_State * L);
-	int _wrap_newSpriteBatch(lua_State * L);
-	int _wrap_setColor(lua_State * L);
-	int _wrap_getColor(lua_State * L);
-	int _wrap_setBackgroundColor(lua_State * L);
-	int _wrap_getBackgroundColor(lua_State * L);
-	int _wrap_setFont(lua_State * L);
-	int _wrap_getFont(lua_State * L);
-	int _wrap_setBlendMode(lua_State * L);
-	int _wrap_setColorMode(lua_State * L);
-	int _wrap_getBlendMode(lua_State * L);
-	int _wrap_getColorMode(lua_State * L);
-	int _wrap_setLineWidth(lua_State * L);
-	int _wrap_setLineStyle(lua_State * L);
-	int _wrap_setLine(lua_State * L);
-	int _wrap_setLineStipple(lua_State * L);
-	int _wrap_getLineWidth(lua_State * L);
-	int _wrap_getLineStyle(lua_State * L);
-	int _wrap_getLineStipple(lua_State * L);
-	int _wrap_setPointSize(lua_State * L);
-	int _wrap_setPointStyle(lua_State * L);
-	int _wrap_setPoint(lua_State * L);
-	int _wrap_getPointSize(lua_State * L);
-	int _wrap_getPointStyle(lua_State * L);
-	int _wrap_getMaxPointSize(lua_State * L);
-	int _wrap_draw(lua_State * L);
-	int _wrap_draws(lua_State * L);
-	int _wrap_drawTest(lua_State * L);
-	int _wrap_print1(lua_State * L);
-	int _wrap_printf1(lua_State * L);
-	int _wrap_point(lua_State * L);
-	int _wrap_line(lua_State * L);
-	int _wrap_triangle(lua_State * L);
-	int _wrap_rectangle(lua_State * L);
-	int _wrap_quad(lua_State * L);
-	int _wrap_circle(lua_State * L);
-	int _wrap_push(lua_State * L);
-	int _wrap_pop(lua_State * L);
-	int _wrap_rotate(lua_State * L);
-	int _wrap_scale(lua_State * L);
-	int _wrap_translate(lua_State * L);
-	int wrap_Graphics_open(lua_State * L);
+	int w_checkMode(lua_State * L);
+	int w_setMode(lua_State * L);
+	int w_toggleFullscreen(lua_State * L);
+	int w_reset(lua_State * L);
+	int w_clear(lua_State * L);
+	int w_present(lua_State * L);
+	int w_setCaption(lua_State * L);
+	int w_getCaption(lua_State * L);
+	int w_getWidth(lua_State * L);
+	int w_getHeight(lua_State * L);
+	int w_isCreated(lua_State * L);
+	int w_setScissor(lua_State * L);
+	int w_getScissor(lua_State * L);
+	int w_newImage(lua_State * L);
+	int w_newGlyph(lua_State * L);
+	int w_newFrame(lua_State * L);
+	int w_newFont(lua_State * L);
+	int w_newImageFont(lua_State * L);
+	int w_newSpriteBatch(lua_State * L);
+	int w_setColor(lua_State * L);
+	int w_getColor(lua_State * L);
+	int w_setBackgroundColor(lua_State * L);
+	int w_getBackgroundColor(lua_State * L);
+	int w_setFont(lua_State * L);
+	int w_getFont(lua_State * L);
+	int w_setBlendMode(lua_State * L);
+	int w_setColorMode(lua_State * L);
+	int w_getBlendMode(lua_State * L);
+	int w_getColorMode(lua_State * L);
+	int w_setLineWidth(lua_State * L);
+	int w_setLineStyle(lua_State * L);
+	int w_setLine(lua_State * L);
+	int w_setLineStipple(lua_State * L);
+	int w_getLineWidth(lua_State * L);
+	int w_getLineStyle(lua_State * L);
+	int w_getLineStipple(lua_State * L);
+	int w_setPointSize(lua_State * L);
+	int w_setPointStyle(lua_State * L);
+	int w_setPoint(lua_State * L);
+	int w_getPointSize(lua_State * L);
+	int w_getPointStyle(lua_State * L);
+	int w_getMaxPointSize(lua_State * L);
+	int w_draw(lua_State * L);
+	int w_draws(lua_State * L);
+	int w_drawTest(lua_State * L);
+	int w_print1(lua_State * L);
+	int w_printf1(lua_State * L);
+	int w_point(lua_State * L);
+	int w_line(lua_State * L);
+	int w_triangle(lua_State * L);
+	int w_rectangle(lua_State * L);
+	int w_quad(lua_State * L);
+	int w_circle(lua_State * L);
+	int w_push(lua_State * L);
+	int w_pop(lua_State * L);
+	int w_rotate(lua_State * L);
+	int w_scale(lua_State * L);
+	int w_translate(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State * L);
 
 } // opengl
 } // graphics
 } // love
 
 #endif // LOVE_GRAPHICS_OPENGL_WRAP_GRAPHICS_H
-
-extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State * L);

+ 16 - 16
src/modules/graphics/opengl/wrap_Image.cpp

@@ -29,24 +29,24 @@ namespace opengl
 {
 	Image * luax_checkimage(lua_State * L, int idx)
 	{
-		return luax_checktype<Image>(L, idx, "Image", LOVE_GRAPHICS_IMAGE_BITS);
+		return luax_checktype<Image>(L, idx, "Image", GRAPHICS_IMAGE_T);
 	}
 
-	int _wrap_Image_getWidth(lua_State * L)
+	int w_Image_getWidth(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1);
 		lua_pushnumber(L, t->getWidth());
 		return 1;
 	}
 
-	int _wrap_Image_getHeight(lua_State * L)
+	int w_Image_getHeight(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1);
 		lua_pushnumber(L, t->getHeight());
 		return 1;
 	}
 
-	int _wrap_Image_setFilter(lua_State * L)
+	int w_Image_setFilter(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1); 
 		Image::Filter f;
@@ -56,7 +56,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_Image_getFilter(lua_State * L)
+	int w_Image_getFilter(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1); 
 		Image::Filter f = t->getFilter();
@@ -65,7 +65,7 @@ namespace opengl
 		return 2;
 	}
 
-	int _wrap_Image_setWrap(lua_State * L)
+	int w_Image_setWrap(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1); 
 		Image::Wrap w;
@@ -75,7 +75,7 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_Image_getWrap(lua_State * L)
+	int w_Image_getWrap(lua_State * L)
 	{
 		Image * t = luax_checkimage(L, 1); 
 		Image::Wrap w = t->getWrap();
@@ -84,19 +84,19 @@ namespace opengl
 		return 2;
 	}
 
-	static const luaL_Reg wrap_Image_functions[] = {
-		{ "getWidth", _wrap_Image_getWidth },
-		{ "getHeight", _wrap_Image_getHeight },
-		{ "setFilter", _wrap_Image_setFilter },
-		{ "getFilter", _wrap_Image_getFilter },
-		{ "setWrap", _wrap_Image_setWrap },
-		{ "getWrap", _wrap_Image_getWrap },
+	static const luaL_Reg w_Image_functions[] = {
+		{ "getWidth", w_Image_getWidth },
+		{ "getHeight", w_Image_getHeight },
+		{ "setFilter", w_Image_setFilter },
+		{ "getFilter", w_Image_getFilter },
+		{ "setWrap", w_Image_setWrap },
+		{ "getWrap", w_Image_getWrap },
 		{ 0, 0 }
 	};
 
-	int wrap_Image_open(lua_State * L)
+	int w_Image_open(lua_State * L)
 	{
-		luax_register_type(L, "Image", wrap_Image_functions);
+		luax_register_type(L, "Image", w_Image_functions);
 		return 0;
 	}
 

+ 4 - 4
src/modules/graphics/opengl/wrap_Image.h

@@ -32,10 +32,10 @@ namespace graphics
 namespace opengl
 {
 	Image * luax_checkimage(lua_State * L, int idx);
-	int _wrap_Image_getWidth(lua_State * L);
-	int _wrap_Image_getHeight(lua_State * L);
-	int _wrap_Image_setFIlter(lua_State * L);
-	int wrap_Image_open(lua_State * L);
+	int w_Image_getWidth(lua_State * L);
+	int w_Image_getHeight(lua_State * L);
+	int w_Image_setFIlter(lua_State * L);
+	int luaopen_image(lua_State * L);
 
 } // opengl
 } // graphics

+ 15 - 16
src/modules/graphics/opengl/wrap_SpriteBatch.cpp

@@ -28,10 +28,10 @@ namespace opengl
 {
 	SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
 	{
-		return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS); 
+		return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T); 
 	}
 
-	int _wrap_SpriteBatch_add(lua_State * L)
+	int w_SpriteBatch_add(lua_State * L)
 	{
 		SpriteBatch * t = luax_checkspritebatch(L, 1);
 		float x = (float)luaL_optnumber(L, 2, 0.0f);
@@ -45,39 +45,38 @@ namespace opengl
 		return 0;
 	}
 
-	int _wrap_SpriteBatch_clear(lua_State * L)
+	int w_SpriteBatch_clear(lua_State * L)
 	{
 		SpriteBatch * t = luax_checkspritebatch(L, 1);
 		t->clear();
 		return 0;
 	}
 
-	int _wrap_SpriteBatch_lock(lua_State * L)
+	int w_SpriteBatch_lock(lua_State * L)
 	{
 		SpriteBatch * t = luax_checkspritebatch(L, 1);
 		lua_pushlightuserdata(L, t->lock());
 		return 1;
 	}
 
-	int _wrap_SpriteBatch_unlock(lua_State * L)
+	int w_SpriteBatch_unlock(lua_State * L)
 	{
 		SpriteBatch * t = luax_checkspritebatch(L, 1);
 		t->unlock();
 		return 0;
 	}
 
-	static const luaL_Reg wrap_SpriteBatch_functions[] = {
-		{ "add", _wrap_SpriteBatch_add },
-		{ "clear", _wrap_SpriteBatch_clear },
-		{ "lock", _wrap_SpriteBatch_lock },
-		{ "unlock", _wrap_SpriteBatch_unlock },
-		{ 0, 0 }
-	};
-
-	int wrap_SpriteBatch_open(lua_State * L)
+	int w_SpriteBatch_open(lua_State * L)
 	{
-		luax_register_type(L, "SpriteBatch", wrap_SpriteBatch_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "add", w_SpriteBatch_add },
+			{ "clear", w_SpriteBatch_clear },
+			{ "lock", w_SpriteBatch_lock },
+			{ "unlock", w_SpriteBatch_unlock },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "SpriteBatch", functions);
 	}
 
 } // opengl

+ 5 - 5
src/modules/graphics/opengl/wrap_SpriteBatch.h

@@ -31,11 +31,11 @@ namespace graphics
 namespace opengl
 {
 	SpriteBatch * luax_checkspritebatch(lua_State * L, int idx);
-	int _wrap_SpriteBatch_add(lua_State * L);
-	int _wrap_SpriteBatch_clear(lua_State * L);
-	int _wrap_SpriteBatch_lock(lua_State * L);
-	int _wrap_SpriteBatch_unlock(lua_State * L);
-	int wrap_SpriteBatch_open(lua_State * L);
+	int w_SpriteBatch_add(lua_State * L);
+	int w_SpriteBatch_clear(lua_State * L);
+	int w_SpriteBatch_lock(lua_State * L);
+	int w_SpriteBatch_unlock(lua_State * L);
+	int luaopen_spritebatch(lua_State * L);
 
 } // opengl
 } // graphics

+ 18 - 24
src/modules/image/wrap_Image.cpp

@@ -28,7 +28,7 @@ namespace image
 {
 	static Image * instance = 0;
 
-	int _wrap_newImageData(lua_State * L)
+	int w_newImageData(lua_State * L)
 	{
 
 		// Case 1: Integers.
@@ -37,34 +37,33 @@ namespace image
 			int w = luaL_checkint(L, 1);
 			int h = luaL_checkint(L, 2);
 			ImageData * t = instance->newImageData(w, h);
-			luax_newtype(L, "ImageData", LOVE_IMAGE_IMAGE_DATA_BITS, (void*)t);
+			luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void*)t);
 			return 1;
 		}
 
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
 		// Case 2: String/File.
-		love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+		love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
 		ImageData * t = instance->newImageData(file);
-		luax_newtype(L, "ImageData", LOVE_IMAGE_IMAGE_DATA_BITS, (void*)t);
+		luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void*)t);
 		return 1;
 	}
 
-	// List of functions to wrap.
-	const luaL_Reg wrap_Image_functions[] = {
-		{ "newImageData",  _wrap_newImageData },
-		{ 0, 0 }
-	};
-
-	static const lua_CFunction wrap_Image_types[] = {
-		wrap_ImageData_open,
-		0
-	};
-
-	int wrap_Image_open(lua_State * L)
+	int w_Image_open(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "newImageData",  w_newImageData },
+			{ 0, 0 }
+		};
+
+		static const lua_CFunction types[] = {
+			luaopen_imagedata,
+			0
+		};
 
 		if(instance == 0)
 		{
@@ -78,15 +77,10 @@ namespace image
 			}
 		}
 
-		luax_register_gc(L, "love.image", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Image_functions, wrap_Image_types, 0, "image");
+		return luax_register_module(L, functions, types, 0, "image");
 	}
 
 } // image
 } // love
-
-int luaopen_love_image(lua_State * L)
-{
-	return love::image::wrap_Image_open(L);
-}

+ 3 - 5
src/modules/image/wrap_Image.h

@@ -29,13 +29,11 @@ namespace love
 {
 namespace image
 {
-	int _wrap_getFormats(lua_State * L);
-	int _wrap_newImageData(lua_State * L);
-	int wrap_Image_open(lua_State * L);
+	int w_getFormats(lua_State * L);
+	int w_newImageData(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_image(lua_State * L);
 
 } // image
 } // love
 
 #endif // LOVE_IMAGE_WRAP_IMAGE_H
-
-extern "C" LOVE_EXPORT int luaopen_love_image(lua_State * L);

+ 26 - 27
src/modules/image/wrap_ImageData.cpp

@@ -28,24 +28,24 @@ namespace image
 {
 	ImageData * luax_checkimagedata(lua_State * L, int idx)
 	{
-		return luax_checktype<ImageData>(L, idx, "ImageData", LOVE_IMAGE_IMAGE_DATA_BITS);
+		return luax_checktype<ImageData>(L, idx, "ImageData", IMAGE_IMAGE_DATA_T);
 	}
 
-	int _wrap_ImageData_getWidth(lua_State * L)
+	int w_ImageData_getWidth(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		lua_pushinteger(L, t->getWidth());
 		return 1;
 	}
 
-	int _wrap_ImageData_getHeight(lua_State * L)
+	int w_ImageData_getHeight(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		lua_pushinteger(L, t->getHeight());
 		return 1;
 	}
 
-	int _wrap_ImageData_getPixel(lua_State * L)
+	int w_ImageData_getPixel(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		int x = luaL_checkint(L, 2);
@@ -58,7 +58,7 @@ namespace image
 		return 4;
 	}
 
-	int _wrap_ImageData_setPixel(lua_State * L)
+	int w_ImageData_setPixel(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		int x = luaL_checkint(L, 2);
@@ -72,7 +72,7 @@ namespace image
 		return 0;
 	}
 
-	int _wrap_ImageData_mapPixel(lua_State * L)
+	int w_ImageData_mapPixel(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 
@@ -106,14 +106,14 @@ namespace image
 		return 0;
 	}
 
-	int _wrap_ImageData_getString(lua_State * L)
+	int w_ImageData_getString(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		lua_pushlstring(L, (const char *)t->getData(), t->getSize());
 		return 1;
 	}
 
-	int _wrap_ImageData_paste(lua_State * L)
+	int w_ImageData_paste(lua_State * L)
 	{
 		ImageData * t = luax_checkimagedata(L, 1);
 		ImageData * src = luax_checkimagedata(L, 2);
@@ -127,26 +127,25 @@ namespace image
 		return 0;
 	}
 
-	static const luaL_Reg wrap_ImageData_functions[] = {
-
-		// Data
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
-
-		{ "getWidth", _wrap_ImageData_getWidth },
-		{ "getHeight", _wrap_ImageData_getHeight },
-		{ "getPixel", _wrap_ImageData_getPixel },
-		{ "setPixel", _wrap_ImageData_setPixel },
-		{ "mapPixel", _wrap_ImageData_mapPixel },
-		{ "getString", _wrap_ImageData_getString },
-		{ "paste", _wrap_ImageData_paste },
-		{ 0, 0 }
-	};
-
-	int wrap_ImageData_open(lua_State * L)
+	int luaopen_imagedata(lua_State * L)
 	{
-		luax_register_type(L, "ImageData", wrap_ImageData_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+
+			// Data
+			{ "getPointer", w_Data_getPointer },
+			{ "getSize", w_Data_getSize },
+
+			{ "getWidth", w_ImageData_getWidth },
+			{ "getHeight", w_ImageData_getHeight },
+			{ "getPixel", w_ImageData_getPixel },
+			{ "setPixel", w_ImageData_setPixel },
+			{ "mapPixel", w_ImageData_mapPixel },
+			{ "getString", w_ImageData_getString },
+			{ "paste", w_ImageData_paste },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "ImageData", functions);
 	}
 
 } // image

+ 8 - 8
src/modules/image/wrap_ImageData.h

@@ -30,14 +30,14 @@ namespace love
 namespace image
 {
 	ImageData * luax_checkimagedata(lua_State * L, int idx);
-	int _wrap_ImageData_getWidth(lua_State * L);
-	int _wrap_ImageData_getHeight(lua_State * L);
-	int _wrap_ImageData_getPixel(lua_State * L);
-	int _wrap_ImageData_setPixel(lua_State * L);
-	int _wrap_ImageData_mapPixel(lua_State * L);
-	int _wrap_ImageData_getString(lua_State * L);
-	int _wrap_ImageData_paste(lua_State * L);
-	int wrap_ImageData_open(lua_State * L);
+	int w_ImageData_getWidth(lua_State * L);
+	int w_ImageData_getHeight(lua_State * L);
+	int w_ImageData_getPixel(lua_State * L);
+	int w_ImageData_setPixel(lua_State * L);
+	int w_ImageData_mapPixel(lua_State * L);
+	int w_ImageData_getString(lua_State * L);
+	int w_ImageData_paste(lua_State * L);
+	int luaopen_imagedata(lua_State * L);
 
 } // image
 } // love

+ 55 - 61
src/modules/joystick/sdl/wrap_Joystick.cpp

@@ -28,62 +28,62 @@ namespace sdl
 {
 	static Joystick * instance = 0;
 
-	int _wrap_getNumJoysticks(lua_State * L)
+	int w_getNumJoysticks(lua_State * L)
 	{
 		lua_pushinteger(L, instance->getNumJoysticks());
 		return 1;
 	}
 
-	int _wrap_getName(lua_State * L)
+	int w_getName(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		lua_pushstring(L, instance->getName(index));
 		return 1;
 	}
 	
-	int _wrap_open(lua_State * L)
+	int w_open(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		luax_pushboolean(L, instance->open(index));
 		return 1;
 	}
 
-	int _wrap_isOpen(lua_State * L)
+	int w_isOpen(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		luax_pushboolean(L, instance->isOpen(index));
 		return 1;
 	}
 
