Browse Source

Clean up some Mesh code

Alex Szpakowski 5 years ago
parent
commit
c9809d8d82

+ 4 - 16
src/modules/graphics/Buffer.h

@@ -158,23 +158,11 @@ public:
 	{
 	public:
 
-		Mapper(Buffer &buffer)
-			: buf(buffer)
-		{
-			elems = buf.map();
-		}
+		Mapper(Buffer &buffer) : buffer(buffer) { data = buffer.map(); }
+		~Mapper() { buffer.unmap(); }
 
-		~Mapper()
-		{
-			buf.unmap();
-		}
-
-		void *get() { return elems; }
-
-	private:
-
-		Buffer &buf;
-		void *elems;
+		Buffer &buffer;
+		void *data;
 
 	}; // Mapper
 

+ 1 - 1
src/modules/graphics/Graphics.cpp

@@ -176,7 +176,7 @@ void Graphics::createQuadIndexBuffer()
 	quadIndexBuffer = newIndexBuffer(INDEX_UINT16, nullptr, size, BUFFERUSAGE_STATIC, 0);
 
 	Buffer::Mapper map(*quadIndexBuffer);
-	fillIndices(TRIANGLEINDEX_QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.get());
+	fillIndices(TRIANGLEINDEX_QUADS, 0, LOVE_UINT16_MAX, (uint16 *) map.data);
 }
 
 Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)

+ 5 - 17
src/modules/graphics/Mesh.cpp

@@ -118,12 +118,6 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
 Mesh::~Mesh()
 {
 	delete vertexScratchBuffer;
-
-	for (const auto &attrib : attachedAttributes)
-	{
-		if (attrib.second.buffer != nullptr && attrib.second.buffer != vertexBuffer.get())
-			attrib.second.buffer->release();
-	}
 }
 
 void Mesh::setupAttachedAttributes()
@@ -282,28 +276,22 @@ void Mesh::attachAttribute(const std::string &name, Buffer *buffer, const std::s
 		throw love::Exception("A maximum of %d attributes can be attached at once.", VertexAttributes::MAX);
 
 	newattrib.buffer = buffer;
-	newattrib.enabled = oldattrib.buffer ? oldattrib.enabled : true;
+	newattrib.enabled = oldattrib.buffer.get() ? oldattrib.enabled : true;
 	newattrib.index = buffer->getDataMemberIndex(attachname);
 	newattrib.step = step;
 
 	if (newattrib.index < 0)
 		throw love::Exception("The specified vertex buffer does not have a vertex attribute named '%s'", attachname.c_str());
 
-	newattrib.buffer->retain();
-
 	attachedAttributes[name] = newattrib;
-
-	if (oldattrib.buffer)
-		oldattrib.buffer->release();
 }
 
 bool Mesh::detachAttribute(const std::string &name)
 {
 	auto it = attachedAttributes.find(name);
 
-	if (it != attachedAttributes.end() && it->second.buffer != vertexBuffer.get())
+	if (it != attachedAttributes.end())
 	{
-		it->second.buffer->release();
 		attachedAttributes.erase(it);
 
 		if (getAttributeIndex(name) != -1)
@@ -340,7 +328,7 @@ void Mesh::flush()
 template <typename T>
 static void copyToIndexBuffer(const std::vector<uint32> &indices, Buffer::Mapper &buffermap, size_t maxval)
 {
-	T *elems = (T *) buffermap.get();
+	T *elems = (T *) buffermap.data;
 
 	for (size_t i = 0; i < indices.size(); i++)
 	{
@@ -405,7 +393,7 @@ void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasiz
 		return;
 
 	Buffer::Mapper ibomap(*indexBuffer);
-	memcpy(ibomap.get(), data, datasize);
+	memcpy(ibomap.data, data, datasize);
 
 	useIndexBuffer = true;
 	indexDataType = datatype;
@@ -541,7 +529,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
 		if (!attrib.second.enabled)
 			continue;
 
-		Buffer *buffer = attrib.second.buffer;
+		Buffer *buffer = attrib.second.buffer.get();
 		int attributeindex = -1;
 
 		// If the attribute is one of the LOVE-defined ones, use the constant

+ 1 - 1
src/modules/graphics/Mesh.h

@@ -174,7 +174,7 @@ private:
 
 	struct AttachedAttribute
 	{
-		Buffer *buffer;
+		StrongRef<Buffer> buffer;
 		int index;
 		AttributeStep step;
 		bool enabled;