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@@ -148,6 +148,43 @@ int w_triangulate(lua_State *L)
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return 1;
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}
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+int w_isConvex(lua_State *L)
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+{
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+ std::vector<vertex> vertices;
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+ if (lua_istable(L, 1))
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+ {
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+ size_t top = lua_objlen(L, 1);
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+ vertices.reserve(top / 2);
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+ for (size_t i = 1; i <= top; i += 2)
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+ {
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+ lua_rawgeti(L, 1, i);
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+ lua_rawgeti(L, 1, i+1);
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+
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+ vertex v;
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+ v.x = luaL_checknumber(L, -2);
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+ v.y = luaL_checknumber(L, -1);
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+ vertices.push_back(v);
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+
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+ lua_pop(L, 2);
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+ }
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+ }
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+ else
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+ {
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+ size_t top = lua_gettop(L);
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+ vertices.reserve(top / 2);
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+ for (size_t i = 1; i <= top; i += 2)
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+ {
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+ vertex v;
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+ v.x = luaL_checknumber(L, i);
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+ v.y = luaL_checknumber(L, i+1);
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+ vertices.push_back(v);
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+ }
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+ }
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+
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+ lua_pushboolean(L, Math::instance.isConvex(vertices));
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+ return 1;
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+}
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+
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int w_noise(lua_State *L)
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{
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float w, x, y, z;
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@@ -192,6 +229,7 @@ static const luaL_Reg functions[] =
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{ "randomnormal", w_randomnormal },
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{ "newRandomGenerator", w_newRandomGenerator },
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{ "triangulate", w_triangulate },
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+ { "isConvex", w_isConvex },
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{ "noise", w_noise },
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{ 0, 0 }
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};
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