-	int _wrap_getNumAxes(lua_State * L)
+	int w_getNumAxes(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		lua_pushinteger(L, instance->getNumAxes(index));
 		return 1;
 	}
 
-	int _wrap_getNumBalls(lua_State * L)
+	int w_getNumBalls(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		lua_pushinteger(L, instance->getNumBalls(index));
 		return 1;
 	}
 
-	int _wrap_getNumButtons(lua_State * L)
+	int w_getNumButtons(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		lua_pushinteger(L, instance->getNumButtons(index));
 		return 1;
 	}
 
-	int _wrap_getNumHats(lua_State * L)
+	int w_getNumHats(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		lua_pushinteger(L, instance->getNumHats(index));
 		return 1;
 	}
 
-	int _wrap_getAxis(lua_State * L)
+	int w_getAxis(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		int axis = luaL_checkint(L, 2);
@@ -91,17 +91,17 @@ namespace sdl
 		return 1;
 	}
 
-	int _wrap_getAxes(lua_State * L)
+	int w_getAxes(lua_State * L)
 	{
 		return instance->getAxes(L);
 	}
 
-	int _wrap_getBall(lua_State * L)
+	int w_getBall(lua_State * L)
 	{
 		return instance->getBall(L);
 	}
 
-	int _wrap_isDown(lua_State * L)
+	int w_isDown(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		int button = luaL_checkint(L, 2);
@@ -109,7 +109,7 @@ namespace sdl
 		return 1;
 	}
 
-	int _wrap_getHat(lua_State * L)
+	int w_getHat(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		int hat = luaL_checkint(L, 2);
@@ -117,53 +117,52 @@ namespace sdl
 		return 1;
 	}
 
-	int _wrap_close(lua_State * L)
+	int w_close(lua_State * L)
 	{
 		int index = luaL_checkint(L, 1);
 		instance->close(index);
 		return 0;
 	}
-	
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Joystick_functions[] = {
-		{ "getNumJoysticks", _wrap_getNumJoysticks },
-		{ "getName", _wrap_getName },
-		{ "open", _wrap_open },
-		{ "isOpen", _wrap_isOpen },
-		{ "getNumAxes", _wrap_getNumAxes },
-		{ "getNumBalls", _wrap_getNumBalls },
-		{ "getNumButtons", _wrap_getNumButtons },
-		{ "getNumHats", _wrap_getNumHats },
-		{ "getAxis", _wrap_getAxis },
-
-		{ "getAxes", _wrap_getAxes },
-		{ "getBall", _wrap_getBall },
-
-		{ "isDown", _wrap_isDown },
-		{ "getHat", _wrap_getHat },
-		{ "close", _wrap_close },
-		{ 0, 0 }
-	};
-
-	// List of constants.
-	static const LuaConstant wrap_Joystick_constants[] = {
-		{ "joystick_axis_horizontal", Joystick::JOYSTICK_AXIS_HORIZONTAL },
-		{ "joystick_axis_vertical", Joystick::JOYSTICK_AXIS_VERITCAL },
-
-		{ "joystick_hat_centered", Joystick::JOYSTICK_HAT_CENTERED },
-		{ "joystick_hat_up", Joystick::JOYSTICK_HAT_UP },
-		{ "joystick_hat_right", Joystick::JOYSTICK_HAT_RIGHT },
-		{ "joystick_hat_down", Joystick::JOYSTICK_HAT_DOWN },
-		{ "joystick_hat_left", Joystick::JOYSTICK_HAT_LEFT },
-		{ "joystick_hat_rightup", Joystick::JOYSTICK_HAT_RIGHTUP },
-		{ "joystick_hat_rightdown", Joystick::JOYSTICK_HAT_RIGHTDOWN },
-		{ "joystick_hat_leftup", Joystick::JOYSTICK_HAT_LEFTUP },
-		{ "joystick_hat_leftdown", Joystick::JOYSTICK_HAT_LEFTDOWN },
-		{ 0, 0 }
-	};
-
-	int wrap_Joystick_open(lua_State * L)
+
+	int luaopen_joystick(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "getNumJoysticks", w_getNumJoysticks },
+			{ "getName", w_getName },
+			{ "open", w_open },
+			{ "isOpen", w_isOpen },
+			{ "getNumAxes", w_getNumAxes },
+			{ "getNumBalls", w_getNumBalls },
+			{ "getNumButtons", w_getNumButtons },
+			{ "getNumHats", w_getNumHats },
+			{ "getAxis", w_getAxis },
+
+			{ "getAxes", w_getAxes },
+			{ "getBall", w_getBall },
+
+			{ "isDown", w_isDown },
+			{ "getHat", w_getHat },
+			{ "close", w_close },
+			{ 0, 0 }
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "joystick_axis_horizontal", Joystick::JOYSTICK_AXIS_HORIZONTAL },
+			{ "joystick_axis_vertical", Joystick::JOYSTICK_AXIS_VERITCAL },
+
+			{ "joystick_hat_centered", Joystick::JOYSTICK_HAT_CENTERED },
+			{ "joystick_hat_up", Joystick::JOYSTICK_HAT_UP },
+			{ "joystick_hat_right", Joystick::JOYSTICK_HAT_RIGHT },
+			{ "joystick_hat_down", Joystick::JOYSTICK_HAT_DOWN },
+			{ "joystick_hat_left", Joystick::JOYSTICK_HAT_LEFT },
+			{ "joystick_hat_rightup", Joystick::JOYSTICK_HAT_RIGHTUP },
+			{ "joystick_hat_rightdown", Joystick::JOYSTICK_HAT_RIGHTDOWN },
+			{ "joystick_hat_leftup", Joystick::JOYSTICK_HAT_LEFTUP },
+			{ "joystick_hat_leftdown", Joystick::JOYSTICK_HAT_LEFTDOWN },
+			{ 0, 0 }
+		};
 
 		if(instance == 0)
 		{
@@ -177,16 +176,11 @@ namespace sdl
 			}
 		}
 
-		luax_register_gc(L, "love.joystick", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Joystick_functions, 0, wrap_Joystick_constants, "joystick");
+		return luax_register_module(L, functions, 0, constants, "joystick");
 	}
 
 } // sdl
 } // joystick
 } // love
-
-int luaopen_love_joystick(lua_State * L)
-{
-	return love::joystick::sdl::wrap_Joystick_open(L);
-}

+ 15 - 17
src/modules/joystick/sdl/wrap_Joystick.h

@@ -31,26 +31,24 @@ namespace joystick
 {
 namespace sdl
 {
-	int _wrap_getNumJoysticks(lua_State * L);
-	int _wrap_getName(lua_State * L);
-	int _wrap_open(lua_State * L);
-	int _wrap_isOpen(lua_State * L);
-	int _wrap_getNumAxes(lua_State * L);
-	int _wrap_getNumBalls(lua_State * L);
-	int _wrap_getNumButtons(lua_State * L);
-	int _wrap_getNumHats(lua_State * L);
-	int _wrap_getAxis(lua_State * L);
-	int _wrap_getAxes(lua_State * L);
-	int _wrap_getBall(lua_State * L);
-	int _wrap_isDown(lua_State * L);
-	int _wrap_getHat(lua_State * L);
-	int _wrap_close(lua_State * L);
-	int wrap_Joystick_open(lua_State * L);
+	int w_getNumJoysticks(lua_State * L);
+	int w_getName(lua_State * L);
+	int w_open(lua_State * L);
+	int w_isOpen(lua_State * L);
+	int w_getNumAxes(lua_State * L);
+	int w_getNumBalls(lua_State * L);
+	int w_getNumButtons(lua_State * L);
+	int w_getNumHats(lua_State * L);
+	int w_getAxis(lua_State * L);
+	int w_getAxes(lua_State * L);
+	int w_getBall(lua_State * L);
+	int w_isDown(lua_State * L);
+	int w_getHat(lua_State * L);
+	int w_close(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
 
 } // sdl
 } // joystick
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
-
 #endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H

+ 158 - 164
src/modules/keyboard/sdl/wrap_Keyboard.cpp

@@ -28,14 +28,14 @@ namespace sdl
 {
 	static Keyboard * instance = 0;
 
-	int _wrap_isDown(lua_State * L)
+	int w_isDown(lua_State * L)
 	{
 		int b = luaL_checkint(L, 1);
 		luax_pushboolean(L, instance->isDown(b));
 		return 1;
 	}
 
-	int _wrap_setKeyRepeat(lua_State * L)
+	int w_setKeyRepeat(lua_State * L)
 	{
 		if(lua_gettop(L) == 0)
 		{
@@ -49,178 +49,177 @@ namespace sdl
 		return 0;
 	}
 
-	int _wrap_getKeyRepeat(lua_State * L)
+	int w_getKeyRepeat(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getKeyRepeatDelay());
 		lua_pushnumber(L, instance->getKeyRepeatInterval());
 		return 2;
 	}
-	
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Keyboard_functions[] = {
-		{ "isDown", _wrap_isDown },
-		{ "setKeyRepeat", _wrap_setKeyRepeat },
-		{ "getKeyRepeat", _wrap_getKeyRepeat },
-		{ 0, 0 }
-	};
 
-	// List of constants.
-	static const LuaConstant wrap_Keyboard_constants[] = {
-		{ "key_unknown", 0 },
-		{ "key_first", 0 },
-		{ "key_backspace", 8 },
-		{ "key_tab", 9 },
-		{ "key_clear", 12 },
-		{ "key_return", 13 },
-		{ "key_pause", 19 },
-		{ "key_escape", 27 },
-		{ "key_space", 32 },
-		{ "key_exclaim", 33 },
-		{ "key_quotedbl", 34 },
-		{ "key_hash", 35 },
-		{ "key_dollar", 36 },
-		{ "key_ampersand", 38 },
-		{ "key_quote", 39 },
-		{ "key_leftparen", 40 },
-		{ "key_rightparen", 41 },
-		{ "key_asterisk", 42 },
-		{ "key_plus", 43 },
-		{ "key_comma", 44 },
-		{ "key_minus", 45 },
-		{ "key_period", 46 },
-		{ "key_slash", 47 },
+	int luaopen_love_keyboard(lua_State * L)
+	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "isDown", w_isDown },
+			{ "setKeyRepeat", w_setKeyRepeat },
+			{ "getKeyRepeat", w_getKeyRepeat },
+			{ 0, 0 }
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "key_unknown", 0 },
+			{ "key_first", 0 },
+			{ "key_backspace", 8 },
+			{ "key_tab", 9 },
+			{ "key_clear", 12 },
+			{ "key_return", 13 },
+			{ "key_pause", 19 },
+			{ "key_escape", 27 },
+			{ "key_space", 32 },
+			{ "key_exclaim", 33 },
+			{ "key_quotedbl", 34 },
+			{ "key_hash", 35 },
+			{ "key_dollar", 36 },
+			{ "key_ampersand", 38 },
+			{ "key_quote", 39 },
+			{ "key_leftparen", 40 },
+			{ "key_rightparen", 41 },
+			{ "key_asterisk", 42 },
+			{ "key_plus", 43 },
+			{ "key_comma", 44 },
+			{ "key_minus", 45 },
+			{ "key_period", 46 },
+			{ "key_slash", 47 },
 
-		{ "key_0", 48 },
-		{ "key_1", 49 },
-		{ "key_2", 50 },
-		{ "key_3", 51 },
-		{ "key_4", 52 },
-		{ "key_5", 53 },
-		{ "key_6", 54 },
-		{ "key_7", 55 },
-		{ "key_8", 56 },
-		{ "key_9", 57 },
+			{ "key_0", 48 },
+			{ "key_1", 49 },
+			{ "key_2", 50 },
+			{ "key_3", 51 },
+			{ "key_4", 52 },
+			{ "key_5", 53 },
+			{ "key_6", 54 },
+			{ "key_7", 55 },
+			{ "key_8", 56 },
+			{ "key_9", 57 },
 
-		{ "key_colon", 58 },
-		{ "key_semicolon", 59 },
-		{ "key_less", 60 },
-		{ "key_equals", 61 },
-		{ "key_greater", 62 },
-		{ "key_question", 63 },
-		{ "key_at", 64 },
+			{ "key_colon", 58 },
+			{ "key_semicolon", 59 },
+			{ "key_less", 60 },
+			{ "key_equals", 61 },
+			{ "key_greater", 62 },
+			{ "key_question", 63 },
+			{ "key_at", 64 },
 
-		{ "key_leftbracket", 91 },
-		{ "key_backslash", 92 },
-		{ "key_rightbracket", 93 },
-		{ "key_caret", 94 },
-		{ "key_underscore", 95 },
-		{ "key_backquote", 96 },
+			{ "key_leftbracket", 91 },
+			{ "key_backslash", 92 },
+			{ "key_rightbracket", 93 },
+			{ "key_caret", 94 },
+			{ "key_underscore", 95 },
+			{ "key_backquote", 96 },
 
-		{ "key_a", 97 },
-		{ "key_b", 98 },
-		{ "key_c", 99 },
-		{ "key_d", 100 },
-		{ "key_e", 101 },
-		{ "key_f", 102 },
-		{ "key_g", 103 },
-		{ "key_h", 104 },
-		{ "key_i", 105 },
-		{ "key_j", 106 },
-		{ "key_k", 107 },
-		{ "key_l", 108 },
-		{ "key_m", 109 },
-		{ "key_n", 110 },
-		{ "key_o", 111 },
-		{ "key_p", 112 },
-		{ "key_q", 113 },
-		{ "key_r", 114 },
-		{ "key_s", 115 },
-		{ "key_t", 116 },
-		{ "key_u", 117 },
-		{ "key_v", 118 },
-		{ "key_w", 119 },
-		{ "key_x", 120 },
-		{ "key_y", 121 },
-		{ "key_z", 122 },
-		{ "key_delete", 127 },
+			{ "key_a", 97 },
+			{ "key_b", 98 },
+			{ "key_c", 99 },
+			{ "key_d", 100 },
+			{ "key_e", 101 },
+			{ "key_f", 102 },
+			{ "key_g", 103 },
+			{ "key_h", 104 },
+			{ "key_i", 105 },
+			{ "key_j", 106 },
+			{ "key_k", 107 },
+			{ "key_l", 108 },
+			{ "key_m", 109 },
+			{ "key_n", 110 },
+			{ "key_o", 111 },
+			{ "key_p", 112 },
+			{ "key_q", 113 },
+			{ "key_r", 114 },
+			{ "key_s", 115 },
+			{ "key_t", 116 },
+			{ "key_u", 117 },
+			{ "key_v", 118 },
+			{ "key_w", 119 },
+			{ "key_x", 120 },
+			{ "key_y", 121 },
+			{ "key_z", 122 },
+			{ "key_delete", 127 },
 
-		{ "key_kp0", 256 },
-		{ "key_kp1", 257 },
-		{ "key_kp2", 258 },
-		{ "key_kp3", 259 },
-		{ "key_kp4", 260 },
-		{ "key_kp5", 261 },
-		{ "key_kp6", 262 },
-		{ "key_kp7", 263 },
-		{ "key_kp8", 264 },
-		{ "key_kp9", 265 },
-		{ "key_kp_period", 266 },
-		{ "key_kp_divide", 267 },
-		{ "key_kp_multiply", 268 },
-		{ "key_kp_minus", 269 },
-		{ "key_kp_plus", 270 },
-		{ "key_kp_enter", 271 },
-		{ "key_kp_equals", 272 },
+			{ "key_kp0", 256 },
+			{ "key_kp1", 257 },
+			{ "key_kp2", 258 },
+			{ "key_kp3", 259 },
+			{ "key_kp4", 260 },
+			{ "key_kp5", 261 },
+			{ "key_kp6", 262 },
+			{ "key_kp7", 263 },
+			{ "key_kp8", 264 },
+			{ "key_kp9", 265 },
+			{ "key_kp_period", 266 },
+			{ "key_kp_divide", 267 },
+			{ "key_kp_multiply", 268 },
+			{ "key_kp_minus", 269 },
+			{ "key_kp_plus", 270 },
+			{ "key_kp_enter", 271 },
+			{ "key_kp_equals", 272 },
 
-		{ "key_up", 273 },
-		{ "key_down", 274 },
-		{ "key_right", 275 },
-		{ "key_left", 276 },
-		{ "key_insert", 277 },
-		{ "key_home", 278 },
-		{ "key_end", 279 },
-		{ "key_pageup", 280 },
-		{ "key_pagedown", 281 },
+			{ "key_up", 273 },
+			{ "key_down", 274 },
+			{ "key_right", 275 },
+			{ "key_left", 276 },
+			{ "key_insert", 277 },
+			{ "key_home", 278 },
+			{ "key_end", 279 },
+			{ "key_pageup", 280 },
+			{ "key_pagedown", 281 },
 
-		{ "key_f1", 282 },
-		{ "key_f2", 283 },
-		{ "key_f3", 284 },
-		{ "key_f4", 285 },
-		{ "key_f5", 286 },
-		{ "key_f6", 287 },
-		{ "key_f7", 288 },
-		{ "key_f8", 289 },
-		{ "key_f9", 290 },
-		{ "key_f10", 291 },
-		{ "key_f11", 292 },
-		{ "key_f12", 293 },
-		{ "key_f13", 294 },
-		{ "key_f14", 295 },
-		{ "key_f15", 296 },
+			{ "key_f1", 282 },
+			{ "key_f2", 283 },
+			{ "key_f3", 284 },
+			{ "key_f4", 285 },
+			{ "key_f5", 286 },
+			{ "key_f6", 287 },
+			{ "key_f7", 288 },
+			{ "key_f8", 289 },
+			{ "key_f9", 290 },
+			{ "key_f10", 291 },
+			{ "key_f11", 292 },
+			{ "key_f12", 293 },
+			{ "key_f13", 294 },
+			{ "key_f14", 295 },
+			{ "key_f15", 296 },
 
-		{ "key_numlock", 300 },
-		{ "key_capslock", 301 },
-		{ "key_scrollock", 302 },
-		{ "key_rshift", 303 },
-		{ "key_lshift", 304 },
-		{ "key_rctrl", 305 },
-		{ "key_lctrl", 306 },
-		{ "key_ralt", 307 },
-		{ "key_lalt", 308 },
-		{ "key_rmeta", 309 },
-		{ "key_lmeta", 310 },
-		{ "key_lsuper", 311 },
-		{ "key_rsuper", 312 },
-		{ "key_mode", 313 },
-		{ "key_compose", 314 },
+			{ "key_numlock", 300 },
+			{ "key_capslock", 301 },
+			{ "key_scrollock", 302 },
+			{ "key_rshift", 303 },
+			{ "key_lshift", 304 },
+			{ "key_rctrl", 305 },
+			{ "key_lctrl", 306 },
+			{ "key_ralt", 307 },
+			{ "key_lalt", 308 },
+			{ "key_rmeta", 309 },
+			{ "key_lmeta", 310 },
+			{ "key_lsuper", 311 },
+			{ "key_rsuper", 312 },
+			{ "key_mode", 313 },
+			{ "key_compose", 314 },
 
