@@ -299,7 +299,7 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBind
{
auto &info = *(u.second);
- if (usesLocalUniformData(&info))
+ if (!info.active || usesLocalUniformData(&info))
continue;
if (info.baseType == UNIFORM_SAMPLER || info.baseType == UNIFORM_STORAGETEXTURE)