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@@ -1087,8 +1087,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
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MTLRenderPipelineColorAttachmentDescriptor *attachment = desc.colorAttachments[i];
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- bool isSRGB = false;
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- auto formatdesc = Metal::convertPixelFormat(device, format, isSRGB);
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+ auto formatdesc = Metal::convertPixelFormat(device, format);
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attachment.pixelFormat = formatdesc.format;
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if (key.blend.enable)
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@@ -1124,8 +1123,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
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{
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// We already don't really support metal on older systems, this just
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// silences a compiler warning about it.
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- bool isSRGB = false;
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- auto formatdesc = Metal::convertPixelFormat(device, dsformat, isSRGB);
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+ auto formatdesc = Metal::convertPixelFormat(device, dsformat);
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if (isPixelFormatDepth(dsformat))
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desc.depthAttachmentPixelFormat = formatdesc.format;
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if (isPixelFormatStencil(dsformat))
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