-		{ "key_help", 315 },
-		{ "key_print", 316 },
-		{ "key_sysreq", 317 },
-		{ "key_break", 318 },
-		{ "key_menu", 319 },
-		{ "key_power", 320 },
-		{ "key_euro", 321 },
-		{ "key_undo", 322 },
+			{ "key_help", 315 },
+			{ "key_print", 316 },
+			{ "key_sysreq", 317 },
+			{ "key_break", 318 },
+			{ "key_menu", 319 },
+			{ "key_power", 320 },
+			{ "key_euro", 321 },
+			{ "key_undo", 322 },
 
-		{ "key_repeat_delay", Keyboard::KEY_REPEAT_DELAY },
-		{ "key_repeat_interval", Keyboard::KEY_REPEAT_INTERVAL },
-		{ 0, 0 }
-	};
-
+			{ "key_repeat_delay", Keyboard::KEY_REPEAT_DELAY },
+			{ "key_repeat_interval", Keyboard::KEY_REPEAT_INTERVAL },
+			{ 0, 0 }
+		};
 
-	int wrap_Keyboard_open(lua_State * L)
-	{
 		if(instance == 0)
 		{
 			try 
@@ -233,16 +232,11 @@ namespace sdl
 			}
 		}
 
-		luax_register_gc(L, "love.keyboard", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Keyboard_functions, 0, wrap_Keyboard_constants, "keyboard");
+		return luax_register_module(L, functions, 0, constants, "keyboard");
 	}
 
 } // sdl
 } // keyboard
 } // love
-
-int luaopen_love_keyboard(lua_State * L)
-{
-	return love::keyboard::sdl::wrap_Keyboard_open(L);
-}

+ 4 - 7
src/modules/keyboard/sdl/wrap_Keyboard.h

@@ -31,16 +31,13 @@ namespace keyboard
 {
 namespace sdl
 {
-	int _wrap_isDown(lua_State * L);
-	int _wrap_setKeyRepeat(lua_State * L);
-	int _wrap_getKeyRepeat(lua_State * L);
-
-	int wrap_Keyboard_open(lua_State * L);
+	int w_isDown(lua_State * L);
+	int w_setKeyRepeat(lua_State * L);
+	int w_getKeyRepeat(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State * L);
 
 } // sdl
 } // keyboard
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State * L);
-
 #endif // LOVE_KEYBOARD_SDL_WRAP_KEYBOARD_H

+ 38 - 38
src/modules/mouse/sdl/wrap_Mouse.cpp

@@ -28,19 +28,19 @@ namespace sdl
 {
 	static Mouse * instance = 0;
 
-	int _wrap_getX(lua_State * L)
+	int w_getX(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getX());
 		return 1;
 	}
 
-	int _wrap_getY(lua_State * L)
+	int w_getY(lua_State * L)
 	{
 		lua_pushnumber(L, instance->getY());
 		return 1;
 	}
 
-	int _wrap_getPosition(lua_State * L)
+	int w_getPosition(lua_State * L)
 	{
 		int x, y;
 		instance->getPosition(&x, &y);
@@ -49,7 +49,7 @@ namespace sdl
 		return 2;
 	}
 
-	int _wrap_setPosition(lua_State * L)
+	int w_setPosition(lua_State * L)
 	{
 		int x = luaL_checkint(L, 1);
 		int y = luaL_checkint(L, 2);
@@ -57,66 +57,66 @@ namespace sdl
 		return 0;
 	}
 
-	int _wrap_isDown(lua_State * L)
+	int w_isDown(lua_State * L)
 	{
 		int b = luaL_checkint(L, 1);
 		luax_pushboolean(L, instance->isDown(b));
 		return 1;
 	}
 
-	int _wrap_setVisible(lua_State * L)
+	int w_setVisible(lua_State * L)
 	{
 		bool b = luax_toboolean(L, 1);
 		instance->setVisible(b);
 		return 0;
 	}
 
-	int _wrap_isVisible(lua_State * L)
+	int w_isVisible(lua_State * L)
 	{
 		luax_pushboolean(L, instance->isVisible());
 		return 1;
 	}
 
-	int _wrap_setGrap(lua_State * L)
+	int w_setGrap(lua_State * L)
 	{
 		bool b = luax_toboolean(L, 1);
 		instance->setGrab(b);
 		return 0;
 	}
 
-	int _wrap_isGrabbed(lua_State * L)
+	int w_isGrabbed(lua_State * L)
 	{
 		luax_pushboolean(L, instance->isGrabbed());
 		return 1;
 	}
 	
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Mouse_functions[] = {
-		{ "getX", _wrap_getX },
-		{ "getY", _wrap_getY },
-		{ "setPosition", _wrap_setPosition },
-		{ "isDown", _wrap_isDown },
-		{ "setVisible", _wrap_setVisible },
-		{ "isVisible", _wrap_isVisible },
-		{ "getPosition", _wrap_getPosition },
-		{ "setGrab", _wrap_setGrap },
-		{ "isGrabbed", _wrap_isGrabbed },
-		{ 0, 0 }
-	};
-
-	// List of constants.
-	static const LuaConstant wrap_Mouse_constants[] = {
-		{ "mouse_left", Mouse::MOUSE_LEFT },
-		{ "mouse_middle", Mouse::MOUSE_MIDDLE },
-		{ "mouse_right", Mouse::MOUSE_RIGHT },
-		{ "mouse_wheelup", Mouse::MOUSE_WHEELUP },
-		{ "mouse_wheeldown", Mouse::MOUSE_WHEELDOWN },
-		{ 0, 0 }
-	};
-
-
-	int wrap_Mouse_open(lua_State * L)
+
+	int w_Mouse_open(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "getX", w_getX },
+			{ "getY", w_getY },
+			{ "setPosition", w_setPosition },
+			{ "isDown", w_isDown },
+			{ "setVisible", w_setVisible },
+			{ "isVisible", w_isVisible },
+			{ "getPosition", w_getPosition },
+			{ "setGrab", w_setGrap },
+			{ "isGrabbed", w_isGrabbed },
+			{ 0, 0 }
+		};
+
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "mouse_left", Mouse::MOUSE_LEFT },
+			{ "mouse_middle", Mouse::MOUSE_MIDDLE },
+			{ "mouse_right", Mouse::MOUSE_RIGHT },
+			{ "mouse_wheelup", Mouse::MOUSE_WHEELUP },
+			{ "mouse_wheeldown", Mouse::MOUSE_WHEELDOWN },
+			{ 0, 0 }
+		};
+
 		if(instance == 0)
 		{
 			try 
@@ -129,9 +129,9 @@ namespace sdl
 			}
 		}
 
-		luax_register_gc(L, "love.mouse", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Mouse_functions, 0, wrap_Mouse_constants, "mouse");
+		return luax_register_module(L, functions, 0, constants, "mouse");
 	}
 
 } // sdl
@@ -140,5 +140,5 @@ namespace sdl
 
 int luaopen_love_mouse(lua_State * L)
 {
-	return love::mouse::sdl::wrap_Mouse_open(L);
+	return love::mouse::sdl::w_Mouse_open(L);
 }

+ 10 - 12
src/modules/mouse/sdl/wrap_Mouse.h

@@ -31,22 +31,20 @@ namespace mouse
 {
 namespace sdl
 {
-	int _wrap_getX(lua_State * L);
-	int _wrap_getY(lua_State * L);
-	int _wrap_getPosition(lua_State * L);
-	int _wrap_setPosition(lua_State * L);
-	int _wrap_isDown(lua_State * L);
-	int _wrap_setVisible(lua_State * L);
-	int _wrap_isVisible(lua_State * L);
-	int _wrap_setGrap(lua_State * L);
-	int _wrap_isGrabbed(lua_State * L);
-	int wrap_Mouse_open(lua_State * L);
+	int w_getX(lua_State * L);
+	int w_getY(lua_State * L);
+	int w_getPosition(lua_State * L);
+	int w_setPosition(lua_State * L);
+	int w_isDown(lua_State * L);
+	int w_setVisible(lua_State * L);
+	int w_isVisible(lua_State * L);
+	int w_setGrap(lua_State * L);
+	int w_isGrabbed(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
 
 } // sdl
 } // mouse
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
-
 #endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H
 

+ 15 - 20
src/modules/native/tcc/wrap_Native.cpp

@@ -33,7 +33,7 @@ namespace tcc
 {
 	static Native * instance = 0;
 
-	int _wrap_compile(lua_State * L)
+	int w_compile(lua_State * L)
 	{
 		int argn = lua_gettop(L);
 		
@@ -44,9 +44,9 @@ namespace tcc
 		{
 			// Convert to File, if necessary.
 			if(lua_isstring(L, 1))
-				luax_strtofile(L, 1);
+				luax_convobj(L, 1, "filesystem", "newFile");
 
-			filesystem::File * file = luax_checktype<filesystem::File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+			filesystem::File * file = luax_checktype<filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
 			
 			int size = file->getSize();
 
@@ -72,7 +72,7 @@ namespace tcc
 		return 1;
 	}
 
-	int _wrap_getSymbol(lua_State * L)
+	int w_getSymbol(lua_State * L)
 	{
 		const char * sym = luaL_checkstring(L, 1);
 		void * ptr = instance->getSymbol(sym);
@@ -113,16 +113,16 @@ namespace tcc
 
 		return 1;
 	}
-	
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Native_functions[] = {
-		{ "compile", _wrap_compile },
-		{ "getSymbol", _wrap_getSymbol },
-		{ 0, 0 }
-	};
-
-	int wrap_Native_open(lua_State * L)
+
+	int luaopen_native(lua_State * L)
 	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "compile", w_compile },
+			{ "getSymbol", w_getSymbol },
+			{ 0, 0 }
+		};
+
 		if(instance == 0)
 		{
 			try 
@@ -137,16 +137,11 @@ namespace tcc
 
 		luax_register_searcher(L, searcher);
 
-		luax_register_gc(L, "love.native", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Native_functions, 0, 0, "native");
+		return luax_register_module(L, functions, 0, 0, "native");
 	}
 
 } // tcc
 } // native
 } // love
-
-int luaopen_love_native(lua_State * L)
-{
-	return love::native::tcc::wrap_Native_open(L);
-}

+ 3 - 5
src/modules/native/tcc/wrap_Native.h

@@ -31,14 +31,12 @@ namespace native
 {
 namespace tcc
 {
-	int _wrap_compile(lua_State * L);
-	int _wrap_getSymbol(lua_State * L);
-	int wrap_Native_open(lua_State * L);
+	int w_compile(lua_State * L);
+	int w_getSymbol(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_native(lua_State * L);
 
 } // tcc
 } // native
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_native(lua_State * L);
-
 #endif // LOVE_NATIVE_TCC_WRAP_NATIVE_H

+ 1 - 1
src/modules/physics/box2d/Physics.cpp

@@ -142,7 +142,7 @@ namespace box2d
 
 		PolygonShape * p = new PolygonShape(b, &def);
 
-		luax_newtype(L, "PolygonShape", LOVE_PHYSICS_POLYGON_SHAPE_BITS, (void*)p);
+		luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)p);
 
 		return 1;
 	}

+ 1 - 1
src/modules/physics/box2d/World.cpp

@@ -85,7 +85,7 @@ namespace box2d
 						lua_pushnil(L);
 				}
 
-				luax_newtype(L, "Contact", (LOVE_PHYSICS_CONTACT_BITS), (void*)add_contacts[i], false);
+				luax_newtype(L, "Contact", (PHYSICS_CONTACT_T), (void*)add_contacts[i], false);
 				lua_call(L, 3, 0);
 			}
 

+ 87 - 89
src/modules/physics/box2d/wrap_Body.cpp

@@ -28,90 +28,90 @@ namespace box2d
 {
 	Body * luax_checkbody(lua_State * L, int idx)
 	{
-		return luax_checktype<Body>(L, idx, "Body", LOVE_PHYSICS_BODY_BITS);
+		return luax_checktype<Body>(L, idx, "Body", PHYSICS_BODY_T);
 	}
 
-	int _wrap_Body_getX(lua_State * L)
+	int w_Body_getX(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getX());
 		return 1;
 	}
 
-	int _wrap_Body_getY(lua_State * L)
+	int w_Body_getY(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getY());
 		return 1;
 	}
 
-	int _wrap_Body_getAngle(lua_State * L)
+	int w_Body_getAngle(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getAngle());
 		return 1;
 	}
 
-	int _wrap_Body_getPosition(lua_State * L)
+	int w_Body_getPosition(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getPosition(L);
 	}
 
-	int _wrap_Body_getLinearVelocity(lua_State * L)
+	int w_Body_getLinearVelocity(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLinearVelocity(L);
 	}
 
-	int _wrap_Body_getWorldCenter(lua_State * L)
+	int w_Body_getWorldCenter(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getWorldCenter(L);
 	}
 
-	int _wrap_Body_getLocalCenter(lua_State * L)
+	int w_Body_getLocalCenter(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLocalCenter(L);
 	}
 
-	int _wrap_Body_getAngularVelocity(lua_State * L)
+	int w_Body_getAngularVelocity(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getAngularVelocity());
 		return 1;
 	}
 
-	int _wrap_Body_getMass(lua_State * L)
+	int w_Body_getMass(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getMass());
 		return 1;
 	}
 
-	int _wrap_Body_getInertia(lua_State * L)
+	int w_Body_getInertia(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getInertia());
 		return 1;
 	}
 
-	int _wrap_Body_getAngularDamping(lua_State * L)
+	int w_Body_getAngularDamping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getAngularDamping());
 		return 1;
 	}
 
-	int _wrap_Body_getLinearDamping(lua_State * L)
+	int w_Body_getLinearDamping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		lua_pushnumber(L, t->getLinearDamping());
 		return 1;
 	}
 
-	int _wrap_Body_applyImpulse(lua_State * L)
+	int w_Body_applyImpulse(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float jx = (float)luaL_checknumber(L, 2);
@@ -122,7 +122,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_applyTorque(lua_State * L)
+	int w_Body_applyTorque(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg = (float)luaL_checknumber(L, 2);
@@ -130,7 +130,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_applyForce(lua_State * L)
+	int w_Body_applyForce(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float fx = (float)luaL_checknumber(L, 2);
@@ -141,7 +141,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setX(lua_State * L)
+	int w_Body_setX(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -149,7 +149,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setY(lua_State * L)
+	int w_Body_setY(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -157,7 +157,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setLinearVelocity(lua_State * L)
+	int w_Body_setLinearVelocity(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -166,7 +166,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setAngle(lua_State * L)
+	int w_Body_setAngle(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -174,7 +174,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setAngularVelocity(lua_State * L)
+	int w_Body_setAngularVelocity(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -182,7 +182,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setPosition(lua_State * L)
+	int w_Body_setPosition(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -191,14 +191,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setMassFromShapes(lua_State * L)
+	int w_Body_setMassFromShapes(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		t->setMassFromShapes();
 		return 0;
 	}
 
-	int _wrap_Body_setMass(lua_State * L)
+	int w_Body_setMass(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -209,7 +209,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setAngularDamping(lua_State * L)
+	int w_Body_setAngularDamping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -217,7 +217,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_setLinearDamping(lua_State * L)
+	int w_Body_setLinearDamping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -225,50 +225,50 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_getWorldPoint(lua_State * L)
+	int w_Body_getWorldPoint(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getWorldPoint(L);
 	}
 
-	int _wrap_Body_getWorldVector(lua_State * L)
+	int w_Body_getWorldVector(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getWorldVector(L);
 	}
 
-	int _wrap_Body_getLocalPoint(lua_State * L)
+	int w_Body_getLocalPoint(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLocalPoint(L);
 	}
 
-	int _wrap_Body_getLocalVector(lua_State * L)
+	int w_Body_getLocalVector(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLocalVector(L);
 	}
 
-	int _wrap_Body_getLinearVelocityFromWorldPoint(lua_State * L)
+	int w_Body_getLinearVelocityFromWorldPoint(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLinearVelocityFromWorldPoint(L);
 	}
 
-	int _wrap_Body_getLinearVelocityFromLocalPoint(lua_State * L)
+	int w_Body_getLinearVelocityFromLocalPoint(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		return t->getLinearVelocityFromLocalPoint(L);
 	}
 
-	int _wrap_Body_isBullet(lua_State * L)
+	int w_Body_isBullet(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		luax_pushboolean(L, t->isBullet());
 		return 1;
 	}
 
-	int _wrap_Body_setBullet(lua_State * L)
+	int w_Body_setBullet(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		bool b = luax_toboolean(L, 2);
@@ -276,35 +276,35 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_isStatic(lua_State * L)
+	int w_Body_isStatic(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		luax_pushboolean(L, t->isStatic());
 		return 1;
 	}
 
-	int _wrap_Body_isDynamic(lua_State * L)
+	int w_Body_isDynamic(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		luax_pushboolean(L, t->isDynamic());
 		return 1;
 	}
 
-	int _wrap_Body_isFrozen(lua_State * L)
+	int w_Body_isFrozen(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		luax_pushboolean(L, t->isFrozen());
 		return 1;
 	}
 
-	int _wrap_Body_isSleeping(lua_State * L)
+	int w_Body_isSleeping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		luax_pushboolean(L, t->isSleeping());
 		return 1;
 	}
 
-	int _wrap_Body_setAllowSleeping(lua_State * L)
+	int w_Body_setAllowSleeping(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		bool b = luax_toboolean(L, 2);
@@ -312,68 +312,66 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Body_putToSleep(lua_State * L)
+	int w_Body_putToSleep(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		t->putToSleep();
 		return 0;
 	}
 
-	int _wrap_Body_wakeUp(lua_State * L)
+	int w_Body_wakeUp(lua_State * L)
 	{
 		Body * t = luax_checkbody(L, 1);
 		t->wakeUp();
 		return 0;
 	}
 
