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Changed the default mipmap filter to be 'linear' instead of 'nearest'.

Alex Szpakowski 10 years ago
parent
commit
c62b005ff3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/Image.cpp

+ 1 - 1
src/modules/graphics/opengl/Image.cpp

@@ -37,7 +37,7 @@ int Image::imageCount = 0;
 
 float Image::maxMipmapSharpness = 0.0f;
 
-Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_NEAREST;
+Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_LINEAR;
 float Image::defaultMipmapSharpness = 0.0f;
 
 Image::Image(love::image::ImageData *data, const Flags &flags)