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@@ -915,7 +915,7 @@ namespace opengl
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glEnable(GL_TEXTURE_2D);
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}
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- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h )
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+ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
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{
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glDisable(GL_TEXTURE_2D);
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glPushMatrix();
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@@ -925,9 +925,9 @@ namespace opengl
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case DRAW_LINE:
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glBegin(GL_LINE_LOOP);
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glVertex2f(x, y);
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- glVertex2f(x, y+h);
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- glVertex2f(x+w, y+h);
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- glVertex2f(x+w, y);
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+ glVertex2f(x, y+h-1);
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+ glVertex2f(x+w-1, y+h-1);
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+ glVertex2f(x+w-1, y);
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glEnd();
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break;
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@@ -935,9 +935,9 @@ namespace opengl
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case DRAW_FILL:
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glBegin(GL_QUADS);
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glVertex2f(x, y);
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- glVertex2f(x, y+h);
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- glVertex2f(x+w, y+h);
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- glVertex2f(x+w, y);
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+ glVertex2f(x, y+h-1);
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+ glVertex2f(x+w-1, y+h-1);
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+ glVertex2f(x+w-1, y);
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glEnd();
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break;
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}
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