-	static const luaL_Reg wrap_Body_functions[] = {
-		{ "getX", _wrap_Body_getX },
-		{ "getY", _wrap_Body_getY },
-		{ "getAngle", _wrap_Body_getAngle },
-		{ "getPosition", _wrap_Body_getPosition },
-		{ "getLinearVelocity", _wrap_Body_getLinearVelocity },
-		{ "getWorldCenter", _wrap_Body_getWorldCenter },
-		{ "getLocalCenter", _wrap_Body_getLocalCenter },
-		{ "getAngularVelocity", _wrap_Body_getAngularVelocity },
-		{ "getMass", _wrap_Body_getMass },
-		{ "getInertia", _wrap_Body_getInertia },
-		{ "getAngularDamping", _wrap_Body_getAngularDamping },
-		{ "getLinearDamping", _wrap_Body_getLinearDamping },
-		{ "applyImpulse", _wrap_Body_applyImpulse },
-		{ "applyTorque", _wrap_Body_applyTorque },
-		{ "applyForce", _wrap_Body_applyForce },
-		{ "setX", _wrap_Body_setX },
-		{ "setY", _wrap_Body_setY },
-		{ "setLinearVelocity", _wrap_Body_setLinearVelocity },
-		{ "setAngle", _wrap_Body_setAngle },
-		{ "setAngularVelocity", _wrap_Body_setAngularVelocity },
-		{ "setPosition", _wrap_Body_setPosition },
-		{ "setMassFromShapes", _wrap_Body_setMassFromShapes },
-		{ "setMass", _wrap_Body_setMass },
-		{ "setAngularDamping", _wrap_Body_setAngularDamping },
-		{ "setLinearDamping", _wrap_Body_setLinearDamping },
-		{ "getWorldPoint", _wrap_Body_getWorldPoint },
-		{ "getWorldVector", _wrap_Body_getWorldVector },
-		{ "getLocalPoint", _wrap_Body_getLocalPoint },
-		{ "getLocalVector", _wrap_Body_getLocalVector },
-		{ "getLinearVelocityFromWorldPoint", _wrap_Body_getLinearVelocityFromWorldPoint },
-		{ "getLinearVelocityFromLocalPoint", _wrap_Body_getLinearVelocityFromLocalPoint },
-		{ "isBullet", _wrap_Body_isBullet },
-		{ "setBullet", _wrap_Body_setBullet },
-		{ "isStatic", _wrap_Body_isStatic },
-		{ "isDynamic", _wrap_Body_isDynamic },
-		{ "isFrozen", _wrap_Body_isFrozen },
-		{ "isSleeping", _wrap_Body_isSleeping },
-		{ "setAllowSleeping", _wrap_Body_setAllowSleeping },
-		{ "putToSleep", _wrap_Body_putToSleep },
-		{ "wakeUp", _wrap_Body_wakeUp },
-		{ 0, 0 }
-	};
-
-	int wrap_Body_open(lua_State * L)
-	{
-		luax_register_type(L, "Body", wrap_Body_functions);
-		return 0;
+	int luaopen_body(lua_State * L)
+	{
+		static const luaL_Reg functions[] = {
+			{ "getX", w_Body_getX },
+			{ "getY", w_Body_getY },
+			{ "getAngle", w_Body_getAngle },
+			{ "getPosition", w_Body_getPosition },
+			{ "getLinearVelocity", w_Body_getLinearVelocity },
+			{ "getWorldCenter", w_Body_getWorldCenter },
+			{ "getLocalCenter", w_Body_getLocalCenter },
+			{ "getAngularVelocity", w_Body_getAngularVelocity },
+			{ "getMass", w_Body_getMass },
+			{ "getInertia", w_Body_getInertia },
+			{ "getAngularDamping", w_Body_getAngularDamping },
+			{ "getLinearDamping", w_Body_getLinearDamping },
+			{ "applyImpulse", w_Body_applyImpulse },
+			{ "applyTorque", w_Body_applyTorque },
+			{ "applyForce", w_Body_applyForce },
+			{ "setX", w_Body_setX },
+			{ "setY", w_Body_setY },
+			{ "setLinearVelocity", w_Body_setLinearVelocity },
+			{ "setAngle", w_Body_setAngle },
+			{ "setAngularVelocity", w_Body_setAngularVelocity },
+			{ "setPosition", w_Body_setPosition },
+			{ "setMassFromShapes", w_Body_setMassFromShapes },
+			{ "setMass", w_Body_setMass },
+			{ "setAngularDamping", w_Body_setAngularDamping },
+			{ "setLinearDamping", w_Body_setLinearDamping },
+			{ "getWorldPoint", w_Body_getWorldPoint },
+			{ "getWorldVector", w_Body_getWorldVector },
+			{ "getLocalPoint", w_Body_getLocalPoint },
+			{ "getLocalVector", w_Body_getLocalVector },
+			{ "getLinearVelocityFromWorldPoint", w_Body_getLinearVelocityFromWorldPoint },
+			{ "getLinearVelocityFromLocalPoint", w_Body_getLinearVelocityFromLocalPoint },
+			{ "isBullet", w_Body_isBullet },
+			{ "setBullet", w_Body_setBullet },
+			{ "isStatic", w_Body_isStatic },
+			{ "isDynamic", w_Body_isDynamic },
+			{ "isFrozen", w_Body_isFrozen },
+			{ "isSleeping", w_Body_isSleeping },
+			{ "setAllowSleeping", w_Body_setAllowSleeping },
+			{ "putToSleep", w_Body_putToSleep },
+			{ "wakeUp", w_Body_wakeUp },
+			{ 0, 0 }
+		};
+		return luax_register_type(L, "Body", functions);
 	}
 
 } // box2d

+ 41 - 41
src/modules/physics/box2d/wrap_Body.h

@@ -33,47 +33,47 @@ namespace box2d
 {
 
 	Body * luax_checkbody(lua_State * L, int idx);
-	int _wrap_Body_getX(lua_State * L);
-	int _wrap_Body_getY(lua_State * L);
-	int _wrap_Body_getAngle(lua_State * L);
-	int _wrap_Body_getPosition(lua_State * L);
-	int _wrap_Body_getLinearVelocity(lua_State * L);
-	int _wrap_Body_getWorldCenter(lua_State * L);
-	int _wrap_Body_getLocalCenter(lua_State * L);
-	int _wrap_Body_getAngularVelocity(lua_State * L);
-	int _wrap_Body_getMass(lua_State * L);
-	int _wrap_Body_getInertia(lua_State * L);
-	int _wrap_Body_getAngularDamping(lua_State * L);
-	int _wrap_Body_getLinearDamping(lua_State * L);
-	int _wrap_Body_applyImpulse(lua_State * L);
-	int _wrap_Body_applyTorque(lua_State * L);
-	int _wrap_Body_applyForce(lua_State * L);
-	int _wrap_Body_setX(lua_State * L);
-	int _wrap_Body_setY(lua_State * L);
-	int _wrap_Body_setVelocity(lua_State * L);
-	int _wrap_Body_setAngle(lua_State * L);
-	int _wrap_Body_setAngularVelocity(lua_State * L);
-	int _wrap_Body_setPosition(lua_State * L);
-	int _wrap_Body_setMassFromShapes(lua_State * L);
-	int _wrap_Body_setMass(lua_State * L);
-	int _wrap_Body_setAngularDamping(lua_State * L);
-	int _wrap_Body_setLinearDamping(lua_State * L);
-	int _wrap_Body_getWorldPoint(lua_State * L);
-	int _wrap_Body_getWorldVector(lua_State * L);
-	int _wrap_Body_getLocalPoint(lua_State * L);
-	int _wrap_Body_getLocalVector(lua_State * L);
-	int _wrap_Body_getLinearVelocityFromWorldPoint(lua_State * L);
-	int _wrap_Body_getLinearVelocityFromLocalPoint(lua_State * L);
-	int _wrap_Body_isBullet(lua_State * L);
-	int _wrap_Body_setBullet(lua_State * L);
-	int _wrap_Body_isStatic(lua_State * L);
-	int _wrap_Body_isDynamic(lua_State * L);
-	int _wrap_Body_isFrozen(lua_State * L);
-	int _wrap_Body_isSleeping(lua_State * L);
-	int _wrap_Body_setAllowSleeping(lua_State * L);
-	int _wrap_Body_putToSleep(lua_State * L);
-	int _wrap_Body_wakeUp(lua_State * L);
-	int wrap_Body_open(lua_State * L);
+	int w_Body_getX(lua_State * L);
+	int w_Body_getY(lua_State * L);
+	int w_Body_getAngle(lua_State * L);
+	int w_Body_getPosition(lua_State * L);
+	int w_Body_getLinearVelocity(lua_State * L);
+	int w_Body_getWorldCenter(lua_State * L);
+	int w_Body_getLocalCenter(lua_State * L);
+	int w_Body_getAngularVelocity(lua_State * L);
+	int w_Body_getMass(lua_State * L);
+	int w_Body_getInertia(lua_State * L);
+	int w_Body_getAngularDamping(lua_State * L);
+	int w_Body_getLinearDamping(lua_State * L);
+	int w_Body_applyImpulse(lua_State * L);
+	int w_Body_applyTorque(lua_State * L);
+	int w_Body_applyForce(lua_State * L);
+	int w_Body_setX(lua_State * L);
+	int w_Body_setY(lua_State * L);
+	int w_Body_setVelocity(lua_State * L);
+	int w_Body_setAngle(lua_State * L);
+	int w_Body_setAngularVelocity(lua_State * L);
+	int w_Body_setPosition(lua_State * L);
+	int w_Body_setMassFromShapes(lua_State * L);
+	int w_Body_setMass(lua_State * L);
+	int w_Body_setAngularDamping(lua_State * L);
+	int w_Body_setLinearDamping(lua_State * L);
+	int w_Body_getWorldPoint(lua_State * L);
+	int w_Body_getWorldVector(lua_State * L);
+	int w_Body_getLocalPoint(lua_State * L);
+	int w_Body_getLocalVector(lua_State * L);
+	int w_Body_getLinearVelocityFromWorldPoint(lua_State * L);
+	int w_Body_getLinearVelocityFromLocalPoint(lua_State * L);
+	int w_Body_isBullet(lua_State * L);
+	int w_Body_setBullet(lua_State * L);
+	int w_Body_isStatic(lua_State * L);
+	int w_Body_isDynamic(lua_State * L);
+	int w_Body_isFrozen(lua_State * L);
+	int w_Body_isSleeping(lua_State * L);
+	int w_Body_setAllowSleeping(lua_State * L);
+	int w_Body_putToSleep(lua_State * L);
+	int w_Body_wakeUp(lua_State * L);
+	int luaopen_body(lua_State * L);
 
 } // box2d
 } // physics

+ 26 - 27
src/modules/physics/box2d/wrap_CircleShape.cpp

@@ -28,42 +28,41 @@ namespace box2d
 {
 	CircleShape * luax_checkcircleshape(lua_State * L, int idx)
 	{
-		return luax_checktype<CircleShape>(L, idx, "CircleShape", LOVE_PHYSICS_CIRCLE_SHAPE_BITS);
+		return luax_checktype<CircleShape>(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T);
 	}
 
-	int _wrap_CircleShape_getRadius(lua_State * L)
+	int w_CircleShape_getRadius(lua_State * L)
 	{
 		CircleShape * c = luax_checkcircleshape(L, 1);
 		lua_pushnumber(L, c->getRadius());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_CircleShape_functions[] = {
-		{ "getRadius", _wrap_CircleShape_getRadius },
-		// From Shape.
-		{ "getType", _wrap_Shape_getType },
-		{ "setFriction", _wrap_Shape_setFriction },
-		{ "setRestitution", _wrap_Shape_setRestitution },
-		{ "setDensity", _wrap_Shape_setDensity },
-		{ "setSensor", _wrap_Shape_setSensor },
-		{ "getFriction", _wrap_Shape_getFriction },
-		{ "getRestituion", _wrap_Shape_getRestituion },
-		{ "getDensity", _wrap_Shape_getDensity },
-		{ "isSensor", _wrap_Shape_isSensor },
-		{ "testPoint", _wrap_Shape_testPoint },
-		{ "testSegment", _wrap_Shape_testSegment },
-		{ "setFilterData", _wrap_Shape_setFilterData },
-		{ "getFilterData", _wrap_Shape_getFilterData },
-		{ "setData", _wrap_Shape_setData },
-		{ "getData", _wrap_Shape_getData },
-		{ "getBoundingBox", _wrap_Shape_getBoundingBox },
-		{ 0, 0 }
-	};
-
-	int wrap_CircleShape_open(lua_State * L)
+	int luaopen_circleshape(lua_State * L)
 	{
-		luax_register_type(L, "CircleShape", wrap_CircleShape_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getRadius", w_CircleShape_getRadius },
+			// From Shape.
+			{ "getType", w_Shape_getType },
+			{ "setFriction", w_Shape_setFriction },
+			{ "setRestitution", w_Shape_setRestitution },
+			{ "setDensity", w_Shape_setDensity },
+			{ "setSensor", w_Shape_setSensor },
+			{ "getFriction", w_Shape_getFriction },
+			{ "getRestituion", w_Shape_getRestituion },
+			{ "getDensity", w_Shape_getDensity },
+			{ "isSensor", w_Shape_isSensor },
+			{ "testPoint", w_Shape_testPoint },
+			{ "testSegment", w_Shape_testSegment },
+			{ "setFilterData", w_Shape_setFilterData },
+			{ "getFilterData", w_Shape_getFilterData },
+			{ "setData", w_Shape_setData },
+			{ "getData", w_Shape_getData },
+			{ "getBoundingBox", w_Shape_getBoundingBox },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "CircleShape", functions);
 	}
 
 } // box2d

+ 2 - 2
src/modules/physics/box2d/wrap_CircleShape.h

@@ -33,8 +33,8 @@ namespace physics
 namespace box2d
 {
 	CircleShape * luax_checkcircleshape(lua_State * L, int idx);
-	int _wrap_CircleShape_getRadius(lua_State * L);
-	int wrap_CircleShape_open(lua_State * L);
+	int w_CircleShape_getRadius(lua_State * L);
+	int luaopen_circleshape(lua_State * L);
 
 } // box2d
 } // physics

+ 19 - 20
src/modules/physics/box2d/wrap_Contact.cpp

@@ -29,62 +29,61 @@ namespace box2d
 
 	Contact * luax_checkcontact(lua_State * L, int idx)
 	{
-		return luax_checktype<Contact>(L, idx, "Contact", LOVE_PHYSICS_CONTACT_BITS);
+		return luax_checktype<Contact>(L, idx, "Contact", PHYSICS_CONTACT_T);
 	}
 
-	int _wrap_Contact_getPosition(lua_State * L)
+	int w_Contact_getPosition(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		return t->getPosition(L);
 	}
 
-	int _wrap_Contact_getVelocity(lua_State * L)
+	int w_Contact_getVelocity(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		return t->getVelocity(L);
 	}
 
-	int _wrap_Contact_getNormal(lua_State * L)
+	int w_Contact_getNormal(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		return t->getNormal(L);
 	}
 
-	int _wrap_Contact_getSeparation(lua_State * L)
+	int w_Contact_getSeparation(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		lua_pushnumber(L, t->getSeparation());
 		return 1;
 	}
 
-	int _wrap_Contact_getFriction(lua_State * L)
+	int w_Contact_getFriction(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		lua_pushnumber(L, t->getFriction());
 		return 1;
 	}
 
-	int _wrap_Contact_getRestitution(lua_State * L)
+	int w_Contact_getRestitution(lua_State * L)
 	{
 		Contact * t = luax_checkcontact(L, 1);
 		lua_pushnumber(L, t->getRestitution());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_Contact_functions[] = {
-		{ "getPosition", _wrap_Contact_getPosition },
-		{ "getVelocity", _wrap_Contact_getVelocity },
-		{ "getNormal", _wrap_Contact_getNormal },
-		{ "getSeparation", _wrap_Contact_getSeparation },
-		{ "getFriction", _wrap_Contact_getFriction },
-		{ "getRestitution", _wrap_Contact_getRestitution },
-		{ 0, 0 }
-	};
-
-	int wrap_Contact_open(lua_State * L)
+	int luaopen_contact(lua_State * L)
 	{
-		luax_register_type(L, "Contact", wrap_Contact_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getPosition", w_Contact_getPosition },
+			{ "getVelocity", w_Contact_getVelocity },
+			{ "getNormal", w_Contact_getNormal },
+			{ "getSeparation", w_Contact_getSeparation },
+			{ "getFriction", w_Contact_getFriction },
+			{ "getRestitution", w_Contact_getRestitution },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Contact", functions);
 	}
 
 } // box2d

+ 7 - 7
src/modules/physics/box2d/wrap_Contact.h

@@ -32,13 +32,13 @@ namespace physics
 namespace box2d
 {
 	Contact * luax_checkcontact(lua_State * L, int idx);
-	int _wrap_Contact_getPosition(lua_State * L);
-	int _wrap_Contact_getVelocity(lua_State * L);
-	int _wrap_Contact_getNormal(lua_State * L);
-	int _wrap_Contact_getSeparation(lua_State * L);
-	int _wrap_Contact_getFriction(lua_State * L);
-	int _wrap_Contact_getRestitution(lua_State * L);
-	int wrap_Contact_open(lua_State * L);
+	int w_Contact_getPosition(lua_State * L);
+	int w_Contact_getVelocity(lua_State * L);
+	int w_Contact_getNormal(lua_State * L);
+	int w_Contact_getSeparation(lua_State * L);
+	int w_Contact_getFriction(lua_State * L);
+	int w_Contact_getRestitution(lua_State * L);
+	int luaopen_contact(lua_State * L);
 
 } // box2d
 } // physics

+ 26 - 27
src/modules/physics/box2d/wrap_DistanceJoint.cpp

@@ -28,10 +28,10 @@ namespace box2d
 {
 	DistanceJoint * luax_checkdistancejoint(lua_State * L, int idx)
 	{
-		return luax_checktype<DistanceJoint>(L, idx, "DistanceJoint", LOVE_PHYSICS_DISTANCE_JOINT_BITS);
+		return luax_checktype<DistanceJoint>(L, idx, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T);
 	}
 
-	int _wrap_DistanceJoint_setLength(lua_State * L)
+	int w_DistanceJoint_setLength(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -39,14 +39,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_DistanceJoint_getLength(lua_State * L)
+	int w_DistanceJoint_getLength(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		lua_pushnumber(L, t->getLength());
 		return 1;
 	}
 
-	int _wrap_DistanceJoint_setFrequency(lua_State * L)
+	int w_DistanceJoint_setFrequency(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -54,14 +54,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_DistanceJoint_getFrequency(lua_State * L)
+	int w_DistanceJoint_getFrequency(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		lua_pushnumber(L, t->getFrequency());
 		return 1;
 	}
 
-	int _wrap_DistanceJoint_setDampingRatio(lua_State * L)
+	int w_DistanceJoint_setDampingRatio(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -69,34 +69,33 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_DistanceJoint_getDampingRatio(lua_State * L)
+	int w_DistanceJoint_getDampingRatio(lua_State * L)
 	{
 		DistanceJoint * t = luax_checkdistancejoint(L, 1);
 		lua_pushnumber(L, t->getDampingRatio());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_DistanceJoint_functions[] = {
-		{ "setLength", _wrap_DistanceJoint_setLength },
-		{ "getLength", _wrap_DistanceJoint_getLength },
-		{ "setFrequency", _wrap_DistanceJoint_setFrequency },
-		{ "getFrequency", _wrap_DistanceJoint_getFrequency },
-		{ "setDamping", _wrap_DistanceJoint_setDampingRatio },
-		{ "getDamping", _wrap_DistanceJoint_getDampingRatio },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
-
-	int wrap_DistanceJoint_open(lua_State * L)
+	int luaopen_distancejoint(lua_State * L)
 	{
-		luax_register_type(L, "DistanceJoint", wrap_DistanceJoint_functions);
-		return 0; 
+		static const luaL_Reg functions[] = {
+			{ "setLength", w_DistanceJoint_setLength },
+			{ "getLength", w_DistanceJoint_getLength },
+			{ "setFrequency", w_DistanceJoint_setFrequency },
+			{ "getFrequency", w_DistanceJoint_getFrequency },
+			{ "setDamping", w_DistanceJoint_setDampingRatio },
+			{ "getDamping", w_DistanceJoint_getDampingRatio },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "DistanceJoint", functions);
 	}
 
