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Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)

Alex Szpakowski 10 years ago
parent
commit
c26315dd4d
1 changed files with 0 additions and 2 deletions
  1. 0 2
      src/modules/audio/openal/Audio.cpp

+ 0 - 2
src/modules/audio/openal/Audio.cpp

@@ -131,8 +131,6 @@ Audio::Audio()
 
 Audio::~Audio()
 {
-	stop();
-
 	poolThread->setFinish();
 	poolThread->wait();