|
@@ -97,17 +97,17 @@ Shader::~Shader()
|
|
|
GLuint Shader::compileCode(ShaderType type, const std::string &code)
|
|
|
{
|
|
|
GLenum glshadertype;
|
|
|
- const char *shadertypename = NULL;
|
|
|
+ const char *shadertypestr = NULL;
|
|
|
|
|
|
switch (type)
|
|
|
{
|
|
|
case TYPE_VERTEX:
|
|
|
glshadertype = GL_VERTEX_SHADER;
|
|
|
- shadertypename = "vertex";
|
|
|
+ shadertypestr = "vertex";
|
|
|
break;
|
|
|
case TYPE_PIXEL:
|
|
|
glshadertype = GL_FRAGMENT_SHADER;
|
|
|
- shadertypename = "pixel";
|
|
|
+ shadertypestr = "pixel";
|
|
|
break;
|
|
|
default:
|
|
|
throw love::Exception("Cannot create shader object: unknown shader type.");
|
|
@@ -124,9 +124,9 @@ GLuint Shader::compileCode(ShaderType type, const std::string &code)
|
|
|
GLenum err = glGetError();
|
|
|
|
|
|
if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
|
|
|
- throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypename, shadertypename);
|
|
|
+ throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypestr, shadertypestr);
|
|
|
else // other errors should only happen between glBegin() and glEnd()
|
|
|
- throw love::Exception("Cannot create %s shader object.", shadertypename);
|
|
|
+ throw love::Exception("Cannot create %s shader object.", shadertypestr);
|
|
|
}
|
|
|
|
|
|
const char *src = code.c_str();
|
|
@@ -135,23 +135,26 @@ GLuint Shader::compileCode(ShaderType type, const std::string &code)
|
|
|
|
|
|
glCompileShader(shaderid);
|
|
|
|
|
|
- GLint status;
|
|
|
- glGetShaderiv(shaderid, GL_COMPILE_STATUS, &status);
|
|
|
+ // Get any warnings the shader compiler may have produced
|
|
|
+ GLint infologlen;
|
|
|
+ glGetShaderiv(shaderid, GL_INFO_LOG_LENGTH, &infologlen);
|
|
|
|
|
|
- if (status == GL_FALSE)
|
|
|
- {
|
|
|
- GLint infologlen;
|
|
|
- glGetShaderiv(shaderid, GL_INFO_LOG_LENGTH, &infologlen);
|
|
|
+ GLchar *infolog = new GLchar[infologlen + 1];
|
|
|
+ glGetShaderInfoLog(shaderid, infologlen, NULL, infolog);
|
|
|
|
|
|
- GLchar *errorlog = new GLchar[infologlen + 1];
|
|
|
- glGetShaderInfoLog(shaderid, infologlen, NULL, errorlog);
|
|
|
+ // Save any warnings for later querying
|
|
|
+ if (infologlen > 0)
|
|
|
+ shaderWarnings[type] = shadertypestr + std::string(" shader:\n") + infolog;
|
|
|
|
|
|
- std::string tmp(errorlog);
|
|
|
+ delete[] infolog;
|
|
|
|
|
|
- delete[] errorlog;
|
|
|
- glDeleteShader(shaderid);
|
|
|
+ GLint status;
|
|
|
+ glGetShaderiv(shaderid, GL_COMPILE_STATUS, &status);
|
|
|
|
|
|
- throw love::Exception("Cannot compile %s shader code:\n%s", shadertypename, tmp.c_str());
|
|
|
+ if (status == GL_FALSE)
|
|
|
+ {
|
|
|
+ throw love::Exception("Cannot compile %s shader code:\n%s",
|
|
|
+ shadertypestr, shaderWarnings[type].c_str());
|
|
|
}
|
|
|
|
|
|
return shaderid;
|
|
@@ -177,7 +180,7 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
|
|
|
|
|
|
if (status == GL_FALSE)
|
|
|
{
|
|
|
- std::string warnings = getWarnings();
|
|
|
+ std::string warnings = getProgramWarnings();
|
|
|
glDeleteProgram(program);
|
|
|
|
|
|
throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
|
|
@@ -236,12 +239,15 @@ void Shader::unloadVolatile()
|
|
|
|
|
|
// same with uniform location list
|
|
|
uniforms.clear();
|
|
|
+
|
|
|
+ shaderWarnings.clear();
|
|
|
}
|
|
|
|
|
|
-std::string Shader::getWarnings() const
|
|
|
+std::string Shader::getProgramWarnings() const
|
|
|
{
|
|
|
GLint strlen, nullpos;
|
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &strlen);
|
|
|
+
|
|
|
char *tempstr = new char[strlen+1];
|
|
|
// be extra sure that the error string will be 0-terminated
|
|
|
memset(tempstr, '\0', strlen+1);
|
|
@@ -250,6 +256,21 @@ std::string Shader::getWarnings() const
|
|
|
|
|
|
std::string warnings(tempstr);
|
|
|
delete[] tempstr;
|
|
|
+
|
|
|
+ return warnings;
|
|
|
+}
|
|
|
+
|
|
|
+std::string Shader::getWarnings() const
|
|
|
+{
|
|
|
+ std::string warnings;
|
|
|
+
|
|
|
+ // Get the individual shader stage warnings
|
|
|
+ std::map<ShaderType, std::string>::const_iterator it;
|
|
|
+ for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
|
|
|
+ warnings += it->second;
|
|
|
+
|
|
|
+ warnings += getProgramWarnings();
|
|
|
+
|
|
|
return warnings;
|
|
|
}
|
|
|
|