 } // box2d

+ 7 - 7
src/modules/physics/box2d/wrap_DistanceJoint.h

@@ -33,13 +33,13 @@ namespace physics
 namespace box2d
 {
 	DistanceJoint * luax_checkdistancejoint(lua_State * L, int idx);
-	int _wrap_DistanceJoint_setLength(lua_State * L);
-	int _wrap_DistanceJoint_getLength(lua_State * L);
-	int _wrap_DistanceJoint_setFrequency(lua_State * L);
-	int _wrap_DistanceJoint_getFrequency(lua_State * L);
-	int _wrap_DistanceJoint_setDampingRatio(lua_State * L);
-	int _wrap_DistanceJoint_getDampingRatio(lua_State * L);
-	int wrap_DistanceJoint_open(lua_State * L);
+	int w_DistanceJoint_setLength(lua_State * L);
+	int w_DistanceJoint_getLength(lua_State * L);
+	int w_DistanceJoint_setFrequency(lua_State * L);
+	int w_DistanceJoint_getFrequency(lua_State * L);
+	int w_DistanceJoint_setDampingRatio(lua_State * L);
+	int w_DistanceJoint_getDampingRatio(lua_State * L);
+	int luaopen_distancejoint(lua_State * L);
 
 } // box2d
 } // physics

+ 17 - 19
src/modules/physics/box2d/wrap_GearJoint.cpp

@@ -28,10 +28,10 @@ namespace box2d
 {
 	GearJoint * luax_checkgearjoint(lua_State * L, int idx)
 	{
-		return luax_checktype<GearJoint>(L, idx, "GearJoint", LOVE_PHYSICS_GEAR_JOINT_BITS);
+		return luax_checktype<GearJoint>(L, idx, "GearJoint", PHYSICS_GEAR_JOINT_T);
 	}
 
-	int _wrap_GearJoint_setRatio(lua_State * L)
+	int w_GearJoint_setRatio(lua_State * L)
 	{
 		GearJoint * t = luax_checkgearjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -39,30 +39,28 @@ namespace box2d
 		return 0;
 	}
 	
-	int _wrap_GearJoint_getRatio(lua_State * L)
+	int w_GearJoint_getRatio(lua_State * L)
 	{
 		GearJoint * t = luax_checkgearjoint(L, 1);
 		lua_pushnumber(L, t->getRatio());
 		return 1;
 	}
-	
-	static const luaL_Reg wrap_GearJoint_functions[] = {
-		{ "setRatio", _wrap_GearJoint_setRatio },
-		{ "getRatio", _wrap_GearJoint_getRatio },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
 
-	int wrap_GearJoint_open(lua_State * L)
+	int luaopen_gearjoint(lua_State * L)
 	{
-		luax_register_type(L, "GearJoint", wrap_GearJoint_functions);
-		return 0; 
+		static const luaL_Reg functions[] = {
+			{ "setRatio", w_GearJoint_setRatio },
+			{ "getRatio", w_GearJoint_getRatio },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+		return luax_register_type(L, "GearJoint", functions);
 	}
 
 } // box2d

+ 3 - 3
src/modules/physics/box2d/wrap_GearJoint.h

@@ -33,9 +33,9 @@ namespace physics
 namespace box2d
 {
 	GearJoint * luax_checkgearjoint(lua_State * L, int idx);
-	int _wrap_GearJoint_setRatio(lua_State * L);
-	int _wrap_GearJoint_getRatio(lua_State * L);
-	int wrap_GearJoint_open(lua_State * L);
+	int w_GearJoint_setRatio(lua_State * L);
+	int w_GearJoint_getRatio(lua_State * L);
+	int luaopen_gearjoint(lua_State * L);
 
 } // box2d
 } // physics

+ 19 - 20
src/modules/physics/box2d/wrap_Joint.cpp

@@ -29,38 +29,38 @@ namespace box2d
 {
 	Joint * luax_checkjoint(lua_State * L, int idx)
 	{
-		return luax_checktype<Joint>(L, idx, "Joint", LOVE_PHYSICS_JOINT_BITS);
+		return luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
 	}
 
-	int _wrap_Joint_getType(lua_State * L)
+	int w_Joint_getType(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		lua_pushinteger(L, t->getType());
 		return 1;
 	}
 
-	int _wrap_Joint_getAnchors(lua_State * L)
+	int w_Joint_getAnchors(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		lua_remove(L, 1);
 		return t->getAnchors(L);
 	}
 
-	int _wrap_Joint_getReactionForce(lua_State * L)
+	int w_Joint_getReactionForce(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		lua_remove(L, 1);
 		return t->getReactionForce(L);
 	}
 
-	int _wrap_Joint_getReactionTorque(lua_State * L)
+	int w_Joint_getReactionTorque(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		lua_pushnumber(L, t->getReactionTorque());
 		return 1;
 	}
 
-	int _wrap_Joint_setCollideConnected(lua_State * L)
+	int w_Joint_setCollideConnected(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -68,27 +68,26 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Joint_getCollideConnected(lua_State * L)
+	int w_Joint_getCollideConnected(lua_State * L)
 	{
 		Joint * t = luax_checkjoint(L, 1);
 		luax_pushboolean(L, t->getCollideConnected());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_Joint_functions[] = {
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
-
-	int wrap_Joint_open(lua_State * L)
+	int luaopen_joint(lua_State * L)
 	{
-		luax_register_type(L, "Joint", wrap_Joint_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Joint", functions);
 	}
 
 } // box2d

+ 7 - 7
src/modules/physics/box2d/wrap_Joint.h

@@ -32,13 +32,13 @@ namespace physics
 namespace box2d
 {
 	Joint * luax_checkjoint(lua_State * L, int idx);
-	int _wrap_Joint_getType(lua_State * L);
-	int _wrap_Joint_getAnchors(lua_State * L);
-	int _wrap_Joint_getReactionForce(lua_State * L);
-	int _wrap_Joint_getReactionTorque(lua_State * L);
-	int _wrap_Joint_setCollideConnected(lua_State * L);
-	int _wrap_Joint_getCollideConnected(lua_State * L);
-	int wrap_Joint_open(lua_State * L);
+	int w_Joint_getType(lua_State * L);
+	int w_Joint_getAnchors(lua_State * L);
+	int w_Joint_getReactionForce(lua_State * L);
+	int w_Joint_getReactionTorque(lua_State * L);
+	int w_Joint_setCollideConnected(lua_State * L);
+	int w_Joint_getCollideConnected(lua_State * L);
+	int luaopen_joint(lua_State * L);
 
 } // box2d
 } // physics

+ 22 - 23
src/modules/physics/box2d/wrap_MouseJoint.cpp

@@ -28,10 +28,10 @@ namespace box2d
 {
 	MouseJoint * luax_checkmousejoint(lua_State * L, int idx)
 	{
-		return luax_checktype<MouseJoint>(L, idx, "MouseJoint", LOVE_PHYSICS_MOUSE_JOINT_BITS);
+		return luax_checktype<MouseJoint>(L, idx, "MouseJoint", PHYSICS_MOUSE_JOINT_T);
 	}
 
-	int _wrap_MouseJoint_setTarget(lua_State * L)
+	int w_MouseJoint_setTarget(lua_State * L)
 	{
 		MouseJoint * t = luax_checkmousejoint(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -40,14 +40,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_MouseJoint_getTarget(lua_State * L)
+	int w_MouseJoint_getTarget(lua_State * L)
 	{
 		MouseJoint * t = luax_checkmousejoint(L, 1);
 		lua_remove(L, 1);
 		return t->getTarget(L);
 	}
 
-	int _wrap_MouseJoint_setMaxForce(lua_State * L)
+	int w_MouseJoint_setMaxForce(lua_State * L)
 	{
 		MouseJoint * t = luax_checkmousejoint(L, 1);
 		float f = (float)luaL_checknumber(L, 2);
@@ -55,32 +55,31 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_MouseJoint_getMaxForce(lua_State * L)
+	int w_MouseJoint_getMaxForce(lua_State * L)
 	{
 		MouseJoint * t = luax_checkmousejoint(L, 1);
 		lua_pushnumber(L, t->getMaxForce());
 		return 1;
 	}
 
-	static const luaL_Reg wrap_MouseJoint_functions[] = {
-		{ "setTarget", _wrap_MouseJoint_setTarget },
-		{ "getTarget", _wrap_MouseJoint_getTarget },
-		{ "setMaxForce", _wrap_MouseJoint_setMaxForce },
-		{ "getMaxForce", _wrap_MouseJoint_getMaxForce },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
-
-	int wrap_MouseJoint_open(lua_State * L)
+	int luaopen_mousejoint(lua_State * L)
 	{
-		luax_register_type(L, "MouseJoint", wrap_MouseJoint_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "setTarget", w_MouseJoint_setTarget },
+			{ "getTarget", w_MouseJoint_getTarget },
+			{ "setMaxForce", w_MouseJoint_setMaxForce },
+			{ "getMaxForce", w_MouseJoint_getMaxForce },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "MouseJoint", functions);
 	}
 
 } // box2d

+ 5 - 5
src/modules/physics/box2d/wrap_MouseJoint.h

@@ -33,11 +33,11 @@ namespace physics
 namespace box2d
 {
 	MouseJoint * luax_checkmousejoint(lua_State * L, int idx);
-	int _wrap_MouseJoint_setTarget(lua_State * L);
-	int _wrap_MouseJoint_getTarget(lua_State * L);
-	int _wrap_MouseJoint_setMaxForce(lua_State * L);
-	int _wrap_MouseJoint_getMaxForce(lua_State * L);
-	int wrap_MouseJoint_open(lua_State * L);
+	int w_MouseJoint_setTarget(lua_State * L);
+	int w_MouseJoint_getTarget(lua_State * L);
+	int w_MouseJoint_setMaxForce(lua_State * L);
+	int w_MouseJoint_getMaxForce(lua_State * L);
+	int luaopen_mousejoint(lua_State * L);
 
 } // box2d
 } // physics

+ 84 - 91
src/modules/physics/box2d/wrap_Physics.cpp

@@ -29,14 +29,14 @@ namespace box2d
 {
 	static Physics * instance = 0;
 
-	int _wrap_newWorld(lua_State * L)
+	int w_newWorld(lua_State * L)
 	{
 		if(lua_gettop(L) == 2)
 		{
 			float x = (float)luaL_checknumber(L, 1);
 			float y = (float)luaL_checknumber(L, 2);
 			World * w = instance->newWorld(x, y);
-			luax_newtype(L, "World", LOVE_PHYSICS_WORLD_BITS, (void*)w);
+			luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
 			return 1;
 		}
 		else if(lua_gettop(L) == 6)
@@ -49,35 +49,35 @@ namespace box2d
 			float gy = (float)luaL_checknumber(L, 6);
 			bool sleep = luax_toboolean(L, 7);
 			World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep);
-			luax_newtype(L, "World", LOVE_PHYSICS_WORLD_BITS, (void*)w);
+			luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
 			return 1;
 		}
 		else
 			return luaL_error(L, "Incorrect number of parameters");
 	}
 
-	int _wrap_newBody(lua_State * L)
+	int w_newBody(lua_State * L)
 	{
-		World * world = luax_checktype<World>(L, 1, "World", LOVE_PHYSICS_WORLD_BITS);
+		World * world = luax_checktype<World>(L, 1, "World", PHYSICS_WORLD_T);
 		float x = (float)luaL_optnumber(L, 2, 0.0);
 		float y = (float)luaL_optnumber(L, 3, 0.0);
 		float m = (float)luaL_optnumber(L, 4, 1.0);
 		float i = (float)luaL_optnumber(L, 5, 1.0);
 		Body * body = instance->newBody(world, x, y, m, i);
-		luax_newtype(L, "Body", LOVE_PHYSICS_BODY_BITS, (void*)body);
+		luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
 		return 1;
 	}
 
-	int _wrap_newCircleShape(lua_State * L)
+	int w_newCircleShape(lua_State * L)
 	{
-		Body * body = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
 		int top = lua_gettop(L);
 
 		if(top == 2)
 		{
 			float radius = (float)luaL_checknumber(L, 2);
 			CircleShape * shape = instance->newCircleShape(body, radius);
-			luax_newtype(L, "CircleShape", LOVE_PHYSICS_CIRCLE_SHAPE_BITS, (void*)shape);
+			luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
 			return 1;
 		}
 		else if(top == 4)
@@ -86,16 +86,16 @@ namespace box2d
 			float y = (float)luaL_checknumber(L, 3);
 			float radius = (float)luaL_checknumber(L, 4);
 			CircleShape * shape = instance->newCircleShape(body, x, y, radius);
-			luax_newtype(L, "CircleShape", LOVE_PHYSICS_CIRCLE_SHAPE_BITS, (void*)shape);
+			luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
 			return 1;
 		}
 		else
 			return luaL_error(L, "Incorrect number of parameters");
 	}
 
-	int _wrap_newRectangleShape(lua_State * L)
+	int w_newRectangleShape(lua_State * L)
 	{
-		Body * body = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
 		int top = lua_gettop(L);
 
 		if(top == 3)
@@ -103,7 +103,7 @@ namespace box2d
 			float w = (float)luaL_checknumber(L, 2);
 			float h = (float)luaL_checknumber(L, 3);
 			PolygonShape * shape = instance->newRectangleShape(body, w, h);
-			luax_newtype(L, "PolygonShape", LOVE_PHYSICS_POLYGON_SHAPE_BITS, (void*)shape);
+			luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
 			return 1;
 		}
 		else if(top == 5 || top == 6)
@@ -114,69 +114,69 @@ namespace box2d
 			float h = (float)luaL_checknumber(L, 5);
 			float angle = (float)luaL_optnumber(L, 6, 0);
 			PolygonShape * shape = instance->newRectangleShape(body, x, y, w, h, angle);
-			luax_newtype(L, "PolygonShape", LOVE_PHYSICS_POLYGON_SHAPE_BITS, (void*)shape);
+			luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
 			return 1;
 		}
 		else
 			return luaL_error(L, "Incorrect number of parameters");
 	}
 
-	int _wrap_newPolygonShape(lua_State * L)
+	int w_newPolygonShape(lua_State * L)
 	{
 		return instance->newPolygonShape(L);
 	}
 
-	int _wrap_newDistanceJoint(lua_State * L)
+	int w_newDistanceJoint(lua_State * L)
 	{
-		Body * body1 = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
-		Body * body2 = luax_checktype<Body>(L, 2, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
+		Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
 		float x1 = (float)luaL_checknumber(L, 3);
 		float y1 = (float)luaL_checknumber(L, 4);
 		float x2 = (float)luaL_checknumber(L, 5);
 		float y2 = (float)luaL_checknumber(L, 6);
 		DistanceJoint * j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2);
-		luax_newtype(L, "DistanceJoint", LOVE_PHYSICS_DISTANCE_JOINT_BITS, (void*)j);
+		luax_newtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, (void*)j);
 		return 1;
 	}
 
-	int _wrap_newMouseJoint(lua_State * L)
+	int w_newMouseJoint(lua_State * L)
 	{
-		Body * body = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
 		float x = (float)luaL_checknumber(L, 2);
 		float y = (float)luaL_checknumber(L, 3);
 		MouseJoint * j = instance->newMouseJoint(body, x, y);
-		luax_newtype(L, "MouseJoint", LOVE_PHYSICS_MOUSE_JOINT_BITS, (void*)j);
+		luax_newtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, (void*)j);
 		return 1;
 	}
 
-	int _wrap_newRevoluteJoint(lua_State * L)
+	int w_newRevoluteJoint(lua_State * L)
 	{
-		Body * body1 = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
-		Body * body2 = luax_checktype<Body>(L, 2, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
+		Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
 		float x = (float)luaL_checknumber(L, 3);
 		float y = (float)luaL_checknumber(L, 4);
 		RevoluteJoint * j = instance->newRevoluteJoint(body1, body2, x, y);
-		luax_newtype(L, "RevoluteJoint", LOVE_PHYSICS_REVOLUTE_JOINT_BITS, (void*)j);
+		luax_newtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, (void*)j);
 		return 1;
 	}
 
-	int _wrap_newPrismaticJoint(lua_State * L)
+	int w_newPrismaticJoint(lua_State * L)
 	{
-		Body * body1 = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
-		Body * body2 = luax_checktype<Body>(L, 2, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
+		Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
 		float x = (float)luaL_checknumber(L, 3);
 		float y = (float)luaL_checknumber(L, 4);
 		float ax = (float)luaL_checknumber(L, 5);
 		float ay = (float)luaL_checknumber(L, 6);
 		PrismaticJoint * j = instance->newPrismaticJoint(body1, body2, x, y, ax, ay);
-		luax_newtype(L, "PrismaticJoint", LOVE_PHYSICS_PRISMATIC_JOINT_BITS, (void*)j);
+		luax_newtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, (void*)j);
 		return 1;
 	}
 	
-	int _wrap_newPulleyJoint(lua_State * L)
+	int w_newPulleyJoint(lua_State * L)
 	{
-		Body * body1 = luax_checktype<Body>(L, 1, "Body", LOVE_PHYSICS_BODY_BITS);
-		Body * body2 = luax_checktype<Body>(L, 2, "Body", LOVE_PHYSICS_BODY_BITS);
+		Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
+		Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
 		float gx1 = (float)luaL_checknumber(L, 3);
 		float gy1 = (float)luaL_checknumber(L, 4);
 		float gx2 = (float)luaL_checknumber(L, 5);
@@ -188,72 +188,70 @@ namespace box2d
 		float ratio = (float)luaL_optnumber(L, 11, 1.0);
 		
 		PulleyJoint * j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio);
-		luax_newtype(L, "PulleyJoint", LOVE_PHYSICS_PULLEY_JOINT_BITS, (void*)j);
+		luax_newtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, (void*)j);
 		return 1;
 	}
 	
-	int _wrap_newGearJoint(lua_State * L)
+	int w_newGearJoint(lua_State * L)
 	{
-		Joint * joint1 = luax_checktype<Joint>(L, 1, "Joint", LOVE_PHYSICS_JOINT_BITS);
-		Joint * joint2 = luax_checktype<Joint>(L, 2, "Joint", LOVE_PHYSICS_JOINT_BITS);
+		Joint * joint1 = luax_checktype<Joint>(L, 1, "Joint", PHYSICS_JOINT_T);
+		Joint * joint2 = luax_checktype<Joint>(L, 2, "Joint", PHYSICS_JOINT_T);
 		float ratio = (float)luaL_optnumber(L, 3, 1.0);
 
