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@@ -314,10 +314,10 @@ bool Shader::getConstant(BuiltinUniform in, const char *&out)
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM>::Entry Shader::languageEntries[] =
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{
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- { "glsl1", LANGUAGE_GLSL1 },
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- { "glsles1", LANGUAGE_GLSLES1 },
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- { "glsl3", LANGUAGE_GLSL3 },
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- { "glsles3", LANGUAGE_GLSLES3 },
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+ { "glsl1", LANGUAGE_GLSL1 },
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+ { "essl1", LANGUAGE_ESSL1 },
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+ { "glsl3", LANGUAGE_GLSL3 },
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+ { "essl3", LANGUAGE_ESSL3 },
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};
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StringMap<Shader::Language, Shader::LANGUAGE_MAX_ENUM> Shader::languages(Shader::languageEntries, sizeof(Shader::languageEntries));
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