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@@ -1,154 +0,0 @@
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-/**
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- * Copyright (c) 2006-2022 LOVE Development Team
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- *
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- *
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- **/
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-
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-#include "common/config.h"
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-
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-#ifdef LOVE_SUPPORT_GME
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-
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-#include "common/Exception.h"
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-#include "GmeDecoder.h"
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-
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-namespace love
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-{
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-namespace sound
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-{
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-namespace lullaby
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-{
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-
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-GmeDecoder::GmeDecoder(Data *data, int bufferSize)
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- : Decoder(data, bufferSize)
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- , emu(0)
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- , num_tracks(0)
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- , cur_track(0)
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-{
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- void *d = data->getData();
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- int s = data->getSize();
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-
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- if (gme_open_data(d, s, &emu, sampleRate) != 0)
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- throw love::Exception("Could not open game music file");
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-
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- num_tracks = gme_track_count(emu);
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-
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- try
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- {
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- if (num_tracks <= 0)
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- throw love::Exception("Game music file has no tracks");
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-
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- if (gme_start_track(emu, cur_track) != 0)
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- throw love::Exception("Could not start game music playback");
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- }
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- catch (love::Exception &)
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- {
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- gme_delete(emu);
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- throw;
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- }
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-}
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-
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-GmeDecoder::~GmeDecoder()
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-{
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- if (emu)
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- gme_delete(emu);
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-}
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-
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-bool GmeDecoder::accepts(const std::string &ext)
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-{
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- static const std::string supported[] =
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- {
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- "ay", "gbs", "gym", "hes", "kss", "nsf",
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- "nsfe", "sap", "spc", "vgm", "vgz",
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- };
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-
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- for (const auto& s : supported)
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- {
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- if (s.compare(ext) == 0)
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- return true;
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- }
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-
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- return false;
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-}
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-
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-love::sound::Decoder *GmeDecoder::clone()
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-{
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- return new GmeDecoder(data.get(), bufferSize);
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-}
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-
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-int GmeDecoder::decode()
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-{
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- short *sbuf = static_cast<short*>(buffer);
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- int size = bufferSize / sizeof(short);
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-
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- if (gme_play(emu, size, sbuf) != 0)
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- throw love::Exception("Error while decoding game music");
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-
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- if (!eof && gme_track_ended(emu))
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- {
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- // Start the next track if this one ended.
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- if (cur_track < num_tracks - 1)
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- gme_start_track(emu, ++cur_track);
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- else
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- eof = true;
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- }
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-
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- return bufferSize;
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-}
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-
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-bool GmeDecoder::seek(double s)
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-{
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- return gme_seek(emu, static_cast<long>(s * 1000.0)) != 0;
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-}
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-
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-bool GmeDecoder::rewind()
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-{
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- // If we're in the first track, rewind.
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- if (cur_track == 0)
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- return gme_seek(emu, 0) == 0;
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- else
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- {
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- // Otherwise, start from the first track again.
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- cur_track = 0;
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- return gme_start_track(emu, cur_track) == 0;
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- }
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-}
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-
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-bool GmeDecoder::isSeekable()
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-{
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- return true;
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-}
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-
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-int GmeDecoder::getChannelCount() const
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-{
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- return 2;
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-}
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-
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-int GmeDecoder::getBitDepth() const
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-{
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- return 16;
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-}
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-
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-double GmeDecoder::getDuration()
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-{
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- return -1;
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-}
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-
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-} // lullaby
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-} // sound
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-} // love
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-
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-#endif // LOVE_SUPPORT_GME
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