 		GearJoint * j = instance->newGearJoint(joint1, joint2, ratio);
-		luax_newtype(L, "GearJoint", LOVE_PHYSICS_GEAR_JOINT_BITS, (void*)j);
+		luax_newtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, (void*)j);
 		return 1;
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Physics_functions[] = {
-		{ "newWorld", _wrap_newWorld },
-		{ "newBody", _wrap_newBody },
-		{ "newCircleShape", _wrap_newCircleShape },
-		{ "newRectangleShape", _wrap_newRectangleShape },
-		{ "newPolygonShape", _wrap_newPolygonShape },
-		{ "newDistanceJoint", _wrap_newDistanceJoint },
-		{ "newMouseJoint", _wrap_newMouseJoint },
-		{ "newRevoluteJoint", _wrap_newRevoluteJoint },
-		{ "newPrismaticJoint", _wrap_newPrismaticJoint },
-		{ "newPulleyJoint", _wrap_newPulleyJoint },
-		{ "newGearJoint", _wrap_newGearJoint },
-		{ 0, 0 },
-	};
-
-	static const lua_CFunction wrap_Physics_types[] = {
-		wrap_World_open,
-		wrap_Contact_open,
-		wrap_Body_open,
-		wrap_Shape_open,
-		wrap_CircleShape_open,
-		wrap_PolygonShape_open,
-		wrap_Joint_open,
-		wrap_MouseJoint_open,
-		wrap_DistanceJoint_open,
-		wrap_PrismaticJoint_open,
-		wrap_RevoluteJoint_open,
-		wrap_PulleyJoint_open,
-		wrap_GearJoint_open,
-		0
-	};
+	int luaopen_love_physics(lua_State * L)
+	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "newWorld", w_newWorld },
+			{ "newBody", w_newBody },
+			{ "newCircleShape", w_newCircleShape },
+			{ "newRectangleShape", w_newRectangleShape },
+			{ "newPolygonShape", w_newPolygonShape },
+			{ "newDistanceJoint", w_newDistanceJoint },
+			{ "newMouseJoint", w_newMouseJoint },
+			{ "newRevoluteJoint", w_newRevoluteJoint },
+			{ "newPrismaticJoint", w_newPrismaticJoint },
+			{ "newPulleyJoint", w_newPulleyJoint },
+			{ "newGearJoint", w_newGearJoint },
+			{ 0, 0 },
+		};
 
+		static const lua_CFunction types[] = {
+			luaopen_world,
+			luaopen_contact,
+			luaopen_body,
+			luaopen_shape,
+			luaopen_circleshape,
+			luaopen_polygonshape,
+			luaopen_joint,
+			luaopen_mousejoint,
+			luaopen_distancejoint,
+			luaopen_prismaticjoint,
+			luaopen_revolutejoint,
+			luaopen_pulleyjoint,
+			luaopen_gearjoint,
+			0
+		};
 
-	// List of constants.
-	static const LuaConstant wrap_Physics_constants[] = {
-		{ "shape_circle", Shape::SHAPE_CIRCLE },
-		{ "shape_polygon", Shape::SHAPE_POLYGON },
+		// List of constants.
+		static const LuaConstant constants[] = {
+			{ "shape_circle", Shape::SHAPE_CIRCLE },
+			{ "shape_polygon", Shape::SHAPE_POLYGON },
 
-		{ "joint_distance", Joint::JOINT_DISTANCE },
-		{ "joint_revolute", Joint::JOINT_REVOLUTE },
-		{ "joint_prismatic", Joint::JOINT_PRISMATIC },
-		{ "joint_mouse", Joint::JOINT_MOUSE },	
-		{ "joint_pulley", Joint::JOINT_PULLEY },	
-		{ "joint_gear", Joint::JOINT_GEAR },
-		{ 0, 0 }
-	};
-
+			{ "joint_distance", Joint::JOINT_DISTANCE },
+			{ "joint_revolute", Joint::JOINT_REVOLUTE },
+			{ "joint_prismatic", Joint::JOINT_PRISMATIC },
+			{ "joint_mouse", Joint::JOINT_MOUSE },	
+			{ "joint_pulley", Joint::JOINT_PULLEY },	
+			{ "joint_gear", Joint::JOINT_GEAR },
+			{ 0, 0 }
+		};
 
-	int wrap_Physics_open(lua_State * L)
-	{
 		if(instance == 0)
 		{
 			try
@@ -266,14 +264,9 @@ namespace box2d
 			}
 		}
 
-		return luax_register_module(L, wrap_Physics_functions, wrap_Physics_types, wrap_Physics_constants, "physics");
+		return luax_register_module(L, functions, types, constants, "physics");
 	}
 
 } // box2d
 } // physics
 } // love
-
-int luaopen_love_physics(lua_State * L)
-{
-	return love::physics::box2d::wrap_Physics_open(L);
-}

+ 12 - 14
src/modules/physics/box2d/wrap_Physics.h

@@ -44,23 +44,21 @@ namespace physics
 {
 namespace box2d
 {
-	int _wrap_newWorld(lua_State * L);
-	int _wrap_newBody(lua_State * L);
-	int _wrap_newCircleShape(lua_State * L);
-	int _wrap_newRectangleShape(lua_State * L);
-	int _wrap_newPolygonShape(lua_State * L);;
-	int _wrap_newDistanceJoint(lua_State * L);
-	int _wrap_newMouseJoint(lua_State * L);
-	int _wrap_newRevoluteJoint(lua_State * L);
-	int _wrap_newPrismaticJoint(lua_State * L);
-	int _wrap_newPulleyJoint(lua_State * L);
-	int _wrap_newGearJoint(lua_State * L);
-	int wrap_Physics_open(lua_State * L);
+	int w_newWorld(lua_State * L);
+	int w_newBody(lua_State * L);
+	int w_newCircleShape(lua_State * L);
+	int w_newRectangleShape(lua_State * L);
+	int w_newPolygonShape(lua_State * L);;
+	int w_newDistanceJoint(lua_State * L);
+	int w_newMouseJoint(lua_State * L);
+	int w_newRevoluteJoint(lua_State * L);
+	int w_newPrismaticJoint(lua_State * L);
+	int w_newPulleyJoint(lua_State * L);
+	int w_newGearJoint(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
 
 } // box2d
 } // physics
 } // love
 
-extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
-
 #endif // LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H

+ 25 - 27
src/modules/physics/box2d/wrap_PolygonShape.cpp

@@ -28,42 +28,40 @@ namespace box2d
 {
 	PolygonShape * luax_checkpolygonshape(lua_State * L, int idx)
 	{
-		return luax_checktype<PolygonShape>(L, idx, "PolygonShape", LOVE_PHYSICS_POLYGON_SHAPE_BITS);
+		return luax_checktype<PolygonShape>(L, idx, "PolygonShape", PHYSICS_POLYGON_SHAPE_T);
 	}
 
-	int _wrap_PolygonShape_getPoints(lua_State * L)
+	int w_PolygonShape_getPoints(lua_State * L)
 	{
 		PolygonShape * t = luax_checkpolygonshape(L, 1);
 		lua_remove(L, 1);
 		return t->getPoints(L);
 	}
 
-	static const luaL_Reg wrap_PolygonShape_functions[] = {
-		{ "getPoints", _wrap_PolygonShape_getPoints },
-		// From Shape.
-		{ "getType", _wrap_Shape_getType },
-		{ "setFriction", _wrap_Shape_setFriction },
-		{ "setRestitution", _wrap_Shape_setRestitution },
-		{ "setDensity", _wrap_Shape_setDensity },
-		{ "setSensor", _wrap_Shape_setSensor },
-		{ "getFriction", _wrap_Shape_getFriction },
-		{ "getRestituion", _wrap_Shape_getRestituion },
-		{ "getDensity", _wrap_Shape_getDensity },
-		{ "isSensor", _wrap_Shape_isSensor },
-		{ "testPoint", _wrap_Shape_testPoint },
-		{ "testSegment", _wrap_Shape_testSegment },
-		{ "setFilterData", _wrap_Shape_setFilterData },
-		{ "getFilterData", _wrap_Shape_getFilterData },
-		{ "setData", _wrap_Shape_setData },
-		{ "getData", _wrap_Shape_getData },
-		{ "getBoundingBox", _wrap_Shape_getBoundingBox },
-		{ 0, 0 }
-	};
-
-	int wrap_PolygonShape_open(lua_State * L)
+	int luaopen_polygonshape(lua_State * L)
 	{
-		luax_register_type(L, "PolygonShape", wrap_PolygonShape_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getPoints", w_PolygonShape_getPoints },
+			// From Shape.
+			{ "getType", w_Shape_getType },
+			{ "setFriction", w_Shape_setFriction },
+			{ "setRestitution", w_Shape_setRestitution },
+			{ "setDensity", w_Shape_setDensity },
+			{ "setSensor", w_Shape_setSensor },
+			{ "getFriction", w_Shape_getFriction },
+			{ "getRestituion", w_Shape_getRestituion },
+			{ "getDensity", w_Shape_getDensity },
+			{ "isSensor", w_Shape_isSensor },
+			{ "testPoint", w_Shape_testPoint },
+			{ "testSegment", w_Shape_testSegment },
+			{ "setFilterData", w_Shape_setFilterData },
+			{ "getFilterData", w_Shape_getFilterData },
+			{ "setData", w_Shape_setData },
+			{ "getData", w_Shape_getData },
+			{ "getBoundingBox", w_Shape_getBoundingBox },
+			{ 0, 0 }
+		};
+		return luax_register_type(L, "PolygonShape", functions);
 	}
 
 } // box2d

+ 2 - 2
src/modules/physics/box2d/wrap_PolygonShape.h

@@ -33,8 +33,8 @@ namespace physics
 namespace box2d
 {
 	PolygonShape * luax_checkpolygonshape(lua_State * L, int idx);
-	int _wrap_PolygonShape_getPoints(lua_State * L);
-	int wrap_PolygonShape_open(lua_State * L);
+	int w_PolygonShape_getPoints(lua_State * L);
+	int luaopen_polygonshape(lua_State * L);
 
 } // box2d
 } // physics

+ 49 - 50
src/modules/physics/box2d/wrap_PrismaticJoint.cpp

@@ -28,24 +28,24 @@ namespace box2d
 {
 	PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx)
 	{
-		return luax_checktype<PrismaticJoint>(L, idx, "PrismaticJoint", LOVE_PHYSICS_PRISMATIC_JOINT_BITS);
+		return luax_checktype<PrismaticJoint>(L, idx, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T);
 	}
 
-	int _wrap_PrismaticJoint_getJointTranslation(lua_State * L)
+	int w_PrismaticJoint_getJointTranslation(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getJointTranslation());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_getJointSpeed(lua_State * L)
+	int w_PrismaticJoint_getJointSpeed(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getJointSpeed());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L)
+	int w_PrismaticJoint_setMotorEnabled(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -53,14 +53,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L)
+	int w_PrismaticJoint_isMotorEnabled(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		luax_pushboolean(L, t->isMotorEnabled());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L)
+	int w_PrismaticJoint_setMaxMotorForce(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -68,14 +68,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L)
+	int w_PrismaticJoint_getMaxMotorForce(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getMaxMotorForce());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L)
+	int w_PrismaticJoint_setMotorSpeed(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -83,21 +83,21 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L)
+	int w_PrismaticJoint_getMotorSpeed(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getMotorSpeed());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_getMotorForce(lua_State * L)
+	int w_PrismaticJoint_getMotorForce(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getMotorForce());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L)
+	int w_PrismaticJoint_setLimitsEnabled(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -105,14 +105,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L)
+	int w_PrismaticJoint_isLimitsEnabled(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		luax_pushboolean(L, t->isLimitsEnabled());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_setUpperLimit(lua_State * L)
+	int w_PrismaticJoint_setUpperLimit(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -120,7 +120,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_setLowerLimit(lua_State * L)
+	int w_PrismaticJoint_setLowerLimit(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -128,7 +128,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_setLimits(lua_State * L)
+	int w_PrismaticJoint_setLimits(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -137,59 +137,58 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_PrismaticJoint_getLowerLimit(lua_State * L)
+	int w_PrismaticJoint_getLowerLimit(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getLowerLimit());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_getUpperLimit(lua_State * L)
+	int w_PrismaticJoint_getUpperLimit(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_pushnumber(L, t->getUpperLimit());
 		return 1;
 	}
 
-	int _wrap_PrismaticJoint_getLimits(lua_State * L)
+	int w_PrismaticJoint_getLimits(lua_State * L)
 	{
 		PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
 		lua_remove(L, 1);
 		return t->getLimits(L);
 	}
 
-	static const luaL_Reg wrap_PrismaticJoint_functions[] = {
-		{ "getJointTranslation", _wrap_PrismaticJoint_getJointTranslation },
-		{ "getJointSpeed", _wrap_PrismaticJoint_getJointSpeed },
-		{ "setMotorEnabled", _wrap_PrismaticJoint_setMotorEnabled },
-		{ "isMotorEnabled", _wrap_PrismaticJoint_isMotorEnabled },
-		{ "setMaxMotorForce", _wrap_PrismaticJoint_setMaxMotorForce },
-		{ "getMaxMotorForce", _wrap_PrismaticJoint_getMaxMotorForce },
-		{ "setMotorSpeed", _wrap_PrismaticJoint_setMotorSpeed },
-		{ "getMotorSpeed", _wrap_PrismaticJoint_getMotorSpeed },
-		{ "getMotorForce", _wrap_PrismaticJoint_getMotorForce },
-		{ "setLimitsEnabled", _wrap_PrismaticJoint_setLimitsEnabled },
-		{ "isLimitsEnabled", _wrap_PrismaticJoint_isLimitsEnabled },
-		{ "setUpperLimit", _wrap_PrismaticJoint_setUpperLimit },
-		{ "setLowerLimit", _wrap_PrismaticJoint_setLowerLimit },
-		{ "setLimits", _wrap_PrismaticJoint_setLimits },
-		{ "getLowerLimit", _wrap_PrismaticJoint_getLowerLimit },
-		{ "getUpperLimit", _wrap_PrismaticJoint_getUpperLimit },
-		{ "getLimits", _wrap_PrismaticJoint_getLimits },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
-
-	int wrap_PrismaticJoint_open(lua_State * L)
-	{
-		luax_register_type(L, "PrismaticJoint", wrap_PrismaticJoint_functions);
-		return 0;
+	int w_PrismaticJoint_open(lua_State * L)
+	{
+		static const luaL_Reg functions[] = {
+			{ "getJointTranslation", w_PrismaticJoint_getJointTranslation },
+			{ "getJointSpeed", w_PrismaticJoint_getJointSpeed },
+			{ "setMotorEnabled", w_PrismaticJoint_setMotorEnabled },
+			{ "isMotorEnabled", w_PrismaticJoint_isMotorEnabled },
+			{ "setMaxMotorForce", w_PrismaticJoint_setMaxMotorForce },
+			{ "getMaxMotorForce", w_PrismaticJoint_getMaxMotorForce },
+			{ "setMotorSpeed", w_PrismaticJoint_setMotorSpeed },
+			{ "getMotorSpeed", w_PrismaticJoint_getMotorSpeed },
+			{ "getMotorForce", w_PrismaticJoint_getMotorForce },
+			{ "setLimitsEnabled", w_PrismaticJoint_setLimitsEnabled },
+			{ "isLimitsEnabled", w_PrismaticJoint_isLimitsEnabled },
+			{ "setUpperLimit", w_PrismaticJoint_setUpperLimit },
+			{ "setLowerLimit", w_PrismaticJoint_setLowerLimit },
+			{ "setLimits", w_PrismaticJoint_setLimits },
+			{ "getLowerLimit", w_PrismaticJoint_getLowerLimit },
+			{ "getUpperLimit", w_PrismaticJoint_getUpperLimit },
+			{ "getLimits", w_PrismaticJoint_getLimits },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "PrismaticJoint", functions);
 	}
 
 } // box2d

+ 18 - 18
src/modules/physics/box2d/wrap_PrismaticJoint.h

@@ -33,24 +33,24 @@ namespace physics
 namespace box2d
 {
 	PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx);
-	int _wrap_PrismaticJoint_getJointTranslation(lua_State * L);
-	int _wrap_PrismaticJoint_getJointSpeed(lua_State * L);
-	int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L);
-	int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L);
-	int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L);
-	int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L);
-	int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L);
-	int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L);
-	int _wrap_PrismaticJoint_getMotorForce(lua_State * L);
-	int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L);
-	int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L);
-	int _wrap_PrismaticJoint_setUpperLimit(lua_State * L);
-	int _wrap_PrismaticJoint_setLowerLimit(lua_State * L);
-	int _wrap_PrismaticJoint_setLimits(lua_State * L);
-	int _wrap_PrismaticJoint_getLowerLimit(lua_State * L);
-	int _wrap_PrismaticJoint_getUpperLimit(lua_State * L);
-	int _wrap_PrismaticJoint_getLimits(lua_State * L);
-	int wrap_PrismaticJoint_open(lua_State * L);
+	int w_PrismaticJoint_getJointTranslation(lua_State * L);
+	int w_PrismaticJoint_getJointSpeed(lua_State * L);
+	int w_PrismaticJoint_setMotorEnabled(lua_State * L);
+	int w_PrismaticJoint_isMotorEnabled(lua_State * L);
+	int w_PrismaticJoint_setMaxMotorForce(lua_State * L);
+	int w_PrismaticJoint_getMaxMotorForce(lua_State * L);
+	int w_PrismaticJoint_setMotorSpeed(lua_State * L);
+	int w_PrismaticJoint_getMotorSpeed(lua_State * L);
+	int w_PrismaticJoint_getMotorForce(lua_State * L);
+	int w_PrismaticJoint_setLimitsEnabled(lua_State * L);
+	int w_PrismaticJoint_isLimitsEnabled(lua_State * L);
+	int w_PrismaticJoint_setUpperLimit(lua_State * L);
+	int w_PrismaticJoint_setLowerLimit(lua_State * L);
+	int w_PrismaticJoint_setLimits(lua_State * L);
+	int w_PrismaticJoint_getLowerLimit(lua_State * L);
+	int w_PrismaticJoint_getUpperLimit(lua_State * L);
+	int w_PrismaticJoint_getLimits(lua_State * L);
+	int luaopen_prismaticjoint(lua_State * L);
 
 } // box2d
 } // physics

+ 31 - 33
src/modules/physics/box2d/wrap_PulleyJoint.cpp

@@ -28,17 +28,17 @@ namespace box2d
 {
 	PulleyJoint * luax_checkpulleyjoint(lua_State * L, int idx)
 	{
-		return luax_checktype<PulleyJoint>(L, idx, "PulleyJoint", LOVE_PHYSICS_PULLEY_JOINT_BITS);
+		return luax_checktype<PulleyJoint>(L, idx, "PulleyJoint", PHYSICS_PULLEY_JOINT_T);
 	}
 
-	int _wrap_PulleyJoint_getGroundAnchors(lua_State * L)
+	int w_PulleyJoint_getGroundAnchors(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_remove(L, 1);
 		return t->getGroundAnchors(L);
 	}
 	
-	int _wrap_PulleyJoint_setMaxLengths(lua_State * L)
+	int w_PulleyJoint_setMaxLengths(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		float arg1 = (float)luaL_optnumber(L, 2, 0.0);
@@ -47,14 +47,14 @@ namespace box2d
 		return 0;
 	}
 	
-	int _wrap_PulleyJoint_getMaxLengths(lua_State * L)
+	int w_PulleyJoint_getMaxLengths(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_remove(L, 1);
 		return t->getMaxLengths(L);
 	}
 	
-	int _wrap_PulleyJoint_setConstant(lua_State * L)
+	int w_PulleyJoint_setConstant(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -62,28 +62,28 @@ namespace box2d
 		return 0;
 	}
 	
-	int _wrap_PulleyJoint_getConstant(lua_State * L)
+	int w_PulleyJoint_getConstant(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_pushnumber(L, t->getConstant());
 		return 1;
 	}
 
-	int _wrap_PulleyJoint_getLength1(lua_State * L)
+	int w_PulleyJoint_getLength1(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_pushnumber(L, t->getLength1());
 		return 1;
 	}
 	
