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Garrett Brown
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src/libraries/box2d/collision/b2_broad_phase.cpp
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src/libraries/box2d/collision/b2_chain_shape.cpp
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src/libraries/box2d/collision/b2_circle_shape.cpp
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src/libraries/box2d/collision/b2_collide_circle.cpp
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src/libraries/box2d/collision/b2_collide_edge.cpp
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src/libraries/box2d/collision/b2_collide_polygon.cpp
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src/libraries/box2d/collision/b2_collision.cpp
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src/libraries/box2d/collision/b2_distance.cpp
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src/libraries/box2d/collision/b2_dynamic_tree.cpp
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src/libraries/box2d/collision/b2_edge_shape.cpp
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src/libraries/box2d/collision/b2_polygon_shape.cpp
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src/libraries/box2d/collision/b2_time_of_impact.cpp
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src/libraries/box2d/common/b2_block_allocator.cpp
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src/libraries/box2d/common/b2_draw.cpp
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src/libraries/box2d/common/b2_math.cpp
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src/libraries/box2d/common/b2_settings.cpp
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src/libraries/box2d/common/b2_stack_allocator.cpp
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src/libraries/box2d/common/b2_timer.cpp
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src/libraries/box2d/dynamics/b2_body.cpp
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src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
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src/libraries/box2d/dynamics/b2_chain_circle_contact.h
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src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
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src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
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src/libraries/box2d/dynamics/b2_circle_contact.cpp
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src/libraries/box2d/dynamics/b2_circle_contact.h
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src/libraries/box2d/dynamics/b2_contact.cpp
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src/libraries/box2d/dynamics/b2_contact_manager.cpp
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src/libraries/box2d/dynamics/b2_contact_solver.cpp
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src/libraries/box2d/dynamics/b2_contact_solver.h
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src/libraries/box2d/dynamics/b2_distance_joint.cpp
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src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
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src/libraries/box2d/dynamics/b2_edge_circle_contact.h
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src/libraries/box2d/dynamics/b2_edge_polygon_contact.cpp
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src/libraries/box2d/dynamics/b2_edge_polygon_contact.h
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src/libraries/box2d/dynamics/b2_fixture.cpp
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src/libraries/box2d/dynamics/b2_friction_joint.cpp
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src/libraries/box2d/dynamics/b2_gear_joint.cpp
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src/libraries/box2d/dynamics/b2_island.cpp
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src/libraries/box2d/dynamics/b2_island.h
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src/libraries/box2d/dynamics/b2_joint.cpp
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src/libraries/box2d/dynamics/b2_motor_joint.cpp
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src/libraries/box2d/dynamics/b2_mouse_joint.cpp
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src/libraries/box2d/dynamics/b2_polygon_circle_contact.cpp
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src/libraries/box2d/dynamics/b2_polygon_circle_contact.h
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src/libraries/box2d/dynamics/b2_polygon_contact.cpp
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src/libraries/box2d/dynamics/b2_polygon_contact.h
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src/libraries/box2d/dynamics/b2_prismatic_joint.cpp
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src/libraries/box2d/dynamics/b2_pulley_joint.cpp
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src/libraries/box2d/dynamics/b2_revolute_joint.cpp
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src/libraries/box2d/dynamics/b2_rope_joint.cpp
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src/libraries/box2d/dynamics/b2_weld_joint.cpp
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src/libraries/box2d/dynamics/b2_wheel_joint.cpp
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src/libraries/box2d/dynamics/b2_world.cpp
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src/libraries/box2d/dynamics/b2_world_callbacks.cpp
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src/libraries/box2d/rope/b2_rope.cpp
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src/libraries/box2d/Collision/b2_chain_shape.cpp → src/libraries/box2d/collision/b2_chain_shape.cpp
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src/libraries/box2d/Collision/b2_circle_shape.cpp → src/libraries/box2d/collision/b2_circle_shape.cpp
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src/libraries/box2d/Collision/b2_collide_circle.cpp → src/libraries/box2d/collision/b2_collide_circle.cpp
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src/libraries/box2d/Collision/b2_collide_edge.cpp → src/libraries/box2d/collision/b2_collide_edge.cpp
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src/libraries/box2d/Collision/b2_collide_polygon.cpp → src/libraries/box2d/collision/b2_collide_polygon.cpp
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src/libraries/box2d/Collision/b2_distance.cpp → src/libraries/box2d/collision/b2_distance.cpp
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src/libraries/box2d/Collision/b2_dynamic_tree.cpp → src/libraries/box2d/collision/b2_dynamic_tree.cpp
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src/libraries/box2d/Collision/b2_edge_shape.cpp → src/libraries/box2d/collision/b2_edge_shape.cpp
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src/libraries/box2d/Collision/b2_polygon_shape.cpp → src/libraries/box2d/collision/b2_polygon_shape.cpp
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src/libraries/box2d/Collision/b2_time_of_impact.cpp → src/libraries/box2d/collision/b2_time_of_impact.cpp
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src/libraries/box2d/Common/b2_block_allocator.cpp → src/libraries/box2d/common/b2_block_allocator.cpp
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src/libraries/box2d/Common/b2_timer.cpp → src/libraries/box2d/common/b2_timer.cpp
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src/libraries/box2d/Dynamics/b2_body.cpp → src/libraries/box2d/dynamics/b2_body.cpp
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src/libraries/box2d/Dynamics/b2_chain_circle_contact.cpp → src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
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src/libraries/box2d/Dynamics/b2_chain_circle_contact.h → src/libraries/box2d/dynamics/b2_chain_circle_contact.h
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src/libraries/box2d/Dynamics/b2_chain_polygon_contact.cpp → src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
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src/libraries/box2d/Dynamics/b2_chain_polygon_contact.h → src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
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src/libraries/box2d/Dynamics/b2_circle_contact.cpp → src/libraries/box2d/dynamics/b2_circle_contact.cpp
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src/libraries/box2d/Dynamics/b2_contact_manager.cpp → src/libraries/box2d/dynamics/b2_contact_manager.cpp
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src/libraries/box2d/Dynamics/b2_contact_solver.cpp → src/libraries/box2d/dynamics/b2_contact_solver.cpp
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src/libraries/box2d/Dynamics/b2_distance_joint.cpp → src/libraries/box2d/dynamics/b2_distance_joint.cpp
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src/libraries/box2d/Dynamics/b2_edge_circle_contact.cpp → src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
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src/libraries/box2d/Dynamics/b2_fixture.cpp → src/libraries/box2d/dynamics/b2_fixture.cpp
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