@@ -104,7 +104,7 @@ BezierCurve *Math::newBezierCurve(const vector<Vector> &points)
vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
{
if (polygon.size() < 3)
- throw love::Exception("Not a ploygon");
+ throw love::Exception("Not a polygon");
else if (polygon.size() == 3)
return vector<Triangle>(1, Triangle(polygon[0], polygon[1], polygon[2]));