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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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love::image::ImageData * img = image->newImageData(width, height, (void*)pixels);
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love::image::ImageData * img = image->newImageData(width, height, (void*)pixels);
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