-	int _wrap_PulleyJoint_getLength2(lua_State * L)
+	int w_PulleyJoint_getLength2(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_pushnumber(L, t->getLength2());
 		return 1;
 	}
 	
-	int _wrap_PulleyJoint_setRatio(lua_State * L)
+	int w_PulleyJoint_setRatio(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -91,37 +91,35 @@ namespace box2d
 		return 0;
 	}
 	
-	int _wrap_PulleyJoint_getRatio(lua_State * L)
+	int w_PulleyJoint_getRatio(lua_State * L)
 	{
 		PulleyJoint * t = luax_checkpulleyjoint(L, 1);
 		lua_pushnumber(L, t->getRatio());
 		return 1;
 	}
-	
-	static const luaL_Reg wrap_PulleyJoint_functions[] = {
-		{ "getGroundAnchors", _wrap_PulleyJoint_getGroundAnchors },
-		{ "setMaxLengths", _wrap_PulleyJoint_setMaxLengths },
-		{ "getMaxLengths", _wrap_PulleyJoint_getMaxLengths },
-		{ "setConstant", _wrap_PulleyJoint_setConstant },
-		{ "getConstant", _wrap_PulleyJoint_getConstant },
-		{ "getLength1", _wrap_PulleyJoint_getLength1 },
-		{ "getLength2", _wrap_PulleyJoint_getLength2 },
-		{ "setRatio", _wrap_PulleyJoint_setRatio },
-		{ "getRatio", _wrap_PulleyJoint_getRatio },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
 
-	int wrap_PulleyJoint_open(lua_State * L)
+	int luaopen_pulleyjoint(lua_State * L)
 	{
-		luax_register_type(L, "PulleyJoint", wrap_PulleyJoint_functions);
-		return 0; 
+		static const luaL_Reg functions[] = {
+			{ "getGroundAnchors", w_PulleyJoint_getGroundAnchors },
+			{ "setMaxLengths", w_PulleyJoint_setMaxLengths },
+			{ "getMaxLengths", w_PulleyJoint_getMaxLengths },
+			{ "setConstant", w_PulleyJoint_setConstant },
+			{ "getConstant", w_PulleyJoint_getConstant },
+			{ "getLength1", w_PulleyJoint_getLength1 },
+			{ "getLength2", w_PulleyJoint_getLength2 },
+			{ "setRatio", w_PulleyJoint_setRatio },
+			{ "getRatio", w_PulleyJoint_getRatio },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+		return luax_register_type(L, "PulleyJoint", functions);
 	}
 
 } // box2d

+ 10 - 10
src/modules/physics/box2d/wrap_PulleyJoint.h

@@ -33,16 +33,16 @@ namespace physics
 namespace box2d
 {
 	PulleyJoint * luax_checkpulleyjoint(lua_State * L, int idx);
-	int _wrap_PulleyJoint_getGroundAnchors(lua_State * L);
-	int _wrap_PulleyJoint_setMaxLengths(lua_State * L);
-	int _wrap_PulleyJoint_getMaxLengths(lua_State * L);
-	int _wrap_PulleyJoint_setConstant(lua_State * L);
-	int _wrap_PulleyJoint_getConstant(lua_State * L);
-	int _wrap_PulleyJoint_getLength1(lua_State * L);
-	int _wrap_PulleyJoint_getLength2(lua_State * L);
-	int _wrap_PulleyJoint_setRatio(lua_State * L);
-	int _wrap_PulleyJoint_getRatio(lua_State * L);
-	int wrap_PulleyJoint_open(lua_State * L);
+	int w_PulleyJoint_getGroundAnchors(lua_State * L);
+	int w_PulleyJoint_setMaxLengths(lua_State * L);
+	int w_PulleyJoint_getMaxLengths(lua_State * L);
+	int w_PulleyJoint_setConstant(lua_State * L);
+	int w_PulleyJoint_getConstant(lua_State * L);
+	int w_PulleyJoint_getLength1(lua_State * L);
+	int w_PulleyJoint_getLength2(lua_State * L);
+	int w_PulleyJoint_setRatio(lua_State * L);
+	int w_PulleyJoint_getRatio(lua_State * L);
+	int luaopen_pulleyjoint(lua_State * L);
 
 } // box2d
 } // physics

+ 48 - 50
src/modules/physics/box2d/wrap_RevoluteJoint.cpp

@@ -28,24 +28,24 @@ namespace box2d
 {
 	RevoluteJoint * luax_checkrevolutejoint(lua_State * L, int idx)
 	{
-		return luax_checktype<RevoluteJoint>(L, idx, "RevoluteJoint", LOVE_PHYSICS_REVOLUTE_JOINT_BITS);
+		return luax_checktype<RevoluteJoint>(L, idx, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T);
 	}
 
-	int _wrap_RevoluteJoint_getJointAngle(lua_State * L)
+	int w_RevoluteJoint_getJointAngle(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getJointAngle());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_getJointSpeed(lua_State * L)
+	int w_RevoluteJoint_getJointSpeed(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getJointSpeed());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_setMotorEnabled(lua_State * L)
+	int w_RevoluteJoint_setMotorEnabled(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -53,14 +53,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_isMotorEnabled(lua_State * L)
+	int w_RevoluteJoint_isMotorEnabled(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		luax_pushboolean(L, t->isMotorEnabled());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_setMaxMotorTorque(lua_State * L)
+	int w_RevoluteJoint_setMaxMotorTorque(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -68,14 +68,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_getMaxMotorTorque(lua_State * L)
+	int w_RevoluteJoint_getMaxMotorTorque(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getMaxMotorTorque());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_setMotorSpeed(lua_State * L)
+	int w_RevoluteJoint_setMotorSpeed(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -83,21 +83,21 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_getMotorSpeed(lua_State * L)
+	int w_RevoluteJoint_getMotorSpeed(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getMotorSpeed());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_getMotorTorque(lua_State * L)
+	int w_RevoluteJoint_getMotorTorque(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getMotorTorque());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_setLimitsEnabled(lua_State * L)
+	int w_RevoluteJoint_setLimitsEnabled(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -105,14 +105,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_isLimitsEnabled(lua_State * L)
+	int w_RevoluteJoint_isLimitsEnabled(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		luax_pushboolean(L, t->isLimitsEnabled());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_setUpperLimit(lua_State * L)
+	int w_RevoluteJoint_setUpperLimit(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -120,7 +120,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_setLowerLimit(lua_State * L)
+	int w_RevoluteJoint_setLowerLimit(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -128,7 +128,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_setLimits(lua_State * L)
+	int w_RevoluteJoint_setLimits(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -137,59 +137,57 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_RevoluteJoint_getLowerLimit(lua_State * L)
+	int w_RevoluteJoint_getLowerLimit(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getLowerLimit());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_getUpperLimit(lua_State * L)
+	int w_RevoluteJoint_getUpperLimit(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_pushnumber(L, t->getUpperLimit());
 		return 1;
 	}
 
-	int _wrap_RevoluteJoint_getLimits(lua_State * L)
+	int w_RevoluteJoint_getLimits(lua_State * L)
 	{
 		RevoluteJoint * t = luax_checkrevolutejoint(L, 1);
 		lua_remove(L, 1);
 		return t->getLimits(L);
 	}
 
-	static const luaL_Reg wrap_RevoluteJoint_functions[] = {
-		{ "getJointAngle", _wrap_RevoluteJoint_getJointAngle },
-		{ "getJointSpeed", _wrap_RevoluteJoint_getJointSpeed },
-		{ "setMotorEnabled", _wrap_RevoluteJoint_setMotorEnabled },
-		{ "isMotorEnabled", _wrap_RevoluteJoint_isMotorEnabled },
-		{ "setMaxMotorTorque", _wrap_RevoluteJoint_setMaxMotorTorque },
-		{ "getMaxMotorTorque", _wrap_RevoluteJoint_getMaxMotorTorque },
-		{ "setMotorSpeed", _wrap_RevoluteJoint_setMotorSpeed },
-		{ "getMotorSpeed", _wrap_RevoluteJoint_getMotorSpeed },
-		{ "getMotorTorque", _wrap_RevoluteJoint_getMotorTorque },
-		{ "setLimitsEnabled", _wrap_RevoluteJoint_setLimitsEnabled },
-		{ "isLimitsEnabled", _wrap_RevoluteJoint_isLimitsEnabled },
-		{ "setUpperLimit", _wrap_RevoluteJoint_setUpperLimit },
-		{ "setLowerLimit", _wrap_RevoluteJoint_setLowerLimit },
-		{ "setLimits", _wrap_RevoluteJoint_setLimits },
-		{ "getLowerLimit", _wrap_RevoluteJoint_getLowerLimit },
-		{ "getUpperLimit", _wrap_RevoluteJoint_getUpperLimit },
-		{ "getLimits", _wrap_RevoluteJoint_getLimits },
-		// From Joint.
-		{ "getType", _wrap_Joint_getType },
-		{ "getAnchors", _wrap_Joint_getAnchors },
-		{ "getReactionForce", _wrap_Joint_getReactionForce },
-		{ "getReactionTorque", _wrap_Joint_getReactionTorque },
-		{ "setCollideConnected", _wrap_Joint_setCollideConnected },
-		{ "getCollideConnected", _wrap_Joint_getCollideConnected },
-		{ 0, 0 }
-	};
-
-	int wrap_RevoluteJoint_open(lua_State * L)
-	{
-		luax_register_type(L, "RevoluteJoint", wrap_RevoluteJoint_functions);
-		return 0;
+	int luaopen_revolutejoint(lua_State * L)
+	{
+		static const luaL_Reg functions[] = {
+			{ "getJointAngle", w_RevoluteJoint_getJointAngle },
+			{ "getJointSpeed", w_RevoluteJoint_getJointSpeed },
+			{ "setMotorEnabled", w_RevoluteJoint_setMotorEnabled },
+			{ "isMotorEnabled", w_RevoluteJoint_isMotorEnabled },
+			{ "setMaxMotorTorque", w_RevoluteJoint_setMaxMotorTorque },
+			{ "getMaxMotorTorque", w_RevoluteJoint_getMaxMotorTorque },
+			{ "setMotorSpeed", w_RevoluteJoint_setMotorSpeed },
+			{ "getMotorSpeed", w_RevoluteJoint_getMotorSpeed },
+			{ "getMotorTorque", w_RevoluteJoint_getMotorTorque },
+			{ "setLimitsEnabled", w_RevoluteJoint_setLimitsEnabled },
+			{ "isLimitsEnabled", w_RevoluteJoint_isLimitsEnabled },
+			{ "setUpperLimit", w_RevoluteJoint_setUpperLimit },
+			{ "setLowerLimit", w_RevoluteJoint_setLowerLimit },
+			{ "setLimits", w_RevoluteJoint_setLimits },
+			{ "getLowerLimit", w_RevoluteJoint_getLowerLimit },
+			{ "getUpperLimit", w_RevoluteJoint_getUpperLimit },
+			{ "getLimits", w_RevoluteJoint_getLimits },
+			// From Joint.
+			{ "getType", w_Joint_getType },
+			{ "getAnchors", w_Joint_getAnchors },
+			{ "getReactionForce", w_Joint_getReactionForce },
+			{ "getReactionTorque", w_Joint_getReactionTorque },
+			{ "setCollideConnected", w_Joint_setCollideConnected },
+			{ "getCollideConnected", w_Joint_getCollideConnected },
+			{ 0, 0 }
+		};
+		return luax_register_type(L, "RevoluteJoint", functions);
 	}
 
 } // box2d

+ 18 - 18
src/modules/physics/box2d/wrap_RevoluteJoint.h

@@ -33,24 +33,24 @@ namespace physics
 namespace box2d
 {
 	RevoluteJoint * luax_checkrevolutejoint(lua_State * L, int idx);
-	int _wrap_RevoluteJoint_getJointAngle(lua_State * L);
-	int _wrap_RevoluteJoint_getJointSpeed(lua_State * L);
-	int _wrap_RevoluteJoint_setMotorEnabled(lua_State * L);
-	int _wrap_RevoluteJoint_isMotorEnabled(lua_State * L);
-	int _wrap_RevoluteJoint_setMaxMotorTorque(lua_State * L);
-	int _wrap_RevoluteJoint_getMaxMotorTorque(lua_State * L);
-	int _wrap_RevoluteJoint_setMotorSpeed(lua_State * L);
-	int _wrap_RevoluteJoint_getMotorSpeed(lua_State * L);
-	int _wrap_RevoluteJoint_getMotorTorque(lua_State * L);
-	int _wrap_RevoluteJoint_setLimitsEnabled(lua_State * L);
-	int _wrap_RevoluteJoint_isLimitsEnabled(lua_State * L);
-	int _wrap_RevoluteJoint_setUpperLimit(lua_State * L);
-	int _wrap_RevoluteJoint_setLowerLimit(lua_State * L);
-	int _wrap_RevoluteJoint_setLimits(lua_State * L);
-	int _wrap_RevoluteJoint_getLowerLimit(lua_State * L);
-	int _wrap_RevoluteJoint_getUpperLimit(lua_State * L);
-	int _wrap_RevoluteJoint_getLimits(lua_State * L);
-	int wrap_RevoluteJoint_open(lua_State * L);
+	int w_RevoluteJoint_getJointAngle(lua_State * L);
+	int w_RevoluteJoint_getJointSpeed(lua_State * L);
+	int w_RevoluteJoint_setMotorEnabled(lua_State * L);
+	int w_RevoluteJoint_isMotorEnabled(lua_State * L);
+	int w_RevoluteJoint_setMaxMotorTorque(lua_State * L);
+	int w_RevoluteJoint_getMaxMotorTorque(lua_State * L);
+	int w_RevoluteJoint_setMotorSpeed(lua_State * L);
+	int w_RevoluteJoint_getMotorSpeed(lua_State * L);
+	int w_RevoluteJoint_getMotorTorque(lua_State * L);
+	int w_RevoluteJoint_setLimitsEnabled(lua_State * L);
+	int w_RevoluteJoint_isLimitsEnabled(lua_State * L);
+	int w_RevoluteJoint_setUpperLimit(lua_State * L);
+	int w_RevoluteJoint_setLowerLimit(lua_State * L);
+	int w_RevoluteJoint_setLimits(lua_State * L);
+	int w_RevoluteJoint_getLowerLimit(lua_State * L);
+	int w_RevoluteJoint_getUpperLimit(lua_State * L);
+	int w_RevoluteJoint_getLimits(lua_State * L);
+	int luaopen_revolutejoint(lua_State * L);
 
 } // box2d
 } // physics

+ 42 - 43
src/modules/physics/box2d/wrap_Shape.cpp

@@ -28,17 +28,17 @@ namespace box2d
 {
 	Shape * luax_checkshape(lua_State * L, int idx)
 	{
-		return luax_checktype<Shape>(L, idx, "Shape", LOVE_PHYSICS_SHAPE_BITS);
+		return luax_checktype<Shape>(L, idx, "Shape", PHYSICS_SHAPE_T);
 	}
 
-	int _wrap_Shape_getType(lua_State * L)
+	int w_Shape_getType(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_pushinteger(L, t->getType());
 		return 1;
 	}
 
-	int _wrap_Shape_setFriction(lua_State * L)
+	int w_Shape_setFriction(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -46,7 +46,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Shape_setRestitution(lua_State * L)
+	int w_Shape_setRestitution(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -54,7 +54,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Shape_setDensity(lua_State * L)
+	int w_Shape_setDensity(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -62,7 +62,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Shape_setSensor(lua_State * L)
+	int w_Shape_setSensor(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		bool arg1 = luax_toboolean(L, 2);
@@ -70,45 +70,45 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Shape_getFriction(lua_State * L)
+	int w_Shape_getFriction(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_pushnumber(L, t->getFriction());
 		return 1;
 	}
 
-	int _wrap_Shape_getRestituion(lua_State * L)
+	int w_Shape_getRestituion(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_pushnumber(L, t->getRestituion());
 		return 1;
 	}
 
-	int _wrap_Shape_getDensity(lua_State * L)
+	int w_Shape_getDensity(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_pushnumber(L, t->getDensity());
 		return 1;
 	}
 
-	int _wrap_Shape_isSensor(lua_State * L)
+	int w_Shape_isSensor(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		luax_pushboolean(L, t->isSensor());
 		return 1;
 	}
 
-	int _wrap_Shape_getBody(lua_State * L)
+	int w_Shape_getBody(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		Body * body = t->getBody();
 		if(body == 0)
 			return 0;
-		luax_newtype(L, "Body", LOVE_PHYSICS_BODY_BITS, (void*)body);
+		luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
 		return 1;
 	}
 
-	int _wrap_Shape_testPoint(lua_State * L)
+	int w_Shape_testPoint(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		float x = (float)luaL_checknumber(L, 2);
@@ -117,13 +117,13 @@ namespace box2d
 		return 1;
 	}
 
-	int _wrap_Shape_testSegment(lua_State * L)
+	int w_Shape_testSegment(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		return t->testSegment(L);
 	}
 
-	int _wrap_Shape_setFilterData(lua_State * L)
+	int w_Shape_setFilterData(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		int v[3];
@@ -134,7 +134,7 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_Shape_getFilterData(lua_State * L)
+	int w_Shape_getFilterData(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		int v[3];
@@ -145,51 +145,50 @@ namespace box2d
 		return 3;
 	}
 
-	int _wrap_Shape_setData(lua_State * L)
+	int w_Shape_setData(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_remove(L, 1);
 		return t->setData(L);
 	}
 
-	int _wrap_Shape_getData(lua_State * L)
+	int w_Shape_getData(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_remove(L, 1);
 		return t->getData(L);
 	}
 
-	int _wrap_Shape_getBoundingBox(lua_State * L)
+	int w_Shape_getBoundingBox(lua_State * L)
 	{
 		Shape * t = luax_checkshape(L, 1);
 		lua_remove(L, 1);
 		return t->getBoundingBox(L);
 	}
 
-	static const luaL_Reg wrap_Shape_functions[] = {
-		{ "getType", _wrap_Shape_getType },
-		{ "setFriction", _wrap_Shape_setFriction },
-		{ "setRestitution", _wrap_Shape_setRestitution },
-		{ "setDensity", _wrap_Shape_setDensity },
-		{ "setSensor", _wrap_Shape_setSensor },
-		{ "getFriction", _wrap_Shape_getFriction },
-		{ "getRestituion", _wrap_Shape_getRestituion },
-		{ "getDensity", _wrap_Shape_getDensity },
-		{ "isSensor", _wrap_Shape_isSensor },
-		{ "testPoint", _wrap_Shape_testPoint },
-		{ "testSegment", _wrap_Shape_testSegment },
-		{ "setFilterData", _wrap_Shape_setFilterData },
-		{ "getFilterData", _wrap_Shape_getFilterData },
-		{ "setData", _wrap_Shape_setData },
-		{ "getData", _wrap_Shape_getData },
-		{ "getBoundingBox", _wrap_Shape_getBoundingBox },
-		{ 0, 0 }
-	};
-
-	int wrap_Shape_open(lua_State * L)
-	{
-		luax_register_type(L, "Shape", wrap_Shape_functions);
-		return 0;
+	int w_Shape_open(lua_State * L)
+	{
+		static const luaL_Reg functions[] = {
+			{ "getType", w_Shape_getType },
+			{ "setFriction", w_Shape_setFriction },
+			{ "setRestitution", w_Shape_setRestitution },
+			{ "setDensity", w_Shape_setDensity },
+			{ "setSensor", w_Shape_setSensor },
+			{ "getFriction", w_Shape_getFriction },
+			{ "getRestituion", w_Shape_getRestituion },
+			{ "getDensity", w_Shape_getDensity },
+			{ "isSensor", w_Shape_isSensor },
+			{ "testPoint", w_Shape_testPoint },
+			{ "testSegment", w_Shape_testSegment },
+			{ "setFilterData", w_Shape_setFilterData },
+			{ "getFilterData", w_Shape_getFilterData },
+			{ "setData", w_Shape_setData },
+			{ "getData", w_Shape_getData },
+			{ "getBoundingBox", w_Shape_getBoundingBox },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Shape", functions);
 	}
 
