@@ -973,7 +973,7 @@ namespace opengl
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points )
{
- float two_pi = 3.14159265f * 2;
+ float two_pi = LOVE_M_PI * 2;
if(points <= 0) points = 1;
float angle_shift = (two_pi / points);