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@@ -63,22 +63,21 @@ namespace box2d
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int w_newCircleShape(lua_State * L)
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{
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- Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
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int top = lua_gettop(L);
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- if(top == 2)
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+ if(top == 1)
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{
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- float radius = (float)luaL_checknumber(L, 2);
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- CircleShape * shape = instance->newCircleShape(body, radius);
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+ float radius = (float)luaL_checknumber(L, 1);
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+ CircleShape * shape = instance->newCircleShape(radius);
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luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
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return 1;
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}
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- else if(top == 4)
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+ else if(top == 3)
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{
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- float x = (float)luaL_checknumber(L, 2);
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- float y = (float)luaL_checknumber(L, 3);
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- float radius = (float)luaL_checknumber(L, 4);
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- CircleShape * shape = instance->newCircleShape(body, x, y, radius);
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+ float x = (float)luaL_checknumber(L, 1);
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+ float y = (float)luaL_checknumber(L, 2);
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+ float radius = (float)luaL_checknumber(L, 3);
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+ CircleShape * shape = instance->newCircleShape(x, y, radius);
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luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
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return 1;
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}
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@@ -88,31 +87,41 @@ namespace box2d
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int w_newRectangleShape(lua_State * L)
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{
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- Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
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int top = lua_gettop(L);
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- if(top == 3)
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+ if(top == 2)
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{
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- float w = (float)luaL_checknumber(L, 2);
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- float h = (float)luaL_checknumber(L, 3);
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- PolygonShape * shape = instance->newRectangleShape(body, w, h);
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+ float w = (float)luaL_checknumber(L, 1);
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+ float h = (float)luaL_checknumber(L, 2);
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+ PolygonShape * shape = instance->newRectangleShape(w, h);
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luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
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return 1;
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}
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- else if(top == 5 || top == 6)
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+ else if(top == 4 || top == 5)
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{
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- float x = (float)luaL_checknumber(L, 2);
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- float y = (float)luaL_checknumber(L, 3);
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- float w = (float)luaL_checknumber(L, 4);
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- float h = (float)luaL_checknumber(L, 5);
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- float angle = (float)luaL_optnumber(L, 6, 0);
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- PolygonShape * shape = instance->newRectangleShape(body, x, y, w, h, angle);
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+ float x = (float)luaL_checknumber(L, 1);
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+ float y = (float)luaL_checknumber(L, 2);
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+ float w = (float)luaL_checknumber(L, 3);
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+ float h = (float)luaL_checknumber(L, 4);
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+ float angle = (float)luaL_optnumber(L, 5, 0);
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+ PolygonShape * shape = instance->newRectangleShape(x, y, w, h, angle);
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luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
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return 1;
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}
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else
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return luaL_error(L, "Incorrect number of parameters");
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}
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+
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+ int w_newEdgeShape(lua_State * L)
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+ {
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+ float x1 = (float)luaL_checknumber(L, 1);
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+ float y1 = (float)luaL_checknumber(L, 2);
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+ float x2 = (float)luaL_checknumber(L, 3);
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+ float y2 = (float)luaL_checknumber(L, 4);
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+ PolygonShape * shape = instance->newEdgeShape(x1, y1, x2, y2);
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+ luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
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+ return 1;
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+ }
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int w_newPolygonShape(lua_State * L)
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{
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