 } // box2d

+ 18 - 18
src/modules/physics/box2d/wrap_Shape.h

@@ -32,24 +32,24 @@ namespace physics
 namespace box2d
 {
 	Shape * luax_checkshape(lua_State * L, int idx);
-	int _wrap_Shape_getType(lua_State * L);
-	int _wrap_Shape_setFriction(lua_State * L);
-	int _wrap_Shape_setRestitution(lua_State * L);
-	int _wrap_Shape_setDensity(lua_State * L);
-	int _wrap_Shape_setSensor(lua_State * L);
-	int _wrap_Shape_getFriction(lua_State * L);
-	int _wrap_Shape_getRestituion(lua_State * L);
-	int _wrap_Shape_getDensity(lua_State * L);
-	int _wrap_Shape_isSensor(lua_State * L);
-	int _wrap_Shape_getBody(lua_State * L);
-	int _wrap_Shape_testPoint(lua_State * L);
-	int _wrap_Shape_testSegment(lua_State * L);
-	int _wrap_Shape_setFilterData(lua_State * L);
-	int _wrap_Shape_getFilterData(lua_State * L);
-	int _wrap_Shape_setData(lua_State * L);
-	int _wrap_Shape_getData(lua_State * L);
-	int _wrap_Shape_getBoundingBox(lua_State * L);
-	int wrap_Shape_open(lua_State * L);
+	int w_Shape_getType(lua_State * L);
+	int w_Shape_setFriction(lua_State * L);
+	int w_Shape_setRestitution(lua_State * L);
+	int w_Shape_setDensity(lua_State * L);
+	int w_Shape_setSensor(lua_State * L);
+	int w_Shape_getFriction(lua_State * L);
+	int w_Shape_getRestituion(lua_State * L);
+	int w_Shape_getDensity(lua_State * L);
+	int w_Shape_isSensor(lua_State * L);
+	int w_Shape_getBody(lua_State * L);
+	int w_Shape_testPoint(lua_State * L);
+	int w_Shape_testSegment(lua_State * L);
+	int w_Shape_setFilterData(lua_State * L);
+	int w_Shape_getFilterData(lua_State * L);
+	int w_Shape_setData(lua_State * L);
+	int w_Shape_getData(lua_State * L);
+	int w_Shape_getBoundingBox(lua_State * L);
+	int luaopen_shape(lua_State * L);
 
 } // box2d
 } // physics

+ 29 - 30
src/modules/physics/box2d/wrap_World.cpp

@@ -29,10 +29,10 @@ namespace box2d
 
 	World * luax_checkworld(lua_State * L, int idx)
 	{
-		return luax_checktype<World>(L, idx, "World", LOVE_PHYSICS_WORLD_BITS);
+		return luax_checktype<World>(L, idx, "World", PHYSICS_WORLD_T);
 	}
 
-	int _wrap_World_update(lua_State * L)
+	int w_World_update(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		float dt = (float)luaL_checknumber(L, 2);
@@ -40,21 +40,21 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_World_setCallback(lua_State * L)
+	int w_World_setCallback(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_remove(L, 1);
 		return t->setCallback(L);
 	}
 
-	int _wrap_World_getCallback(lua_State * L)
+	int w_World_getCallback(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_remove(L, 1);
 		return t->getCallback(L);
 	}
 
-	int _wrap_World_setGravity(lua_State * L)
+	int w_World_setGravity(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		float arg1 = (float)luaL_checknumber(L, 2);
@@ -63,14 +63,14 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_World_getGravity(lua_State * L)
+	int w_World_getGravity(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_remove(L, 1);
 		return t->getGravity(L);
 	}
 
-	int _wrap_World_setAllowSleep(lua_State * L)
+	int w_World_setAllowSleep(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		bool b = luax_toboolean(L, 2);
@@ -78,28 +78,28 @@ namespace box2d
 		return 0;
 	}
 
-	int _wrap_World_isAllowSleep(lua_State * L)
+	int w_World_isAllowSleep(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		luax_pushboolean(L, t->isAllowSleep());
 		return 1;
 	}
 
-	int _wrap_World_getBodyCount(lua_State * L)
+	int w_World_getBodyCount(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_pushinteger(L, t->getBodyCount());
 		return 1;
 	}
 
-	int _wrap_World_getJointCount(lua_State * L)
+	int w_World_getJointCount(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_pushinteger(L, t->getJointCount());
 		return 1;
 	}
 	
-	int _wrap_World_setMeter(lua_State * L)
+	int w_World_setMeter(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		int arg1 = luaL_checkint(L, 2);
@@ -107,32 +107,31 @@ namespace box2d
 		return 0;
 		
 	}
-	int _wrap_World_getMeter(lua_State * L)
+	int w_World_getMeter(lua_State * L)
 	{
 		World * t = luax_checkworld(L, 1);
 		lua_pushinteger(L, t->getMeter());
 		return 1;
 	}
 	
-	static const luaL_Reg wrap_World_functions[] = {
-		{ "update", _wrap_World_update },
-		{ "setCallback", _wrap_World_setCallback },
-		{ "getCallback", _wrap_World_getCallback },
-		{ "setGravity", _wrap_World_setGravity },
-		{ "getGravity", _wrap_World_getGravity },
-		{ "setAllowSleep", _wrap_World_setAllowSleep },
-		{ "isAllowSleep", _wrap_World_isAllowSleep },
-		{ "getBodyCount", _wrap_World_getBodyCount },
-		{ "getJointCount", _wrap_World_getJointCount },
-		{ "setMeter", _wrap_World_setMeter },
-		{ "getMeter", _wrap_World_getMeter },
-		{ 0, 0 }
-	};
-
-	int wrap_World_open(lua_State * L)
+	int luaopen_world(lua_State * L)
 	{
-		luax_register_type(L, "World", wrap_World_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "update", w_World_update },
+			{ "setCallback", w_World_setCallback },
+			{ "getCallback", w_World_getCallback },
+			{ "setGravity", w_World_setGravity },
+			{ "getGravity", w_World_getGravity },
+			{ "setAllowSleep", w_World_setAllowSleep },
+			{ "isAllowSleep", w_World_isAllowSleep },
+			{ "getBodyCount", w_World_getBodyCount },
+			{ "getJointCount", w_World_getJointCount },
+			{ "setMeter", w_World_setMeter },
+			{ "getMeter", w_World_getMeter },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "World", functions);
 	}
 
 } // box2d

+ 12 - 12
src/modules/physics/box2d/wrap_World.h

@@ -32,18 +32,18 @@ namespace physics
 namespace box2d
 {
 	World * luax_checkworld(lua_State * L, int idx);
-	int _wrap_World_update(lua_State * L);
-	int _wrap_World_setCallback(lua_State * L);
-	int _wrap_World_getCallback(lua_State * L);
-	int _wrap_World_setGravity(lua_State * L);
-	int _wrap_World_getGravity(lua_State * L);
-	int _wrap_World_setAllowSleep(lua_State * L);
-	int _wrap_World_isAllowSleep(lua_State * L);
-	int _wrap_World_getBodyCount(lua_State * L);
-	int _wrap_World_getJointCount(lua_State * L);
-	int _wrap_World_setMeter(lua_State * L);
-	int _wrap_World_getMeter(lua_State * L);
-	int wrap_World_open(lua_State * L);
+	int w_World_update(lua_State * L);
+	int w_World_setCallback(lua_State * L);
+	int w_World_getCallback(lua_State * L);
+	int w_World_setGravity(lua_State * L);
+	int w_World_getGravity(lua_State * L);
+	int w_World_setAllowSleep(lua_State * L);
+	int w_World_isAllowSleep(lua_State * L);
+	int w_World_getBodyCount(lua_State * L);
+	int w_World_getJointCount(lua_State * L);
+	int w_World_setMeter(lua_State * L);
+	int w_World_getMeter(lua_State * L);
+	int luaopen_world(lua_State * L);
 
 } // box2d
 } // physics

+ 1 - 1
src/modules/sound/Decoder.h

@@ -55,7 +55,7 @@ namespace sound
 		/**
 		* 16 bit audio is the default.
 		**/
-		static const int DEFAULT_BITS = 16;
+		static const int DEFAULT_T = 16;
 
 		/**
 		* Creates a deep of itself. The sound stream can (and should) be 

+ 13 - 14
src/modules/sound/wrap_Decoder.cpp

@@ -26,41 +26,40 @@ namespace sound
 {
 	Decoder * luax_checkdecoder(lua_State * L, int idx)
 	{
-		return luax_checktype<Decoder>(L, idx, "Decoder", LOVE_SOUND_DECODER_BITS);
+		return luax_checktype<Decoder>(L, idx, "Decoder", SOUND_DECODER_T);
 	}
 
-	int _wrap_Decoder_getChannels(lua_State * L)
+	int w_Decoder_getChannels(lua_State * L)
 	{
 		Decoder * t = luax_checkdecoder(L, 1);
 		lua_pushinteger(L, t->getChannels());
 		return 1;
 	}
 
-	int _wrap_Decoder_getBits(lua_State * L)
+	int w_Decoder_getBits(lua_State * L)
 	{
 		Decoder * t = luax_checkdecoder(L, 1);
 		lua_pushinteger(L, t->getBits());
 		return 1;
 	}
 
-	int _wrap_Decoder_getSampleRate(lua_State * L)
+	int w_Decoder_getSampleRate(lua_State * L)
 	{
 		Decoder * t = luax_checkdecoder(L, 1);
 		lua_pushinteger(L, t->getSampleRate());
 		return 1;
 	}
-
-	static const luaL_Reg wrap_Decoder_functions[] = {
-		{ "getChannels", _wrap_Decoder_getChannels },
-		{ "getBits", _wrap_Decoder_getBits },
-		{ "getSampleRate", _wrap_Decoder_getSampleRate },
-		{ 0, 0 }
-	};
 	
-	int wrap_Decoder_open(lua_State * L)
+	int luaopen_decoder(lua_State * L)
 	{
-		luax_register_type(L, "Decoder", wrap_Decoder_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+			{ "getChannels", w_Decoder_getChannels },
+			{ "getBits", w_Decoder_getBits },
+			{ "getSampleRate", w_Decoder_getSampleRate },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "Decoder", functions);
 	}
 
 } // sound

+ 4 - 4
src/modules/sound/wrap_Decoder.h

@@ -30,10 +30,10 @@ namespace love
 namespace sound
 {
 	Decoder * luax_checkdecoder(lua_State * L, int idx);
-	int _wrap_Decoder_getChannels(lua_State * L);
-	int _wrap_Decoder_getBits(lua_State * L);
-	int _wrap_Decoder_getSampleRate(lua_State * L);
-	int wrap_Decoder_open(lua_State * L);
+	int w_Decoder_getChannels(lua_State * L);
+	int w_Decoder_getBits(lua_State * L);
+	int w_Decoder_getSampleRate(lua_State * L);
+	int luaopen_decoder(lua_State * L);
 
 } // sound
 } // love

+ 25 - 29
src/modules/sound/wrap_Sound.cpp

@@ -29,7 +29,7 @@ namespace sound
 {
 	static Sound * instance = 0;
 
-	int _wrap_newSoundData(lua_State * L)
+	int w_newSoundData(lua_State * L)
 	{
 		SoundData * t = 0;
 
@@ -37,7 +37,7 @@ namespace sound
 		{
 			int samples = luaL_checkint(L, 1);
 			int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
-			int bits = luaL_optint(L, 3, Decoder::DEFAULT_BITS);
+			int bits = luaL_optint(L, 3, Decoder::DEFAULT_T);
 			int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
 
 			try
@@ -55,9 +55,9 @@ namespace sound
 		{
 
 			// Convert to Decoder, if necessary.
-			if(!luax_istype(L, 1, LOVE_SOUND_DECODER_BITS))
+			if(!luax_istype(L, 1, SOUND_DECODER_T))
 			{
-				_wrap_newDecoder(L);
+				w_newDecoder(L);
 				lua_replace(L, 1);
 			}
 
@@ -71,18 +71,18 @@ namespace sound
 			}
 		}
 
-		luax_newtype(L, "SoundData", LOVE_SOUND_SOUND_DATA_BITS, (void*)t);
+		luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)t);
 
 		return 1;
 	}
 
-	int _wrap_newDecoder(lua_State * L)
+	int w_newDecoder(lua_State * L)
 	{
 		// Convert to File, if necessary.
 		if(lua_isstring(L, 1))
-			luax_strtofile(L, 1);
+			luax_convobj(L, 1, "filesystem", "newFile");
 
-		love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", LOVE_FILESYSTEM_FILE_BITS);
+		love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
 		int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
 		int sampleRate = luaL_optint(L, 3, Decoder::DEFAULT_SAMPLE_RATE);
 
@@ -91,7 +91,7 @@ namespace sound
 			Decoder * t = instance->newDecoder(file, bufferSize, sampleRate);
 			if(t == 0)
 				return luaL_error(L, "Extension \"%s\" not supported.", file->getExtension().c_str());
-			luax_newtype(L, "Decoder", LOVE_SOUND_DECODER_BITS, (void*)t);
+			luax_newtype(L, "Decoder", SOUND_DECODER_T, (void*)t);
 		}
 		catch(love::Exception & e)
 		{
@@ -101,21 +101,22 @@ namespace sound
 		return 1;
 	}
 
-	// List of functions to wrap.
-	static const luaL_Reg wrap_Sound_functions[] = {
-		{ "newSoundData",  _wrap_newSoundData },
-		{ "newDecoder",  _wrap_newDecoder },
-		{ 0, 0 }
-	};
+	int luaopen_love_sound(lua_State * L)
+	{
+		// List of functions to wrap.
+		static const luaL_Reg functions[] = {
+			{ "newSoundData",  w_newSoundData },
+			{ "newDecoder",  w_newDecoder },
+			{ 0, 0 }
+		};
+
+		static const lua_CFunction types[] = {
+			luaopen_sounddata,
+			luaopen_decoder,
+			0
+		};
 
-	static const lua_CFunction wrap_Sound_types[] = {
-		wrap_SoundData_open,
-		wrap_Decoder_open,
-		0
-	};
 
-	int wrap_Sound_open(lua_State * L)
-	{
 		if(instance == 0)
 		{
 			try
@@ -128,15 +129,10 @@ namespace sound
 			}
 		}
 
-		luax_register_gc(L, "love.sound", instance);
+		luax_register_gc(L, instance);
 
-		return luax_register_module(L, wrap_Sound_functions, wrap_Sound_types, 0, "sound");
+		return luax_register_module(L, functions, types, 0, "sound");
 	}
 
 } // sound
 } // love
-
-int luaopen_love_sound(lua_State * L)
-{
-	return love::sound::wrap_Sound_open(L);
-}

+ 3 - 5
src/modules/sound/wrap_Sound.h

@@ -31,13 +31,11 @@ namespace love
 {
 namespace sound
 {
-	int _wrap_newSoundData(lua_State * L);
-	int _wrap_newDecoder(lua_State * L);
-	int wrap_Sound_open(lua_State * L);
+	int w_newSoundData(lua_State * L);
+	int w_newDecoder(lua_State * L);
+	extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
 
 } // sound
 } // love
 
 #endif // LOVE_SOUND_WRAP_SOUND_H
-
-extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);

+ 22 - 21
src/modules/sound/wrap_SoundData.cpp

@@ -28,31 +28,31 @@ namespace sound
 {
 	SoundData * luax_checksounddata(lua_State * L, int idx)
 	{
-		return luax_checktype<SoundData>(L, idx, "SoundData", LOVE_SOUND_SOUND_DATA_BITS);
+		return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
 	}
 
-	int _wrap_SoundData_getChannels(lua_State * L)
+	int w_SoundData_getChannels(lua_State * L)
 	{
 		SoundData * t = luax_checksounddata(L, 1);
 		lua_pushinteger(L, t->getChannels());
 		return 1;
 	}
 
-	int _wrap_SoundData_getBits(lua_State * L)
+	int w_SoundData_getBits(lua_State * L)
 	{
 		SoundData * t = luax_checksounddata(L, 1);
 		lua_pushinteger(L, t->getBits());
 		return 1;
 	}
 
-	int _wrap_SoundData_getSampleRate(lua_State * L)
+	int w_SoundData_getSampleRate(lua_State * L)
 	{
 		SoundData * t = luax_checksounddata(L, 1);
 		lua_pushinteger(L, t->getSampleRate());
 		return 1;
 	}
 
-	int _wrap_SoundData_setSample(lua_State * L)
+	int w_SoundData_setSample(lua_State * L)
 	{
 		SoundData * sd = luax_checksounddata(L, 1);
 		int i = (int)lua_tointeger(L, 2);
@@ -61,7 +61,7 @@ namespace sound
 		return 0;
 	}
 
-	int _wrap_SoundData_getSample(lua_State * L)
+	int w_SoundData_getSample(lua_State * L)
 	{
 		SoundData * sd = luax_checksounddata(L, 1);
 		int i = (int)lua_tointeger(L, 2);
@@ -69,24 +69,25 @@ namespace sound
 		return 1;
 	}
 
-	static const luaL_Reg wrap_SoundData_functions[] = {
 
-		// Data
-		{ "getPointer", _wrap_Data_getPointer },
-		{ "getSize", _wrap_Data_getSize },
-
-		{ "getChannels", _wrap_SoundData_getChannels },
-		{ "getBits", _wrap_SoundData_getBits },
-		{ "getSampleRate", _wrap_SoundData_getSampleRate },
-		{ "setSample", _wrap_SoundData_setSample },
-		{ "getSample", _wrap_SoundData_getSample },
-		{ 0, 0 }
-	};
 	
-	int wrap_SoundData_open(lua_State * L)
+	int luaopen_sounddata(lua_State * L)
 	{
-		luax_register_type(L, "SoundData", wrap_SoundData_functions);
-		return 0;
+		static const luaL_Reg functions[] = {
+
+			// Data
+			{ "getPointer", w_Data_getPointer },
+			{ "getSize", w_Data_getSize },
+
+			{ "getChannels", w_SoundData_getChannels },
+			{ "getBits", w_SoundData_getBits },
+			{ "getSampleRate", w_SoundData_getSampleRate },
+			{ "setSample", w_SoundData_setSample },
+			{ "getSample", w_SoundData_getSample },
+			{ 0, 0 }
+		};
+
+		return luax_register_type(L, "SoundData", functions);
 	}
 
 } // sound

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