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@@ -117,7 +117,7 @@ namespace opengl
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t.setTransformation(x, y, a, sx, sy, ox, oy);
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t.transform(v, v, 4);
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- addv(t, v);
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+ addv(v);
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// Increment counter.
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next++;
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@@ -138,9 +138,9 @@ namespace opengl
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// Transform.
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Matrix t;
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t.setTransformation(x, y, a, sx, sy, ox, oy);
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- t.transform(v, quad->getVertices(), 4);
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+ t.transform(v, v, 4);
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- addv(t, v);
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+ addv(v);
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// Increment counter.
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next++;
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@@ -207,24 +207,18 @@ namespace opengl
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glPopMatrix();
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}
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- void SpriteBatch::addv(const Matrix & t, const vertex * v)
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+ void SpriteBatch::addv(const vertex * v)
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{
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- // Get a pointer to the correct insertion position.
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- vertex * dst = vertices + next*4;
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-
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- // Transform.
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- t.transform(dst, dst, 4);
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-
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if(lockp != 0)
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{
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// Copy into mapped memory if buffer is locked.
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- memcpy(lockp + (next*4), dst, sizeof(vertex)*4);
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+ memcpy(lockp + (next*4), v, sizeof(vertex)*4);
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}
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else
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{
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// ... use glBufferSubData otherwise.
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glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
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- glBufferSubData(GL_ARRAY_BUFFER, (next*4)*sizeof(vertex), sizeof(vertex)*4, dst);
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+ glBufferSubData(GL_ARRAY_BUFFER, (next*4)*sizeof(vertex), sizeof(vertex)*4, v);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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